RegisterDonateLogin

About twelve parsecs outside the Rishi Maze

Welcome Guest Active Topics | Members

V-set 8 - GenCon 2014 - What would pieces you like to see? Options
AndyHatton
Posted: Wednesday, October 23, 2013 4:32:04 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
Imperial Yularen
swinefeld
Posted: Tuesday, October 29, 2013 8:01:34 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
The review thread on the A-DSD Dwarf Spider reminded me of this:

Quote:
The dwarf spider droid also worked in conjunction with the larger OG-9 homing spider droid and could operate as an armored scout exploring the battlefields. Infrared photoreceptors and powerful scanners enabled the droid to survey the terrain and relay target data back to the Homing spider droid.

When it identified a target, it sent a tracking message through a digital channel from its head-mounted aerial to the homing spider droid, which then moved toward the signal to deliver the killing blow. It also featured a self-destruct mechanism. If a clone unit moved in to destroy the droid, it would usually self-destruct, destroying any enemy/enemies around it.


How about a cheap dwarf unit that replaces attacks to let the Homing Spider move and attack? Some kind of representation of the above.

The Homing Spider has yet to get any real love from the V-sets outside of rapport from Sev'rance. It's time!
FlyingArrow
Posted: Tuesday, October 29, 2013 8:09:50 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
Something from Fatal Alliance (especially Hex Droids).

Anyone with a speaking role from the movies that we haven't seen yet. (Especially the neglected, relatively main characters from Ep I: young Anakin, Shmi, Sebulba).

Niche 3-point tech piece that you'd only ever want to use one of at a time.
pegolego
Posted: Tuesday, October 29, 2013 8:28:00 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/29/2011
Posts: 1,766
Location: In a sinkhole on Utapau
Fringe Grievous! Please, Qymaen jai Sheelal!
adamb0nd
Posted: Wednesday, November 13, 2013 8:26:48 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 9/16/2008
Posts: 2,302
I'd like to see a more abilities like the New Talon to make fringe a more viable faction. Likewise, it would be cool if the Vong could get the same. Some sort of reward for not using fringe, or maybe something like
"While your squad contains no droid characters...yadda yadda yadda". I really think that would be a great mechanic and very fitting for the faction.
FlyingArrow
Posted: Monday, November 18, 2013 11:37:52 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
Anti-activation-control. Something like this...

Sonic Blast : Replaces turn; Move this character up to double speed. Unactivated characters with line of sight to this character take 10 damage, save 11. All allies are considered activated.
markedman247
Posted: Tuesday, November 19, 2013 12:44:15 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/14/2008
Posts: 2,063
Special ability
Leg Sweep: Replace attacks; Make an attack against an adjacent Medium or smaller enemy at -10 Damage. On a successful attack, this character is activated. Save 11 negates non-damaging effect.
FlyingArrow
Posted: Tuesday, November 19, 2013 8:44:32 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
Special ability:

Tenacity or Close Call: If this character begins a turn with more than 10 hit points and would be defeated, this character has 10 Hit Points instead of being defeated. Damage cannot be removed from this character.

(I've mentioned it before in one of these suggestion threads, but it just came up in another thread and got positive feedback so I thought I would add it here to make it official.)
CorranHornsux123
Posted: Tuesday, November 19, 2013 9:45:41 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/4/2013
Posts: 1,093
Here is a couple SA's ive gotten positive feedback for and would like them to be used some day hopefully

Concentration:
When this character is on half Hit points or less, she can activate 2 times per round.

Shelth Field Generator:
Replaces turn; Touch; ally gains stealth for the rest of the skirmish.

Yuuzahn Vong Rules:
Yuuzhan Vong Allies Gain; The True Way (Your squad may not include any characters with Droid or Mounted Weapon.)

