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Rank: Advanced Bloo Milk Member Groups: Member
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Another possibility is to give those fringe characters affinity so they count as a member of the faction - overall it's impact would be rather minor, but what CEs and abilities they are affected by (such as Sith/Mandalorian Hunter) could be game changing over the course of a skirmish.
As for the topic at hand, Since Species is not a defined glossary term and could get rather extensive in definition perhaps having an ability like "Clawdite (This character can count as a non-unique living character with another name for the purposes of Special Abilities and commander effects)"
Not only would it incorporate her species into an ability (instead of "shapeshifter"), but this would have the added bonus of making the character immune to BH which if they can blend into the faceless masses kinda makes sense.
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Rank: Advanced Bloo Milk Member Groups: Member
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Lord_Ball wrote:Another possibility is to give those fringe characters affinity so they count as a member of the faction - overall it's impact would be rather minor, but what CEs and abilities they are affected by (such as Sith/Mandalorian Hunter) could be game changing over the course of a skirmish. That's certainly a possibility. The way it would probably be handled, though, would be to give them that faction as a tag, like Pilot. For example, if we make a Fringe piece in the future that would make sense to count as an Imperial, we would just create the "Imperial" identifier and put it on the card. Seems to me like a slightly more straightforward way to handle it, since Affinity on a Fringe piece is a little hinky. Quote:As for the topic at hand, Since Species is not a defined glossary term and could get rather extensive in definition perhaps having an ability like "Clawdite (This character can count as a non-unique living character with another name for the purposes of Special Abilities and commander effects)"
Not only would it incorporate her species into an ability (instead of "shapeshifter"), but this would have the added bonus of making the character immune to BH which if they can blend into the faceless masses kinda makes sense. Ahh, I do like that. It also lets her help set off Squad abilities, which makes sense (she could shift into looking like a member of the Squad, so as far as the other 3 guys know, she's a part of the Squad). Good call.
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Rank: Advanced Bloo Milk Member Groups: Member
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Echo24 wrote:That's certainly a possibility. The way it would probably be handled, though, would be to give them that faction as a tag, like Pilot. For example, if we make a Fringe piece in the future that would make sense to count as an Imperial, we would just create the "Imperial" identifier and put it on the card. Seems to me like a slightly more straightforward way to handle it, since Affinity on a Fringe piece is a little hinky. Yeah Affinity on a Fringe piece seems wierd, but having a faction Identifier would yield the same effect, and require 8 new glossary entries (one for each faction identifier). Either way would work, but yeah I could see people asking questions as to why a fringe character has Affinity.
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Rank: Advanced Bloo Milk Member Groups: Member
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Lord_Ball wrote:Echo24 wrote:That's certainly a possibility. The way it would probably be handled, though, would be to give them that faction as a tag, like Pilot. For example, if we make a Fringe piece in the future that would make sense to count as an Imperial, we would just create the "Imperial" identifier and put it on the card. Seems to me like a slightly more straightforward way to handle it, since Affinity on a Fringe piece is a little hinky. Yeah Affinity on a Fringe piece seems wierd, but having a faction Identifier would yield the same effect, and require 8 new glossary entries (one for each faction identifier). Either way would work, but yeah I could see people asking questions as to why a fringe character has Affinity. Well, we could deal with it the same way we would deal with "Species". Make a glossary entry for "Faction" and say that if a card has the name of a faction as a Special Ability, they count as a member of that faction when in squads of that faction.
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Rank: Advanced Bloo Milk Member Groups: Member
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CC-23478 wrote:
Isn't stolen Lightsaber basically vaapaad? I could see her getting vicious and deadly attack
Sort of, the way I wrote it, it only works against other characters with a force rating, to limit how often it is used. I figured if she isn't getting Jedi Hunter, I should add something that still targets her hate for Jedi Specifically.
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Rank: Advanced Bloo Milk Member Groups: Member
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Dimetrodon wrote:CC-23478 wrote:
Isn't stolen Lightsaber basically vaapaad? I could see her getting vicious and deadly attack
Sort of, the way I wrote it, it only works against other characters with a force rating, to limit how often it is used. I figured if she isn't getting Jedi Hunter, I should add something that still targets her hate for Jedi Specifically. Ah.....I hadn't seen that it only applied to enemy jedi......that makes sense then
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Rank: Advanced Bloo Milk Member Groups: Member
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An idea for a vilmahr grahk to have synergy with quinlan vos:
Affinity: an allied character whose name contains quinlan vos counts as fringe for the purpose of commander effects; when an allied character whose name contains quinlan vos is in 6 squares this character rolls a critical hit on a natural roll of 2 or 20.
Flavor text: "ah, jedi, villie is so happy to be seeing you again"
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Rank: Advanced Bloo Milk Member Groups: Member
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lol, give Villie an ability called...
