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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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thereisnotry wrote:One of the difficult things with Epic shooter pieces is that we all know that shooters already have a huge advantage. That is why there is only 1 epic shooter so far: Boba. [Well, Mara is technically a shooter, but generally, if someone uses her to shoot before she LS Assaults an important piece, they are playing her far less effectively.] Epic pieces need to really be epic...that is, they should be the centerpiece of their squads. And nobody is going to pay 100+pts for an ineffective shooter. Don't misunderstand me: I do think it would be cool to see an Epic Han or Epic Jango (or whoever)...but let's recognize that it will be difficult to balance.
Personally, after actually thinking it over, I'm pretty keen on these options (assuming 1/faction):
OR: Satele Shan (fully represent her from the SWTOR trailer) Rep: Anakin (show why he was called the Chosen One) Reb: exiled Obiwan (cool idea), or maybe Han NR: Kyle Katarn (but not Luke...we already have a 115 and a 100pt Luke, plus an excellent 48pt Luke) Sith: Caedus or Naga Sadow or Malgus (so many options here!) Sep: Grievous Imp: Evil Luke (now that sounds cool) Vong: Nas Choka or Shimrra Mando: Canderous Ordo/ Mandalore the Preserver Fringe: Celeste Morne (she was alive for 1000 years with the Muur Talisman, could be a great fringe and/or savage commander), though Cade Skywalker could be cool too
Obviously, I'll work with whatever gets chosen, but I figured I'd throw my suggestions into the mix. Actually i Like Most of these ideas. Primarily the Highlighted ones.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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I think an epic Han should play upon his epic Luck.
Crazy Luck Han Solo Cost: 130 HP: 120 Def: 19 Atk: 12 Dmg: 20
Special Abilities: Unique Accurate Shot Affinity (A character whose name contains Chewbacca or Leia may be in your squad regardless of faction.) Twin Attack Evade Gambler's Luck (Once per turn, this character can reroll an attack, adding +4 to the result. If the attack misses, this character takes 10 damage.) Gambler's Good Luck (Once per turn, this character can reroll a save or attack, adding +4 to the result) Opportunist +20 Bravado +20 Still Alive (After this character takes damage, remove 20 damage with a successful save of 11.) Never Tell Me the Odds Camaraderie (Unique living allies whose names contain Chewbacca, Leia or Luke gain Evade.)
Commander Effect: Unique allies gain Gambler's Good Luck.
Still Alive might be overpowered even for an epic, but it's just a thought with not much editing.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/19/2011 Posts: 211
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I would be interested in more epics. The epics and the BHC figures are my favourite vset pieces.
I still would like to see multiple activation characters like the AT-AT, but an epic Sith Lord, not a big piece of machinery.
Also we still need a force dependant epic yoda and palpatine so I can play the scene from ROTS, maybe with the ability to pick up stuff and throw it around to hit each other.:)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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A epic peice I'd like to see is a Dathomiri Clan Mother on Bull Rancor piece. I could see it having dismount (for Dathomiri Clan Mother) and also a CEfor other Rancors where it gives out Damage Reduction 20 to all other rancors. The reason why this CE fits is that in the book "The Courtship of Princess Leia" the Dathomiri Witches rode on top of the rancors into battle and they would put armor onto the Rancors so that they could withstand a blast from an AT-ST cannon. The first time in the book you read about the Rancor's is when an AT-ST gets smashed aside by a Rancor with a Dathomiri Witch on it. The Dathomiri rode the Rancors into battle against the Nightsisters nad their Imperial army that had AT-ST's in it also. Just thought this idea would be cool to an Epic piece, since we don't always have to do uniques.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,093
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Rather than more epics, I would much rather see dual pieces like
Han and Chewie Obi and Ani Jango and Boba
etc.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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What are people's experiences with Epics? I haven't played with them much, but I kind of have the impression that three of the Epics are stronger than the others:
Czulkang Lah is deadly against Jedi and has a strong CE. Lord Hoth, Leader of the Army of Light has a strong CE that makes accurate shooters like Boba BH deadly. Boba Fett, Mandalore can shoot, and has a pretty useful CE as well.
Is that what other people's impressions are as well? I reckon, if I ran an Epic event, I'd probably make those three ineligible, to even up the field a bit. I can understand it being unbalanced, as it's a fun format that didn't get the same degree of playtesting as the regular sets do, but I'm wondering if there are ways that an upcoming set could bring a bit more balance.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/28/2009 Posts: 414
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TheHutts wrote:What are people's experiences with Epics? I haven't played with them much, but I kind of have the impression that three of the Epics are stronger than the others:
Czulkang Lah is deadly against Jedi and has a strong CE. Lord Hoth, Leader of the Army of Light has a strong CE that makes accurate shooters like Boba BH deadly. Boba Fett, Mandalore can shoot, and has a pretty useful CE as well.
