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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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Saesee Tiin, Jedi Master + Tusken Raider
Vs Champion: ST TR AV Fe
Round 1 10-9 Saesee Double attacks Asajj (needs 6) gets 8, 7 2 hits 40 damage Asajj Rages and Double Twins Saesee (needs 8) 6, 5, 4, 3 swing and a miss Felucian Force Blasts Saesee Save 2, fprr 1 20 damage Tusken Mighty Swings at Asajj(needs 15) 20! 30 damage (70)
Round 2 19-18 Saesee Doubles Asajj 17, 16 40 damage taking asajj down Felucian Attacks Saesee 15 Saesee retaliates with Djem So Mastery save 14! Attacks 13! Felucian Parried with a 12. LS Blocks 11 damage averted. Tusken Attacks Felucian 10 (just enough!) hit parry fails with a 9 and Felucian Defeated
Vs Previous Champion ST TR JF MD
Round 1 10-9 Saesee Attacks Jango (needs 5) 8, 7 for 40 Damage. Jango Attacks Saesee (needs 3) 6, 5 for 40 damage. Mouse Spins Tusken Attack Jango (needs 14) 4
round 2 3-2 Saesee Attacks Jango 1! FPRR 20! 19 60 damage (100) Jango Atatcks Saesee 18,17 40 damage (80) Mouse Spins (wheeeee) Tusken Raider Mighty Swings at Jango 16! Down he goes to the mighty gadaffi stick!
Round 3 15-14 Saesee steps on the mouse with a 13.
Based on the rules: since Djem So Mastery is alphabetically before LS Block and they would happen simultaneously I would guess Saesee would reroll a failed Djem So save before using Block - correct me if I'm wrong here, since he has mettle it could be a huge difference, unfortunately it won't matter for round 1 regardless.
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Rank: Advanced Bloo Milk Member Groups: Member
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Felucian has parry so it would actually take one more round as he would parry the first attack (the 13 from the LS Block). Same end result though.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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Thanks I fixed it. Edit: for real this time!
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Lord_Ball wrote:Thanks I fixed it. Doesn't make a difference, but the Felucian's Parry would happen before the Lightsaber Block. The Parry is part of the attack sequence generated by the Djem So, so it would be completely resolved before the Lightsaber Block begins.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,485
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Mara Jade-Jedi, Caamasi Mj cn St tr
Vs Current Champion 10-9 Challenger Mara LSA Saesee needs 4 8/7/6/5 120dam ST attacks Mara needs 6 4/fp 3 hit 2 block 1miss 20dam Tr mighty swing crit 20 block 19 CN spins
18-17 challenger Mjj Lsa 16 dead st 15 dead tr
Vs previous champion Mj cn Av fel
10-9 Challenger Mjj lsa needs 4 8/7/6/5 dead AV Felucian blast Mara 4, fprr 3 20 Mara Caamasi spins
2-1 challenger Mjj lsa 20 dead Felucian.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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29 Pre Vizsla 18 Rattataki Warrior 3 Mouse Droid
VS CHAMPION Mara, noble Pre, rat, mouse (lol)
Round 1 init 10-9 Pre attacks Mara at +16/30. Rolls 8, block 7, twin 6. 60 damage Mara assaults Pre. Rolls 5, 4, 3, 2. No hits Noble spins Rat uses twin blaster on Mara. Rolls 1, free reroll 20, twin 19. 50 damage Mouse spins
Round 2 init 18-17 Pre attacks Mara. Rolls 16, block 15, twin 14 Dead Mara Noble spins Rat uses twin blaster on noble. Rolls 13 for the kill
VS PREVIOUS CHAMPION STJM, tusken Pre, rat, mouse
Round 1 init 10-9 Pre attacks STJM. Rolls 8, djem so 7, fprr 6, twin 5. 60 damage STJM attacks Pre. Rolls 4, parry 3, double 2, fprr 1. 20 damage Tusken attacks Pre. Rolls 20, parry 19. No damage Rat uses twin blaster on STJM. Rolls 18, 17. 40 damage Mouse spins
Round 2 init 16-15 Pre attacks STJM. Rolls 14, dead STJM, djem so 13, attack 12, parry 11. No damage Tusken attacks Pre. Rolls 10. Miss Rat attacks tusken. Rolls 9, dead.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,029
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Jolee Bindo Blood Carver Assassin Ithorian Commander Weequay Mercenary
VS Champion PV|RW|MD JB |BC|IC |WM
Round 1 10-9 JB uses Force Stun on PV 8 and follows up with a Double attack (needing 9s) 7,6 swing and a miss! RW twin blasters JB (needing 11) 5, Pre reroll 4, FPRR 3 defeated by the CE MD Spins BC Double attacks PV (needing 6s) 2,1 miss IC attacks the MD 20! crushed by the mighty Ithorian. leaving the WM to spin (wheeee).