Quick Quick (Can Move up to 8 squares and attack, or 16 without attacking)
his own special Speed 8 lol
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Rank: Advanced Bloo Milk Member Groups: Member
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Dimetrodon wrote:lol, give Villie an ability called...
Quick Quick (Can Move up to 8 squares and attack, or 16 without attacking)
his own special Speed 8 lol
Maybe just make it affecting attacking turns, like (replaces turn; attack and then move 8 squares) Sorta an inverse charging fire
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Rank: Advanced Bloo Milk Member Groups: Member
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CC-23478 wrote:Dimetrodon wrote:lol, give Villie an ability called...
Quick Quick (Can Move up to 8 squares and attack, or 16 without attacking)
his own special Speed 8 lol
Maybe just make it affecting attacking turns, like (replaces turn; attack and then move 8 squares) Sorta an inverse charging fire oh not a bad idea at all, that will limit basic movement and still have a nice effect as well.
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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CC-23478 wrote:Dimetrodon wrote:lol, give Villie an ability called...
Quick Quick (Can Move up to 8 squares and attack, or 16 without attacking)
his own special Speed 8 lol
Maybe just make it affecting attacking turns, like (replaces turn; attack and then move 8 squares) Sorta an inverse charging fire Yep, +1 to that idea. Doesn't some of this stuff belong in the v-set 4 ideas thread though?
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I have no problem seeing any of the characters mentioned, however I would NOT wish to see them all in the same set. Also personally I would still rather see new characters than any of these. Out of all the ones mentioned so far in this thread I think a new Zam and greedo would be the top of my list if any of them do indeed make it in this or the next vset.
"As for the topic at hand, Since Species is not a defined glossary term and could get rather extensive in definition perhaps having an ability like "Clawdite (This character can count as a non-unique living character with another name for the purposes of Special Abilities and commander effects)"
I do think this is a good SA, even if Clawdite only made the character not subject to bounty hunter.
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swinefeld wrote:CC-23478 wrote:Dimetrodon wrote:lol, give Villie an ability called...
Quick Quick (Can Move up to 8 squares and attack, or 16 without attacking)
his own special Speed 8 lol
Maybe just make it affecting attacking turns, like (replaces turn; attack and then move 8 squares) Sorta an inverse charging fire Yep, +1 to that idea. Doesn't some of this stuff belong in the v-set 4 ideas thread though? It could, but I want more open discussion and I don't want to use 4 pages of that thread just on discussion when that's 4 pages that could have gone to people's ideas.....I'd hate for it to get cluttered in that thread
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CC-23478 wrote:swinefeld wrote: Doesn't some of this stuff belong in the v-set 4 ideas thread though?
It could, but I want more open discussion and I don't want to use 4 pages of that thread just on discussion when that's 4 pages that could have gone to people's ideas.....I'd hate for it to get cluttered in that thread Good point.
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I like the idea of a new Greedo
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here is my representation of zam. zam Wesell, bounty hunteri could also see adding something like clawdite or shapeshifter to her. I gave her stealth over cloaked with good reasoning actually though. It opens her up more to other commanders. she can get super stealth, greater mobile, and a few other commander effects that could make her a beast. kohun is still there to keep her in line with the movies and because it can be interesting to use it sometimes. She could be a great piece in swap squads.
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i have a greedo custom here that im proud of.
greedo bounty hunter 17
hitpoints 50 defense 17 attack +8 damage 10
special abilities unique rodian bounty hunter +4 opportunist +20 stealth
"Going somewhere Solo"
nice and simple
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@lord ball, Cool Clawdite ability! Very flavorful, however i think maybe it requires an ongoing save? (like Force Corruption) Since in the movie, Zam occasionally flashed back to her 'true' clawdite form. Other than that, I can see that being a species trait (like pilot on pilots) and something that would make battles more interesting, especially if she was aggressively costed...
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kobayashimaru wrote:@lord ball, Cool Clawdite ability! Very flavorful, however i think maybe it requires an ongoing save? (like Force Corruption) Since in the movie, Zam occasionally flashed back to her 'true' clawdite form. It's definitely an ability that has potential, but I don't think a save is really necessary, however with that in mind extensive playtesting would be needed to make sure such versatility is appropriately costed (or if it should require a save, or other limitations). Also would need to elaborate on it that she could only count as having "1 name" at a time, so she couldn't benefit from a Jawa and Tusken CE at the same time.
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@lord ball, Nice patch up, i didnt even notice that potential there... I think that, because it was her craft, Zam's version should be without a save, or a save 6 or something. She could copy some pretty nasty characters... Maybe also allow her to copy diplomat or count as a member of the oppositions squad for the purpose of targeting? On a non-unique Clawdite Pirate/Clawdite Raider mini, there should definitely be a save. I wouldnt want an army of them being fielded, with one trooper and a couple of mousies in a mass battle
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