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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/27/2010 Posts: 317 Location: Minnesota, USA
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Sithborg wrote:The Veteran Rebel Commando or the 501st Legion Stormtrooper are complete obsoletion. Strongly disagree. That's why Page was created, and with the Strike Leader and/or Crix, they're not bad. No, they're not the most competitive piece anymore, but they are nowhere near completely obsolete. The Bothan Spy from Rebel Storm is completely obsolete. These guys aren't. Same goes for the 501st. No, they're not necessarily the best use of 11 points, and a squad has to consist of a large number of them for them to be useful, but they're not awful pieces. I'm still getting a bad vibe here about the original Revan. The only reason anybody dislikes him so much is because of his cost. Yes, he may be overcosted (considering the power creep that has allowed Legacy Mace, Maul Infiltrator, Jaina SotJ, and even Master Corran, to name a few, to best him easily, all at more than 20 points fewer in cost), but to say he's one of the worst pieces in the game is ridiculous. He's a good piece, but he just doesn't fit well into most standard squads. I'm not denying the new Revan is a good piece as well, but I feel like undercutting the previous model by 26 points was a bit much. I just feel like the past V-Sets have almost intentionally made some of the older figures obsolete. That should definitely not be a goal. The point of the V-Sets was to expand the game, not restrict it. Let's make older pieces more playable instead of less playable. That being said, the community needs to be careful about continuously jacking up "sub-factions" and "classes" (Pilots is the first to come to mind). Making a few new commanders to spice things up a bit is what the V-Sets should be doing (that and adding more new characters, especially from the EU, not just revamps and stronger grunts), but there's a point at which it becomes too much. I will say though that all this discussion actually has me looking forward to the new V-Set, which is more than I can say about the past ones.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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SuperYodaMan wrote:Sithborg wrote:The Veteran Rebel Commando or the 501st Legion Stormtrooper are complete obsoletion. Strongly disagree. That's why Page was created, and with the Strike Leader and/or Crix, they're not bad. No, they're not the most competitive piece anymore, but they are nowhere near completely obsolete. The Bothan Spy from Rebel Storm is completely obsolete. These guys aren't. Same goes for the 501st. No, they're not necessarily the best use of 11 points, and a squad has to consist of a large number of them for them to be useful, but they're not awful pieces. I think the the point was that the Veteran Rebel Commando (from IE) completely obsoleted the Rebel Storm Rebel Commando. It costs the exact same and has better stats and mobile attack. SuperYodaMan wrote:I'm still getting a bad vibe here about the original Revan. The only reason anybody dislikes him so much is because of his cost. Yes, he may be overcosted (considering the power creep that has allowed Legacy Mace, Maul Infiltrator, Jaina SotJ, and even Master Corran, to name a few, to best him easily, all at more than 20 points fewer in cost), but to say he's one of the worst pieces in the game is ridiculous. He's a good piece, but he just doesn't fit well into most standard squads. I'm not denying the new Revan is a good piece as well, but I feel like undercutting the previous model by 26 points was a bit much. I just feel like the past V-Sets have almost intentionally made some of the older figures obsolete. That should definitely not be a goal. The point of the V-Sets was to expand the game, not restrict it. Let's make older pieces more playable instead of less playable. That being said, the community needs to be careful about continuously jacking up "sub-factions" and "classes" (Pilots is the first to come to mind). Making a few new commanders to spice things up a bit is what the V-Sets should be doing (that and adding more new characters, especially from the EU, not just revamps and stronger grunts), but there's a point at which it becomes too much. I will say though that all this discussion actually has me looking forward to the new V-Set, which is more than I can say about the past ones. He was over-costed before the v-sets. He has a bunch of cool stuff, but it doesn't work well together; he is tough, but he's not strong enough to be a frontline fighter, especially as he can only do 20 damage on the move. He brings some interesting abilities like his CE and Master Tactician to the table, but it's just not worth 88 points; since he takes up nearly half a 200 point squad, you can't bring in enough followers to benefit from his CE - Darth Malak DLotS is always a better choice IMO if you want that attack boost. The two Revans have similarities (such as Master Tactician and a similar stat-line) but they are different enough that they offer different spins on the character - like the different Luke Skywalkers WotC made. They're both commanders, but they're very different commander effects that make their respective squads play differently. It's not a straight upgrade - it just feels like it is, since the original one was so mediocre. Revan's a reasonably major EU character, who deserves more than one iteration.