Round 2 19-18 JB Force Stuns 17 and Double attacks 16, P(arry)15, 14, P13 no damage PV twins JB (needing 7s) 12, 11 60 damage BC Doubles PV 10, P9, 8, P7 60 damage IC & WM Spin
Round3 6-5 JB Force Stuns 4 and Doubles 3,2 miss BC Doubles 1, 20! P19 too bad no damage IC & WM Spin
Round 4 18-17 JB uses his last FP to Force Stun PV again 16 doubles 15, P14, 13, P12 too bad for bindo PV Twins JB 11 Avoid defeat? 10,9 Nope BC doubles PV 8, P7, 6, P5 40 damage and a Dead PV
Vs Previous Champion MJ|CN JB |BC|IC|WM
Round 1 10-9 JB Force Stuns MJ 8, FPRR7, and Doubles (needing 11) 6,5 miss CN Spins BC Attack MJ (needing 8) 4,3 miss IC&WM Spin
Round 2 2-1 JB Force Stuns 20, Followed by a Double 19, LSB 18, 17 20 damage Mara Twin LSA JB (needing 7s) 16, LSD15, 14, 13, 12 60 damage CN Spins BC Attacks MJ 11, MJ last FP LSB10, 9 60 damage (80 on MJ) IC & WM Spin
Round 3 8-7 JB Spends his last FP to Force Stun MJ 6, and Double 5,4 miss! CN Spins BC attacks MJ 3,2 IC&WM Spin
Round 4 1-20 Mara attacks JB and crits with a 19! JB avoid defeat 18,17 success still in it! Twins 16, Avoid defeat 15,14 He just won't die! JB doubles MJ 13,12 40 on MJ taking her down BC attacks the CN 11 and the noble falls as well
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Rank: Moderator Groups: Member
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Note on Jolee Bindo's Force Stun. He will not try to Force Stun someone who has already activated (since it has no effect), but he will use Force Stun on another enemy if he can target an unactivated enemy. Irrelevant above, but will be relevant when people challenge him. (Unless he dies in the first activation, of course.)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/2/2012 Posts: 746
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I'm testing out my squad currently.
Well, this sucks:
I go through my whole squad against the champ, taking about half an hour, only to find a single mistake early on that ruins how the entire game goes (which would have ended with me victorious). So I try to do it one more time, spend over another half hour, and then I find another error, which erases my chances of winning again.
I'm done for now.
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Joined: 2/16/2009 Posts: 1,485
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Aurra Sing-Assassin, Umbaran Soldier
vs Current Champion AS US JB BC IC WM
Round 1 Init 10-9 Challenger Aurra twins Jolee 8 hit 7 lsd 6 hit AD 5/4 dead BC Double Aurra 3/2 IC attack 1 Umbaran Attacks BC 20 crit dead WM moves 2 provoking AoO from US 19 dead
Round 2 init 18-17 Challenger Aurra twins 16-15 dead IC
vs Previous CHampion AS US PV RW MD
Round 1 Init 10-9 CHallenger AS Attacks PV 8, 7 60 Damage PV attacks AS 6, 5 60 Damage RW uses twin blaster on AS 4 miss fp reroll 3 ce reroll 2 dies US attacks Pre 1 miss MD spins
Round 2 Init 20-19 Challenger AS attacks PV 18 dies MD spins US attacks MD 17 dies
I am assuming here that since the Weequay cannot make an attack from it's square that it has to move to attempt to attack Aurra based on the rules given.
Also assuming that in the 2nd skirmish that the RW has to use Pre's CE to reroll the attack, it doesn't matter either way if he doesn't have to use Pre's CE to reroll he still rolls a 2 on the twin.
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Rank: Moderator Groups: Member
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spry, correct on both counts. Weequay moves to make an attack and dies from the AoO. RW rolls with the CE. In general, when a character has an option to do something it does it (unless the action would have no effect).
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This has already gone on longer than I expected it would. I kind of expected a really tough combo to show up that would stand for 24 hours. Not that it would necessarily be unbeatable, but that no one would bother putting in the time to crack it. Going first is a strong advantage, though. Seems everyone has been able to beat every combo thrown out there. Has it been really hard? I don't get to see the failed attempts.
