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V-Set 3: What's you Favorite and Least Favorite Piece? Options
Poopdog91
Posted: Tuesday, February 21, 2012 3:55:36 PM
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Favorite is probably either Marka or the new Corran BigGrin Least favorite: I love all the pieces and therefore have no least favorite. Long live the Vsets!! BlooMilk BlooMilk BlooMilk
FlyingArrow
Posted: Tuesday, February 21, 2012 4:07:25 PM
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FlyingArrow wrote:
I watched a game with Jedi Shadow in playtesting and thought they were way overpowered. I don't know if they were toned down after that, but they still look overpowered on paper. And eventually they'll even effectively have Master of the Force 2. (Hopefully it's not a true force battery they're drawing on - i.e. no renewal.)


Whoops. I confused the Shadow and the Hand.

Looks like they toned down the Hand somewhat... I don't know what the original stats were.

But wow, Shadow doing 80 dmg. Plus Stealth, plus door control for 23 points. Flurry should have been "at 10 damage" instead of "at -10 damage". Or Force 2 - that would have worked, too.
Sithborg
Posted: Tuesday, February 21, 2012 4:46:07 PM
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FlyingArrow wrote:
Flurry should have been "at 10 damage" instead of "at -10 damage".


Neither would make a difference. Only to someone with a 10 base or 30 base.

The Shadow is good, no doubt. Especially when you are running Covenant. Some things to keep in mind, there are plenty of things in the game that Saber Flurry will not be good at. There is plenty of Djem So and Counterattack to make Flurry a bad idea, as well as plenty of stuff that reduces damage by 10. I look forward to seeing how many attacks they miss because they didn't have a Force Point to reroll.
Sashlon
Posted: Tuesday, February 21, 2012 5:52:30 PM
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Sithborg wrote:
FlyingArrow wrote:
Flurry should have been "at 10 damage" instead of "at -10 damage".


Neither would make a difference. Only to someone with a 10 base or 30 base.

The Shadow is good, no doubt. Especially when you are running Covenant. Some things to keep in mind, there are plenty of things in the game that Saber Flurry will not be good at. There is plenty of Djem So and Counterattack to make Flurry a bad idea, as well as plenty of stuff that reduces damage by 10. I look forward to seeing how many attacks they miss because they didn't have a Force Point to reroll.


Thing is, it's really not that hard to boost their attack to +12 or +14. A 23pt non-unique fig with Stealth that can pump out 80 damage with relative ease is pretty far out there IMO. And of course, I understand that you'll probably only get it off once, but that could be a game changer.
FlyingArrow
Posted: Wednesday, February 22, 2012 12:38:57 AM
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Sithborg wrote:
FlyingArrow wrote:
Flurry should have been "at 10 damage" instead of "at -10 damage".


Neither would make a difference. Only to someone with a 10 base or 30 base.


You're right. I meant 10 damage that couldn't be boosted, but that would require different wording entirely.
Echo24
Posted: Wednesday, February 22, 2012 2:44:56 AM
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AdmiralMotti89 wrote:
The dislike of Jek is surprising to me. He's cheap, has good HP for a figure with evade (that he is granted from a CE)

Of course, I like playing Luke HOY, so maybe that's why I like him.

But him with Dash and Dutch could get nasty at least as nasty as 13 points gets.


Honestly, I'd probably put Jek in every Pilot squad I make. Obviously he doesn't fit in anything BUT a Pilot squad, but getting a free Twin Attack off with one of your Red Squadron Aces that has based somebody is pretty sweet. And if your opponent refuses to kill Jek for fear of that free shot, you just use Jek to get down to the other side of the board to start assassinating commanders! For 13 points, he's a solid buy in a Pilot squad.

I also have to say that it's interesting how powerful people consider the Jedi Shadow to be. It's a strong piece, and might even be good enough to see top-level play, but I don't even think it's the strongest piece in the set, not by a long shot. That +10 Attack is really, really low. You can get it up to +13 with Kavar, but you're paying almost 100 points for just Kavar and Bastila, so you get MAYBE 3 Shadows, and +13 still isn't great. That seems like a pretty weak squad. You could run them with Atris instead of Kavar to get to +14 attack, but honestly if you're running Atris and Bastila a Echani Handmaiden is better than the Shadow in almost every way (higher attack, better damage output, and they can shoot). The only thing that could be argued is that the Shadow is a little more survivable, but even that's debatable compared to the Handmaiden being a Greater Mobile shooter (so she can stay out of LoS) and they have Evade.

