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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 990
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rogueshadow16 wrote:Oh and, about the Sith Vader Argument thing, how about just having a new Sith Sidious that brings in a Vader to the Sith faction? Just a suggestion... +1 Just reading Darth Maul Shadow Hunter. I think we have Sid and Maul in Sith Faction to represent them in that book. Just my opinion though
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/15/2009 Posts: 88 Location: Cavite City, Philippines
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CerousMutor wrote:I think we have Sid and Maul in Sith Faction to represent them in that book. I agree...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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CerousMutor wrote:rogueshadow16 wrote:Oh and, about the Sith Vader Argument thing, how about just having a new Sith Sidious that brings in a Vader to the Sith faction? Just a suggestion... +1 Just reading Darth Maul Shadow Hunter. I think we have Sid and Maul in Sith Faction to represent them in that book. Just my opinion though Good point.
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Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,302
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I think the extended range on grenades is a great Idea. I for one would use cheap grenade pieces far more often if this ability was available.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/20/2010 Posts: 109
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I tried to get through this whole thread. My favorite idea, by far, is the shape charge. For one that feels like a battlefield ability. I also agree that there needs to be a greater limitation than just a satchel charge. So I tried to word it as best I could: http://www.bloomilk.com/Custom/3909/imperial-breaching-technician
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2008 Posts: 937 Location: Phiadelphia, PA
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I think a cool ability & also a force power you would have to make it for certain sith exclusivly could be
SA
Lanvarok: (Replaces Attacks) Range 6, target enemy recieves 40 damage, this damage can be avoided with the save of 16)
Force Power
Force Lanvarok: (Force 1, usuable only on this characters turn) Range 6, target enemy recieves 20 damage, this damage can be avoided with the save of 11)
Now the reason why even though the same ability one is replaces attacks & one is usable only on the characters turn is that this weapon could be munipulater by the force to shoot & still free up the hands to hold a lightsaber.And for the special ability version it would have to be a higher save roll & damage IMO cuz they really would not have to use the force because looked upon as a special ability to not attack holding a lightsaber, & the force one seeing as will be holding a lightsaber the save would be lower and less damaging cuz the lack of aiming, cool ability that grants some range and also the force version would still allow to attack losing a force point & losing the ability to use another force power there would be more better aim to it, i think it balances itself out I like this i been meaning to post this ability for awhile for the older sith.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/15/2009 Posts: 88 Location: Cavite City, Philippines
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Darth Percocet wrote:I think a cool ability & also a force power you would have to make it for certain sith exclusivly could be
SA
Lanvarok: (Replaces Attacks) Range 6, target enemy recieves 40 damage, this damage can be avoided with the save of 16)
Force Power
Force Lanvarok: (Force 1, usuable only on this characters turn) Range 6, target enemy recieves 20 damage, this damage can be avoided with the save of 11)
Now the reason why even though the same ability one is replaces attacks & one is usable only on the characters turn is that this weapon could be munipulater by the force to shoot & still free up the hands to hold a lightsaber.And for the special ability version it would have to be a higher save roll & damage IMO cuz they really would not have to use the force because looked upon as a special ability to not attack holding a lightsaber, & the force one seeing as will be holding a lightsaber the save would be lower and less damaging cuz the lack of aiming, cool ability that grants some range and also the force version would still allow to attack losing a force point & losing the ability to use another force power there would be more better aim to it, i think it balances itself out I like this i been meaning to post this ability for awhile for the older sith.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/2/2009 Posts: 230 Location: near Madison, WI
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Darth Percocet wrote:SA Lanvarok: (Replaces Attacks) Range 6, target enemy recieves 40 damage, this damage can be avoided with the save of 16)
Force Power Force Lanvarok: (Force 1, usuable only on this characters turn) Range 6, target enemy recieves 20 damage, this damage can be avoided with the save of 11) Maybe if the SA replaced turn and the FP replaced attacks it would be fair. As proposed for the SA, character moves 6 and 75% (increased with Exar ghost) chance of 40 damage. Why ever attack? What is the detriment. As proposed for the FP, character can move 12 and still put on 20 damage with 50% "evade". Pretty powerful.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2008 Posts: 469 Location: Kalamazoo, MI
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SA Lanvarok: (Replaces Attacks) Range 6, target enemy recieves 40 damage, this damage can be avoided with the save of 16)
Why not just call it: Improved Grenades 40
Improved already is used to cover a more difficult save.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/15/2010 Posts: 131
