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CCC week 10 Jaina Solo (Fel) in the New Republic Options
Lord_Ball
Posted: Wednesday, September 25, 2013 8:57:29 AM
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They'll just have to commandeer an Uggernaut I guess!
Deathwielded
Posted: Wednesday, September 25, 2013 9:16:06 AM
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My entry:
Sticks, Rogue Eleven Cost 29

Hit Points: 90
Defense: 20
Attack: 14
Damage: 20


Special Abilities
Unique (Counts as Jaina Solo)
Pilot
Melee Attack (Can attack only adjacent enemies)
Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
Mobile Attack (Can move both before and after attacking)
Deceptive (+10 Damage against an enemy who has activated this round)

Trickster Goddess (Usable once per round, range 6: target enemy rerolls their last attack or save with a -2 to the result.)

Force Powers
Force 4
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Knight Speed (Force 1: This character can move 4 extra squares on her turn as part of her move)
Jedi Mind Trick (Force 1, usable only on this character's turn: range 2; target living enemy is considered activated this round and cannot make attacks of opportunity this turn; save 11)

"That kid can fly." ―Han Solo, referring to Jaina
AndyHatton
Posted: Wednesday, September 25, 2013 9:37:40 AM
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Lord_Ball wrote:
They'll just have to commandeer an Uggernaut I guess!


There should be some kind of piece that allows you to bring in Rebel MW to the NR. It makes sense, they can take their pilots!
Deathwielded
Posted: Wednesday, September 25, 2013 9:41:52 AM
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Here, here!
Lord_Ball
Posted: Wednesday, September 25, 2013 11:39:29 AM
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AndyHatton wrote:
There should be some kind of piece that allows you to bring in Rebel MW to the NR. It makes sense, they can take their pilots!


I agree! Unfortunately, I don't see that as being Jaina's role at all so she'll have to make due climbing in and hotwiring the Telosian Tank Droid.
saber1
Posted: Thursday, September 26, 2013 6:39:57 PM
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Hoping for some input. Please let me know which is preferred and why. Thanks.

Trickster Goddess
During setup, after seeing your opponent's squad, choose a special ability with Yuuzhan Vong in its text. For the rest of the skirmish, the effects of the chosen ability are suppressed within 6 squares of this character.

Or

Trickster Goddess
Before rolling initiative, chose an enemy special ability with Yuuhan Vong in its text. If your initiative check is an odd number, the effects of the chosen ability are suppressed within 6 squares; if it is an even number, allies within 6 squares are subject to the chosen ability regardless of faction restrictions.
AndyHatton
Posted: Thursday, September 26, 2013 6:45:54 PM
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Oh I really like the second Trickster Goddess, it feels very in flavor with a deceiver type of this nature
Deathwielded
Posted: Thursday, September 26, 2013 6:52:52 PM
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Oohh!! I like the second one also! For all the reasons Andy said.
Deathwielded
Posted: Thursday, September 26, 2013 6:58:54 PM
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Friday night at Midnight is the deadline to have your character entered. It is also the deadline for you to make any last changes for your character until the end of the contest.
saber1
Posted: Thursday, September 26, 2013 7:15:47 PM
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Thank you, AH & DW. I was concerned the second would seem too clunky or gimmicky. It's similar to Karmic Luck but obviously with consequences that are more befitting the Trickster.

I like the flavor of the 2nd and the (very limited) means to boost damage in the NR. Additionally, it can hose War Coordinators like Jaina did in the YV war.
CerousMutor
Posted: Thursday, September 26, 2013 9:39:56 PM
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Got to say second version, very nice. It is a little wordy and clunky, but no more so than the Yammosks SA!
CerousMutor
Posted: Friday, September 27, 2013 11:27:28 AM
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First off, I don’t know who did the first Jaina Trickster, but well done for changing the tempo of the characters. She was difficult to think what to do with! Lots of ideas spit balled from that one piece, to the next and the next, a fun one to do!
Jaina Solo, Avatar of Yun-Harla saber1
Love the premise of this. I don’t think she needs Deceptive, love Shadow bomb. I glimpsed the sun with this one, when saber1 suggested a CE granting Shadow Bomb (to NR pilots?). The toughest thing is trying to keep the cost down but not to make a glass cannon.
11 for this, it really is great. Its like Andyhattons, catches the flavour and is useful!