Is that what other people's impressions are as well? I reckon, if I ran an Epic event, I'd probably make those three ineligible, to even up the field a bit. I can understand it being unbalanced, as it's a fun format that didn't get the same degree of playtesting as the regular sets do, but I'm wondering if there are ways that an upcoming set could bring a bit more balance. Boba only puts out 80 damage a turn if he stays mobile, 100 with deadeye. That's okay but not great. He definitely has a decent CE, but not as good as others. Lah can be beaten handily by The Ganner, though without a decent squad to back him up he can struggle against non-Vong squads. Lord Hoth is definitely one of the tougher matchups. However, if the format is an Epic point total only, and thus more than one Epic is allowable, the Ganner and Boba would probably be one of the better pairings.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 1,410 Location: Chokio, MN
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TheHutts wrote:What are people's experiences with Epics? I haven't played with them much, but I kind of have the impression that three of the Epics are stronger than the others:
Czulkang Lah is deadly against Jedi and has a strong CE. Lord Hoth, Leader of the Army of Light has a strong CE that makes accurate shooters like Boba BH deadly. Boba Fett, Mandalore can shoot, and has a pretty useful CE as well.
Is that what other people's impressions are as well? I reckon, if I ran an Epic event, I'd probably make those three ineligible, to even up the field a bit. I can understand it being unbalanced, as it's a fun format that didn't get the same degree of playtesting as the regular sets do, but I'm wondering if there are ways that an upcoming set could bring a bit more balance. I really love playing the Epics. A format that I have tried and had an absolute blast playing is 400pts, 8 activations 1 epic allowed and no activation control. There are a lot of fun squads to be made. Overall when playing Epics my favorite has to be The Ganner, since I like to pair him up with Celeste Morne and Watto. Watto gives him Savage and SD 20 and Celeste makes him attack for 30 dmg. Ganner can really mess with peoples squads since if you place him right it makes it really difficult for your opponent to advance and also get shooting lanes.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/29/2011 Posts: 1,246 Location: SWMing now in the 936
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Well as I've frequently run the Epic 500 at FrostyCon and on other occasions I've seen some really innovative builds but the propensity of competitive players to run OR is irresistible. I wouldn't limit pieces but would continue to limit # of acts and CE's to help things out, I think new Epics would further balance things out as the six pieces from Ep II gave us Boba and The Ganner. Plus the ability to run double Epic is also enticing.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/29/2011 Posts: 1,246 Location: SWMing now in the 936
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One further thought is that on more than one occasion, players have told me they were happy an Epic 500 happened as the standard 200 wasn't as much fun as the Epic format. So I guess from my PoV mixing up the format is a good thing, which is why the modified NZ Battle Royale has become a staple at the Friday Nite Follies.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,784 Location: Canada
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DARPH NADER wrote:Well as I've frequently run the Epic 500 at FrostyCon and on other occasions I've seen some really innovative builds but the propensity of competitive players to run OR is irresistible. I wouldn't limit pieces but would continue to limit # of acts and CE's to help things out, I think new Epics would further balance things out as the six pieces from Ep II gave us Boba and The Ganner. Plus the ability to run double Epic is also enticing. I've spoken about this before, and the reason for the OR's dominance at 500 is two-fold: Hoth's CE and Bastilla's ABM. Both of those are tremendously huge at 500pts, and when they're together they become just insane. If there is a 500pt epic tournament, Hoth/Bastilla is the gatekeeper. There's not much that can beat it, and it crushes just about anything else. I think the main issue isn't even so much Hoth's CE...it's Bastilla cancelling all of the opponent's CEs. CEs become more important as the point ceiling increases, which makes ABM and Disruptive therefore all the more effective in the same way. For example, a Republic squad built around Yoda (GMA, Double Att), FloBi (Extra Att) and maybe Anakin (Momentum) is a very decent option at 500pts. However, it literally falls apart when it comes up against Bastilla. ABM is fine at 200...it's broken at 500. Therefore, my suggestion for any 500pt tournament is to either ban Bastilla or else make it that ABM no longer cancels CEs, but only gives a dmg boost (still quite good). Limiting the # of CEs allowed in the squad does NOTHING to hinder the OR, since they don't need more than 1 or 2 CEs (Hoth's and maybe Revan's) to thrive.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/29/2011 Posts: 1,246 Location: SWMing now in the 936
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"NOTHING" is awfully big word but yes I do agree that ABM is a problem in the Epic format. The afore mentioned Revan Redeemed was an unnecessary and most likely unintended "pile-on" IMO, as the OR was the last faction that needed a boost. Perhaps limiting acts and CE's may not be enough to help Non-Vong builds but banning pieces isn't a path I would choose to stroll down. One thought would be to limit the duration of ABM to the end of the current round or limit its scope to suppress only one opposing CE.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,784 Location: Canada
