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Rank: Moderator Groups: Member
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Joined: 8/9/2009 Posts: 1,935
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Darthbane53 wrote:Weeks wrote:Rebel Kyle Katarn. Lots of cool things in an overpriced package. I disagree, I have only used him once and dont know much about the character but I thought he was well worth the points. He is solid, I just wish he had some Force Points. We have Han Solos with Force Points for goodness sake! Just cause Kyle isn't swinging around his lightsaber doesn't mean he doesn't have a connection to the Force! With 1 or 2 FP I think he would be GREAT (doesn't even need any powers.) I'd actaully like a Morgan Katarn, Force Spirit that gives Kyle a Force Rating. EDIT: And Jan giving him Opportunist is pretty nice.
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Rank: Moderator Groups: Member
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The Celestial Warrior wrote:Echo24 wrote:As for missed opportunities, Galen Marek is still my biggest regret. Rebels needed (and still need) a big strong beatstick, and I really wanted him to be it. Unfortunately there were concerns of him being too powerful, which have obviously been proven to be unfounded (Galen is definitely overcosted). It's an example of a single playtester being wrong about a piece, but us designers listening anyway.
Oh well, live and learn. Sigh, just reread that thread....affinity, blasted you, affinity! Which thread? Link?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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Echo24 wrote:As for missed opportunities, Galen Marek is still my biggest regret. Rebels needed (and still need) a big strong beatstick, and I really wanted him to be it. Unfortunately there were concerns of him being too powerful, which have obviously been proven to be unfounded (Galen is definitely overcosted). It's an example of a single playtester being wrong about a piece, but us designers listening anyway.
Oh well, live and learn. Thank goodness we have Camraderie. Maybe a new Juno could be in the works that could give him a boost. You could even put on some synergy also to give him a defense boost. Just a thought.
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adamb0nd wrote:The Celestial Warrior wrote:Echo24 wrote:As for missed opportunities, Galen Marek is still my biggest regret. Rebels needed (and still need) a big strong beatstick, and I really wanted him to be it. Unfortunately there were concerns of him being too powerful, which have obviously been proven to be unfounded (Galen is definitely overcosted). It's an example of a single playtester being wrong about a piece, but us designers listening anyway.
Oh well, live and learn. Sigh, just reread that thread....affinity, blasted you, affinity! Which thread? Link? I'm guessing he may mean the design forum posts about Galen Marek.
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Rank: Advanced Bloo Milk Member Groups: Member
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Mando wrote:Echo24 wrote:As for missed opportunities, Galen Marek is still my biggest regret. Rebels needed (and still need) a big strong beatstick, and I really wanted him to be it. Unfortunately there were concerns of him being too powerful, which have obviously been proven to be unfounded (Galen is definitely overcosted). It's an example of a single playtester being wrong about a piece, but us designers listening anyway.
Oh well, live and learn. Thank goodness we have Camraderie. Maybe a new Juno could be in the works that could give him a boost. You could even put on some synergy also to give him a defense boost. Just a thought. Yeah, that's a good idea, one I'd like to see happen. He's worse in Rebels than in Imperials, so a Juno would be a great way to help him become a strong Rebel piece but not too strong of an Imperial piece.
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Rank: Advanced Bloo Milk Member Groups: Member
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adamb0nd wrote:The Celestial Warrior wrote:Echo24 wrote:As for missed opportunities, Galen Marek is still my biggest regret. Rebels needed (and still need) a big strong beatstick, and I really wanted him to be it. Unfortunately there were concerns of him being too powerful, which have obviously been proven to be unfounded (Galen is definitely overcosted). It's an example of a single playtester being wrong about a piece, but us designers listening anyway.
Oh well, live and learn. Sigh, just reread that thread....affinity, blasted you, affinity! Which thread? Link? its a design thread so you most likely don't have access to it. The crux of the argument were he was allegedly too strong in imperial. So he got toned down and now is too weak to be competitive in either faction. It was a 9 page thread where a playtester was convinced that force repulse and replace attacks force pull was broken in imperials and kept on and on and on about it without much playtest info to go on. IMO, a lot of the issues were the result of a lack of understanding of rebel v imperial commander effects and how their top squads play. One faction he gets access to mobile, evade, levitate and an extra attack at the end of someone elses turn in the other he gets opportunist and swap Both with tempo control, yet some how the imperials were supposed to be more dangerous with him.
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Rank: Advanced Bloo Milk Member Groups: Member
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Echo24 wrote:
Yeah, that's a good idea, one I'd like to see happen. He's worse in Rebels than in Imperials, so a Juno would be a great way to help him become a strong Rebel piece but not too strong of an Imperial piece.
