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Sithborg
Posted: Monday, November 5, 2012 12:03:51 PM
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Improved Spotter.
FlyingArrow
Posted: Monday, November 5, 2012 12:20:12 PM
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Echo24 wrote:
FlyingArrow wrote:
I'm kind of confused - how did he kill Carth with Morrigan? She can only do 40dmg on a turn. If he had an MTB, then he would be going first with only one activation in the phase. I probably missed something.


He actually had me go first, so he activated 2. He combined fire with a BX Spotter on both shots for 80 damage total.


If the spotters could see Carth, why wasn't Morrigan adjacent to one so that she could benefit from the shields? Sorry - just trying to understand that opening sequence.
Echo24
Posted: Monday, November 5, 2012 12:34:52 PM
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FlyingArrow wrote:
Echo24 wrote:
FlyingArrow wrote:
I'm kind of confused - how did he kill Carth with Morrigan? She can only do 40dmg on a turn. If he had an MTB, then he would be going first with only one activation in the phase. I probably missed something.


He actually had me go first, so he activated 2. He combined fire with a BX Spotter on both shots for 80 damage total.


If the spotters could see Carth, why wasn't Morrigan adjacent to one so that she could benefit from the shields? Sorry - just trying to understand that opening sequence.


He moved her farther out to get no-cover shots on Carth, which increased the likelihood of her hitting him considerably. It probably would have been a better move for him to have just gone for the shots with him in cover and not expose Morrigan, but that would mean he would just have a 64% chance of killing Carth that phase, and if he didn't it wouldn't have been worth it for him to blow his big attack that early, since it would let me position more freely that round. It would also just mean keeping Morrigan much farther back so she's less of a threat to me in general, and since I was on the side of the map with protected Gambit, he needed to get the points for killing Carth. I figured he would go for the more assured kill (which would require Morrigan to not be adjacent to a Spotter), because if he didn't and then didn't kill Carth I would have still gotten an advantage (albeit a small one).
FlyingArrow
Posted: Monday, November 5, 2012 1:03:47 PM
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Echo24 wrote:
He moved her farther out to get no-cover shots on Carth, which increased the likelihood of her hitting him considerably. It probably would have been a better move for him to have just gone for the shots with him in cover and not expose Morrigan, but that would mean he would just have a 64% chance of killing Carth that phase, and if he didn't it wouldn't have been worth it for him to blow his big attack that early, since it would let me position more freely that round. It would also just mean keeping Morrigan much farther back so she's less of a threat to me in general, and since I was on the side of the map with protected Gambit, he needed to get the points for killing Carth. I figured he would go for the more assured kill (which would require Morrigan to not be adjacent to a Spotter), because if he didn't and then didn't kill Carth I would have still gotten an advantage (albeit a small one).


Nice. Thanks for the explanation.
TimmerB123
Posted: Monday, November 5, 2012 4:59:53 PM
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theultrastar wrote:

3. Jason -Imps (Echanis)
4. Tim -Imps (Cad/Arica Black & Blue)


*Ahem*

I was actually 3rd and Jason was 4th. I was 3rd at the end of Swiss, and Jason conceded to me for our 3rd/4th place match. We've played that match a few times before and my squad has the advantage.


urbanjedi
Posted: Monday, November 5, 2012 6:03:35 PM
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What Tim says is true :)
theultrastar
Posted: Monday, November 5, 2012 7:19:33 PM
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I stand corrected... Then again I was trying to go by memory, because Lou has all the stats with him haha.
Weeks
Posted: Tuesday, November 6, 2012 6:11:31 AM
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http://www.bloomilk.com/Squad/122740/hero-of-hyperbole
--Hero of Hyperbole--
42 General Grievous, Hero of Hypori
36 Darth Sidious
31 IG Lancer Droid
27 Lobot
10 San Hill
9 Battle Droid Officer
9 Poggle the Lesser
36 Geonosian Drone x18

(200pts. 25 activations)