The more I think about it the more I think that I would be hard pressed to not consider the 23 points on the Shadow to be better spent somewhere else, like going towards one of the powerful OR 50-65 point pieces. They require at minimum two commanders to be worth their weight (Bastila and something to boost that dreadful attack), and at that point I really think you're better off with something else. They might become a powerful tier 2 squad, but I don't think I would rely on them for a really competitive squad, and I don't think they're good enough to build a squad around.
swinefeld
Posted: Wednesday, February 22, 2012 2:53:43 AM
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The thing I like best on the Shadow is Door Shatter.

There is some fun to be had there, especially with the Cov. Consular and a good shooter lurking around.
General_Grievous
Posted: Wednesday, February 22, 2012 3:06:41 AM
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As far as new mechanics go I love the dismount ability!
Makes so much sense and should be given out to everyone mounted that gets made from now on, examples:
Stap remake -> battle droid
The new epic General Grievous's Wheelbike -> General Grievous Jedi Hunter
Luke/Leia/Han on speeder bikes -> respective character
Dash Rendar on Swoop Bike-> Dash Rendar original
New epic Obi Wan on Boga-> Obi wan Jedi master
At-St/PT/RT/AT-> imperial walker pilot
Mustafarian Flea Rider into a Yuuzhan Vong piece that also breaks apart
So many choices!
swinefeld
Posted: Wednesday, February 22, 2012 3:25:09 AM
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General_Grievous wrote:
As far as new mechanics go I love the dismount ability!
Makes so much sense and should be given out to everyone mounted that gets made from now on, examples:
Stap remake -> battle droid
The new epic General Grievous's Wheelbike -> General Grievous Jedi Hunter
Luke/Leia/Han on speeder bikes -> respective character
Dash Rendar on Swoop Bike-> Dash Rendar original
New epic Obi Wan on Boga-> Obi wan Jedi master
At-St/PT/RT/AT-> imperial walker pilot
Mustafarian Flea Rider into a Yuuzhan Vong piece that also breaks apart
So many choices!


Please, dismount a different Grievous version. Razz

Darth Maul Drool

just for fun - a new Palpy on Throne LOL
General_Grievous
Posted: Wednesday, February 22, 2012 4:29:08 AM
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swinefeld wrote:
General_Grievous wrote:
As far as new mechanics go I love the dismount ability!
Makes so much sense and should be given out to everyone mounted that gets made from now on, examples:
Stap remake -> battle droid
The new epic General Grievous's Wheelbike -> General Grievous Jedi Hunter
Luke/Leia/Han on speeder bikes -> respective character
Dash Rendar on Swoop Bike-> Dash Rendar original
New epic Obi Wan on Boga-> Obi wan Jedi master
At-St/PT/RT/AT-> imperial walker pilot
Mustafarian Flea Rider into a Yuuzhan Vong piece that also breaks apart
So many choices!


Please, dismount a different Grievous version. Razz

Darth Maul Drool

just for fun - a new Palpy on Throne LOL


Hahaha, yes I know Grievous JH is the suck, but if they made the new wheelbike cheap enough then it wouldn't be so bad (50-60 pt wheelbike) but perhaps grievous from clone strike.

Old palpatine finally stands up eh? Haha but he just spent all that money on a nice lazy boy throne. He would sooner die then get up.
njarnagin
Posted: Wednesday, February 22, 2012 7:00:18 AM
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Echo24 wrote:

Honestly, I'd probably put Jek in every Pilot squad I make. Obviously he doesn't fit in anything BUT a Pilot squad, but getting a free Twin Attack off with one of your Red Squadron Aces that has based somebody is pretty sweet. And if your opponent refuses to kill Jek for fear of that free shot, you just use Jek to get down to the other side of the board to start assassinating commanders! For 13 points, he's a solid buy in a Pilot squad.


