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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/12/2009 Posts: 302 Location: Copenhagen, Denmark
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Okay let's try this again. Here's what new vehicles i'd really like to see:
AT-TE (colossal) - A really iconic Clone Wars vehicle. The republic's equivalent of the AT-AT.
Fambaa with Shield Generator (colossal) - Because it would make the battle of Naboo much more fun.
AAT (huge/colossal) - Not that the separatists need even more vehicles, but seriously this one is long overdue.
Chewie's AT-ST (huge) - The classic moment from RotJ deserves it's own mini. And it's an easy custom, just put the top half of a wookiee soldier on an AT-ST and you're done.
AT-PT (large) - Just because i think it's one of the coolest vehicles we don't have yet.
..and i'm supporting the idea of new versions of old crappy vehicles. I know we just got the Zann Consortium Underboss, and he's very useful. But i'm not a big fan of commanders that you have to include to make other pieces even playable. Not when we're talking vehicles/huges at least.
Also, another idea would be to include tiles instead of using RMs for the big ones. Or does that bring up that whole copyright issue again?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2009 Posts: 388
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I'll keep it short and simple.
AAT - Armored Assault Tank
AT-TE - All Terrain Tactical Enforcer
TX-130 - Fighter Tank (Imperial, Republic, or Rebel faction. It appears within all of them more or less.)
Thats all I'd like to see as far as Epic vehicles I suppose. Anything else would be better off as a regular set piece.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/19/2008 Posts: 1,740 Location: Orange County, CA
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The problem with adding vehicles is the shear size of anything fun (speeders are small) and what proxy to use. Flying vehicles are a problem on a regulation map, so unless your running an epic scenarion with 6 or more maps, they're impractical. So, what vehicles are available and small.
There are lots of models out there, the community just has to decide what it wants. The first two choices in my opinion are the easiest.
The Republic TX-130 is easily had in toy stores today (Transformers) for a reasonable price and close enough to scale. Ditto the ATT; several sources and close enough to scale. These tow should be no-brainers.
Past these two it gets more complicated as to what proxy vehicles are available. AT-TE's, and various speeders are out there but not necessarily cheap. Starships of various types are out there (Falcon, Slave I, fighters, shuttles, etc) but impractical on a regulation map except as objectives.
If you're going to say just pic a vehicle, there's all kinds of possibilities
AT-PT (I actually have 2 from DeAgostini) Jabba's Sail Barge Republic Juggernaut
But after the TX-130 and the ATT it's just a flip of the coin; those two are the easiest to get and close enough in size to be usable on a reg map.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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I think a MT-AT (mountain terrain attack vehicle would be cool.Also, FIDO, both from champions of the forceCIS- AAT would be awesome as a counter to the AT-AT Although I'd like to see new usable cards for the vehicles we have first.
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Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,302
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At-te could be payable because it should have wall climber like in the cgi movie.
I'd love to see more troop cart, and maybe an sa that grants bonuses to the vehicle if a pilot is removed from play with troop cart... Bonuses to attack or defense, special attacks, etc.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/28/2008 Posts: 68 Location: San Diego
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The Revell snap tite models of the Laat is pretty good. Not quite the right scale, a little small, but works. Their AT-TE is very undersized, but works well with the maps. You need to put it on a base other than the one it comes with, though.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2009 Posts: 388
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If someone has the skill to make tiles for the vehicles that would be pretty cool. Something we can print out and use with ease.
Kinda like the tiles from the old ultimate missions books. All that we would need to worry about is the size of some vehicles. A few might be lengthwise like the AT-AT rather than something like a 4x4 or 5x5 which would be extensions of a huge scale.
p.s. I would love the AT-PT but thats the kind of vehicle I was referring when I said it doesn't feel epic. Pretty much just a junky AT-ST lol. But one of those would be great in any format.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/12/2009 Posts: 302 Location: Copenhagen, Denmark
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Dimetrodon wrote:If someone has the skill to make tiles for the vehicles that would be pretty cool. Something we can print out and use with ease.
Kinda like the tiles from the old ultimate missions books. All that we would need to worry about is the size of some vehicles. A few might be lengthwise like the AT-AT rather than something like a 4x4 or 5x5 which would be extensions of a huge scale. Exactly I didn't think the vehicles had to be epic as well. If that's the case, i agree that the AT-PT is not very apropriate. But it would be cool to have a card to use with my new DeAgostini models. They fit perfectly on a large base.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/19/2008 Posts: 1,740 Location: Orange County, CA
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Biggsy wrote:Dimetrodon wrote:If someone has the skill to make tiles for the vehicles that would be pretty cool. Something we can print out and use with ease.
