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Where does "Second Wind" come from?
To "get your second wind" means to recover your energy, to sort of catch your breath, regroup, and continue on. I could be mistaken, but I think it may originate as part of races (for example, a racer slows, starts to fall behind, but then "gets a second wind" and surges ahead).
Closer to home, "Second Wind" is an action you can take in the Star Wars Saga role-playing game: when you are under half your Hit Points, you can pause to "catch a second wind" once per fight, gaining back some of the lost HP. I'm not sure if it's appears in other RPGs. I think D&D 4E has it, too, but I could be wrong.
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Who knows when we'll see it again, but Second Wind is intended as a variable ability. So this guy has Second Wind 10 since he has low HP, but a higher HP character may have Second Wind 20 at some point.
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Second wind was also a mechanic in the Saga Edition RPG, so it fits in well with this game.
Its how all the action movie stars always manage to win their fights, but always after getting their ass whupped by the badguy. Then they all of a sudden get up, do some sort of war cry, and return the favor. That's second wind, baby.
Wind is also usually used to refer to your breath. So, if you're "Winded", you are out of breath or tired. Having the "wind knocked out of you" is when you take a blow that makes it nearly impossible to breathe. Having a "second wind" is like having a second "breath" to keep pushing on.
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At just a quick glance and overview of the cards I think Second Wind is my favorite new ability. It PERFECTLY represents what it should do and is on a great character (a soldier of some sort right?) which in D&D 4E is what mainly people use it as. (Unless of chores they have the worlds best cleric like me) I think its a great, and simple game mechanic that I would LOVE to see more of, though I can see it becoming a staple on figures such as twin attack did. Not sure if thats a good or a bad thing.
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Darthbane53 wrote:At just a quick glance and overview of the cards I think Second Wind is my favorite new ability. It PERFECTLY represents what it should do and is on a great character (a soldier of some sort right?) which in D&D 4E is what mainly people use it as. (Unless of chores they have the worlds best cleric like me) I think its a great, and simple game mechanic that I would LOVE to see more of, though I can see it becoming a staple on figures such as twin attack did. Not sure if that's a good or a bad thing. Not for its a bad thing, Its not the ability itself but who it was given too. There is already enough heal abilities in the game already, all this does is making those characters useless. Now I know its only on 1 low cost character at the moment, but now its out there, how long before its on more and more characters & more powerful versions of it like Second Wind 20 or 30. The ability is not so bad but IMO should have been on unique only, or Force Users to replace Force Heal/Recovery. OK I can live with this SA but with this but cannot say I like it much. Other things seem wrong as well, Voxyn Queen should have been Unique. There was only 1 (novel Star by Star) This never made sense to me as a plot line, why couldn't the Vong make more? Good question but only 1 was ever made by them so should be unique. Rakghoul Warrior, not having Melee or Savage. Acrobat, good SA and suits Embo, but as a new SA this would have also suited a few others in this set, but not given to them. Again not a big issue but a shame all the same. Most underwhelming character this set for me has to be Setele Shan. She is costed right for her stats but her stats are as I said underwhelming. Hopefully we will get a Jedi Master verstion of her down the line. Having said all this though I do think this is my faverote set so far, so not all bad comments in this post. I would rate this set as a hole 9/10 which is 2 points higher than I have rated any other Vset set. So please remember that if you are commenting on this post.
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dreadtech wrote:
Rakghoul Warrior, not having Melee or Savage.
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How is Shan underwheling looks like a power10 to me can do 80 damage from 12 away add on the rest looks amazing to me.? Throw in a senator wow 130 for 51 pts.
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dreadtech wrote: Rakghoul Warrior, not having Melee or Savage.
It makes sense when you've read the comics. The Rakghouls directly controlled by the Muur Talisman retained the abilities they had before they succumbed to the disease:
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dreadtech wrote:Other things seem wrong as well, Voxyn Queen should have been Unique. There was only 1 (novel Star by Star) This never made sense to me as a plot line, why couldn't the Vong make more? Good question but only 1 was ever made by them so should be unique. I actually brought this up when I was doing QC. The reason we didn't go with Unique is because there was always the possibility that the Gong could make another Queen and just because they didn't doesn't mean it needs to be a Unique. No one could find any evidence that there could only be 1 Queen ever...
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EmporerDragon wrote:dreadtech wrote: Rakghoul Warrior, not having Melee or Savage.
It makes sense when you've read the comics. The Rakghouls directly controlled by the Muur Talisman retained the abilities they had before they succumbed to the disease: In both (your and the one above) cases there was someone controling the Rakghouls, they did not have the abilitie themselfs. The Rakghouls could not function in that way without the Murr Tailsman. therefor should be Melee and Savage. You are free to disagree, but I stand by my earlier post.
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dreadtech wrote:Most underwhelming character this set for me has to be Setele Shan. She is costed right for her stats but her stats are as I said underwhelming. Hopefully we will get a Jedi Master verstion of her down the line. I was excited when I saw her name, then I was like . I too look forward to a Master (and Grand Master!) version in the future. That said, I think they did a really good job with how they made her. She has a nice tool kit with parts that work very well together. Bodyguard, Absorb Energy - shoot the BG, and she might get back some HP she lost BG'ing :) Parry/Mettle, Leap,Assault, Intuition/Cunning. All very nice. Nothing flashy about this version, but solid, useful, and boostable. I played her a little bit, and think she'll work pretty well if you can keep something beefier between her and big attackers. I definitely want to try her in a some competitive squads.
