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V-Set 3 - Minis, Force Powers and abilities you would like to see Options
CerousMutor
Posted: Monday, February 7, 2011 4:49:43 PM
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rogueshadow16 wrote:
Oh and, about the Sith Vader Argument thing, how about just having a new Sith Sidious that brings in a Vader to the Sith faction? Just a suggestion... Flapper


+1
Just reading Darth Maul Shadow Hunter. I think we have Sid and Maul in Sith Faction to represent them in that book. Just my opinion though Wink
rogueshadow16
Posted: Monday, February 7, 2011 7:11:57 PM
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CerousMutor wrote:
I think we have Sid and Maul in Sith Faction to represent them in that book.


I agree...
billiv15
Posted: Monday, February 7, 2011 8:39:19 PM
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CerousMutor wrote:
rogueshadow16 wrote:
Oh and, about the Sith Vader Argument thing, how about just having a new Sith Sidious that brings in a Vader to the Sith faction? Just a suggestion... Flapper


+1
Just reading Darth Maul Shadow Hunter. I think we have Sid and Maul in Sith Faction to represent them in that book. Just my opinion though Wink


Good point.
adamb0nd
Posted: Monday, February 7, 2011 11:18:58 PM
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I think the extended range on grenades is a great Idea. I for one would use cheap grenade pieces far more often if this ability was available.
Rikalonius
Posted: Tuesday, February 8, 2011 1:21:23 AM
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I tried to get through this whole thread. My favorite idea, by far, is the shape charge. For one that feels like a battlefield ability. I also agree that there needs to be a greater limitation than just a satchel charge. So I tried to word it as best I could:

http://www.bloomilk.com/Custom/3909/imperial-breaching-technician
Darth Percocet
Posted: Friday, February 11, 2011 10:55:13 PM
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I think a cool ability & also a force power you would have to make it for certain sith exclusivly could be


SA

Lanvarok: (Replaces Attacks) Range 6, target enemy recieves 40 damage, this damage can be avoided with the save of 16)

Force Power

Force Lanvarok: (Force 1, usuable only on this characters turn) Range 6, target enemy recieves 20 damage, this damage can be avoided with the save of 11)


Now the reason why even though the same ability one is replaces attacks & one is usable only on the characters turn is that this weapon could be munipulater by the force to shoot & still free up the hands to hold a lightsaber.And for the special ability version it would have to be a higher save roll & damage IMO cuz they really would not have to use the force because looked upon as a special ability to not attack holding a lightsaber, & the force one seeing as will be holding a lightsaber the save would be lower and less damaging cuz the lack of aiming, cool ability that grants some range and also the force version would still allow to attack losing a force point & losing the ability to use another force power there would be more better aim to it, i think it balances itself out I like this i been meaning to post this ability for awhile for the older sith.
rogueshadow16
Posted: Saturday, February 12, 2011 11:17:21 PM
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Darth Percocet wrote:
I think a cool ability & also a force power you would have to make it for certain sith exclusivly could be


SA

Lanvarok: (Replaces Attacks) Range 6, target enemy recieves 40 damage, this damage can be avoided with the save of 16)

Force Power

Force Lanvarok: (Force 1, usuable only on this characters turn) Range 6, target enemy recieves 20 damage, this damage can be avoided with the save of 11)


Now the reason why even though the same ability one is replaces attacks & one is usable only on the characters turn is that this weapon could be munipulater by the force to shoot & still free up the hands to hold a lightsaber.And for the special ability version it would have to be a higher save roll & damage IMO cuz they really would not have to use the force because looked upon as a special ability to not attack holding a lightsaber, & the force one seeing as will be holding a lightsaber the save would be lower and less damaging cuz the lack of aiming, cool ability that grants some range and also the force version would still allow to attack losing a force point & losing the ability to use another force power there would be more better aim to it, i think it balances itself out I like this i been meaning to post this ability for awhile for the older sith.


ThumbsUp
Mandelmauler
Posted: Sunday, February 13, 2011 4:03:13 AM
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Darth Percocet wrote:
SA
Lanvarok: (Replaces Attacks) Range 6, target enemy recieves 40 damage, this damage can be avoided with the save of 16)

Force Power
Force Lanvarok: (Force 1, usuable only on this characters turn) Range 6, target enemy recieves 20 damage, this damage can be avoided with the save of 11)


Maybe if the SA replaced turn and the FP replaced attacks it would be fair.

As proposed for the SA, character moves 6 and 75% (increased with Exar ghost) chance of 40 damage. Why ever attack? What is the detriment.

As proposed for the FP, character can move 12 and still put on 20 damage with 50% "evade". Pretty powerful.
engineer
Posted: Sunday, February 13, 2011 5:28:58 AM
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SA
Lanvarok: (Replaces Attacks) Range 6, target enemy recieves 40 damage, this damage can be avoided with the save of 16)

Why not just call it:
Improved Grenades 40

Improved already is used to cover a more difficult save.

bigphesta
Posted: Sunday, February 13, 2011 6:31:22 AM
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CerousMutor wrote:
rogueshadow16 wrote:
Oh and, about the Sith Vader Argument thing, how about just having a new Sith Sidious that brings in a Vader to the Sith faction? Just a suggestion... Flapper


+1


+2.