At this point, I'm expecting a win to come through the alternate option: same squad becoming champion 3 different times.
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Rank: Advanced Bloo Milk Member Groups: Member
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I should just be named champion cuz I've won the most championships ;) lol.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/2/2012 Posts: 746
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FlyingArrow wrote:Seems everyone has been able to beat every combo thrown out there. Has it been really hard? I don't get to see the failed attempts. I had a combo that would win with nearly every variation of play against the (current) Previous Champion's squad, except for the one variation of rolls that is what actually happens. (In other words, if the rolls started off or progressed even slightly different, I probably would have been able to beat the Previous Champions squad.) As it is now, I'm just waiting until one other person wins so that I can try and get my squad into the competition.
EDIT: Also,would a character with zero damage be able to make an attack, or would that be considered doing "nothing"? That could affect the die roll progressions.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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SignerJ wrote:Also,would a character with zero damage be able to make an attack, or would that be considered doing "nothing"? That could affect the die roll progressions. I think we should leave it the way we've been playing it by spinning characters with zero damage. We've had so many games with mice and diplomats that have all been played the same way.
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Darth O wrote:SignerJ wrote:Also,would a character with zero damage be able to make an attack, or would that be considered doing "nothing"? That could affect the die roll progressions. I think we should leave it the way we've been playing it by spinning characters with zero damage. We've had so many games with mice and diplomats that have all been played the same way. Agreed. Characters with 0 damage would not attack.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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SignerJ wrote:FlyingArrow wrote:Seems everyone has been able to beat every combo thrown out there. Has it been really hard? I don't get to see the failed attempts. I had a combo that would win with nearly every variation of play against the (current) Previous Champion's squad, except for the one variation of rolls that is what actually happens. (In other words, if the rolls started off or progressed even slightly different, I probably would have been able to beat the Previous Champions squad.) As it is now, I'm just waiting until one other person wins so that I can try and get my squad into the competition.
EDIT: Also,would a character with zero damage be able to make an attack, or would that be considered doing "nothing"? That could affect the die roll progressions. Good luck. The same 3 have been taking turns as champs. It'll be good to see new blood.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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24 Commando Droid Captain 16 Battle Droid Sergeant 8 Battle Droid Officer
VS CHAMPION Aurra, US Captain, sergeant, officer
Round 1 init 10-9 Captain doubles Aurra at +13/40. Rolls 8, 7. 80 damage Aurra twins captain at +9/20. Rolls 6, fprr 5, 4. All miss Soldier attacks captain. Rolls 3. Miss Sergeant doubles Aurra at +7/20. Rolls 2, 1. Both miss Officer doubles soldier at +0/20. Rolls 20, 19. Dead soldier
Round 2 init 18-17 Captain attacks Aurra. Rolls 16 for the kill
VS PREVIOUS CHAMPION Bindo, assassin, commander, mercenary Captain, sergeant, officer Round 1 init 10-9 Captain doubles Bindo. Rolls 8, deflect 7, 6, avoid defeat 5, 4. Dead Bindo Assassin doubles captain. Rolls 3, 2. Both miss Commander attacks captain. Rolls 1. Miss Sergeant attacks assassin. Rolls 20. Dead assassin. Double on the commander. Rolls 19. 20 damage. Officer attacks commander. Rolls 18. Dead commander. Double on mercenary. Rolls 17 to finish the game.
This squad didn't receive damage in either game and finished the previous champion in one round. Beat that, Spry.
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is there combine fire?
Alsoif you have to give up an AoO to be adjacent to an enemy do you have to do it?
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Tierce's Clone 26 Klat Assassin 12 Wicket 8 peace brigade thug 4
Previous Champion 10,9 8,7 Tierce(40 damage on aurra) 6,5 Aurra 60 on tierce 4 umbaran misses 3 Klat miss 2 Wicket miss 1 PBT
20,19 init 18, 17 Gtiere 40 more on aurra 16, aurra on GTC 15 Umbran on klat 14 Hlat on Aurra (10 left) 13 Wicket on Umbaran (10 dam) 12 PBT on umbaran (20 dam)
11,10 init 9 kill aura 8 umbarain kills klat (kills wicket
PBT still left
Current Champ
10,9 init 8,7 GTC does 40 to Droid Cap 6,5 Droid cap kills GTC 4,3 BDS shoots at Klat 2 Klat kills CCC 1 Wicket misses 20 BGO shoots and kills Klat and ends the game
PBT still left
Guess I will get in on this
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