So in my practice sessions for this tourney I was playing a Cad Bane/Arica team that had a twist I really really liked. After I saw Tim had decided to make the trek to Tenn I changed my mind. I truly despise having to play mirror matches and I figured he would play his Cad and Arica squad. So I did what I usually do and read about past tourneys and find stuf I liked. A guy in the Atlanta group had been playing this squad but with Assaj Assassin for a year or so and I've been spanked by it a few times. So with the new Grievous I liked the option of Strafe + Spinning Blades'ing stuff to death with a bunch of drones to blow up stuff in the way. I liked the challenge of the squad's only shooting being Poggle and the BDO. It meant I had to play extremely careful and be both able to plan out safe paths for every single character in the squad (cause you cant put drones next to each other) and also do that very very fast to get 3 point wins. I did end up 6-0 with all 3 point wins, so mission accomplished.

Round 1 vs Melinda (Lawful Evil Bastilla, Zannah, Atton, both Sith Ghosts, Gary, fodder)
I won map roll, chose my map: Rancor Pit.
Lobot (r7, 4 uggies)

Melinda had been playing minis for all of 1 day. So she needed some help on the rules. I did what I could to help, but teaching how to play vs my squad is a lot harder then I thought. Round 1 Zannah and Bastilla ran into gambit, by round 2 a bunch of drones had bear hugged them and killed them. Traded the Lancer for Atton (Worth IT!) and Grievous killed the leftovers.

Round 2 vs Graham (Sideous, Lancer, Lobot, Whorm, 2 IG86's, Overseer, filler)
I won map roll, chose his map: Ravaged Base.
Lobot (r7, 4 uggies)

Remember how much I love mirror matches? I chose his map because on mine he would of had completely shut down my strafe path's by taking the right side. On his map it's also much easier to make a minefield that cant be shot and is impossible for his lancer to go through. After about 15 minutes of the game he decided the only way to win was to have enough luck that I make the saves and my bombs dont blow up and score a crit on poggle with his lancer. He got the first part, didnt get the crit so he called it there.

Round 3 vs Richard (Mandalore the Vindicated, Training Sergent, x2 scouts, x2 scientists, x2 sabatuers, fodder.)
He won map, chose his map: Jabba's Palace.
Lobot (Muun Tactics Broker, 4 uggies)

So this is about one of the worst possible matches I could have drawn. Mandalore + Black Ops training vs my dudes who need Poggle's CE and my guys who have to move......he chose to give mandalore Parry too which made it even worse. First round I totally forget the movement thing training sergent has and have to recount my lancer path i had planned. He moves his dudes up and even is nice enough to open a door for me to strafe through (what a nice guy!). I send the Lancer through after I pawn it to get there and go ahead and count my run away landing spot next round. Between black ops, parry, and misses I didn't do a ton of damage but I got some through. I kept this going every round, pawn strafe, win init, strafe again and hide. And kept my 18 drones in the way to slow down Mandalore who was still advancing every round. I finally have to sell out the lancer to get all the way in his backfield to kill his r7 who is being annoying, this also lets me not worry about it and let grievous step in and start beating on guys. Finally I get some damage onto the black ops training guy and actually get damage on mandalore. After that I have 2 drones score crits on mandalore (score!) and the lancer makes it back across the map to help pound on him. He finally drops to a sideous Lightning. Lost every bomb and exactly 0 blew up. Good job targetting rules!

Round 4 vs Spry (IG88A, IG88 Assassin, Hk-47, Spotter droid, sniper droid, gha, lots of acts.)
I won map, chose his map:Peaceful City
Lobot (Muun Tactics Broker, 4 uggies)

This game was weird. I would hit all his guys and miss gha naught on strafes and then he would repair them back up, so annoying. I had to find a way to kill HK quickly or I'd kill my own squad with my MTB. So I keep strafing, and strafing, and strafing and get him down to 20, before I make a bone head move and land the lancer next to a door. He finds a LOS to it and boom, dead lancer. Now I send in grievous for a death run to do as much as he can. Grievous drops hk, gha, some punks who got in the way and threw some damage on the IGGY's. Then it was all drones chasing dudes down and sid lightning guys. I got down to Sid, 4 drones, Poggle, and the MTB before I finally dropped IG-88 Assassin. Those stupid shields and great play from spry made it really tough.

