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pegolego wrote:Ok, to make sure I understand what is being discussed here: I'm assuming powercreep basically means that the older pieces are being used less? In collectible games, powercreep is where newer sets make the older ones obsolete. There's a myriad of reasons of why it happens, but unfortunately, the biggest reason is money. The companies want people to buy the latest sets, and if most of the stuff in set 1 can beat the stuff in set 2, why would people buy set 2? Eventually though, you hit a wall where everything tends to get completely over powered and the game can't progress any further without a massive reboot (Decipher's Star Trek and Star Wars CCGs come to mind here as do the shows Dragonball Z and Gurren Lagann). Some games like Magic and Pokemon get around this with set rotations, but that opens up another set of problems. Still, power creep can be a good thing, especially when done to help balance things out. For SWM, the best example would be the Jedi Weapons Master. WotC had forgot to recost him as he was originally going to be a Unique, so when he released, he was so undercosted that he was pretty much the best melee unit in the game. However, this became a good thing as it wound up bringing melee units back into the game. Before the JWM, melee units typically had a hard time fighting as they couldn't withstand the barrage of blaster fire trying to get across the board and thus tended to be primarily used as meatshields. After the JWM, all future melee units had to be priced and stated compared to the JWM. This in turn, helped close the massive gap in power between melee and non-melee units.
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Rank: Advanced Bloo Milk Member Groups: Member
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Powercreep? Funny, that's my nickname for VP Joseph Biden.
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Sithborg wrote:MOTF 2, with Force Leap, is the ideal positioning ability. A lot of it comes from my experience of using him in 100 pts. Moving 16 is pretty potent for setting up a strike. And Assaulting from 8 away is still potent enough. Ah, ok, see what you mean. Good point, I concede the issue.
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TheHutts wrote:corranhorn wrote:You make an interesting argument. However, it's also clear that powercreep has jumped again with the Vsets. (I'm not bashing them, I cknow they are meant to be more competitive, and I think they've accomplished that goal nicely). I don't really mind it, myself. I can use RotS Shaak Ti with CW Captain Rex in casual games and it dosen't make much of a difference. My whole point of the post is that there hasn't been very much power creep with the v-sets. They're comparable in power level to the pieces from 2007-2008 onwards, while most of the 2004-2006 pieces had already been left behind before the v-sets started. A wide range of 2008 pieces were featured in the top 8 of the 2012 championships (Captain Rex, General Dodonna, Han Galactic Hero, GOWK, Captain Panaka, Echani Handmaiden, Gungan Shieldbearer, Juggernaut War Droid). As a comparison only Mas Amedda and Lord Vader from 2006 featured in the 2010 championship. I appreciate the time you spent comparing what peices are in the top 8 gencon squads, but I wholeheartedly believe the game has been experienceing power creep with the V-sets. I figured this out by simply comparing how many peices have twin attack built in to the peice in each set. I don't have the numbers with me on hand at the moment, but the results do show a trend that are rather conclusive that damage out put is increasing a lot. The prevalence of twin attack is the key. I did my own reseach on this issue of powercreep and my results found that it has been happening. It used to be in the old sets that having tripple attack for 60 dmg was a lot. 90 damage was a ton. Now see peices with 60 dmg output common and 80 output dmg isn't so rare. Now I think the last 2 sets have been remarkably good as far as bringing in some great peices, but I think we are all going to regret some peices from R&R ever being brought into competitive play. Lord Kaan destroyed the rebels and mando's from competitive play just about as badly as Bastilla did (although this is going to change for the mando's in the next set). General Weir is insane for his cost. I don't really understand why designers decide to give already great factions yet another top tier squad when other factions (Rebels for example) need help the most. I'm glad we are having this discussion about this subject now, cause I think it is very important for the game moving forward.
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am I the only one who has no idea what you mean by power creep?
