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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Sure - change it as much as you like up until the deadline.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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http://www.bloomilk.com/Squad/133701/max-damage-sithhere is my new squad Ok here we go. Uggie opens the door. Then Atton moves and shoots one of them twice for 30 damage each shot and uses jedi mind trick on one then he overrides the door open. shae moves 6 and flame throwers twice for a total of 40 damage to each character. Keldor moves twelve to base them the exar uses transfer ess. Keldor blows up and they each take 40 more kun swings 3 times on the one that was activated for a total of 90 damage the bandon will move 6 and choke one of them. if my adding is right i will do a combined total of 250 damage combined in the first round.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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Man, I wish I had gotten in on this. Obviously it isn't fair after seeing the scenario, but I'll just say that I quickly came up with a squad that's doing 1,660 damage in round 1. I'll be interested to see if anyone builds it or anything similar.
EDIT: Actually, I missed a detail. It's a little less damage than that. Still well over 1,000, though.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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I'm interested to see if anyone manages to play with the die rolls to get guaranteed crits. Not sure how hard it will be... in cover they're 24, so you need a shooter with attack 4 or less, I guess. But with low attack usually comes low damage.... will be interesting.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Fringe Entry 32 Talon Karrde, Information Broker 16 Chiss Captain 13 Czerka Scientist 130 Rodian Raider x13 8 R7 Astromech Droid (199pts. 17 activations)
I go first - R7 opens the door to the turbolift - he stays back out of the way. Then the two opponents spin. I *think* if I organise correctly, I have room for everyone to move so they get a clear shot and stay within 6 of the Czerka (who'd move next, onto the low object on the top row). Stable footing on the Rodians helps too. Rodians do 180 each - triple/twin/deceptive/Talon's CE Chiss does 120 - double/twin/deceptive/Talon's CE Talon does 20 I think that's 2,480.
I'm glad noone's playing Republic - you could netdeck this, swap out Talon for Yularen, grab an extra Rodian, and win.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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32 Thrawn 16 Chiss Captain 13 Bespin Guard Captain 13 Czerka Scientist 125 Bespin Guard x25
I go first. Thrawn opens the door by moving in the bottom square of it. Then I just shoot and shoot and shoot. The Bespin Guards do 120 each, the Bespin Captain does 40, and the Chiss Captain does 120. Theoretically, that equals 3,160 damage.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Darth O wrote:32 Thrawn 16 Chiss Captain 13 Bespin Guard Captain 13 Czerka Scientist 125 Bespin Guard x25
I go first. Thrawn opens the door by moving in the bottom square of it. Then I just shoot and shoot and shoot. The Bespin Guards do 120 each, the Bespin Captain does 40, and the Chiss Captain does 120. Theoretically, that equals 3,160 damage. Wow - that's going to be hard to top! Have you worked out if you can get clear shots with all your guys - I'm pretty sure I can do it with 15 shooters, but 27 is trickier. You can probably fit in Veers if you need to, and still win....
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Yeah, I would want to see that picture. Remember they have Stealth so everyone's shot has to be a no-cover shot or have them move to within 6... but no more than 6 because then they can't attack. Screen capture with Vassal, perhaps?
I just checked do *think* it's possible to get the 27 shots off, but if so it will take some tricky maneuvering that needs to be detailed to earn 'credit' for it.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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I'll go over it after school, but I counted at least 17 clear double/twin shots. I think I need 21 to beat TheHutts, though.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Would you be able to get more clear shots by bringing in an R7 so you don't have to put Thrawn in the doorway? You'd lose a couple of Bespins, but it might be an option?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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compared to my team these guys are doing max damage i think im gonna play with my team some more
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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ok hows this? :D
20 Darth Wyyrlok III 20 Sith Trooper Captain 16 Grand Admiral Rulf Yage 8 Aqualish Technician 136 Sith Trooper x17
ok so if i win inish. the Aqualish Tech. will open the door then make the enemy lose stealth (It's a trap). next wryylok will move 6 and lighting for a total of 60. then each trooper will shoot 2 times each for 30 for a total of 60 damage times 17 troopers. then rulf will shoot for 40 and the captain will shoot for a total of 40. if i added it up right its a total of 1150 damage.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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@Darth O - how about MOFF NYNA CALIXTE.... You'll get +10 damage on each shot, and 4 less Bespins to find space for.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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An R7, Veers, or Nyna would definitely improve the efficiency of my squad. I like the idea of the Aqualish Technician to remove Stealth, too.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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If my maths is right, Nyna gets you up to 3,460 damage, and you don't have to find so many landing spaces.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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Wow, that is a huge boost. Since I was at 199 points, dropping four guards gives me room for a brute to open the door. That lets Thrawn use swap, so another guard gets his shots off. Thanks!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Or it might let Thrawn shoot? In that case you could get to 3,500 damage even.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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is there a ways i can switch factions :'( the sith are impossible n its driving me crazy
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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CorranHornsux123 wrote:is there a ways i can switch factions :'( the sith are impossible n its driving me crazy No, because then you'll pick Republic and win with Yularen.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/10/2010 Posts: 756 Location: The Shadowlands of Kashyyyk
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Alright refitted my OG squad and now have this insane 28 actvation jacked up BD squad: http://www.bloomilk.com/Squad/133709/max-damage-seps
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