Final Stand:
When this character is at half or less hitpoints she gains +4 attack and +10 damage

FlyingArrow
Posted: Wednesday, November 20, 2013 7:07:07 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
CorranHornsux123 wrote:

Final Stand:
When this character is at half or less hitpoints she gains +4 attack and +10 damage



This is Long Shot +10.
CorranHornsux123
Posted: Wednesday, November 20, 2013 10:30:02 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/4/2013
Posts: 1,093
Thats right but i made this SA for melee because long shot on melee piece without a gun doesn't sound right
FlyingArrow
Posted: Wednesday, November 20, 2013 11:13:06 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
I'd like to see an extreme melee-interference piece. What I mean by that is a piece that does a very good job of getting in people's way, being an annoyance, being a tank, locking opponents into place, but does not have a lot of offensive output. This Obi-Wan Kenobi is an example (my entry into one of custom contests). Below that is corranhorn's Jedi Interceptor, another example. The basic idea is that the interference piece is most dangerous in terms of damage output when making attacks of opportunity, and also has ways to slow the enemy down. Whether by having strong defensive abilities so that most attacks on the interference piece are wasted, or Snare Rifle/Force Pull type ability or something else. Make the enemy decide whether to 'waste' a turn attacking the interference piece or to eat an AoO.

Obi-Wan Kenobi, Defender
Cost: 31
HP: 110
Def: 20
Att: 11
Dmg: 20

Special Abilities

Unique
Melee Attack (Can attack only adjacent enemies)
Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
Lightsaber Combat Expert (When this character rolls a 19 or better on a save to avoid damage from an attack, the attacking character takes damage equal to the amount prevented)
Mettle (If this character spends 1 Force point to reroll, add +4 to the result)
Quick Reactions (+6 Attack when making attacks of opportunity)
Soresu Style (When hit by an attack from a nonadjacent enemy, this character takes no damage with a save of 11)


Force Powers

Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Counter Push 2 (Force 2, usable only when this character takes damage: range 6; 20 damage; push back target 2 squares if Huge or smaller)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)


Jedi Interceptor
Hit Points: 90
Defense: 18
Attack: 10
Damage: 20
Special Abilities

Melee Attack (Can attack only adjacent enemies)
Quick Reactions (+6 Attack when making attacks of opportunity)
Finely-Tuned Senses (This character gains Twin Attack while making attacks of opportunity)
Speed 8 (Can move up to 8 squares and attack, or 16 squares without attacking)

Force Powers

Force 4
Force Pull 1 (Force 1, replaces attacks: range 6: Move any 1 enemy character to any square adjacent to this character, even if the enemy is not a legal target. This movement does not provoke Attacks of Opportunity)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
http://www.bloomilk.com/Custom/15750/jedi-interceptor


Really, this sort of role could be filled by any 15-35 point melee piece (unique or non-unique) where there isn't already a stat block in mind for it.
markedman247
Posted: Wednesday, November 20, 2013 11:16:38 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/14/2008
Posts: 2,063
CorranHornsux123 wrote:
Thats right but i made this SA for melee because long shot on melee piece without a gun doesn't sound right


Well, in FA's defense, it wasn't clear. It was missing the "Melee attack" qualifying statement.
AndyHatton
Posted: Wednesday, November 20, 2013 12:16:14 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 8/9/2009
Posts: 1,935
CorranHornsux123 wrote:
Thats right but i made this SA for melee because long shot on melee piece without a gun doesn't sound right


Why? new Sion now has Long Shot. Long Shot doesn't litterally mean a long SHOT, it is a fairly commone figure of speech.
gholli69
Posted: Friday, November 22, 2013 6:44:07 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/12/2012
Posts: 456
Location: Kokomo, IN
I would like to see the Hand Of Judgement stormies that made an appearance in a few of Timothy Zhans novels. I think they could be either Fringe or Imperial with the independent outfit SA and maybe have some sort of synergy/ affinity with Mara Jade, or Luke Skywalker as they worked with both of them in the novels. I think they could be sort of fringe/Imperial version of the Omega squad that the republic already has. In the books they each had their own role to fill in there squad, one was a pilot, one was a sniper, etc. I think there were four possibly five of them.
markedman247
Posted: Friday, November 22, 2013 7:07:00 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/14/2008
Posts: 2,063
gholli69 wrote:
I would like to see the Hand Of Judgement stormies that made an appearance in a few of Timothy Zhans novels. I think they could be either Fringe or Imperial with the independent outfit SA and maybe have some sort of synergy/ affinity with Mara Jade, or Luke Skywalker as they worked with both of them in the novels. I think they could be sort of fringe/Imperial version of the Omega squad that the republic already has. In the books they each had their own role to fill in there squad, one was a pilot, one was a sniper, etc. I think there were four possibly five of them.