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Joined: 9/16/2008 Posts: 2,302
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pastorbudwine@mac.com wrote:am I the only one who has no idea what you mean by power creep? Power creep is the gradual unbalancing of a game due to successive releases of new content.[1] The phenomenon may be caused by a number of different factors and, in extreme cases, can be damaging to the longevity of the game in which it takes place. As new expansions or updates are released, new game mechanics or effects are introduced, making it increasingly difficult for older content to remain in balance without changes. Usually, this means new content releases grow successively more powerful while older content becomes regressively outdated or relatively underpowered. This term is used outside games as well.[2][3] http://en.wikipedia.org/wiki/Power_creep
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You have to remember, the Rebels were THE top faction for years, so obviously they weren't going to be getting a lot of help.
I can see how it may have happened. The powerpieces became the main standard, even on pieces not necessarily for top tier play. I think part of it is due to a large, large focus on "building to the meta" in design. But on the other hand, how much critique would happen if pieces were not powerful enough. I think the OR pieces in V3 got plenty of flack, as well as the Wookiee Jedi. Look at Masters of the Force. How well was that set recieved, and how many power pieces are in that set?
In the end, I don't think the game is ruined. A lot of WOTC pieces are still playable, especially after V4 and V5. And yes, there has not been nearly a focus on bringing old pieces out of the bin of darkness as I would like in previous sets. And hopefully, a few of my ideas aren't rejected, just because they aren't complete yet.
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Sithborg wrote:
In the end, I don't think the game is ruined.
No one has said that.
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Mando wrote:
I appreciate the time you spent comparing what peices are in the top 8 gencon squads, but I wholeheartedly believe the game has been experienceing power creep with the V-sets. I figured this out by simply comparing how many peices have twin attack built in to the peice in each set. I don't have the numbers with me on hand at the moment, but the results do show a trend that are rather conclusive that damage out put is increasing a lot. The prevalence of twin attack is the key. I did my own reseach on this issue of powercreep and my results found that it has been happening. It used to be in the old sets that having tripple attack for 60 dmg was a lot. 90 damage was a ton. Now see peices with 60 dmg output common and 80 output dmg isn't so rare.
you are confusing the concentration of competitive pieces with power creep. There has been a shift in design philosophy with the vsets. WotC was a buisness that wanted to make money off a collectable game. In order to do that they release a lot of crap with good commons that you need a lot of, good uncommons that you need a lot of (uggies, mice, r7s etc) and hidden rares and gems that you have to buy a lot of packs to get. The vsets are not constrained to a money making model. the design is more about picking desired pieces and creating/redoing a useful piece that will see play. The important phrase is "will see play". there is a huge dearth of strength between the crap that WotC produced and playable/competitive pieces. Basically, many of WotC pieces were just unusable (ever use a sith enforcer?) but with Vsets that trend has been avoided. So pieces are designed as t2.5 and up. When you look at t2.5 from WotC days you see a lot of twin and a lot of power but compared to the number of other pieces WotC produced they are relatively low. With the Vsets the number of playable pieces has shot up but very rarely have they exceeded the strength of the BEST figs that WotC made. That is the distinction. I define Powercreep as the best pieces getting better for cost essentially moving the power ceiling up. Whereas I'm not so naive as to state that this hasn't happened in the Vsets, it has happened a lot less than you suggest above. Quote: Now I think the last 2 sets have been remarkably good as far as bringing in some great peices, but I think we are all going to regret some peices from R&R ever being brought into competitive play. Lord Kaan destroyed the rebels and mando's from competitive play just about as badly as Bastilla did (although this is going to change for the mando's in the next set). General Weir is insane for his cost. I don't really understand why designers decide to give already great factions yet another top tier squad when other factions (Rebels for example) need help the most. I'm glad we are having this discussion about this subject now, cause I think it is very important for the game moving forward. This is a good point. Great factions have gotten pieces that have clearly elevated their game and this IS an indication of power creep. The original intent of vsets was to better the weak factions but it basically only lasted for DotF. However, its still difficult to highlight the pieces that have done this without looking at the competitive sphere. There are certain figures that have added presidents to the game. Bastilla, Kuhn ghost and Atris introduced force abilities. AOE force powers with duration effects. Bastilla and Kuhn gets a bit of a pass because its sith and OR but Atris is fringe and that matters. Lord Kaan introduced the 1st indefensible force power. A small but resonating introduction. SI maul increased the individual power ceiling no piece could do more than 120 on its own without synergy. Maul increased this. Crit Windu put triple damage crits and flurry together with the lowest crit chance of any figure. Any 2 combinations of these would have been a president, the 3 together is an undeniable increasing of power limits. Naboo Troopers in BoT introduced the lowest costing 30hp shooter. 30 hp for 7 points. The nearest to this was the probe droid with a large difference in stats for one point more (it also a droid and large). However, none of these precedents have dominated the game even if Mace did win gen con but it is up to the designers to be aware of the limits and try and keep them in check.