He's not an option in either, no-one plays him so your comment that he is worse in rebel is irrelevant. The argument surrounding the effect affinity had on the build of the character was, and still is, crap.
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fingersandteeth wrote:Echo24 wrote:
Yeah, that's a good idea, one I'd like to see happen. He's worse in Rebels than in Imperials, so a Juno would be a great way to help him become a strong Rebel piece but not too strong of an Imperial piece.
He's not an option in either, no-one plays him so your comment that he is worse in rebel is irrelevant. The argument surrounding the effect affinity had on the build of the character was, and still is, crap. Fair point, he sucks in both. I do think he's a little closer to the top as an Imperial, though. But he's like tier 2 as an Imperial and tier 3 as a Rebel. My point was mostly that improving him in one faction and not the other takes away the whole thought of him being too strong in one but not the other out of the equation, which does simplify it.
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Rank: Advanced Bloo Milk Member Groups: Member
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Echo24 wrote:fingersandteeth wrote:Echo24 wrote:
Yeah, that's a good idea, one I'd like to see happen. He's worse in Rebels than in Imperials, so a Juno would be a great way to help him become a strong Rebel piece but not too strong of an Imperial piece.
He's not an option in either, no-one plays him so your comment that he is worse in rebel is irrelevant. The argument surrounding the effect affinity had on the build of the character was, and still is, crap. Fair point, he sucks in both. I do think he's a little closer to the top as an Imperial, though. But he's like tier 2 as an Imperial and tier 3 as a Rebel. My point was mostly that improving him in one faction and not the other takes away the whole thought of him being too strong in one but not the other out of the equation, which does simplify it. Would the VSet committee be open to a Camaraderie that would be different for each faction? Knowing Juno was Imp then Reb, would she be able to have affinity either and then a Camaraderie (Unique living characters whose name contains "Galen Marek" or "Vader's Apprentice" gain either Jedi Hunter, if in an Imperial squad, or Master of the Force 2, if in a Rebel squad.). This is merely an example. I'm sure that would be a nightmare for tournies featuring a squad of those two and a bunch of Fringe.
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Rank: Moderator Groups: Member
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It's a terrible idea, rules wise.
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Sithborg wrote:It's a terrible idea, rules wise. I expected that answer but I figure I would ask anyway. I figured you would answer that way as you are the first name in rules interactions. I don't want to be responsible for the man in charge of rules have an aneurysm. Thank you for the response.
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Echo, can you tell us how Galen should have looked had you had your way?
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Rank: Advanced Bloo Milk Member Groups: Member
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I started the stat block and he wouldn't have been all that different.
Force pull would've been replace attacks and his stats would've improved plus i think his cost would've dropped to about 60. But MotF2 or FR2 were also options. He was a force beast after all, now he just struggles with force running out too much.
Essentially, force pull would've been his big thing where he could've been swapped/levitated and isolate a danger fig to beat on out of sight. in rebels mobile/evade/levitate would have added some tricks to his game and in imperials he would've had swap range to do it. He can still do it but the replaces turn really makes it harder to use and replaces turn is more counter productive to the rebels where they lost the mobile aspect of the pull
He would still have had repulse for crowd control (although it might have been repulse 3 rather than 4) and all the other stuff but his cost would've been easier to build around. The thread got hung up around first force pull, and then repulse and the option of dropping his cost was fiercely resisted. As a result the thread focused on toning him down where he just needed refining to fit his role in the rebels better.
So basically he's about 6-10 points too expensive, too static and suffers from force depletion issues.
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corranhorn wrote:
I think Galen turned out pretty well. He's not competitively viable but as mm247 said Rapport and/or Camaraderie from a new Juno would fix that up. I also have to say, Galen has got to be one of my favorite sets of stats, ever. He is a blast to use and playing him feels just like playing TFU.
well, Thanks. I'm very happy with that comment. That was exactly the intention of the design of the piece, recreate the feeling of TFU in SWM. He was also supposed to be a competitive boost to the Rebels though, and Imperials. Neither were, or are, storming the top tables at the moment. The cross faction affinity issues were, IMO, largely overstated.
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Rank: Advanced Bloo Milk Member Groups: Member
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fingersandteeth hit the same things I would say about Galen. Force Pull 2 instead of 3, Force Repulse 3 instead of 4, and then Force Renewal 2 would have made a much more balanced, competitive, Force-using beast, as Galen should be. They're relatively subtle changes but would have been very significant.
I also pushed for him to have better Rapport or even Synergy for Juno (I specifically suggested that he get +2/+2 while within 6 of her), but that got met with surprisingly strong resistance. I still don't understand some of the arguments made against that to this day. *shrug*
I am happy to see that some people do like playing with him, though. He is a neat piece; I played him in the Team Royal Rumble event at GenCon. He just isn't competitive at all, and I think he should have been because Rebels really needed a competitive beatstick and Imperials could have benefited from one that isn't a Vader.
