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MoTF 2 Wizards vs Vsets. Options
Bob Chizo
Posted: Friday, August 2, 2013 8:19:34 AM
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Location: Keldabe, Mandalore
Well, back to the topic of WotC MotF 2 vs. V-Sets MotF 2 rather than GOWK vs. Zannah...

Since there is no range on ranged attacks in this game (other than sight), the Melee pieces have to be balanced out somehow. So, ranged pieces generally have lower attack, but this is easily fixed with CEs and certain abilities. Melee pieces have to be able to survive long enough to get up to the fighting, so they typically have more HP and more Def, but that isn't so important, since most big shooters can churn out damage in ridiculous amounts. The only way to balance this is to give more MotF 2, because it enables melee pieces to get up to the fighting in one piece. Adding more instances of MotF 2 in the V-Sets may have slightly raised the ceiling for Force Users/Melee pieces, but overall I see at as a balancing factor between ranged and melee pieces. That's what we all got into the game for, right?

There are guys with guns in lots of wargames/miniatures, but there is only one with epic space magicians and laser swords.

CheersBlooMilk
Deaths_Baine
Posted: Friday, August 2, 2013 8:22:28 AM
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Joined: 5/31/2010
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theultrastar wrote:
Quote:
yeah she also has force bubble to auto turn away damage, is in a faction where she has access to way more force points then GOWK with sit recruits and they both do similar damage except her auto damage can keep doing damage every round and she can do more damage on the move with lightsaber assault. so is having mettle and that commander effect better then LCE, better damage on the move, better autodamage, and a lower cost... I don't personally think so.
And you can just as easily ignore obi wan, its not obi wan that was tearing people up it was rex and mace doing the damage, same thing as zannah squads.

so mettle and motf with renewal 1, versus mettle motf renewal 1 sith recruits, and force spirits, and force bubble.... I take zannah in the defensive category all day man.



Zannah isn't ran for a reason, if you want her to be good you have to build around her, but what your opponents do is ignore her and attack everything else. Win on Gambit (unless they have a way to straight up kill her with Overwhelming or Suppressive Fire)

And yes she has bubble, and can get SR, but if you want to spend FP on that and Lightsaber Assault, you won't have FP's for long.

And as far as recruits go, you will rarely see a Sith build with more than 2 stuck in there. No way do I think a couple recruits to help with rerolling is better than Mettle.

Kenobi is a far superior defensive piece, because while Zannah is defensive, she adds nothing to the group as a whole. Kenobi not only is defensive, but he helps the overall defense of the entire group (minus commanders) and raises attacks as well. So regardless of what she can do, Kenobi will always be better because of his CE and what he brings to the group.



actually I believe that zannah has made top 4 as many or more times then Kenobi this year at regionals... I may be wrong but off the top of my head I believe she has..
Deaths_Baine
Posted: Friday, August 2, 2013 8:25:03 AM
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Joined: 5/31/2010
Posts: 1,628
Bob Chizo wrote:
Well, back to the topic of WotC MotF 2 vs. V-Sets MotF 2 rather than GOWK vs. Zannah...

Since there is no range on ranged attacks in this game (other than sight), the Melee pieces have to be balanced out somehow. So, ranged pieces generally have lower attack, but this is easily fixed with CEs and certain abilities. Melee pieces have to be able to survive long enough to get up to the fighting, so they typically have more HP and more Def, but that isn't so important, since most big shooters can churn out damage in ridiculous amounts. The only way to balance this is to give more MotF 2, because it enables melee pieces to get up to the fighting in one piece. Adding more instances of MotF 2 in the V-Sets may have slightly raised the ceiling for Force Users/Melee pieces, but overall I see at as a balancing factor between ranged and melee pieces. That's what we all got into the game for, right?

There are guys with guns in lots of wargames/miniatures, but there is only one with epic space magicians and laser swords.

CheersBlooMilk




lol, favorite thing said so far! I wish the only shooters we ever even saw in this game were like, han, cad, boba fett, and dash, maybe the mandos since that's where their power lies in the first place. But as I hate the stupid non-unique death shot squads in republic faction UGHHH!!
LeftiesWillRule
Posted: Friday, August 2, 2013 4:17:29 PM
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Joined: 8/25/2008
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Location: Dover, DE (soon Cedarville OH)
My take on the increased usage of MotF 2:
The V-sets have been making high-point characters that are actually worth the points and survivable enough that you are willing to dump all those eggs in one basket (see Darth Sidious, Sith Mastermind), something WotC didn't really try that hard to do.
If you can only make one defensive force save per turn, those high point characters quickly can get overwhelmed just by focusing firepower on them. Master of the Force 2 is a necessity for letting those high-point characters defend themselves adequately.
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