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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What I was referring to was DIRECT obsoletion. Compare the Rebel Commando vs the Veteran Rebel Commando. Same cost. Same SAs. But the Veteran had better stats accross the board AND Mobile Attack. The only thing the Rebel Commando had going for it was the Czerka, and even then, you are still better off with the Pathfinder.
Here's the thing about Revan, he just wasn't competitive when he released. His damage output was already put to shame when he was released by the other two 80+ Sith pieces. Master Tactician was impressive for the second one to get it, but remember A&E had just released, and NTMTO was making the rounds. His CE's are fine, but not game breaking. But one of his CE's got a better version on Malak, DLOTS. Sure, you could have fun with him. At the time, I was fairly happy, because it shut up the Revan fanboys, who were getting annoying. Also that 150 was the standard format then, he had a LOT of problems. His first mini was just so mediocre, and there are SOOOO many issues that it would take to fix him. Honestly, anything over Rapport -10 begins to get silly.
I look at Revan, and see a bunch of stuff added in, that most Sith made by WOTC did better. Except in the init control. Is it worth it to spend time to make such a piece playable? I just don't know what I could give him that would make him anything better than Bane, or Exar, or Krayt, or Malak, or Naga Sadow. At that point, you are better off saying, make a new fig.
I will agree that that feeling may be a bit too prevalent in the v sets.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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SuperYodaMan wrote:I will say though that all this discussion actually has me looking forward to the new V-Set, which is more than I can say about the past ones. That's why we bring it up! Sometimes it's better to get an opinion from the community as a whole before making a decision. The main thing I've learned form this thread is that completely replacing a figure isn't very well liked. In some cases it will happen, like with Revan. I'd say most of the time, except in certain cases, that is the exact opposite of what we try and avoid. I'm sure more things like this will come up where the community is asked about something as we continue to make these sets.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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i guess i never thought about Rapport for them but that would work well too. i really think between camaraderie and the squad abilities, and rapport they could be made more fun and possibly even competitive.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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I think if WOTC had given Revan Greater Mobile it would alleviate a lot of his shortcomings and make him worth the points..
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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An interesting discussion, and one I'm glad that I brought up. I'll agree that making commanders to boost old figures is the best way to deal with old, obsolete pieces. In fact, there are other really old pieces that haven't been close to playable in quite some time that I'm planning on making better. That is definitely the best way to deal with these pieces. The trouble we run into is with pieces like the old Rebel Troopers, where there are already a lot of them (including the Hoth Troopers) all in a very small range of points, and they are all bad. FlyingArrow's suggestion is interesting, but that Veteran Rebel Trooper is still WAY better than the other Rebel Trooper pieces from Rebel Storm; it doesn't directly obsolete them like my original suggestion or the Veteran Rebel Commando, but I still think there would be pretty much no reason to play the Elite Rebel Trooper. And then he even acknowledges that it obsoletes the regular Rebel Trooper! That's the position we are in with these kinds of pieces. It's hard to make a new Trooper anywhere in that point level (7-12 points) without making something obsolete, even if you make it work really well with another one. I'm not going to get into the side conversation about old Revan, except for the fact that he is a very, very bad piece and always has been. There used a be a kid at our LGS that played him all the time (before v-sets!), so I played against him regularly, and he really was one of the most overcosted pieces in the game pretty much when he came out.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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could always do a Rapport(characters named Elite Rebel Trooper or Rebel Trooper cost 1 less) or even (non-Unique Rebel characters whose name contains Troopers with a cost less than 10 cost 1 less) though that second one is a bit wordy.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/2/2011 Posts: 131
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I guess I'll play the devil's advocate.
I personally think that some pieces, although it might take away from the game, should be obsolete. Period. This is a dead game, my friends. This is no longer a product of WoTC. the designers now have FREE RANGE of this game. If you are playing for fun, then why complain if your pieces are becoming obsolete? It's for FUN. lol. Now, if you are a competitive player, then it is more appealing when better characters come out. No matter if they over shadow others.
Now, because I say this, doesn't mean i directly believe it, although i believe some parts are true. I don't like seeing old pieces go to waste. Thus why we have them to use as a virtual piece. As for the "just for fun" players, it's just as easy to create your own piece as it is to use a "regular" piece. Ultrastar and I, as well as a few others on the TN crew, have come up with pieces of our own just to try out and have fun with and see if the mechanics on the pieces work well or not. It's pretty fun, and spices up just using the same pieces and squads over and over.(although with the new vset, i've had no thought in using homemade pieces). So, to the designers, go in which ever direction you wish. Just don't make anymore naboo pilots ;) hahahaha.
