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Sith Juggernaut Sith 11/60 Cost: 49 HP: 110 Def: 20 Atk: +10 Dam: 20 SA: Melee Attack, Double Attack, Bodyguard, Draw Fire Force Attuned Armor, Soresu Style Rapport (A character named Vette costs 1 less) FP: Force 4, Lightsaber Riposte Crushing Blow (Force 2, +10 Damage on all attacks this turn. Enemies damaged by this character's attacks are -2 Def for the rest of the skirmish)
Mandalorian Technician Mando 53/60 Cost: 15 HP: 30 Def: 15 Atk: +4 Dam: 20 SA: Speed 4, Blast Cannon, Power Coupling Communications Supplies (replaces turn. 1 adjacent ally gains Relay Orders). Frequency Amplification (Allied commander effect's ranges are increased by 2)
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Sithborg wrote:Sith Juggernaut Sith 11/60 Cost: 49 HP: 110 Def: 20 Atk: +10 Dam: 20 SA: Melee Attack, Double Attack, Bodyguard, Draw Fire Force Attuned Armor, Soresu Style Rapport (A character named Vette costs 1 less) FP: Force 4, Lightsaber Riposte Crushing Blow (Force 2, +10 Damage on all attacks this turn. Enemies damaged by this character's attacks are -2 Def for the rest of the skirmish)
Mandalorian Technician Mando 53/60 Cost: 15 HP: 30 Def: 15 Atk: +4 Dam: 20 SA: Speed 4, Blast Cannon, Power Coupling Communications Supplies (replaces turn. 1 adjacent ally gains Relay Orders). Frequency Amplification (Allied commander effect's ranges are increased by 2) wouldn't frequency amplification make the 6 square ce's no longer eligible for relay orders? how does it interact with ce's that effect adjacent?
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adamb0nd wrote:Sithborg wrote:Sith Juggernaut Sith 11/60 Cost: 49 HP: 110 Def: 20 Atk: +10 Dam: 20 SA: Melee Attack, Double Attack, Bodyguard, Draw Fire Force Attuned Armor, Soresu Style Rapport (A character named Vette costs 1 less) FP: Force 4, Lightsaber Riposte Crushing Blow (Force 2, +10 Damage on all attacks this turn. Enemies damaged by this character's attacks are -2 Def for the rest of the skirmish)
Mandalorian Technician Mando 53/60 Cost: 15 HP: 30 Def: 15 Atk: +4 Dam: 20 SA: Speed 4, Blast Cannon, Power Coupling Communications Supplies (replaces turn. 1 adjacent ally gains Relay Orders). Frequency Amplification (Allied commander effect's ranges are increased by 2) wouldn't frequency amplification make the 6 square ce's no longer eligible for relay orders? how does it interact with ce's that effect adjacent? Sithborg, correct me if I am wrong . . . It increases range by 2, nothing about a mouse droid has restrictions for only range 6 (I bet you're thinking of Mas Amedda). Also - Adjacent is not a range, so it won't effect "adjacent". OK - So here's the bonus question. What character can finally get twin attack from the Mando Commander AND STILL use all the SAs on his card? This character never could before. I'll give you a clue - it's due to frequency amplification . . .
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TimmerB123 wrote:adamb0nd wrote:Sithborg wrote:Sith Juggernaut Sith 11/60 Cost: 49 HP: 110 Def: 20 Atk: +10 Dam: 20 SA: Melee Attack, Double Attack, Bodyguard, Draw Fire Force Attuned Armor, Soresu Style Rapport (A character named Vette costs 1 less) FP: Force 4, Lightsaber Riposte Crushing Blow (Force 2, +10 Damage on all attacks this turn. Enemies damaged by this character's attacks are -2 Def for the rest of the skirmish)
Mandalorian Technician Mando 53/60 Cost: 15 HP: 30 Def: 15 Atk: +4 Dam: 20 SA: Speed 4, Blast Cannon, Power Coupling Communications Supplies (replaces turn. 1 adjacent ally gains Relay Orders). Frequency Amplification (Allied commander effect's ranges are increased by 2) wouldn't frequency amplification make the 6 square ce's no longer eligible for relay orders? how does it interact with ce's that effect adjacent? Sithborg, correct me if I am wrong . . . It increases range by 2, nothing about a mouse droid has restrictions for only range 6 (I bet you're thinking of Mas Amedda). Also - Adjacent is not a range, so it won't effect "adjacent". OK - So here's the bonus question. What character can finally get twin attack from the Mando Commander AND STILL use all the SAs on his card? This character never could before. I'll give you a clue - it's due to frequency amplification . . . yep. was mixing it up with mas. not sure who you are referring to, but someone with loner?
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Next question: Does Crushing Blow stack?
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I believe so, crushing blow could be used multiple times, but I might be wrong.