Semi-Final vs Jason (Atris, Thrawn, x3 echanis, veers, jaaba, Mas, r7, x2 brutes, uggie)
I won map, chose my map: Rancor Pit.
Lobot (Muun Tactics Broker, r7, uggie)

I knew that I would get blasted like crazy in this game on my map, but screw playing on his map. He just completely dominated Graham's Lancer on his map so I knew I map to play out of my mind to get my 0 shooter squad to beat Super echani's. Round 1 he blows up a few drones and advances. I did my best to give him shots that would make him have to move out into strafeable zones. He gives me 2 strafeable echanis and I take it. I end up trading the lancer for two of the handmaidens (WORTH IT!) and then try and figure out how to win the game from there. The game came down to his having to move an echani via swap over to my end of the table to get some shots needing 6's to kill grievous. He hits em all and I'll have a hard time cutting through all of his Hp fast enough with my dwindling amount of drones. He misses just one and grievous can at least kill the last handmaiden and maybe get a little damage on guys before he dies. Thankfully (for me anyway) he misses two. Grievous is still in spinning blades shape and takes out the echani. Jason sends Atris after grievous but misses the fact grievous has Parry. At the next init Grievous kills Atris and parries away the riposte. From there drones bear hugged thrawn and veers and grievous and sideous finished them off.

Final vs Spry....again.
He won map, chose his map: Peaceful City.

Cntl + C, Cntl + P all of what happened in game 1 onto this one with just a few changes. In this one I played great until the end part where I let grievous get shot down to 30 HP (duh!). The only damage my Lancer took was from pawn damage, and it died from taking pawn damage. I finally got him down to just IG88A and the end game was IG88A + 7 mice vs San Hill, BDO, Poggle, 1 drone, and grievous. San Hill on my side helped a lot, even in end game activating 1 is HUGE!!!!! He kills poggle wisely with 88A and San Hill, and the BDO each kill a mouse a piece. Grievous kills the mouse in front of 88A and sid runs up to tank and zap him. At init sid Zaps again and 88A shoots and moves back. Grievous spends his force point to wall climb over the mice and smack 88A once, which got him down to 30HP. i won the last init and grievous finshed him off on the last hit after I use sid's force point to reroll it.


So I won, really fun tourney. Got to run a faction I don't use a lot, using a piece I helped design. Felt pretty good. Grievous only killed 2 jedi all day (evil Bastilla and Atris) but spinning blades is still crazy effective even with only a +10 attack.

Thanks to Bronson for putting on the event and to everyone that came out to play (except nick, screw you). I was able to buy some old NES games my wife wanted for christmas and now I have a snazy new trophy I get to show off to family who still isn't sure what exactly I do on these trips. Now I just show them the trophy lol.

Here's looking forward to Minis Mania 3!

shmi15
Posted: Tuesday, November 6, 2012 6:18:10 AM
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I would have beaten Tim and made it to the final 4.... Where I would have proceeded to beat everyone and win..... But Tim used that clever Salacious Crumb. Tisk Tisk.

All in all fun times, great prizes, and fun stories. Congrats to Weeks on winning, and to Daniel for placing higher than me. Can't wait to see everyone in regional times, and hope you all prepare.... I have the PERFECT squad this time. And I predict 2 regional wins this year from everyones favorite Bloo Milk account holder, Shmi15.

It has been spoken.
jhc36
Posted: Tuesday, November 6, 2012 12:00:29 PM
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I think the important question to ask....who got the privilege of playing against Nick?
Weeks
Posted: Tuesday, November 6, 2012 5:26:03 PM
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jhc36 wrote:
I think the important question to ask....who got the privilege of playing against Nick?


Too many people. I'll let Tim tell the story.
TimmerB123
Posted: Thursday, November 8, 2012 6:49:19 PM
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Daniel (echo24) won a special prize at the tournament.

Mod Edit: I'm not so sure on that.

Make sure to ask him about it!

