|
Rank: Moderator Groups: Member
, Moderator
Joined: 8/9/2009 Posts: 1,935
|
Imperial Yularen
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
|
The review thread on the A-DSD Dwarf Spider reminded me of this: Quote:The dwarf spider droid also worked in conjunction with the larger OG-9 homing spider droid and could operate as an armored scout exploring the battlefields. Infrared photoreceptors and powerful scanners enabled the droid to survey the terrain and relay target data back to the Homing spider droid.
When it identified a target, it sent a tracking message through a digital channel from its head-mounted aerial to the homing spider droid, which then moved toward the signal to deliver the killing blow. It also featured a self-destruct mechanism. If a clone unit moved in to destroy the droid, it would usually self-destruct, destroying any enemy/enemies around it. How about a cheap dwarf unit that replaces attacks to let the Homing Spider move and attack? Some kind of representation of the above. The Homing Spider has yet to get any real love from the V-sets outside of rapport from Sev'rance. It's time!
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
Something from Fatal Alliance (especially Hex Droids).
Anyone with a speaking role from the movies that we haven't seen yet. (Especially the neglected, relatively main characters from Ep I: young Anakin, Shmi, Sebulba).
Niche 3-point tech piece that you'd only ever want to use one of at a time.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2011 Posts: 1,766 Location: In a sinkhole on Utapau
|
Fringe Grievous! Please, Qymaen jai Sheelal!
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,302
|
I'd like to see a more abilities like the New Talon to make fringe a more viable faction. Likewise, it would be cool if the Vong could get the same. Some sort of reward for not using fringe, or maybe something like "While your squad contains no droid characters...yadda yadda yadda". I really think that would be a great mechanic and very fitting for the faction.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
Anti-activation-control. Something like this...
Sonic Blast : Replaces turn; Move this character up to double speed. Unactivated characters with line of sight to this character take 10 damage, save 11. All allies are considered activated.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
|
Special ability Leg Sweep: Replace attacks; Make an attack against an adjacent Medium or smaller enemy at -10 Damage. On a successful attack, this character is activated. Save 11 negates non-damaging effect.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
Special ability:
Tenacity or Close Call: If this character begins a turn with more than 10 hit points and would be defeated, this character has 10 Hit Points instead of being defeated. Damage cannot be removed from this character.
(I've mentioned it before in one of these suggestion threads, but it just came up in another thread and got positive feedback so I thought I would add it here to make it official.)
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
|
Here is a couple SA's ive gotten positive feedback for and would like them to be used some day hopefully
Concentration: When this character is on half Hit points or less, she can activate 2 times per round.
Shelth Field Generator: Replaces turn; Touch; ally gains stealth for the rest of the skirmish.
Yuuzahn Vong Rules: Yuuzhan Vong Allies Gain; The True Way (Your squad may not include any characters with Droid or Mounted Weapon.)
Final Stand: When this character is at half or less hitpoints she gains +4 attack and +10 damage
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
CorranHornsux123 wrote: Final Stand: When this character is at half or less hitpoints she gains +4 attack and +10 damage
This is Long Shot +10.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
|
Thats right but i made this SA for melee because long shot on melee piece without a gun doesn't sound right
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
I'd like to see an extreme melee-interference piece. What I mean by that is a piece that does a very good job of getting in people's way, being an annoyance, being a tank, locking opponents into place, but does not have a lot of offensive output. This Obi-Wan Kenobi is an example (my entry into one of custom contests). Below that is corranhorn's Jedi Interceptor, another example. The basic idea is that the interference piece is most dangerous in terms of damage output when making attacks of opportunity, and also has ways to slow the enemy down. Whether by having strong defensive abilities so that most attacks on the interference piece are wasted, or Snare Rifle/Force Pull type ability or something else. Make the enemy decide whether to 'waste' a turn attacking the interference piece or to eat an AoO. Obi-Wan Kenobi, DefenderCost: 31 HP: 110 Def: 20 Att: 11 Dmg: 20 Special Abilities Unique Melee Attack (Can attack only adjacent enemies) Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11) Lightsaber Combat Expert (When this character rolls a 19 or better on a save to avoid damage from an attack, the attacking character takes damage equal to the amount prevented) Mettle (If this character spends 1 Force point to reroll, add +4 to the result) Quick Reactions (+6 Attack when making attacks of opportunity) Soresu Style (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11) Force Powers Force 2 Force Renewal 1 (This character gets 1 Force point each time he activates) Counter Push 2 (Force 2, usable only when this character takes damage: range 6; 20 damage; push back target 2 squares if Huge or smaller) Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11) Jedi InterceptorHit Points: 90 Defense: 18 Attack: 10 Damage: 20 Special Abilities Melee Attack (Can attack only adjacent enemies) Quick Reactions (+6 Attack when making attacks of opportunity) Finely-Tuned Senses (This character gains Twin Attack while making attacks of opportunity) Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking) Force Powers Force 4 Force Pull 1 (Force 1, replaces attacks: range 6: Move any 1 enemy character to any square adjacent to this character, even if the enemy is not a legal target. This movement does not provoke Attacks of Opportunity) Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11) http://www.bloomilk.com/Custom/15750/jedi-interceptorReally, this sort of role could be filled by any 15-35 point melee piece (unique or non-unique) where there isn't already a stat block in mind for it.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
|
CorranHornsux123 wrote:Thats right but i made this SA for melee because long shot on melee piece without a gun doesn't sound right Well, in FA's defense, it wasn't clear. It was missing the "Melee attack" qualifying statement.