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Jonnyb815 wrote:How is Shan underwheling looks like a power10 to me can do 80 damage from 12 away add on the rest looks amazing to me.? Throw in a senator wow 130 for 51 pts. I make it 60 D not 80*. she also has to be in position the round before, So yes she may get this a few times but not every time. As for what she can gain is not relevant, as verually every characters can gain something for another character, *Intuition Double Attack, with Cunning 10, which will not happen every time anyway. Or intuition with Lightsaber Assault & cunning. Where is the extra 20 damage from? Look if you like her no problem, I was stating my own opinion. @swinefeld I did mention she was ok for her cost & costed right for what she has..
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Is Ritual Scarring worded right?
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Joined: 3/9/2009 Posts: 574 Location: Keldabe, Mandalore
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gwek wrote:Where does "Second Wind" come from?
To "get your second wind" means to recover your energy, to sort of catch your breath, regroup, and continue on. I could be mistaken, but I think it may originate as part of races (for example, a racer slows, starts to fall behind, but then "gets a second wind" and surges ahead).
Closer to home, "Second Wind" is an action you can take in the Star Wars Saga role-playing game: when you are under half your Hit Points, you can pause to "catch a second wind" once per fight, gaining back some of the lost HP. I'm not sure if it's appears in other RPGs. I think D&D 4E has it, too, but I could be wrong. Now I get it, I thought it read Second Wind (as in wind a clock). Favorite Piece: I have to say Boba Fett, Young Bounty Hunter; he is a cheap piece that will do well at picking off cheap fodder, and softening up tougher pieces. Least Favorite: Saba Sebatyne; only 3 Force Points? She is sort of underwhelming due to this fact, I always pictured her as being a little stronger in the Force. Overall Score: 9.5/10 (I don't typically rate things a 10, so this a high score coming from me) And, on a side note, the new Anakin and Obi-Wan are costed so that they can be together in Dynamic Duo.
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Well, I held off as long as I could to download the PDF. I wanted the first time I see it all to be when I get my cards. But I caved.
I am very excited about a few of these minis.
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dreadtech wrote:Is Ritual Scarring worded right? Yes, it matches Czulkang Lah's card exactly. Side note: Shamed One (Vua Rapuung) is similar, but different in that it is limited specifically to Yuuzhan Vong allies.
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Rank: Advanced Bloo Milk Member Groups: Member
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dreadtech wrote:Jonnyb815 wrote:How is Shan underwheling looks like a power10 to me can do 80 damage from 12 away add on the rest looks amazing to me.? Throw in a senator wow 130 for 51 pts. I make it 60 D not 80*. she also has to be in position the round before, So yes she may get this a few times but not every time. As for what she can gain is not relevant, as verually every characters can gain something for another character, *Intuition Double Attack, with Cunning 10, which will not happen every time anyway. Or intuition with Lightsaber Assault & cunning. Where is the extra 20 damage from? Look if you like her no problem, I was stating my own opinion. @swinefeld I did mention she was ok for her cost & costed right for what she has.. You're generally going to play her with Bastila in a competitive OR build, so that's where the extra 20 damage comes from. I think it's good for OR to have a piece around that cost - apart from the Revanchist they don't have anything strong in that late 30s (above Atton "Jaq" Rand at 36 obviously) -early 40s price range - and she looks very usable.
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She has assault int cunning that is 12 square range plus jm will odds are be in the squad. She is as beat stick and bg for the shooters.there are very few pieces that have speed like that and damage like that without ces.
My fav piece in the sethat her than the bx droids with kaz though. Makes kaz a beast.
Rest of the set is meeh and is not as great as Boris made it out to be.
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My Favourite 5 - some of these I've given a go, others just from first impressions:
Sith Blademaster - really like the idea of a mid-cost swarm type piece. I had a fun 150 point squad with three of these guys, Bandon, and Sidiogram.
BX Commando Droid Spotter/Sniper - new tools for Seps, who haven't had that much in the v-sets so far. I like how they don't work with GGDAC/Whorm so they create new squad paradigms. It's hard to defend against pieces with Intuition and Accurate.
IG-88A - makes the other IG-88s more playable, which is great. Replication was a great idea.
Mandalore the Vindicated - haven't tried him, but he looks like a gamechanger. Potent attacker (although not very mobile), disruptive, tough, useful CE. I think he's one of the best building blocks the Mandos have.
Satele Shan - she's a nice fast piece, and the OR don't have a lot of movement sometimes, so I can see her getting a lot of play.
I like how, generally, there's a lot of mobility like intuition and surprise move in the set. I think most of the factions got a fun new toy - I'm not entirely sure how those Imperial and Vong pieces are going to work out (although I'm happy to be shown otherwise), and I think the Republic stuff is more solid than game-changing, but I think it looks like another great v-set.
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I will reserve judgement on the vast majority of pieces until I get a chance to fully play them. But, I will still feel very dejected by the handling of Laranth Tarak.
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