Kinda like the tiles from the old ultimate missions books. All that we would need to worry about is the size of some vehicles. A few might be lengthwise like the AT-AT rather than something like a 4x4 or 5x5 which would be extensions of a huge scale. Exactly I didn't think the vehicles had to be epic as well. If that's the case, i agree that the AT-PT is not very apropriate. But it would be cool to have a card to use with my new DeAgostini models. They fit perfectly on a large base. "Cough" Shameless Plug "Cough" You, sir, have obviously never looked at my custom card thread; I made a AT-PT card for my own DeAgostini AT-PT. They're as close to the right scale as anything else WOTC made. But I Digress. Do we really want to go the Tile route? Some readily available vehicles are close enough to scale as to be usable. Anything else, well, heck, lets go for a full sized Ion Cannon or Separatist Landing Ship. Why think small if we're going epic
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2009 Posts: 388
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i remember posting specifically about the AT-PT on your thread lol.
Some vehicles are too big for existing minis. But the tiles are just a fun proxy if nothing else.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/19/2008 Posts: 1,740 Location: Orange County, CA
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@Dime ... thank you for the kind words on the AT-PT Since we're on the subject, while I don't Have the TX-130, I have several ATT's and for those who want to see them The ATT in the pic is a radio control version with the lines cut (don't remember the make, but it's the same size as the ATT Revell model, which is 7.75" (the AT-TE is 8.75" for references sake.) I don't have the Transformer TX-130 which is what's in the pic but someone can extrapolate it's length. Let the discussion begin .....
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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one of the Unique Mandalorians on Bastalisk. Huge Vehicle no one uses, make it good.
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Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,302
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Weeks wrote:one of the Unique Mandalorians on Bastalisk. Huge Vehicle no one uses, make it good.
Good one Weeks. Manadalore the Indomitable on Bastalisk would be an awesome epic too.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2011 Posts: 915
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Howdy! This is a great thread, and theres heaps of ideas. Over on the custom thread, i linked (in the article here http://yqs243-site0001.maxesp.net/Forums/default.aspx?g=posts&t=10106) a few papercraft models that can be used as 'true scale' to minis proxies. Most are simple to make, other require a bit of practice, but I think they could be of use to the demonstrators at Gencon, etc. I'd like to see a custom; LAAT/i CR40 Dropship V19 Slave 1 Jedi Starfighter Droid Starfighter (not the puny WotC one, but a flying one...) Droid Gunship maybe a Bwing or an Xwing I think the inclusion of vehicles could follow FFG's lead and make a dogfight style game: 1 or 2 fighters v 1 or 2 enemies. That would be iconic and fun, and limit the playspace required whilst conveying a cinematic feel. a 4x6 table can hold about 12 ships a side (class 3 or lower) so it can be quite taxing to have a 'fullscale' space battle...
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Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,302
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Maris brood on bull rancor would be cool. I like the idea of more unique huges
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/28/2008 Posts: 68 Location: San Diego
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I just received the new Revell AAT models I ordered. They are pretty cool. Looks to be a better scale than the Transformers model (but I still use those as well).
A few thoughts on including new vehicles, how to make them like the vehicles they are, including some semblance of the firepower they are supposed to have without overpowering them. The cannons should have a forward firing arc only. I believe each vehicle should have very limited access to commander CE's boosting them.
i.e.: Closed Com Link: At the beginning of the round, pick one allied CE that would affect this character. This character may not benefit from any other commander effect this round.
AAT - Has dual forward facing guns, as well as the cannon. Should have mobile/greater mobile, as they moved when firing. Normal speed should fit, DR, Rigid.
TX-130: Two cannons and one gun turret. These were supposed to be very fast. Greater mobile, DR, Rigid
LAAT: Flight, Greater Mobile, Missles, Accurate. Multiple gun turrets, so maybe triple???? Not sure on that. No DR, they seem they should be a bit more fragile than tanks. Troop Transport ability. 8 small/medium, or 2 large (or 12 and 3?) Same restrictions/benefits, penalties as the Skiff.
AT-TE: Huge cannon, very slow, 6 gun turrets. Maybe Greater Mobile with a speed of 4. The rear turretscould have a feature like this:
Aft Facing Gunners: Once per turn. Any enemy character that ends it's movement behind this character is subject to two immediate attacks. These gunners may not attack at any other time.
This would be kinda cool, defend against strafe attacks, and make the rear turrets not just for decoration. Definite DR.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/28/2008 Posts: 68 Location: San Diego
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I also think that there never should be a way to increase the amount of attacks of the big gun on any of these, through double, twin, extra, anything. And duh, all have mounted weapon and stable footing.