I also think there should be a Sid/Palps who can bring in any Vader/Anakin for the Seps/Imps. Maybe one figure with affinity for them all :)
CerousMutor
Posted: Sunday, February 13, 2011 9:49:49 AM
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bigphesta wrote:
CerousMutor wrote:
rogueshadow16 wrote:
Oh and, about the Sith Vader Argument thing, how about just having a new Sith Sidious that brings in a Vader to the Sith faction? Just a suggestion... Flapper


+1


+2.

I also think there should be a Sid/Palps who can bring in any Vader/Anakin for the Seps/Imps. Maybe one figure with affinity for them all :)


With out meaning to stir the pot again, even with the the game leaning more towards the competetive build I think this could be an option. A Sidious/Palps who can 'Affinity' a 'Darth' into a X squad. Obvioulsly for every reason he would have to be expensive, along the lines of the FU Revan so it could probably only be used in fun squads.
njarnagin
Posted: Tuesday, February 15, 2011 3:28:16 AM
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Special Ability that gives the Golan Cannon spotter +50. Sure it's powerful, which would represent the size of the cannon (which is a really cool piece). Yet, the effectiveness would be determined by how the player deals with emplacement. Perhaps it would be placed in hallways that see high enemy traffic. However, the enemy can use a bit of strategy as well. to avoid line of sight with the cannon.
engineer
Posted: Tuesday, February 15, 2011 3:36:35 AM
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njarnagin wrote:
Special Ability that gives the Golan Cannon spotter +50. Sure it's powerful, which would represent the size of the cannon (which is a really cool piece). Yet, the effectiveness would be determined by how the player deals with emplacement. Perhaps it would be placed in hallways that see high enemy traffic. However, the enemy can use a bit of strategy as well. to avoid line of sight with the cannon.

I could maybe see giving it Spotter 40 vs huge and larger characters.

Or even one damage against small, medium and large characters and another damage against huge and larger characters
rogueshadow16
Posted: Tuesday, February 15, 2011 9:23:47 AM
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CerousMutor wrote:
bigphesta wrote:
CerousMutor wrote:
rogueshadow16 wrote:
Oh and, about the Sith Vader Argument thing, how about just having a new Sith Sidious that brings in a Vader to the Sith faction? Just a suggestion... Flapper


+1


+2.

I also think there should be a Sid/Palps who can bring in any Vader/Anakin for the Seps/Imps. Maybe one figure with affinity for them all :)


With out meaning to stir the pot again, even with the the game leaning more towards the competetive build I think this could be an option. A Sidious/Palps who can 'Affinity' a 'Darth' into a X squad. Obvioulsly for every reason he would have to be expensive, along the lines of the FU Revan so it could probably only be used in fun squads.


Well I wanted him to be a force-battery so I'd place him on the 40's or 50's maybe? I don't really know.. Hahaha... LOL
Darth_Reignir
Posted: Wednesday, February 16, 2011 5:12:08 AM
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bigphesta wrote:
CerousMutor wrote:
rogueshadow16 wrote:
Oh and, about the Sith Vader Argument thing, how about just having a new Sith Sidious that brings in a Vader to the Sith faction? Just a suggestion... Flapper


+1


+2.

I also think there should be a Sid/Palps who can bring in any Vader/Anakin for the Seps/Imps. Maybe one figure with affinity for them all :)


+3 :D
keith
Posted: Wednesday, February 16, 2011 10:32:25 AM
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I'd like to see a new Mara Jade (maybe fringe?)
a fixed ewok c3po that actually effects ewoks
maybe use the troop cart as some other vehicle
Another AT ST would be sweet
qvos
Posted: Wednesday, February 16, 2011 11:09:14 AM
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bigphesta wrote:
CerousMutor wrote:
rogueshadow16 wrote:
Oh and, about the Sith Vader Argument thing, how about just having a new Sith Sidious that brings in a Vader to the Sith faction? Just a suggestion... Flapper


+1


+2.

I also think there should be a Sid/Palps who can bring in any Vader/Anakin for the Seps/Imps. Maybe one figure with affinity for them all :)

+3 .
njarnagin
Posted: Thursday, February 17, 2011 4:53:41 AM
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saber1 wrote:
Unorthodox Whenever an enemy uses Lightsaber Block or Parry to prevent damage from this character's attack, that enemy must make a save of 13 instead of 11
-Various curved hilt and/or reverse grip lightsaber wielders


Yeah, I like this. It would help define some of the unique lightsaber techniques that characters use.

However, I think the save of 16 would be more appropriate. Save 16 is just more familiar, plus its a large enough change to truly make a distinctive difference.
Abiwan
Posted: Thursday, February 17, 2011 5:01:39 AM
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I want to see Jedi Master/General Arligan Zey


His commander effect should read:

Follower whose name contains "commando" gain "evade" and "opportunist" to
revive the republic commando ThumbsUp






Baegn
Posted: Friday, February 18, 2011 5:09:21 AM
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Alpha would be cool. I would love to have a more playable Obi/Boga (add renewal & LS Defense - no Soresu while mounted)
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