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 8/9/2009 Posts: 1,935
|
CorranHornsux123 wrote:Thats right but i made this SA for melee because long shot on melee piece without a gun doesn't sound right Why? new Sion now has Long Shot. Long Shot doesn't litterally mean a long SHOT, it is a fairly commone figure of speech.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/12/2012 Posts: 456 Location: Kokomo, IN
|
I would like to see the Hand Of Judgement stormies that made an appearance in a few of Timothy Zhans novels. I think they could be either Fringe or Imperial with the independent outfit SA and maybe have some sort of synergy/ affinity with Mara Jade, or Luke Skywalker as they worked with both of them in the novels. I think they could be sort of fringe/Imperial version of the Omega squad that the republic already has. In the books they each had their own role to fill in there squad, one was a pilot, one was a sniper, etc. I think there were four possibly five of them.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
|
gholli69 wrote:I would like to see the Hand Of Judgement stormies that made an appearance in a few of Timothy Zhans novels. I think they could be either Fringe or Imperial with the independent outfit SA and maybe have some sort of synergy/ affinity with Mara Jade, or Luke Skywalker as they worked with both of them in the novels. I think they could be sort of fringe/Imperial version of the Omega squad that the republic already has. In the books they each had their own role to fill in there squad, one was a pilot, one was a sniper, etc. I think there were four possibly five of them. I made a few custom stats for them here: http://www.bloomilk.com/Custom/Set/1281/hand-of-judgementYou know, a sub-set might be a fun idea ;)
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
Big fan of movement breakers. I really like what the Zygerrian does. I'd like to see others in the same vein. Some examples:
Cover Fire Replaces turn; an ally in line of sight may move up to 3 squares. This movement does not provoke attacks of opportunity.
What Was That? Replaces attacks: range 6; target enemy without a Force rating moves 2 squares toward this character. (This would belong on a character with Cloaked or Stealth.)
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
|
Cover Fire looks really good. I'd love to see it as soon as possible!
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
|
I normally request abilities or pieces that fill a particular role, but there is one piece from canon that I'd really like to see... Hex Droids from Fatal Alliance.
I don't know how you would represent them, though. (Spoiler alert)
When they first appeared they were nearly unstoppable. They adapted quickly and all of the enemies who hadn't seen them before were in trouble. Near the end of the novel, though, the heroes who had fought them earlier seemed to have figured them out. They were still tough, but it was now an even fight instead of something to fear as unbeatable. The danger was that they would replicate and take over the galaxy. The replication, however, is slow in skirmish time, so I don't know if that aspect is even worth incorporating. New hex droids could be built by the 'nest' in a matter of hours or days, not minutes like a skirmish would be. But they were all climbing out of the 'nest', so you could have a nest character (emplacement) that is a spawning point for hex droids. Also, the adaptations during combat did seem to happen almost instantaneously, so adaptations could be incorporated. So... here is an idea for a hex droid. (Off the top of my head)
Hex Droid - Fringe Cost: ?? HP: 120 Def: 16 Atk: 10 Dmg: 20
Droid Double Attack Strange technology: The first time this character is attacked each phase, this character takes no damage. (Represents the difficulty everyone had when facing the hex droids for the first time. But later they were able to turn it into a fair fight.) Adaptation: This character may only be damaged once per turn. (Represents their in-battle self-modifications) (Something else... they were more powerful when coordinating with each other, so Squad Assault or some new coordinating ability would make sense, too.)
Hex Droid Nest Cost: ?? HP: 60 Def: 12 Atk: 0 Dmg: 0
Fastbreeders: At the beginning of the skirmish, place a Hex Droid adjacent to this character. At the beginning of each round, on an even initiative roll, place a Hex Droid adjacent to this character. (Obviously, this represents that fast replication. This would probably make more sense if the Hex Droid itself were scaled down to a 20-25 point piece and not a 35-40 point piece, which is where it should probably be based on its strength.)
(And, for what it's worth, Fatal Alliance is probably my favorite Star Wars novel so far even though it's just a stand-alone. Recommended, even though I partially spoiled it.)
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
|
pegolego wrote:Fringe Grievous! Please, Qymaen jai Sheelal! +1 Also NK-1 Necrosis And the father, son, daughter and Abeloth
|
|
Guest |