Jaina Solo, Jedi Avenger pegolego
Good idea for a cheap beat stick. I don’t think Loner and Cam-Boba were both needed, 1 or the other, I’d prefer just Cam-Boba. Sword of the Jedi is great and fits perfectly. 9

Jaina Solo, Yuuzhan Vong Nemesis BFMV123
Now, this one I originally thought was CorranHornSux123, might still be!
Not a fan that this makes another Solo kid have Unleash the force. 8.75

Sticks (Jaina Solo) Lord_Ball
Great idea, as was in the thread, not much she can actually pilot.
I’d have preferred it if it let you commandeer enemy vehicles, she would get more use. 9

Jaina Solo, Trickster Gungan Batman Clone
I think this might have been the first Trickster. Very good! Jeedia Heresy is interesting and could be very fun! Loving the Lightning on this one. 9.5

Jaina Solo Fel, Jedi Master AndyHatton
Solid version of Jaina Fell. Twin, Deadly nice mix. Parry in there to show she isn’t messing about, Master shatter (great) just to kick Window Mace in to touch. An easy 10!

Jaina Solo, Jedi Assassin SignerJ
Jedi Assassin! I like it! A good shooter, with plenty of help out there she could be deadly. Ambush and Triple are always fun!! Easy 10

Sticks, Rogue Eleven Deathwielded
A good cheap effective piece. Trickster Goddess seems odd to be an all enemy encompassing ability, when she only ever used it against the Vong? Good for getting in there and mucking up the attacks but feels odd with that name. 9

Jaina Solo, Jedi Hero and Mandalorian Ally CorranHornsux123
CorranHornSux123??? But how??
There is loads andandand loads going on here! Too much. If it could have done the same job in a neater way, I think it would’ve been better. Mind Wipe is the saving grace on this for me. 9

My vote is for AndyHatton ThumpUp
Cracking job!

Saber1s is awesome, but i cast my vote before he'd tweaked it.
Still Andy, great work!
CorranHornsux123
Posted: Friday, September 27, 2013 11:38:16 AM
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Joined: 6/4/2013
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CerousMutor wrote:
First off, I don’t know who did the first Jaina Trickster, but well done for changing the tempo of the characters. She was difficult to think what to do with! Lots of ideas spit balled from that one piece, to the next and the next, a fun one to do!
Jaina Solo, Avatar of Yun-Harla saber1
Love the premise of this. I don’t think she needs Deceptive, love Shadow bomb. I glimpsed the sun with this one, when saber1 suggested a CE granting Shadow Bomb (to NR pilots?). The toughest thing is trying to keep the cost down but not to make a glass cannon. 11 if the clouds are parted and the CE appears 9.5 without.

Jaina Solo, Jedi Avenger pegolego
Good idea for a cheap beat stick. I don’t think Loner and Cam-Boba were both needed, 1 or the other, I’d prefer just Cam-Boba. Sword of the Jedi is great and fits perfectly. 9

Jaina Solo, Yuuzhan Vong Nemesis BFMV123
Now, this one I originally thought was CorranHornSux123, might still be!
Not a fan that this makes another Solo kid have Unleash the force. 8.75

Sticks (Jaina Solo) Lord_Ball
Great idea, as was in the thread, not much she can actually pilot.
I’d have preferred it if it let you commandeer enemy vehicles, she would get more use. 9

Jaina Solo, Trickster Gungan Batman Clone
I think this might have been the first Trickster. Very good! Jeedia Heresy is interesting and could be very fun! Loving the Lightning on this one. 9.5

Jaina Solo Fel, Jedi Master AndyHatton
Solid version of Jaina Fell. Twin, Deadly nice mix. Parry in there to show she isn’t messing about, Master shatter (great) just to kick Window Mace in to touch. An easy 10!

Jaina Solo, Jedi Assassin SignerJ
Jedi Assassin! I like it! A good shooter, with plenty of help out there she could be deadly. Ambush and Triple are always fun!! Easy 10

Sticks, Rogue Eleven Deathwielded
A good cheap effective piece. Trickster Goddess seems odd to be an all enemy encompassing ability, when she only ever used it against the Vong? Good for getting in there and mucking up the attacks but feels odd with that name. 9

Jaina Solo, Jedi Hero and Mandalorian Ally CorranHornsux123
CorranHornSux123??? But how??
There is loads andandand loads going on here! Too much. If it could have done the same job in a neater way, I think it would’ve been better. Mind Wipe is the saving grace on this for me. 9

My vote is for AndyHatton ThumpUp
Cracking job!


BFMV123 was my account but i gave it to my best friend a while back because he didnt feel like makeing a new one lol
pegolego
Posted: Friday, September 27, 2013 1:25:33 PM
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CerousMutor wrote:

Jaina Solo, Jedi Avenger pegolego
Good idea for a cheap beat stick. I don’t think Loner and Cam-Boba were both needed, 1 or the other, I’d prefer just Cam-Boba. Sword of the Jedi is great and fits perfectly. 9


Thanks! As far as Loner and Camaraderie, when you mentioned it, I went back and looked and thought you were right, though afterwards I had a thought that, in a squad without Boba I don't want her to have only 11 attack (without SotJ active), so I figured it might need to be there.
CerousMutor
Posted: Friday, September 27, 2013 3:10:11 PM
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Posts: 990
pegolego wrote:
CerousMutor wrote:

Jaina Solo, Jedi Avenger pegolego
Good idea for a cheap beat stick. I don’t think Loner and Cam-Boba were both needed, 1 or the other, I’d prefer just Cam-Boba. Sword of the Jedi is great and fits perfectly. 9


Thanks! As far as Loner and Camaraderie, when you mentioned it, I went back and looked and thought you were right, though afterwards I had a thought that, in a squad without Boba I don't want her to have only 11 attack (without SotJ active), so I figured it might need to be there.