This is just my 2 cents.
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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Your example doesn't sit quite well with me. For one, trooper squads haven't really been great for a long while. Despite the V-Set's attempt at fixing this, trooper squads are still demolished by tier 1 squads, particularly Shan who shuts down any bonuses they gain. That being said, trooper squads are better now then they have been before, particularly OR, Sith, Clones, and storm troopers. That being said, I believe the problem is not the rebel trooper, but rather the support around them. ERT's are garbage, but we don't have a Darth Vader AoE to bring in swarms of them. We don't have a Storm trooper commander that can grant them bonuses to attack and damage. At best, we can give them mobile attack and evade, but the rebel faction suffers from a lack of damage and attack boosting more than any other faction. Rather than support rebel troopers, we've gotten support for rebel commandos, so its no wonder no one plays trooper squads.
So while some pieces were released obsolete (nikto soldier, Klatooinian Enforcer, Arcona Smuggler, etc), and I think that there are plenty of pieces that could do for a obsolete remake due to a change in times (as have been done with luke farmboy and baby boba), I do not believe the rebel troopers are one of them. I am all for making pieces obsolete if the original piece is so useless that it really can't be boosted, but we haven't even given the rebel trooper a chance.
Unlike one of the previous posters, I believe that Poggle is a great example of how to take a useless piece that never saw play, and give it a bonus to make it usable.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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For the record, the Veteran Rebel Trooper isn't actually being made (well, at least not yet, or not by me). I just made something up for the sake of example. Don't get caught up on the specific piece, it was just a reference to the concept.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Echo24 wrote:An interesting discussion, and one I'm glad that I brought up. I agree - thanks for the thread! Quote:The trouble we run into is with pieces like the old Rebel Troopers, where there are already a lot of them (including the Hoth Troopers) all in a very small range of points, and they are all bad. FlyingArrow's suggestion is interesting, but that Veteran Rebel Trooper is still WAY better than the other Rebel Trooper pieces from Rebel Storm; it doesn't directly obsolete them like my original suggestion or the Veteran Rebel Commando, but I still think there would be pretty much no reason to play the Elite Rebel Trooper. And then he even acknowledges that it obsoletes the regular Rebel Trooper! That's the position we are in with these kinds of pieces. It's hard to make a new Trooper anywhere in that point level (7-12 points) without making something obsolete, even if you make it work really well with another one. To piggyback adamb0nd, there aren't many boosts for Rebel troopers (though he didn't mention Twin). It might be better to add boosts to all troopers before considering obsoleting one. You're right about having a bunch of bad figures with similar costs when we look at Rebel troopers. Boosting just one of them could effectively obsolete the others in the same range. Tricky problem. I think one big problem with the Elite and the Hoth troopers is that 20HP isn't worth what it used to be worth. Most attacks that would kill a 10HP figure will also kill a 20HP figure, so they are just about the same. As such, most 20HP figures wind up being overcosted. Better to take more of the 10HP figures to get more attacks and more activations. I don't know if there's a single competitive combat piece with 20HP (as opposed to a tech piece like the BDO). I suggested this in the V-set 6 suggestion thread. I think something like this would help make the 20HP figures a viable option versus a lower-cost figure with 10HP. Body Armor Supplier: Allies who begin with exactly 20 hit points gain Body Armor. Body Armor: If this character takes damage from a non-melee attack, the damage is reduced to 10 damage. (Maybe let critical hits ignore Body Armor.)
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Echo24 wrote:For the record, the Veteran Rebel Trooper isn't actually being made (well, at least not yet, or not by me). I just made something up for the sake of example. Don't get caught up on the specific piece, it was just a reference to the concept. I understand. You did pick a tricky one for someone like me who takes the position that any piece can be salvaged. It's an interesting proof of concept exercise.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/19/2011 Posts: 211
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Commander effects are what make the gameplay and squad building fun. So I would hope the the first attempt to make a bad figure good is by making a good commander for the figure to be subject to. As for revan when a figure is so horribly over costed I would still like to see a tiny adjustment to make him better. Like maybe giving him sith/fringe reinforcements 30. Or a figure that gains the ability if he is in the same squad as the old revan. Or just simply reprint his card with a more approriate cost.
