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Theorycrafting Contest #1: Max Damage Options
FlyingArrow
Posted: Tuesday, September 10, 2013 12:11:29 PM
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Sure - change it as much as you like up until the deadline.
CorranHornsux123
Posted: Tuesday, September 10, 2013 12:26:24 PM
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http://www.bloomilk.com/Squad/133701/max-damage-sith

here is my new squad

Ok here we go. Uggie opens the door. Then Atton moves and shoots one of them twice for 30 damage each shot and uses jedi mind trick on one then he overrides the door open. shae moves 6 and flame throwers twice for a total of 40 damage to each character. Keldor moves twelve to base them the exar uses transfer ess. Keldor blows up and they each take 40 more kun swings 3 times on the one that was activated for a total of 90 damage the bandon will move 6 and choke one of them. if my adding is right i will do a combined total of 250 damage combined in the first round.
Echo24
Posted: Tuesday, September 10, 2013 12:29:35 PM
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Man, I wish I had gotten in on this. Obviously it isn't fair after seeing the scenario, but I'll just say that I quickly came up with a squad that's doing 1,660 damage in round 1. I'll be interested to see if anyone builds it or anything similar.

EDIT: Actually, I missed a detail. It's a little less damage than that. Still well over 1,000, though.
FlyingArrow
Posted: Tuesday, September 10, 2013 12:34:48 PM
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I'm interested to see if anyone manages to play with the die rolls to get guaranteed crits. Not sure how hard it will be... in cover they're 24, so you need a shooter with attack 4 or less, I guess. But with low attack usually comes low damage.... will be interesting.
TheHutts
Posted: Tuesday, September 10, 2013 1:17:50 PM
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Fringe Entry
32 Talon Karrde, Information Broker
16 Chiss Captain
13 Czerka Scientist
130 Rodian Raider x13
8 R7 Astromech Droid
(199pts. 17 activations)

I go first - R7 opens the door to the turbolift - he stays back out of the way. Then the two opponents spin.
I *think* if I organise correctly, I have room for everyone to move so they get a clear shot and stay within 6 of the Czerka (who'd move next, onto the low object on the top row). Stable footing on the Rodians helps too.
Rodians do 180 each - triple/twin/deceptive/Talon's CE
Chiss does 120 - double/twin/deceptive/Talon's CE
Talon does 20
I think that's 2,480.

I'm glad noone's playing Republic - you could netdeck this, swap out Talon for Yularen, grab an extra Rodian, and win.
Darth O
Posted: Tuesday, September 10, 2013 1:31:49 PM
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32 Thrawn
16 Chiss Captain
13 Bespin Guard Captain
13 Czerka Scientist
125 Bespin Guard x25

I go first. Thrawn opens the door by moving in the bottom square of it. Then I just shoot and shoot and shoot. The Bespin Guards do 120 each, the Bespin Captain does 40, and the Chiss Captain does 120. Theoretically, that equals 3,160 damage.
TheHutts
Posted: Tuesday, September 10, 2013 1:35:11 PM
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Darth O wrote:
32 Thrawn
16 Chiss Captain
13 Bespin Guard Captain
13 Czerka Scientist
125 Bespin Guard x25

I go first. Thrawn opens the door by moving in the bottom square of it. Then I just shoot and shoot and shoot. The Bespin Guards do 120 each, the Bespin Captain does 40, and the Chiss Captain does 120. Theoretically, that equals 3,160 damage.


Wow - that's going to be hard to top! Have you worked out if you can get clear shots with all your guys - I'm pretty sure I can do it with 15 shooters, but 27 is trickier. You can probably fit in Veers if you need to, and still win....
FlyingArrow
Posted: Tuesday, September 10, 2013 1:54:34 PM
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Yeah, I would want to see that picture. Remember they have Stealth so everyone's shot has to be a no-cover shot or have them move to within 6... but no more than 6 because then they can't attack. Screen capture with Vassal, perhaps?

I just checked do *think* it's possible to get the 27 shots off, but if so it will take some tricky maneuvering that needs to be detailed to earn 'credit' for it.
Darth O
Posted: Tuesday, September 10, 2013 4:01:21 PM
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I'll go over it after school, but I counted at least 17 clear double/twin shots. I think I need 21 to beat TheHutts, though.
TheHutts
Posted: Tuesday, September 10, 2013 4:08:13 PM
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Would you be able to get more clear shots by bringing in an R7 so you don't have to put Thrawn in the doorway? You'd lose a couple of Bespins, but it might be an option?
CorranHornsux123
Posted: Tuesday, September 10, 2013 4:11:31 PM
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compared to my team these guys are doing max damage i think im gonna play with my team some more
CorranHornsux123
Posted: Tuesday, September 10, 2013 4:32:12 PM
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ok hows this? :D

20 Darth Wyyrlok III
20 Sith Trooper Captain
16 Grand Admiral Rulf Yage
8 Aqualish Technician
136 Sith Trooper x17


ok so if i win inish. the Aqualish Tech. will open the door then make the enemy lose stealth (It's a trap). next wryylok will move 6 and lighting for a total of 60. then each trooper will shoot 2 times each for 30 for a total of 60 damage times 17 troopers. then rulf will shoot for 40 and the captain will shoot for a total of 40. if i added it up right its a total of 1150 damage.
TheHutts
Posted: Tuesday, September 10, 2013 5:03:18 PM
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@Darth O - how about MOFF NYNA CALIXTE.... You'll get +10 damage on each shot, and 4 less Bespins to find space for.
Darth O
Posted: Tuesday, September 10, 2013 5:22:07 PM
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An R7, Veers, or Nyna would definitely improve the efficiency of my squad. I like the idea of the Aqualish Technician to remove Stealth, too.
TheHutts
Posted: Tuesday, September 10, 2013 5:27:21 PM
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If my maths is right, Nyna gets you up to 3,460 damage, and you don't have to find so many landing spaces.
Darth O
Posted: Tuesday, September 10, 2013 5:46:04 PM
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Wow, that is a huge boost. Since I was at 199 points, dropping four guards gives me room for a brute to open the door. That lets Thrawn use swap, so another guard gets his shots off. Thanks!
TheHutts
Posted: Tuesday, September 10, 2013 5:51:57 PM
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Or it might let Thrawn shoot? In that case you could get to 3,500 damage even.
CorranHornsux123
Posted: Tuesday, September 10, 2013 5:53:59 PM
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is there a ways i can switch factions :'( the sith are impossible n its driving me crazy
Darth O
Posted: Tuesday, September 10, 2013 6:12:12 PM
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CorranHornsux123 wrote:
is there a ways i can switch factions :'( the sith are impossible n its driving me crazy


No, because then you'll pick Republic and win with Yularen. Flapper
Cassus fett
Posted: Tuesday, September 10, 2013 6:27:21 PM
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Location: The Shadowlands of Kashyyyk
Alright refitted my OG squad and now have this insane 28 actvation jacked up BD squad: http://www.bloomilk.com/Squad/133709/max-damage-seps
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