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Rank: Advanced Bloo Milk Member Groups: Member
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+1 to what fingersandteeth said.
Another term that has been used with the V-Sets is "Balance-creep." Balance-creep is the purposeful increase of power in certain specific factions and in certain specific ways in order to bring balance across the factions. Clear examples from just V-Set 1 are Bastilla and the Yammosk. These pieces are costed very aggressively, but that was on purpose, because at the time the OR and Vong were clearly at the bottom of the pile, and they needed some huge help if they were ever to be used competitively (ie, if they were ever to have balance with the other factions). These pieces are now virtually "auto-includes" in most OR and Vong squads, the same way that R2 Astromech and Dodonna and Thrawn are in Republic, Rebel/NR and Imperial squads. That was the intention, because every faction needs something rock-solid that helps it to compete at the higher levels, or else that faction won't see (much) competitive play.
So I'd encourage you to try to not confuse Power-creep with Balance-creep. Power-creep is somewhat unintentional when it occurs, and too much of it can be bad for the game...but Balance-creep is always intentional, and actually good for the game when it's needed. Power-creep can blow things out of proportion...but Balance-creep can draw things back together.
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There is balance creep, and then there is resetting the bar. It is very similar, and very tough to predict. When a piece is designed, it will be compared to a piece to determine how good it is. It's one thing to keep the majority of things within the lines of the 1.5 stuff. It's another to keep comparing to the power pieces. Should all Imperial Melee pieces be comparable or better than Jerec or Carnor Jax? Or is it better to aim along the lines of Kir Kanos or Antares Draco?
Yes, there should be key pieces that break the boundries of power. And should certain individual pieces be allowed to push the boundries further? It is always something to be aware of. Designers will always have a little voice in the back of their head urging them to make a piece that sees play.
I'm sure some adjusting needs to be made, as a larger percentage of figures are made playable per set, thus affecting what is played faster.
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True, but when you balance creep as drastically as was done with Bastila and the Yammosk you may need to modify them in the future as those underdog factions get more and more aid, and the balance creep pieces become simply unfair. I see it happeneing with Bastila already, though not the Yammosk.
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See, the Yammosk is completely in line with Mas Amedda. I'm not entirely sure what the major issues are, since the CE stealing is rather situational. The Vong abilities are something to keep an eye on, sure. But most of those came from WOTC pieces.
Bastilla is another situation. I'm fine with her as is, but I think she could've been better. I think there is enough antecodal evidence to say she was a detriment to less casual stuff. Not overpowered or broken, but it took away some of the fun of lesser builds. That is honestly something that cannot be predicted with playtests.
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corranhorn wrote:True, but when you balance creep as drastically as was done with Bastila and the Yammosk you may need to modify them in the future as those underdog factions get more and more aid, and the balance creep pieces become simply unfair. I see it happeneing with Bastila already, though not the Yammosk. I think the Old Republic are kept under control in competitive play because they have: i) No movement breaker. ii) No way to get rid of activations quickly. They have access to Momaw Nadon, but he's way more effective in factions with a good movement breaker. iii) Tough matchups against some other factions - they'll struggle against Imperials with Ysalamari and with Vong. They're strong, but certainly not top of the pile in competitive play. Bastila is a different matter in casual play; I personally think it's polite not to run her, unless you've warned your opponent as she's not fun if you've built a CE heavy fun squad. Also, I went through and added 2011 results quickly to the top post: Pieces from 2004: 1 Pieces from 2005: 3 Pieces from 2006: 3 Pieces from 2007: 4 Pieces from 2008: 17 Pieces from 2009: 12 Pieces from 2010: 6 nb. Of the 2010 pieces, two are Ganner Rhysode, so only four DotF pieces in there (Spaarti, Bastila, Jedi Seer, OR Senator).