:D

Edit: Hey mod - PM me and I'll be happy to explain the pic. In reality it is harmless and G rated I assure you.
TimmerB123
Posted: Thursday, November 8, 2012 7:43:43 PM
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Weeks wrote:
jhc36 wrote:
I think the important question to ask....who got the privilege of playing against Nick?


Too many people. I'll let Tim tell the story.


OK - here goes.

Nick and I were paired up, and it took a few minutes for him to gather his stuff and get over to the table. Then, before we started he asked to see my cards. He took several minutes to carefully look through my cards. I chose my Lobot rienforcements and told him what they were, he acknowledged. By this time the clock had already started, and so I hurried to get set up. We started, and we played round one in which he attempted to kill my Amanin Scout that I brought in with Lobot by towing Jango Assassin, opening a door, and using his Saber Dart twice (via tarpals). Jango then got out of the way, but it left R2 wide open, so I promptly killed him. Then we rolled for init and I realized something was wrong. I didn't have Lobot on the board (or another mouse droid for that matter). I asked him if it was OK if I put him into the starting area and essentially he missed his first round turn. He said "no". Kind of taken aback by this, we called a judge over. Nick successfully convinced Bronson that he would have done everything differently if Lobot were on the board. He claimed he sacrificed R2 to try and kill my R7 (which was a LOBOT reinforcement btw). But that argument didn't make sense, since my R7 was tucked away out of LoS. Bronson clearly felt awkward in the situation, but wouldn't allow me to put Lobot on the board.

Let me pause here and apologize to Bronson. I got snippy with him and told him I thought it was a bad call. Even if I disagreed with a call - the judges ruling is final. I shouldn't have said anything, and I was pissed off and taking it out on the wrong person. Sorry again Bronson.

Continuing on, clearly Nick was playing poorly and trying to get every sneaky advantage he could get. So I just said fine and continued to decimate his squad, without ever putting 2 of my figures on the board. I think he scored about 15 points in the end. I am glad I played on without Lobot and the mouse, as it only further humiliated him that I could so easily win without such a key piece of tech. I moved on with my 3 pt win and he was left with a bad rep and looking like a fool.

So all's well that ends well!
FlyingArrow
Posted: Thursday, November 8, 2012 7:53:32 PM
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TimmerB123 wrote:
Continuing on, clearly Nick was playing poorly and trying to get every sneaky advantage he could get.


I agree that's a sneaky play, and in a friendly game of course you'd get to put the pieces on the board. Given the situation, I'd probably have to agree with the judge there since the opponent objected. But it seems like there should be a compromise that would seem fair to both sides. On the one hand, the pieces should have been on the board already - they're part of the squad and you shouldn't have to forfeit 27 points for something that silly. On the other hand, if he liked his move and his roll in round 1, he probably doesn't want to reset the game. And he might have done something different if the pieces were on the board. His argument on that point sounds silly in this instance, but in principle it's a valid point.

Maybe a compromise like.. he is the one who gets to decide where your 2 pieces go in the setup area. Or maybe reset the game but he gets to re-use his successful die rolls, knowing in advance what his round 1 die rolls will be. I guess both of those are kind of contrived, though. *shrug* Just trying to see both sides.
TimmerB123
Posted: Thursday, November 8, 2012 8:00:39 PM
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FlyingArrow wrote:
TimmerB123 wrote:
Continuing on, clearly Nick was playing poorly and trying to get every sneaky advantage he could get.


I agree that's a sneaky play, and in a friendly game of course you'd get to put the pieces on the board. Given the situation, I'd probably have to agree with the judge there since the opponent objected. But it seems like there should be a compromise that would seem fair to both sides. On the one hand, the pieces should have been on the board already - they're part of the squad and you shouldn't have to forfeit 27 points for something that silly. On the other hand, if he liked his move and his roll in round 1, he probably doesn't want to reset the game. And he might have done something different if the pieces were on the board. His argument on that point sounds silly in this instance, but in principle it's a valid point.

Maybe a compromise like.. he is the one who gets to decide where your 2 pieces go in the setup area. Or maybe reset the game but he gets to re-use his successful die rolls, knowing in advance what his round 1 die rolls will be. I guess both of those are kind of contrived, though. *shrug* Just trying to see both sides.