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Echo24 wrote:fingersandteeth hit the same things I would say about Galen. Force Pull 2 instead of 3, Force Repulse 3 instead of 4, and then Force Renewal 2 would have made a much more balanced, competitive, Force-using beast, as Galen should be. They're relatively subtle changes but would have been very significant.
I also pushed for him to have better Rapport or even Synergy for Juno (I specifically suggested that he get +2/+2 while within 6 of her), but that got met with surprisingly strong resistance. I still don't understand some of the arguments made against that to this day. *shrug*
I am happy to see that some people do like playing with him, though. He is a neat piece; I played him in the Team Royal Rumble event at GenCon. He just isn't competitive at all, and I think he should have been because Rebels really needed a competitive beatstick and Imperials could have benefited from one that isn't a Vader. Ahh... shame. :-/ I wonder if the original concept could ever be brough back, as others suggested, through kota or juno. Something like "Character's who count as vader's apprentice gain force renewal 2 and can use force powers that replace turn as if they replace attack instead". It would be someone elses job to figure out the wording, but it seems like he isn't possible to... redeem. Such a fix could actually be better than Galen being made right the first time, as a synergy piece ala Jan Ors style character could also boost the old starkiller too. Best of both worlds.
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fingersandteeth wrote:corranhorn wrote:
I think Galen turned out pretty well. He's not competitively viable but as mm247 said Rapport and/or Camaraderie from a new Juno would fix that up. I also have to say, Galen has got to be one of my favorite sets of stats, ever. He is a blast to use and playing him feels just like playing TFU.
well, Thanks. I'm very happy with that comment. That was exactly the intention of the design of the piece, recreate the feeling of TFU in SWM. He was also supposed to be a competitive boost to the Rebels though, and Imperials. Neither were, or are, storming the top tables at the moment. The cross faction affinity issues were, IMO, largely overstated. I think the competitiveness is much easier to fix than the "feel" of playing TFU. That's the real toughie to design.
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Rank: Advanced Bloo Milk Member Groups: Member
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Echo24 wrote:As for missed opportunities, Galen Marek is still my biggest regret. Rebels needed (and still need) a big strong beatstick, and I really wanted him to be it. Unfortunately there were concerns of him being too powerful, which have obviously been proven to be unfounded (Galen is definitely overcosted). It's an example of a single playtester being wrong about a piece, but us designers listening anyway.
Oh well, live and learn. Way to take an entire discussion out of context and boil it down to a single "life lesson" based on inaccurate data.
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fingersandteeth wrote:adamb0nd wrote:The Celestial Warrior wrote:Echo24 wrote:As for missed opportunities, Galen Marek is still my biggest regret. Rebels needed (and still need) a big strong beatstick, and I really wanted him to be it. Unfortunately there were concerns of him being too powerful, which have obviously been proven to be unfounded (Galen is definitely overcosted). It's an example of a single playtester being wrong about a piece, but us designers listening anyway.
Oh well, live and learn. Sigh, just reread that thread....affinity, blasted you, affinity! Which thread? Link? its a design thread so you most likely don't have access to it. The crux of the argument were he was allegedly too strong in imperial. So he got toned down and now is too weak to be competitive in either faction. It was a 9 page thread where a playtester was convinced that force repulse and replace attacks force pull was broken in imperials and kept on and on and on about it without much playtest info to go on. IMO, a lot of the issues were the result of a lack of understanding of rebel v imperial commander effects and how their top squads play. One faction he gets access to mobile, evade, levitate and an extra attack at the end of someone elses turn in the other he gets opportunist and swap Both with tempo control, yet some how the imperials were supposed to be more dangerous with him. Just saw this. Okay so this is more on par with what happened. An Imperial squad running him with Jarael allowed 18-square movement, swap, 6 more squares of movement and then Force Pop (sorry I don't have the card in front of me so I can't tell you for sure what abilities he has by name). Tempo control had next to nothing to do with it. In several games, it wiped out at least half the other squad on the very first turn. It was broken in those games that were played. Others may feel free to disagree, but I don't regret voicing my concerns. I'd rather have a figure that ended up being a disappointment for one of the designers (God knows I have had several myself) than to have a piece that the next 3 design teams are scrambling to come up with counters to because it sneaks through as a powerhouse gatekeeper (been on that side of the fence as well, not fun).
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Sevrance Tann, that rapport is just ridiculous, 10 POINTS!!! for every 1 huge you include, you can add another super battle droid!!! FLAWED
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