I don't know if the extra shot will work in practice. If I'm playing against rebel pilots, and I have two targets: Jek and Red Squadron Pilot, I am gonna target the Red Squadron pilot simply because it's the most dangerous threat. In other words I am gonna kill Jek last simply because he is the least threatening piece. Now, Jek may earn a few passes on attacks of opportunities, but that is probably all that Nobel Sacrifice will earn you. Regardless, I am gonna try Jek and see what really happens :)
DieAndBeMetal
Posted: Wednesday, February 22, 2012 9:30:57 AM
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Favorite- Galen, Corran Horn, Cassus Fett, Rohlan Dyre, Momaw Nadon

Dislikes- None too be honest. Designers did a good job :D
Sithborg
Posted: Wednesday, February 22, 2012 10:05:56 AM
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As for the Shadow, I just keep going back and comparing them to a Vong Jedi Hunter. Damage output is very comparable with close to the same number of points of support. Yet, how easy is it to kill a Jedi Hunter. They get danagerous because they swarm, and individual isn't that tough to deal with. They are good, no doubt, but they just seem fairly fragile, even with Stealth helping them out getting up close. I do see a Covenant squad being fun to play, but am a bit unsure of how competitive it can be.
Darth O
Posted: Wednesday, February 22, 2012 10:57:31 AM
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My favourite is probably Marka Ragnos or the Vong Hunter on Quednak.

My least favourite is the Ugnaught Jedi. I'd prefer that new Ithorian dude for 15 points if i needed cheap swarm control.
jlbm347
Posted: Wednesday, February 22, 2012 11:18:28 AM
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My favorite pieces of this V-Set are probably Pre Vizsla and the Death Watch and Grand Admiral Ralf Yage.
The Death Watch I like because it adds a new subfaction for the Mandalorians and gives them some pieces to go against Lancers with self destruct and if you can go against the lore... having Pre Vizsla and Jaster Mereel together would be really fun I think. LOL Grand Admiral Ralf Yage opens up a lot of possiblities for me like Sith troopers with Imperial commanders to boost attack and defense. In Imperials he gives swarm squads access to an almost permenant +4/+10 from GARY and Mitthrawn.

My least favorite are Savage Opress and Carnor Jax.
My reasoning for this is most just because I don't like Savage Opress... BTW! Maul has a brother who apparently is better than he was! It rubs me the wrong way. Glare We have so many Maul figures that won't get play time except as a stand in for this character. I do not like Carnor for a similar reason. He is a replacement for Kir Kanos, they can't be in the same squad so it is as if they had the same name. I hope that another Kanos is made eventually because I think that WotC missed a good oppertunity with him. His figure is pretty good but not as good as it could have been.
However, I do understand that Kanos and Jax fill slightly diffrent roles... sense/anticipation twin/double but it does not help to salve the wound.

Anyway, I love the V-sets and keep looking forward to future ones. Good job! ThumbsUp
FlyingArrow
Posted: Thursday, February 23, 2012 7:21:48 AM
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My problem with the Shadow is not really as he stands now but how he obviously affects future designs. It limits the possibility of future damage boosts. Anything he has access to*4. There are plenty of other pieces that can do 4 attacks, but none with his survivability at his cost, and without needing any support to do it. It also makes Lightsaber Flurry harder to hand out to others, since it's only cost 1. Put that on a major beatstick and it could be a major problem.

I'm a fan of
Lightsaber Flurry X: Force X; replaces attacks, make X attacks.

If you can store up 6 force, go for it - obliterate someone. Just be sure it doesn't end up on anyone with Twin.
Darthbane53
Posted: Thursday, February 23, 2012 8:55:50 AM
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Believe it or not as of now I think my favorite piece is Dr. Evazan! With his heal 30/auto 30 on a bad guy he is defiantly a force to beware for only 16 points. Im glad I picked him up before the set came out! Great job design team!
R5Don4
Posted: Thursday, February 23, 2012 11:04:40 AM
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Faves: I'm very glad at long last something has been done about the excessive weenie spinning. This should have been in Vset 1. Wuher, Momaw Nadon, Tyber Zann, good job.

Additional Door Control options are also very welcome to the game. You should not have to auto include Lobot, and Ugnaught Demolitionists in every freaking squad. Even more Faction specific options would be welcome.

Glad to see the Dewback.

Unfaves: Much like the good old days when Rob was designing the sets, I don't know what you guys were thinking when you put the set list together for the base set as per usual. Being a huge lifelong Star Wars but not an especially huge EU fan I am afraid looking through the list, it leaves me cold. So much so that I have completely given up that I will ever see a set designed by anyone else that I agree with. Thankfully Bloomilk is a great resource for creating customs.
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