I agree with this in principal. The annoying thing is that it would have effected nothing, and therefore he was just being a douche.


What SHOULD have happened is this:

There was an illegal game state (Lobot not on the board is impossible with his reinforcements present).

So: Rewind to where there was no illegal state. In this case that would have meant starting the game over.


But I don't mind, I won despite the disadvantage (and very decisively at that) - so it wouldn't have changed a thing.
Echo24
Posted: Thursday, November 8, 2012 8:24:26 PM
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I made a post about illegal game states on Gamers about 6 months ago. Here are, in my opinion, the 3 options for dealing with illegal game states:

Quote:

1) Fix it. This is almost always how I rule if nothing else has happened since the mistake was made. Your example pretty clearly falls into this case. If nothing has been done at all, there is no reason to not go back and do it correctly, and as a judge I would require it. This actually came up in our Regional this past weekend; one player had used Bodyguard to reassign damage taken from Self Destruct. Bodyguard only works against attacks, so that was illegal. Another player called this to my attention, I went over to the table, they said that nothing else had happened since then, so I just had the original character take the damage instead of the Bodyguard. Both players were fine with this since nothing had happened.


2) Rewind it. This means going back to when the mistake happened, fixing it, and then continuing. This is usually how I rule if some things have happened since the mistake, but not much (or not much important). If you've activated one or two characters since the mistake and remember the exact game state (and both players can agree to the game state) when the mistake was made, just basically "take back" everything that was done up to that point, fix the mistake, and then go again. This is only feasible when it's a very small amount of stuff that has to be taken back.


3) Ignore it. This is usually the case if it's something minor that happened a relatively long time. If you realize "Oh wait, 3 rounds ago when you killed my Atton Rand I should have rolled Avoid Defeat!", it's too late to do it now. This is also the case if two players can't agree on the game state that you would rewind to. I hate ruling this way, because it means that the result of the game (whatever it is) was achieved through an illegal move. Sometimes it's necessary though because there just isn't a fair or timely way to fix the problem. Depending on what it was, both players might get a warning for allowing it to get to this state, but if nothing else the player primarily responsible (like the player playing Atton Rand if he forgot the Avoid Defeat) will certainly be sternly reminded, especially if it's a big tournament where the result of the game affects everyone.


Option #1 doesn't really work, because lots of stuff has happened. A whole round had passed, so just placing Lobot and the Mouse Droid isn't what I would rule if there is a disagreement (personally, as a player, I'd let you do that, but if there is a disagreement between the players as a judge I wouldn't). Option #2 doesn't work well either, because a whole round has happened, so that's a lot of stuff to re-do and lots of time lost. Option #3, however, ALSO doesn't work well, because it's not a minor thing that you forgot! It's a very significant 27 point character and another (less significant) 3 point character. That's 30 points worth of characters; 15% of the point total for the game. In my opinion, that's way too much to ignore.

I think that since the problem was a start-of-game issue, I would let the players decide between option #1 and option #2 (if they can't agree, option #2 it is). I would either let you just set Lobot and the Mouse up in your starting area, but you don't get to activate them in round 1 (just because that seems relatively fair to me). Or you rewind all the way back to the start of the game. If you set up second, then he has to revert back to the exact same setup, and then you set up as you want to, since that's where the illegal game state was created.

It's a really hard call there, because none of the 3 options are good. I would definitely give both players an official warning to be more careful and not let this happen again (this warning would only really matter if the exact same situation happens in another game, where someone forgets to set somebody up and neither player catches it). Technically it's against the rules to not deploy your entire squad, and BOTH players have to ensure that ALL of the rules are followed. If they don't, that's a warning.
Echo24
Posted: Thursday, November 8, 2012 8:25:02 PM
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TimmerB123 wrote:
Edit: Hey mod - PM me and I'll be happy to explain the pic. In reality it is harmless and G rated I assure you.