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CerousMutor wrote:rogueshadow16 wrote:Oh and, about the Sith Vader Argument thing, how about just having a new Sith Sidious that brings in a Vader to the Sith faction? Just a suggestion... +1 +2. I also think there should be a Sid/Palps who can bring in any Vader/Anakin for the Seps/Imps. Maybe one figure with affinity for them all :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 990
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bigphesta wrote:CerousMutor wrote:rogueshadow16 wrote:Oh and, about the Sith Vader Argument thing, how about just having a new Sith Sidious that brings in a Vader to the Sith faction? Just a suggestion... +1 +2. I also think there should be a Sid/Palps who can bring in any Vader/Anakin for the Seps/Imps. Maybe one figure with affinity for them all :) With out meaning to stir the pot again, even with the the game leaning more towards the competetive build I think this could be an option. A Sidious/Palps who can 'Affinity' a 'Darth' into a X squad. Obvioulsly for every reason he would have to be expensive, along the lines of the FU Revan so it could probably only be used in fun squads.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 168
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Special Ability that gives the Golan Cannon spotter +50. Sure it's powerful, which would represent the size of the cannon (which is a really cool piece). Yet, the effectiveness would be determined by how the player deals with emplacement. Perhaps it would be placed in hallways that see high enemy traffic. However, the enemy can use a bit of strategy as well. to avoid line of sight with the cannon.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2008 Posts: 469 Location: Kalamazoo, MI
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njarnagin wrote:Special Ability that gives the Golan Cannon spotter +50. Sure it's powerful, which would represent the size of the cannon (which is a really cool piece). Yet, the effectiveness would be determined by how the player deals with emplacement. Perhaps it would be placed in hallways that see high enemy traffic. However, the enemy can use a bit of strategy as well. to avoid line of sight with the cannon. I could maybe see giving it Spotter 40 vs huge and larger characters. Or even one damage against small, medium and large characters and another damage against huge and larger characters
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/15/2009 Posts: 88 Location: Cavite City, Philippines
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CerousMutor wrote:bigphesta wrote:CerousMutor wrote:rogueshadow16 wrote:Oh and, about the Sith Vader Argument thing, how about just having a new Sith Sidious that brings in a Vader to the Sith faction? Just a suggestion... +1 +2. I also think there should be a Sid/Palps who can bring in any Vader/Anakin for the Seps/Imps. Maybe one figure with affinity for them all :) With out meaning to stir the pot again, even with the the game leaning more towards the competetive build I think this could be an option. A Sidious/Palps who can 'Affinity' a 'Darth' into a X squad. Obvioulsly for every reason he would have to be expensive, along the lines of the FU Revan so it could probably only be used in fun squads. Well I wanted him to be a force-battery so I'd place him on the 40's or 50's maybe? I don't really know.. Hahaha...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/3/2010 Posts: 354
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bigphesta wrote:CerousMutor wrote:rogueshadow16 wrote:Oh and, about the Sith Vader Argument thing, how about just having a new Sith Sidious that brings in a Vader to the Sith faction? Just a suggestion... +1 +2. I also think there should be a Sid/Palps who can bring in any Vader/Anakin for the Seps/Imps. Maybe one figure with affinity for them all :) +3 :D
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/27/2010 Posts: 173 Location: Sumner, WA
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I'd like to see a new Mara Jade (maybe fringe?) a fixed ewok c3po that actually effects ewoks maybe use the troop cart as some other vehicle Another AT ST would be sweet
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/26/2009 Posts: 1,382 Location: Detroit, Mi
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bigphesta wrote:CerousMutor wrote:rogueshadow16 wrote:Oh and, about the Sith Vader Argument thing, how about just having a new Sith Sidious that brings in a Vader to the Sith faction? Just a suggestion... +1 +2. I also think there should be a Sid/Palps who can bring in any Vader/Anakin for the Seps/Imps. Maybe one figure with affinity for them all :) +3 .
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 168
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saber1 wrote:Unorthodox Whenever an enemy uses Lightsaber Block or Parry to prevent damage from this character's attack, that enemy must make a save of 13 instead of 11 -Various curved hilt and/or reverse grip lightsaber wielders Yeah, I like this. It would help define some of the unique lightsaber techniques that characters use. However, I think the save of 16 would be more appropriate. Save 16 is just more familiar, plus its a large enough change to truly make a distinctive difference.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/22/2008 Posts: 79
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I want to see Jedi Master/General Arligan Zey His commander effect should read: Follower whose name contains "commando" gain "evade" and "opportunist" to revive the republic commando
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/5/2010 Posts: 101 Location: Southeastern NY
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Alpha would be cool. I would love to have a more playable Obi/Boga (add renewal & LS Defense - no Soresu while mounted)
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