In all honesty I mostly just want reprints of existing wotc figures that are more accurately costed or fill in little hole that were missed first time around.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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coffeebean wrote:Like maybe giving him sith/fringe reinforcements 30. Or a figure that gains the ability if he is in the same squad as the old revan. That's a neat twist - I like it! Kind of like Rapport, but not. Camaraderie (If this character is in a squad with a character named Darth Revan, this character gains Sith Reinforcements 30.) That leaves you with the choice of Old Revan with Reinforcements (and his whopping 88 cost) or new Revan without the reinforcements.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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Jedi_Master wrote:Well, you could always just give the elite troopers (or just non-unique rebel troopers in general) Squad assault, squad firepower, and advantageous cover. Name the new guy rebel trooper commander or something and bing bang boom, you solve a multitude of problems with a new guy and no cards get put in the box of shame.
Or, if you don't like that, you can make a unit like a trooper rookie that has camaraderie (trooper's that are within 5 points of this units cost gain Synergy (+2 attack and +2 defense while within 6 of this unit) and ---double or twin attack---) +1 The best way to boost older peices would be to make a peice similar to GGDAC. Just give some really good boosts. I also think a new peice like a Rebel Trooper Commander should have Coordinated Command, so that your squad isn't so reliant on Mouse droids. I think that is a new peice like Veteran Elite Trooper was designed, I'd suggest that to prevent the old one from being obsolete, make a new commander that has rapport for characters named elite Rebel Trooper, so that you have a slightly cheaper verion for weaker stats. I think the problem with a lot of the older peices like Rebel Troopers and Stormtroopers (although Stormtroopers are good again thanks to Darth Vader, AoE) is the advent of Momaw Nadon. Here is a peice that can kill scrubs quite easily and all you need is Lobot to bring him into any squad just in case your opponent is running 10 hp troopers. I've noticed that in recent sets new troopers (see Naboo Trooper) are getting more HP to survive Nadon War Throats. 20 hp is a good idea for new rebel troopers. Nadon is the cheapest scrub killer out there, and I think he is someone of a poorly designed peice, since he basically took out a whole top tier squad from competitve play, that being the Nom bomb/workers squad. Most top tier squads feature Lobot, and Lobot spells doom for Nom Bomb squads with 10hp bombs running around. A little off topic, but i think that the Vong should get a new scrub peice that has 20hp and stealth, rather than 10hp. Anyways, that my ideas on the subject.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/25/2008 Posts: 516 Location: Dover, DE (soon Cedarville OH)
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I believe the design team has had a good goal in making old pieces more playable through new units that boost the old ones. However, for something such as the Rebel Trooper, complicated inter-squad synergy is unnecessarily tedious; it also makes them completely vulnerable to Disruptive squads, unless you start using undisruptible commander effects more, which I disapprove of for the most part.The Rebel Trooper has almost NEVER been a competive/playable piece in anything other than scenario skirmishes. Although its a bad idea to consistenly re-upgrade pieces across the board, I encourage remaking up-to-date figures for terribly outclassed figures like the Rebel Trooper. Doing so is in no way obsoleting them; they are already obsolete.
The game would be more realistic if an individual piece were good on its own (a Rebel Trooper with decent stats/abilities) instead of making him completely helpless unless he's led by a commander who suddenly buffs him up. Leadership has an impact, but it doesn't GIVE Shields 2 for goodness's sake (as an example; I'm not necessarily criticizing General Weir).
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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So, could there be an answer in the Battle Droid Officer with his "Fire Control"-like ability?
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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I really hate pieces that sits in the start up area the whole skirmish... Bdo, dodona, san hill... but I guess that is the nature of commanders who aren't beat sticks. A bdo style boost would be nice, but I hate the type of piece, and think the ability is a bit cheap... In the design sense. What about something like:
Stand together: When a trooper ally is defeated, troopers gain +1 attack and +1 defense. This bonus stacks.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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adamb0nd wrote:I really hate pieces that sits in the start up area the whole skirmish... Bdo, dodona, san hill... but I guess that is the nature of commanders who aren't beat sticks. A bdo style boost would be nice, but I hate the type of piece, and think the ability is a bit cheap... In the design sense. What about something like:
Stand together: When a trooper ally is defeated, troopers gain +1 attack and +1 defense. This bonus stacks. I like that idea. Stand together. Band of Brothers. Brothers in Arms.
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