Lord_Ball wrote:If it's restricted to only 1 target then this won't work otherwise:
Fun with Strafe!
Whorm (w)
BD Sergeant*2 (B)
BD Lieutenant (L)
BD on Stap *8 (S#)
....................(SS)
open squares (_)
Targets (T)
__S1_______S2
__SS___B___SS
S3TTTTTTTTTT__
SSTTTTTTTTTT__
__S4___L___S5
__SS___W__SS
S6TTTTTTTTTTS8
SSTTTTTTTTTTSS
__S7___B____FF
__SS
S3 heads straight across S2 heads down and across to s3's starting position S1 heads to S2 start S5 goes to S1 s4 to S5 s8 to s4 s6 to s8 s7 to FF
most of them will be twin strafing for 50 damage
8(STAP) *20(Targets each) *2(twin) = 320 strafe attacks (we'll say 300 to account for those out of range of twin - cause I really don't feel like figuring it out exactly)
300*40 (again I'm lazy so I'm only using 40 damage instead of 50 that they'd be dishing out most of the time) +the rest of the squad = well over 12,000 damage.
In your case, you could try to include one more Stap instead of the Sergeant.
Point cost = 20 + 12 +15 +18 +18x9 = 200
20 Whorm = W
12 Gha =G
15 BD Sergeant = B
18 BD Lieutenant = L
15 BD on Stap = S* (9 unit)
open squares (_)
Targets (T)
Place like the following:
__S1S2
__SSSS
S3TTTT__
SSTTTT__
S4TTTT__
SSTTTT__
_LTTTT__
_WTTTTBG
S5TTTT__
SSTTTT__
S6TTTTS9
SSTTTTSS
__S7S8
__SSSS
Since you can change direction during strafe and still landing on an empty space, they will do better damage with one extra stap. That's about 40-50 damage per target with twin, average 90 damage/target with 20 target per Stap = 90*20 + BD Sergeant twin at 30 + BD Lieutenant 30 +GHA 20 +Whorm 10 = approx. 16300