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Zombie Stormtroopers/Deathtroopers Options
surf_rider56
Posted: Saturday, September 8, 2012 4:13:01 PM
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.... Ok CM, request granted .......
CerousMutor
Posted: Saturday, September 8, 2012 5:35:06 PM
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These are the stats for the mini Deathtroopers set. surf is happy to do these as long as we are agreed.
My thoughts are that these are the basic pieces, and the more powerful/uber boss baddies can may be added at a later date BigGrin
If we have agreement in the rules we can put these out too. Obviously they are just suggestions on how to use these cards, not set in stone. Lol a total star wars minis add on that is better than the official Star Wars Galaxies add on.
keep the comments coming!!

Gaming scenario 3.0

2 players or more.
1 D20 & 1 D12
Ravaged Base map or any other segmented map, small enclosed spaces are best for this.
Each Player pickstheir team, Dynamic duo or 150 point squads work best.
Agree on a starting point and place the Astromech droid in a difficult to reach portion of the map.
Rules for the astromech. The winner is the player who can retrieve the astromech and take it back to the starting square. However the astromech reduces speed to 6, and must be adjacent to a Unique player to move.


Game and rules.

Each player has their 2 activations as per normal.
Zombie enemies must always move towards the nearest unique character.
Every time a player opens a door to a room or corridor regardless of whether Zombies have already been revealed in that area, the other player rolls the D12/D20, what ever the roll is the other player places/reveals that amount of Zombies in that room/corridor. If the Zombies have all left that room/corridoor and a player re-opens the door to it, it is an empty room again.The dice must be rolled for Zombie placement
Zombie Wookies are placed for each roll of 5 on the dice.
Example - on a roll of 10, 8 Zombie Stormtroopers and 2 Zombie Wookies are placed.
On a natural 12/20 depending on the dice of choice, place 3 Zombie Sith Lords.
When first being placed/revealed, the Zombie enemies can not be placed closer than 4 squares away from the Unique character.
If the dice roll is greater than the space availible, the room/corridor is filled up to the 4 sqaure distance from the Unique character.
Once there are 25 Zombies in play, place Zahara in one unopened room, if none are availible place her at the furthest portion of the map away from Player characters. Zahara may only move when within 6 squares of a non Zombie character.

So the activations are as follows

Player 1 moves/activates their characters
Player 2 moves/activates any Zombies in play
Player 2 moves/activates their characters
Player 1 moves/activates any Zombies in play


Zahara Cody, Chief Medical Officer
Cost X

HP 60
Def 17
Att 3
Dam 10


Unique
Blackwing Cure Once per turn, touch; a living character cannot gain Infection; a living character with Infection loses Infection and cannot gain this ability again.
Heal 30 Replaces attacks: touch; remove 30 damage from a living character.
Immunity This character cannot be affected by the Blackwing Virus ability
Rapport A droid character named 2-1b may be in a squad with this character


Zombie Stormtrooper
Cost 15


HP 10
Def 13
Att 8
Dam 10


Melee
Speed 4 (Can move only 4 squares and attack, or 8 squares without attacking)
Blackwing Virus (Living characters that take damage from a Zombie character gain [Infection This character loses +30 Hit Points at the end of its turn; this damage cannot be healed. When this character is defeated it immediatly returns to play with half its printed Hit Points and is concidered a Zombie and having all Zombie specific Special Abilities; save 6 the living character avoids this effect.])
Zombie (This character must always move towards the nearest character without the Zombie and can only benefit from Zombie specific Special Ability and Commander Effects)



Zombie Wookiee
Cost 24

HP 40
Def 15
Att 8
Dam 20


Melee
Double Attack
Speed 4
Can move only 4 squares and attack, or 8 squares without attacking.
Blackwing Virus (Living characters that take damage from a Zombie character gain [Infection This character loses +30 Hit Points at the end of its turn; this damage cannot be healed. When this character is defeated it immediatly returns to play with half its printed Hit Points and is concidered a Zombie and having all Zombie specific Special Abilities; save 6 the living character avoids this effect.])
Zombie (This character must always move towards the nearest character without the Zombie and can only benefit from Zombie specific Special Ability and Commander Effects)
Clamp An enemy hit by this character's attack takes +10 Damage and cannot move this round; save 11 negates
Momentum If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies.



Zombie Sith Lord
Cost 32

HP 70
Def 15
Att 12
Dam 10

Melee
Double Attack
Speed 4
Can move only 4 squares and attack, or 8 squares without attacking
Blackwing Virus (Living characters that take damage from a Zombie character gain [Infection This character loses +30 Hit Points at the end of its turn; this damage cannot be healed. When this character is defeated it immediatly returns to play with half its printed Hit Points and is concidered a Zombie and having all Zombie specific Special Abilities; save 6 the living character avoids this effect.])
Zombie (This character must always move towards the nearest character without the Zombie and can only benefit from Zombie specific Special Ability and Commander Effects)


Force Powers
Force 1
Force Renewal 1
Overwhelming Force
Force 1: This character's attacks cannot be prevented or redirected this turn

Commander Effect
Zombie characters gain Swarm +1: +1 attack for every Zombie in play.
________________________________________
jak
Posted: Saturday, September 8, 2012 7:08:19 PM
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only read the first book.Meh
are there force using zombies in the second?Confused
surf_rider56
Posted: Saturday, September 8, 2012 7:18:00 PM
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jak wrote:
only read the first book.Meh
are there force using zombies in the second?Confused


Well, supposedly the virus caught on in a Sith Academy .....
CerousMutor
Posted: Sunday, September 9, 2012 2:03:04 AM
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surf_rider56 wrote:
jak wrote:
only read the first book.Meh
are there force using zombies in the second?Confused


Well, supposedly the virus caught on in a Sith Academy .....