Fair point. There has been some excellent pieces, this is on if them
saber1
Posted: Friday, September 27, 2013 3:58:29 PM
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CerousMutor wrote:

Jaina Solo, Avatar of Yun-Harla saber1
Love the premise of this. I don’t think she needs Deceptive, love Shadow bomb. I glimpsed the sun with this one, when saber1 suggested a CE granting Shadow Bomb (to NR pilots?). The toughest thing is trying to keep the cost down but not to make a glass cannon.
11 for this, it really is great. Its like Andyhattons, catches the flavour and is useful!

My vote is for AndyHatton ThumpUp
Cracking job!

Saber1s is awesome, but i cast my vote before he'd tweaked it.
Still Andy, great work!


Thanks for the glowing review but you voted before the deadline. I haven't entered my custom yet. Confused
pegolego
Posted: Friday, September 27, 2013 4:46:51 PM
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CerousMutor wrote:
pegolego wrote:
CerousMutor wrote:

Jaina Solo, Jedi Avenger pegolego
Good idea for a cheap beat stick. I don’t think Loner and Cam-Boba were both needed, 1 or the other, I’d prefer just Cam-Boba. Sword of the Jedi is great and fits perfectly. 9


Thanks! As far as Loner and Camaraderie, when you mentioned it, I went back and looked and thought you were right, though afterwards I had a thought that, in a squad without Boba I don't want her to have only 11 attack (without SotJ active), so I figured it might need to be there.


Fair point. There has been some excellent pieces, this is on if them


Oh I know. It's gonna be hard to choose!
Gungan Batman Clone
Posted: Friday, September 27, 2013 5:36:43 PM
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CerousMutor wrote:

Jaina Solo, Trickster Gungan Batman Clone
I think this might have been the first Trickster. Very good! Jeedia Heresy is interesting and could be very fun! Loving the Lightning on this one. 9.5


I think that I was the first one too. Thanks for the review! I'll vote over the weekend.
saber1
Posted: Friday, September 27, 2013 6:37:21 PM
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Ok, I think I'm finished tweaking this piece. There were so many directions I wanted to go. I had to weed out several very good abilities just to keep the cost and complexity down.

Jaina Solo, Avatar of Yun-Harla
Cost: 34
Hit Points: 100
Defense: 20
Attack: 12
Damage: 20

Special Abilities
Unique. Twin Attack. Pilot.
Deceptive
(+10 Damage against an enemy who has activated this round)
Disruptive (Suppresses enemy commander effects within 6 squares)
Draw Fire (If an enemy targets an ally within 6 squares of this character, you may force that enemy to target this character instead if it can; save 11)
Trickster Goddess (Before rolling initiative, chose a special ability with Yuuhan Vong in its text. If your initiative check is an odd number, the effects of the chosen ability are suppressed within 6 squares; if it is an even number, allies within 6 squares are subject to the chosen ability regardless of faction restrictions.)
Willing to Serve (Counts as a follower for purposes of allied commander effects)
Force Powers
Force 2, Force Renewal 1 (This character gets 1 Force point each time she activates)
Lightsaber Defense (Force 1: When hit by an attack, this character takes no damage with a save of 11)
Shadow Bomb (Force 3: +20 Damage to this character's next attack, or the next attack of a Pilot ally within 6 squares. Damage from this attack cannot be prevented or reduced.)
Commander Effect
Allied pilots with a Force rating gain Shadow Bomb.

CerousMutor
Posted: Friday, September 27, 2013 11:10:28 PM
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saber1 wrote:
CerousMutor wrote:

Jaina Solo, Avatar of Yun-Harla saber1
Love the premise of this. I don’t think she needs Deceptive, love Shadow bomb. I glimpsed the sun with this one, when saber1 suggested a CE granting Shadow Bomb (to NR pilots?). The toughest thing is trying to keep the cost down but not to make a glass cannon.
11 for this, it really is great. Its like Andyhattons, catches the flavour and is useful!

My vote is for AndyHatton ThumpUp
Cracking job!

Saber1s is awesome, but i cast my vote before he'd tweaked it.
Still Andy, great work!


Thanks for the glowing review but you voted before the deadline. I haven't entered my custom yet. Confused



I know, had to place my votes on what was there last night. Sorry Saber1.
My access to bloo this weekend may be scattered to nil.
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