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Just looking at the results is really tough. Just the squads don't tell the whole story.
Take 05. Do you know what was played? Geonosis Arena. It was a very nasty set up. R2 towing Boba, shooting for a quick kill, then locking doors. You could never get to Boba. Similar to 07-08. There were some very shooter friendly maps available, and shooters tended to be Rebels.
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Yeah...my point is that as the OR gets more fleshed out she will become less and less necessary and more and more powerful.
Re: Yammosk
The addition of SAs into Boomingf Voice is somewhat significant, eg Scarification. The issue with the CE stealing is that, although it's situational, there is a MASSIVE potential for it to wreck completely the balance of the match. Say yoour oponent brings Tarpal's or Thrawn.
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corranhorn wrote:True, but when you balance creep as drastically as was done with Bastila and the Yammosk you may need to modify them in the future as those underdog factions get more and more aid, and the balance creep pieces become simply unfair. I see it happeneing with Bastila already, though not the Yammosk. I think the designers have done well so far in keeping the Old Republic faction in check with the damage boost given by Bastilla. No peices really stand out to me as broken. Good yes, broken no. People complain a lot about Atton Jaq Rand and say he's broken. He's not. Really good? Yes. And he should be for 36pts. Sith are a different beast. Now with Darth Wrylock in this next set, Darth Bandon's CE now is everywhere and if you though Lord Kaan running up to your beatstick and doing 60 dmg was bad, wait till you see him do 80 dmg, and then blow up for at least 40 dmg to 80 dmg more. Revan was definitively a necessary piece to have for the faction, and so is Bandon and Wrylock. It is just that they work so extremely well with balance creep pieces made that those peices that were intended to balance the faction become abusive to an extraordinary degree. Who honestly likes to go against Lord Kaan? He is a NPE in a nutshell. Edit: I mistakenly had Revan, Bandon and Wrylock written as unessesary. They are completely nessesary. That was a typo on my part. I had to type fast since I was on my 15 minute break at work.
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Sithborg wrote:Just looking at the results is really tough. Just the squads don't tell the whole story.
Take 05. Do you know what was played? Geonosis Arena. It was a very nasty set up. R2 towing Boba, shooting for a quick kill, then locking doors. You could never get to Boba. Similar to 07-08. There were some very shooter friendly maps available, and shooters tended to be Rebels. Sure - I agree. There's only so much you can do with a spreadsheet. I do think though, that there's a pattern through those early years of the power level being increased reasonably quickly. Looking at unique shooters, Rebel Storm Boba Fett and Clone Strike Aurra Sing were two of the best shooters from the early sets. They were largely superseded by pieces like Boba Fett Bounty Hunter and Han Scoundrel. Then came Captain Rex and Dash Rendar RS in 2008-2009. 3-4 years later, Captain Rex and Dash RS are still two of the best shooters in the game; others have joined them at their power level (like Atton 'Jaq' Rand), but I don't think they've been serious outclassed by anything yet. I know some of these pieces play different roles (eg some have accurate shot, some are commanders) but I think they've all had their moment in the sun. The first four are mostly gone from competitive play at 200 points, but the last two are still around.
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Revan is the piece that makes the sith competitive, i don't see how you can say he was unnecessary.
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Sithborg wrote: Take 05. Do you know what was played? Geonosis Arena. It was a very nasty set up. R2 towing Boba, shooting for a quick kill, then locking doors. You could never get to Boba.
That was 07. I know because 07 was my first sat tourney where Dr Divot won with Geonosis, i got married 08 so missed Gen Con and 09 was the last 150 championship.
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