Also, this character works as focus for the Zombies.
In the 2nd book, the Virus is almost 'alive in the force' as its own entity. When it is in large groups of infected, the virus controls and allows the infected to learn things it has witnessed, and if a newely infected has a skill the virus shares that skill with the rest of the infected.
The Sith Lord Zombie in this game scenario is a good balancing point for the virus' escalation working as a physical representation rather than over complicating the Zombies with loads of stacking abilities.
But I supppose the rules could be altered so that when X amount of Zombies are in play, the Sith Lord Zombie is automatically added, as oppose to being added on a 20 'luck of the roll' type of thing! That could work!

An idea along the saturation route.
Once there are more than 20(?) Zahara is placed in an unopened room (Zombie placement rules still in effect when a player opens the door to her room).
SignerJ
Posted: Sunday, September 9, 2012 2:44:40 PM
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How many Hit Points do they return to play with, if killed by the infection?
CerousMutor
Posted: Sunday, September 9, 2012 11:13:33 PM
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SignerJ wrote:
How many Hit Points do they return to play with, if killed by the infection?

That is a good question!
I played it as just basic Zombie so 10 HP, but I think 30 or 40 maybe required. What do you think?
SignerJ
Posted: Monday, September 10, 2012 3:33:52 AM
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Well, I gave the zombie character half of their printed Hit Points. That made it even more dangerous, if you lose one of you main characters.
CerousMutor
Posted: Monday, September 10, 2012 4:31:47 AM
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SignerJ wrote:
Well, I gave the zombie character half of their printed Hit Points. That made it even more dangerous, if you lose one of you main characters.

Cool! Liked and added.
surf_rider56
Posted: Tuesday, November 20, 2012 8:41:10 AM
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As a present to the leftover Halloween Zombies .....



I haven't paid attention to whatever changes you've made so have t it ......
SquelchDog
Posted: Tuesday, November 20, 2012 11:20:35 AM
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Blink Sweet! Oh this is too cool guys! Cool Woo Hoo! First off thanks for starting this thread CerousMutor. ThumbsUp And a huge thank you to Surf for his awesome cards! ThumpUp

I've been wanting to work on something like this for a while now and just didn't have the time. Now that I do I have a couple questions after reading through the thread.

Not sure I’m clear on the exactly how you populate the Zombies using the D12/D20. Do you roll both or pick one or the other? On a roll of 10 this means we get 8 Deathtroopers and 2 Wookie Zombies? Does this mean a Zombie appears for every number rolled on the Die? Does it mean a total of 10 Zombies and because it’s divisible by 5 it gives you the 2 Wookies? Just wanting to be clear on how this works, not that I do this wrong when play testing.

Ravaged Base Map, is this the Commanders Office (Ruined Base Map)?

The Blackwing Virus: Is this a replaces turn SA or a replaces attack SA? Also does a successful save 6 negate the +60 damage, or just the infection? I do like the +30 better, +60 seems a little high. I see this SA as like a Poison type SA, am I correct in assuming that? I’m thinking the melee attack might be like a grab attempt by the Zombie. Then the Blackwing Virus would be the bite attack. Sound about right to you guys?

Can you have Droids or Cyborg’s in your squad? Or can you only have living characters? I ask because my son or brother may want to include droids in their squad. My brother likes playing CIS squads. That way all their characters aren’t susceptible to the Virus. This of course would take away from the scary part of the scenario, so I’m guessing the answer is no. But I could see where a particular droid or two might come in handy.

Lastly I may end up playing some of this on my own so I had a thought I'd throw out there for you guys to consider. In the Rebel Storm Ultimate missions book there is a mission called "Rebel Search." It's a Rebel Versus Empire scenario with a Fringe squad of Jawa's thrown in. Long story short the Jawa's can wander the map. So I thought the Wander table may be a useful tool for a single player Vs Zombie game. I realize you guys have changed some of the Zombie Speed's so I'll just keep it simple and put down what the table says. I can change it if need be.

