Here is my list from the last thread:
AndyHatton wrote:
Darth Caedus
Luke Skywalker, Fallen Jedi
Visas Marr
more ARC Troopers
New Republic ChewbaccaAdmiral Ackbar
Jedi Exile
edit:
Desann
Zekk (I'd like young Shadow Academy Zekk or NR Jedi Knight Zekk...hard to say what I want more, but probably Jedi.)
Brakiss and the Shadow Academy
Jan Ors
Tavion
Anja Gallandro
Czerka employees
We are getting Darth Caedus and Jan Ors but everyone else still stands! I think it is a little crazy we still don't have a proper NR Chewie...
I mention a few Imperial Remnant pieces and I'd love for the Empire to have a viable Remnant sub-faction.
In addition to this stuff I'd like to add
Ben Skywalker, Jedi Knight
Luke Skywalker, Jedi Exile
Cade Skywalker, Galactic Hero
Luuke Skywalker
Palpatine Reborn
a new New Republic Leia
Jagged Fel
Rogue Squadron Soontir Fel (or a new Soontir with NR Affinity)
Luke Skywalker and Chewbacca with Versatility (see below for Luke)
Talon Karrde
more Chiss!
I know I have 3 versions of Luke on here plus his clone. BUT 3 Different factions! Need to spread the Skywalker love around. (I almost put a 4th version, but I controlled myself.)
Ben Skywalker, Jedi Knight 34
Hit Points: 100
Defense: 17
Attack: 10
Damage: 20
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Disruptive (Suppresses enemy commander effects within 6 squares)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Synergy (+4 Attack and +4 Defense while an allied character whose name contains Luke Skywalker is within 6 squares)
Advantageous Attack (+10 Damage against an enemy who has not activated this round)
Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Force Sense (Force 1, usable only on this character's turn: Enemy characters lose Stealth for the rest of the round)
Force Withdrawal (Force 1, useable only on this character's turn: Until the start of this character's next turn or until he spends a Force point, he gains Force Immunity)
Luke: "A Jedi without a lightsaber—" Ben: "Is a lot less dashing to the girls."
Luke Skywalker, Rebel Hero 39
Hit Points: 110
Defense: 19
Attack: 12
Damage: 20
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Greater Mobile Attack (Can move both before and after attacking. This character can make extra attacks even if he moves this turn, but he must make them all before resuming movement.)
Jedi Reflexes (This character can make an attack of opportunity against an enemy character that moves into or out of an adjacent square. Characters with special abilities that ignore characters while moving are subject to this ability.)
Djem So Style (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker.)
Versatility (At the start of the skirmish you may replace this character with another character of an equal or lesser cost who counts as Luke Skywalker. The chosen replacement gains one of this character's other special abilities. If the replacement's cost is at least 5 less than this character's cost he also gains this character's commander effect)
Force Powers
Force 2
Force Renewal 1 (This character gets 1 Force point each time he activates)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)
Knight Speed (Force 1: This character can move 4 extra squares on his turn as part of his move)
Commander Effect
Unique Rebel Allies gain Quick Reactions
Talon Karrde, Information Broker 34
Hit Points: 90
Defense: 18
Attack: 10
Damage: 10
Special Abilities
Unique
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Synergy (+4 Attack and +4 Defense while an allied character whose name contains Mara Jade is within 6 squares)
Disruptive (Suppresses enemy commander effects within 6 squares)
Bribery (During setup, after seeing your opponents squad, you may add up to 10 points of Fringe characters to your squad. After setup, you may choose to select up to 10 points of your opponent's characters brought in through reinforcements instead of your original selection. These characters join your squad for the rest of the skirmish, are New Republic and set up in your starting area.)
Recon (Roll twice for initiative once per round, choosing either roll, if any character with Recon in the same squad has line of sight to an enemy)
Rival (This character cannot be in a squad that contains any Bounty Hunters)
Ysalamiri (Characters within 6 squares cannot spend Force points. This character and characters within 6 squares gain Force Immunity.)
Commander Effect
Followers whose name contains Smuggler gain Twin Attack
Chewbacca, Galactic Hero 50
Hit Points: 140
Defense: 19
Attack: 12
Damage: 20
Rarity:
Base: Medium
Special Abilities
Unique
Wookiee
Pilot
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Momentum (If this character has moved this turn, he gets +4 Attack and +10 Damage against adjacent enemies)
Camaraderie (Allies whose name contains Han Solo gains Pilot)
Protective +20 (+20 Damage while a wounded ally whose name contains Leia or Solo is within 6 squares)
Bodyguard (If an adjacent ally would take damage from an attack, this character can take the damage instead)
Industrial Repair 20 (Replaces attacks: touch; remove 20 damage from 1 character with Mounted Weapon)
Life Debt Fulfilled (If a character within 6 squares whose name contains Solo or Leia would be defeated, that character remains in play with 20 HP. Chewbacca, Galactic Hero is defeated instead.)
Luke Skywalker, Jedi Exile 86
Hit Points: 140
Defense: 21
Attack: 16
Damage: 20
Special Abilities
Unique
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, he makes 1 extra attack against the same target)
Mobile Attack (Can move both before and after attacking)
Exiled (This character may not benefit from New Republic commander effects.)
Stealth (If this character has cover, he does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets)
Djem So Style Mastery (Whenever this character is hit by a melee attack, make a save of 11. On a success, this character can make an immediate attack against that attacker with +10 Damage.)
Synergy (+4 Attack and +4 Defense while an allied character whose name contains Ben Skywalker is within 6 squares)
Advantageous Attack (+10 Damage against an enemy who has not activated this round)
Force Powers
Force 2
Force Renewal 2 (This character gets 2 Force points each time he activates)
Master of the Force 2 (May spend Force points up to 2 times in a single turn)
Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Force Push 3 (Force 3, replaces turn: range 6; 30 damage to target and to each character adjacent to that target, and push back target and each character adjacent to that target 3 squares if Huge or smaller)