I made a few custom stats for them here:
http://www.bloomilk.com/Custom/Set/1281/hand-of-judgement


You know, a sub-set might be a fun idea ;)
FlyingArrow
Posted: Saturday, November 23, 2013 11:55:51 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
Big fan of movement breakers. I really like what the Zygerrian does. I'd like to see others in the same vein. Some examples:

Cover Fire Replaces turn; an ally in line of sight may move up to 3 squares. This movement does not provoke attacks of opportunity.

What Was That? Replaces attacks: range 6; target enemy without a Force rating moves 2 squares toward this character. (This would belong on a character with Cloaked or Stealth.)


Darth O
Posted: Saturday, November 23, 2013 12:19:09 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/30/2009
Posts: 1,389
Location: New Zealand ( kind of by Australia)
Cover Fire looks really good. I'd love to see it as soon as possible!
FlyingArrow
Posted: Saturday, November 23, 2013 1:34:17 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
I normally request abilities or pieces that fill a particular role, but there is one piece from canon that I'd really like to see... Hex Droids from Fatal Alliance.

I don't know how you would represent them, though. (Spoiler alert)

When they first appeared they were nearly unstoppable. They adapted quickly and all of the enemies who hadn't seen them before were in trouble. Near the end of the novel, though, the heroes who had fought them earlier seemed to have figured them out. They were still tough, but it was now an even fight instead of something to fear as unbeatable. The danger was that they would replicate and take over the galaxy. The replication, however, is slow in skirmish time, so I don't know if that aspect is even worth incorporating. New hex droids could be built by the 'nest' in a matter of hours or days, not minutes like a skirmish would be. But they were all climbing out of the 'nest', so you could have a nest character (emplacement) that is a spawning point for hex droids. Also, the adaptations during combat did seem to happen almost instantaneously, so adaptations could be incorporated. So... here is an idea for a hex droid. (Off the top of my head)

Hex Droid - Fringe
Cost: ??
HP: 120
Def: 16
Atk: 10
Dmg: 20

Droid
Double Attack
Strange technology: The first time this character is attacked each phase, this character takes no damage. (Represents the difficulty everyone had when facing the hex droids for the first time. But later they were able to turn it into a fair fight.)
Adaptation: This character may only be damaged once per turn. (Represents their in-battle self-modifications)
(Something else... they were more powerful when coordinating with each other, so Squad Assault or some new coordinating ability would make sense, too.)


Hex Droid Nest
Cost: ??
HP: 60
Def: 12
Atk: 0
Dmg: 0

Fastbreeders: At the beginning of the skirmish, place a Hex Droid adjacent to this character. At the beginning of each round, on an even initiative roll, place a Hex Droid adjacent to this character.
(Obviously, this represents that fast replication. This would probably make more sense if the Hex Droid itself were scaled down to a 20-25 point piece and not a 35-40 point piece, which is where it should probably be based on its strength.)



(And, for what it's worth, Fatal Alliance is probably my favorite Star Wars novel so far even though it's just a stand-alone. Recommended, even though I partially spoiled it.)
General_Grievous
Posted: Saturday, November 23, 2013 3:28:20 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/8/2010
Posts: 3,623
pegolego wrote:
Fringe Grievous! Please, Qymaen jai Sheelal!


+1

Also NK-1 Necrosis

And the father, son, daughter and Abeloth
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.