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adamb0nd wrote:TimmerB123 wrote:adamb0nd wrote:Sithborg wrote:Sith Juggernaut Sith 11/60 Cost: 49 HP: 110 Def: 20 Atk: +10 Dam: 20 SA: Melee Attack, Double Attack, Bodyguard, Draw Fire Force Attuned Armor, Soresu Style Rapport (A character named Vette costs 1 less) FP: Force 4, Lightsaber Riposte Crushing Blow (Force 2, +10 Damage on all attacks this turn. Enemies damaged by this character's attacks are -2 Def for the rest of the skirmish)
Mandalorian Technician Mando 53/60 Cost: 15 HP: 30 Def: 15 Atk: +4 Dam: 20 SA: Speed 4, Blast Cannon, Power Coupling Communications Supplies (replaces turn. 1 adjacent ally gains Relay Orders). Frequency Amplification (Allied commander effect's ranges are increased by 2) wouldn't frequency amplification make the 6 square ce's no longer eligible for relay orders? how does it interact with ce's that effect adjacent? Sithborg, correct me if I am wrong . . . It increases range by 2, nothing about a mouse droid has restrictions for only range 6 (I bet you're thinking of Mas Amedda). Also - Adjacent is not a range, so it won't effect "adjacent". OK - So here's the bonus question. What character can finally get twin attack from the Mando Commander AND STILL use all the SAs on his card? This character never could before. I'll give you a clue - it's due to frequency amplification . . . yep. was mixing it up with mas. not sure who you are referring to, but someone with loner? Just to clarify, Mando Commanders don't give out Twin. They give out Mobile Attack. Also, Vette can be taken for a ride? Vroom Vroom. Almost done with her custom.
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knappskirata wrote:I believe so, crushing blow could be used multiple times, but I might be wrong. Typically, if it stacks, it would say "This effect stacks." Unless that was omitted in the spoiler, then it would need that working.
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TimmerB123 wrote: OK - So here's the bonus question. What character can finally get twin attack from the Mando Commander AND STILL use all the SAs on his card? This character never could before. I'll give you a clue - it's due to frequency amplification . . .
Rohlan Dyre FTW.
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markedman247 wrote:knappskirata wrote:I believe so, crushing blow could be used multiple times, but I might be wrong. Typically, if it stacks, it would say "This effect stacks." Unless that was omitted in the spoiler, then it would need that working. Yes, it would. This would be a fun replacement for Sith Heavy Assault Droids. Proxy Figure? Massai Sith Mutant?
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Also I'd like to throw out if anyone knows for sure who new Lando's proxy figure is?
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Also, who is the Vette mentioned in the rapport? An incoming character? We still don't have Yayax squad(crossing my fingers)
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Crushing Blow does not stack.
Lando's RM is currently Hero of Tanaab.
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knappskirata wrote:Also, who is the Vette mentioned in the rapport? An incoming character? We still don't have Yayax squad(crossing my fingers) Vette is a TOR character. A Twi'lek prisoner who serves as a Ranged attacker to the Juggernaut tank. Think Mission Vao with Mara Jade's penchant for blasters and her own enjoyment of grenades
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markedman247 wrote: Just to clarify, Mando Commanders don't give out Twin. They give out Mobile Attack.
Whoops - you're right! Meant the mando Captain. But despite that - saber1 wrote:TimmerB123 wrote: OK - So here's the bonus question. What character can finally get twin attack from the Mando Commander AND STILL use all the SAs on his card? This character never could before. I'll give you a clue - it's due to frequency amplification . . .
Rohlan Dyre FTW. Saber1 nails it
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TimmerB123 wrote:Saber1 nails it O gets the square!
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saber1 wrote:TimmerB123 wrote:Saber1 nails it O gets the square! He actually is quite a good figure, and once he can get loner and twin he's great for his points. And of course since he has Greater Mobile, he can do the awesome power coupling trick of mobiling around the technician, getting extra attack then popping out and using it, then mobiling back. As long as your always adjacent . . .
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TimmerB123 wrote:saber1 wrote:TimmerB123 wrote:Saber1 nails it O gets the square! He actually is quite a good figure, and once he can get loner and twin he's great for his points. And of course since he has Greater Mobile, he can do the awesome power coupling trick of mobiling around the technician, getting extra attack then popping out and using it, then mobiling back. As long as your always adjacent . . . That doesn't work. you have to be adjacent to the piece during ITS activation, and then lose extra attack as soon as you move away from the piece with power coupling
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swinefeld wrote:Interesting thread materialized from the shadows over on Gamers. Go look in active topics. OK, no comments on this, so here's a present for y'all: http://www.swmgamers.com/forums/viewtopic.php?f=217&t=15185 (the design thread) Darth Talon, Sith Assassin 28 pts. 90 Hit Points 18 Defense +10 Attack 20 Damage Special Abilities Unique. Melee Attack. Double attack Ataru Style Mastery (+4 Attack and Twin Attack if exactly 1 enemy is within 6 squares) Hand of Darth Krayt (This character can spend its own Force points once per turn and spend Force points from a character who counts as Darth Krayt once per turn) Stealth (If this character has cover, it does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Synergy (This character gains +4 attack and +4 defence while within 6 squares of a character who counts as Darth Krayt) Turn to the Darkside (Replaces attacks: range 6; 20 damage to 1 target with a Force rating. The target can choose to negate this damage and instead make a save of 11; if the save fails, the target joins this character's squad until the end of the skirmish.) Force Powers Force 3 Force Bubble Force Cloak Force Lighting 1 "I am Darth Talon…I am my master's hand…I am your death." ―Darth Talon
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Ooh man. I really like her, not sure if 'Turn to the dark side' fits her character but I dont think I ever played the original. I commend who ever designed this figure, great placement of a figure that the sith were sorely missing.
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