It would also be nice if the cards had the picture of the actual vehicle instead of the RM. It just seems it would take away from a TX-130 to have a Rebel Troop Cart on the card.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Separatist Grievous Wheelbike (would even make a good epic/vehicle hybrid) 125 HP 200 Def 22 ATk 15 Dmg 40 SA Unique Cyborg Damage Reduction 10 Twin Attack Wheeled Mounted Weapon Wall Climber Momentum Splash 20 Crush (during this characters movement it cannot enter any square twice. This character can enter squares occupied by medium or smaller enemy characters, an enemy character affected in this way takes 20 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damaging effect.)
Or AAT and/or Vulture Droid starfighter
Imperial/Republic/Rebel AT-PT (RM AT-ST Wookie hunter)
Imperial Tie D (or another tie fighter, the d just looks closest to the tie crawler which is a good RM)
Mandalorian Jango Fett, Mandalore 132, hp 140, def 21, ATk 13, dmg 20 SA Unique Affinity Separatist Twin Mobile Attack bounty hunter +8 Jedi Hunter flight sniper Flamethrower 30 Missiles 40 Intuition Evade Evasive Maneuvers (when this character is hit by a melee attack, make a save of 11, on a success immediately move this character one square. CE Allies gain Bounty Hunter +4 and Evade.
Old Republic Shatelle Shan
Sith Darth Caedus, Sith Lord OR Sith Crowd Control Droid (RM heavy assassin Droid, give it doctrine of fear and flamethrower/dual fire (this character can use abilities that replaces attacks twice instead of once)
Yuuzhan Vong
Rakamat (RM Reek) With dovin basils to suck up shots Troop carrier for chazrach/vong Yaret kor overwhelming force cannons Savage
Or
Omini 128, hp 160, def 22, ATk 18, dmg 20 SA Unique Melee Attack Force Immunity Twin Attack Double Attack Advanced Domination (replaces turn; one character within line of sight takes an immediate turn under your control, this does not count as one of your activations this phase, save 16) Parry Cloaked Vondumn Crab Armor 2 Intuition CE Allied character named shimmra gains intuition and intimidate
At the end of this character's turn, one allied Yuuzhan Vong character can take an immediate turn. This does not count as one of your two activations this phase, at the end of that character's turn it is defeated, save 6
New Republic Kyle Katarn, Hero of Ruusan 120, hp 180, def 22, ATk 18, dmg 20 SA Unique Melee Attack Mobile Attack Triple Attack Blaster 20 (Replaces attacks; sight. Make 1 attack against 1 target enemy at +16 and 20 damage) Disruptive Parry Mettle Skilled (this character can use abilities and force powers that replace attacks twice instead of once) Force 2; force renewal 3; master of the force 2 Master Speed Force Lightning 2 Lightsaber Reflect Dark Temptation Surprise Move Force Heal 2 (remove 40 damage) CE Allied Characters with a force rating gain Force Renewal 2
Fringe Jabber's Sail barge Junk Titan (RM Droid Starfighter)
And Abeloth 157, HP 200, def 25, atk 20, dmg 30 Unique, Ancient One: this character cannot be on any team with unique characters, melee attack, melee reach 6, quadrouple attack, greater mobile attack, twin attack, avoid defeat, regeneration 20 Force 3, force renewal 3, master of the force 3, master illusion (force 1, when hit by an attack this character takes no damage unless the attacker makes a save 16), drain life 5 (replaces attacks, 50 damage also force points), force dominate
And maybe Force Teleport (force 3, replaces turn; move this character to any empty square, this character counts as activated this turn. This move does not provoke attacks of opportunity.) Corrupt Environment (whenever an enemy character activates, at the end of their turn they take 10 damage, save 16)
Rebublic/Separatist Decimator Tank (RM Telosian tank Droid) 40, hp 160, def 15, ATk 0, dmg 0 SA Damage Reduction 10 Mounted Weapon Fire Support Mission (80 damage, save 11 for 20 damage) Stable footing Advanced shields 2 troop transport for 4 medium or two large Crushing Assualt (this character can enter squares occupied by large or smaller enemy characters, an enemy character affected in this way takes 10 damage and must immediately move to an empty square adjacent to this character. Save 6 to avoid the damage effect.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Now we know about Ugnaught Jedis, it's time for Ugnaught Jedi and Ugnaught Padawan on Uggernaut.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/10/2010 Posts: 1,153
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surf_rider56 wrote:@Dime ... thank you for the kind words on the AT-PT Since we're on the subject, while I don't Have the TX-130, I have several ATT's and for those who want to see them The ATT in the pic is a radio control version with the lines cut (don't remember the make, but it's the same size as the ATT Revell model, which is 7.75" (the AT-TE is 8.75" for references sake.) I don't have the Transformer TX-130 which is what's in the pic but someone can extrapolate it's length. Let the discussion begin ..... Those look a lot like the Transformer versions.
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