Here's the table:
D20 Roll: Zombie Movement
1-4 6 spaces North
5-8 6 spaces East
9-12 6 spaces South
13-16 6 spaces West
17-20 No Movement


What do you guys think?
SquelchDog
Posted: Tuesday, November 20, 2012 12:10:34 PM
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Just had a couple more thoughts/idea's. First along the same vein of my Droid/Cyborg question, and the Wookiepedia entries from Red Harvest and Deathtroopers in keeping with the novels. Some characters are naturally Immune to the disease. Could a character who makes his first save and not become infected be considered immune? And if so perhaps he could still be killed by Zombies just not turn into one upon death. Just a thought I had. I'm thinking of making a Zombie Campaign and thought I'd throw that idea out there for you guys to add input on. Smile I originally thought some species were immune to the disease but after rereading the Deathtroopers page I saw that it wasn't immunity but susceptibility to the disease.

I found this doing some research. Imperial bio-weapons Project I71A was an extremely persistent and audacious pathogen. The disease easily crossed species barriers and transmitted itself within a population quickly and in a myriad of different ways. Humanoid species susceptible to the Sickness included Bothans, Dathomiri, Delphanians, Devaronians, Humans, Ithorians, Mon Calamari, Rodians, Sullustans, Trandoshans, Twi'leks, Whiphids, Wookiees, and Zabrak.

The virus was also able to infect plant life, such as the sentient Neti and the Murakami orchid itself. Additionally, non-sentient creatures, like the reptomammalian tauntaun and rancor, were susceptible to infection. Even dead tissue could become infected, as was the case with the Human Von Longo, who was killed two weeks prior to an outbreak. The transmission rate within a contained population was nearly one hundred percent, when excluding those naturally immune to the pathogen.

There are two different versions of the virus, The Red Harvest one is more the traditional style infection. But the Blackwing version has a airborne element. I hope I'm not over thinking this, I may well be though. I'm just throwing out idea's to see what other people think. Wink

I've been thinking about creating some more custom Zombie's. I think a Trandoshan Zombie with one or two other Zombie related SA's would be a Beast to deal with. Scared What do you guys think?
kobayashimaru
Posted: Wednesday, November 21, 2012 6:25:15 AM
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Sweet is my knee-jerk thought! BigGrin
This has been a lifesaver when power outages happen so far, and although I cant customise or game as much as I used to... its fun to lurk the Zombie thread.
surf_rider56
Posted: Wednesday, November 21, 2012 5:16:44 PM
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SquelchDog wrote:


I've been thinking about creating some more custom Zombie's. I think a Trandoshan Zombie with one or two other Zombie related SA's would be a Beast to deal with. Scared What do you guys think?


The "problem" with creating zombie cards is actually fing good art; after all, anybody can pretend Any piece is a zombie ... I would think its more fun if you had an actual zombie card, but hey, I'm only a cardmaker, not a zombie player .......

PS, I have a good pic of a human zombie in a lab coat. I never finished either book; did Zahara Cody ever have partners oe assistants worth making a card of?
SquelchDog
Posted: Friday, November 23, 2012 2:06:36 PM
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surf_rider56 wrote:
SquelchDog wrote:


I've been thinking about creating some more custom Zombie's. I think a Trandoshan Zombie with one or two other Zombie related SA's would be a Beast to deal with. Scared What do you guys think?


The "problem" with creating zombie cards is actually fing good art; after all, anybody can pretend Any piece is a zombie ... I would think its more fun if you had an actual zombie card, but hey, I'm only a cardmaker, not a zombie player .......

PS, I have a good pic of a human zombie in a lab coat. I never finished either book; did Zahara Cody ever have partners oe assistants worth making a card of?


Yeah I hear ya there Surf. There is a good pic that just recently was put up on Facebook. Not sure if you can work with it or not. I have no idea what goes into card making. But here it is. Smile



Her assistant in the novel was a medical droid. But there were two teenager/young adults in the first book. Wink
SquelchDog
Posted: Wednesday, November 28, 2012 7:37:10 AM
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Found another cool pic, thought I'd share. Laugh

CerousMutor
Posted: Thursday, November 29, 2012 2:42:33 PM
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Well this proves that Zombies dont die!
Good to see this pulling in interst again ThumbsUp

The D12/D20 was a choice of game i suppose.
On a roll of 10, 8 Zombie Stormtroopers and 2 Zombie Wookies are placed. Yep you read it correct, the number on the die, is the number of Dtroopers placed.
If you want to use the D12 you can, the only difference is the D20 gives you more zombies.Woot

Cody didnt have a living partner but there were other doctors.

Like the wondering zombie idea, did it get confusing with all the Zombies on the map?
SquelchDog
Posted: Friday, November 30, 2012 10:03:50 AM
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Cool, thanks for the clarification CerousMutor. Smile

Glad you like the wandering Zombie table. Unfortunately I haven't gotten a chance to test it out yet. Got a little busy looking for a new job. Anywho, I might have some time this weekend to give it a go. ThumpUp I'll let you know how it works out.
SquelchDog
Posted: Saturday, December 1, 2012 7:39:22 AM
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Found another cool pic. Wink

surf_rider56
Posted: Saturday, December 1, 2012 3:03:14 PM
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Well, we've got Stormies and a Wook zombie .... I'm still trying to think up of a way to use the human labtech .... just create a generic human labtech? Maybe with a SA twist ...... hmmmmm.
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