What kind of G-rated movies do YOU see?!? LOL
Weeks
Posted: Thursday, November 8, 2012 8:28:12 PM
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Echo24 wrote:
I made a post about illegal game states on Gamers about 6 months ago. Here are, in my opinion, the 3 options for dealing with illegal game states:

Quote:

1) Fix it. This is almost always how I rule if nothing else has happened since the mistake was made. Your example pretty clearly falls into this case. If nothing has been done at all, there is no reason to go back and do it correctly, and as a judge I would require it. This actually came up in our Regional this past weekend; one player had used Bodyguard to reassign damage taken from Self Destruct. Bodyguard only works against attacks, so that was illegal. Another player called this to my attention, I went over to the table, they said that nothing else had happened since then, so I just had the original character take the damage instead of the Bodyguard. Both players were fine with this since nothing had happened.


2) Rewind it. This means going back to when the mistake happened, fixing it, and then continuing. This is usually how I rule if some things have happened since the mistake, but not much (or not much important). If you've activated one or two characters since the mistake and remember the exact game state (and both players can agree to the game state) when the mistake was made, just basically "take back" everything that was done up to that point, fix the mistake, and then go again. This is only feasible when it's a very small amount of stuff that has to be taken back.


3) Ignore it. This is usually the case if it's something minor that happened a relatively long time. If you realize "Oh wait, 3 rounds ago when you killed my Atton Rand I should have rolled Avoid Defeat!", it's too late to do it now. This is also the case if two players can't agree on the game state that you would rewind to. I hate ruling this way, because it means that the result of the game (whatever it is) was achieved through an illegal move. Sometimes it's necessary though because there just isn't a fair or timely way to fix the problem. Depending on what it was, both players might get a warning for allowing it to get to this state, but if nothing else the player primarily responsible (like the player playing Atton Rand if he forgot the Avoid Defeat) will certainly be sternly reminded, especially if it's a big tournament where the result of the game affects everyone.


Option #1 doesn't really work, because lots of stuff has happened. A whole round had passed, so just placing Lobot and the Mouse Droid isn't what I would rule if there is a disagreement (personally, as a player, I'd let you do that, but if there is a disagreement between the players as a judge I wouldn't). Option #2 doesn't work well either, because a whole round has happened, so that's a lot of stuff to re-do and lots of time lost. Option #3, however, ALSO doesn't work well, because it's not a minor thing that you forgot! It's a very significant 27 point character and another (less significant) 3 point character. That's 30 points worth of characters; 15% of the point total for the game. In my opinion, that's way too much to ignore.

I think that since the problem was a start-of-game issue, I would let the players decide between option #1 and option #2 (if they can't agree, option #2 it is). I would either let you just set Lobot and the Mouse up in your starting area, but you don't get to activate them in round 1 (just because that seems relatively fair to me). Or you rewind all the way back to the start of the game. If you set up second, then he has to revert back to the exact same setup, and then you set up as you want to, since that's where the illegal game state was created.

It's a really hard call there, because none of the 3 options are good. I would definitely give both players an official warning to be more careful and not let this happen again (this warning would only really matter if the exact same situation happens in another game, where someone forgets to set somebody up and neither player catches it). Technically it's against the rules to not deploy your entire squad, and BOTH players have to ensure that ALL of the rules are followed. If they don't, that's a warning.


What this really falls under is the main rule of any game. I like to call it the "don't be a dick" rule.
TimmerB123
Posted: Thursday, November 8, 2012 8:58:28 PM
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Echo24 wrote:
TimmerB123 wrote:
Edit: Hey mod - PM me and I'll be happy to explain the pic. In reality it is harmless and G rated I assure you.


What kind of G-rated movies do YOU see?!? LOL


What the picture ACTUALLY IS, not what it might have been presented as - is very very benign. :D
Sithborg
Posted: Thursday, November 8, 2012 9:05:58 PM
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TimmerB123 wrote:
Echo24 wrote:
TimmerB123 wrote:
Edit: Hey mod - PM me and I'll be happy to explain the pic. In reality it is harmless and G rated I assure you.


What kind of G-rated movies do YOU see?!? LOL


What the picture ACTUALLY IS, not what it might have been presented as - is very very benign. :D


And that is the problem. What was presented, not what it really is, is what matters.
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