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DARPH NADER wrote:"NOTHING" is awfully big word but yes I do agree that ABM is a problem in the Epic format. The afore mentioned Revan Redeemed was an unnecessary and most likely unintended "pile-on" IMO, as the OR was the last faction that needed a boost. Perhaps limiting acts and CE's may not be enough to help Non-Vong builds but banning pieces isn't a path I would choose to stroll down. One thought would be to limit the duration of ABM to the end of the current round or limit its scope to suppress only one opposing CE. I agree that banning isn't the best path. Bastilla doesn't need to banned at 500pts, but if you want to have a non-OR-dominated event, then something has to be done about her. Both of the suggestions you list are solid (suppressing only 1 CE is probably the better choice). It all depends how much of an advantage the OR has in this format. I just think it's simplest to prevent ABM's boardwide CE-squashing at 500pts in the first place, thus my suggestion that it only offers a dmg boost, with no CE-squashing at all. As for my "nothing" statement. Yes, it's a big word. However, as I said, the OR really needs very few CEs at 500. Arguably, they can get by just fine with just Hoth's CE, though they improve a lot when you add Sith Revan's swapping CE, coupled with his MT. Beyond Revan and Hoth, though, I can't think of any super-important CEs that the OR hugely benefits from in 500...maybe Kavar, or the Senator? Those are valuable, but if the entire competition is limited to 2 CEs, then the OR will be doing more than okay with just Revan and Hoth to work with. Compare that to the Imperials, or NR or Republic or Seps and you'll quickly see how lowering the CE count actually helps the OR's chances, because the other factions rely more heavily on multiple CEs than the OR does at 500.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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In my post I was thinking about potential casual games - if I was running an official tournament, I'd let everything go (although I do like TINT's suggestions about limiting Bastilla in higher point games). We had a 300 point, 8 activation Epic tournament with Epics a couple of years ago, and it was one of my favourite gaming nights ever, although the Bastilla/Hoth/Boba squad was dominant.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,784 Location: Canada
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Here is what I have in mind when I say that OR doesn't need lots of CEs to be effective at 500:
--Evillll-- 138 Lord Hoth, Leader of the Army of Light 62 Boba Fett, Bounty Hunter 62 Darth Revan, Sith Lord 47 Mira 36 Atton "Jaq" Rand 35 Zuckuss, Bounty Hunter 33 Bastila Shan, Jedi Master 29 Carth Onasi, Old Republic Soldier 23 Jedi Crusader 10 Corellian Pirate 8 R7 Astromech Droid 5 Salacious Crumb 6 Mouse Droid x2 6 Ugnaught Demolitionist x2
(500pts. 16 activations)
Is there a more effective squad at 500pts that uses only 2 CEs? Maybe Vong, with the two Lahs and a Yammosk would be solid, but I'm not sure how they'd deal with all the heavy ranged firepower that this squad would be tossing out there. NR with Mara and Luke GH might be decent, but then they're losing Dodonna, who provides one of their few advantages at 500pts.
Anyway, my point is that, at 500pts, OR is not hurt by a CE limit as much as the other factions are.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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Bastila could use a silver bullet against her. (To blunt her effectiveness - not remove her entirely.) An epic NR Luke with this ability would help:
Master Meditation [Force 2, replaces turn: For the rest of the skirmish, enemy Force powers that contain Meditation cost 1 more Force.]
Or even...
Master Meditation [Force 4, replaces turn: For the rest of the skirmish, enemy Force powers that contain Meditation cost 2 more Force.]
Or even put it on a high-cost Fringe piece that doesn't do much else. The Baran Do Sages spent a lot of time in meditation, for example. Cost it high enough that it makes no sense to use it in a 200 point game, but would be a good silver bullet in a 500 pt game. This might do it:
Master of the Baran Do Order - Fringe Cost: 28 HP: 40 Def: 18 Atk: 8 Dmg: 10
Special Abilities: Melee Attack
Force Powers: Force 4 Force Cloak Master Meditation [Force 2, replaces turn: For the rest of the skirmish, enemy Force powers that contain Meditation cost 1 more Force.]
Probably pretty useless at 200, but may be worth including at 500.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/29/2008 Posts: 1,784 Location: Canada
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You don't need it to cost 28...just 21+ (so no Lobot option). You don't want it to cost 20 or less, because that will completely screw OR squads moving forward, and Bastilla really isn't that much of a problem at 200.
IMHO, it should also have some other function, so that your squad is not lacking when you don't have to face Bastilla (or Atris); maybe give it Door Shatter or Bodyguard. A 40hp (or 50hp) bodyguard that costs 21pts and neuters ABM and Atris' FM would be worth it at 500, but overcosted at 200.
I really like the concept!
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Thanks. I'll post it in the V-set 8 thread for posterity and see what happens.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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Re: Bastilla
I have never played the 500 but that may be the format where Bastilla becomes limited to 6 squares.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/25/2011 Posts: 806 Location: Wisconsin
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So many cool ideas I've seen on here. Great suggestions everyone!
The biggest name I came up with that wasn't already listed by someone else is Darth Plageuis the Wise. I think he could be really cool as an EPIC but needs a remake even if he doesn't make the EPIC list.
Here are the ones I like the best:
Sith: Darth Plageuis the Wise; Naga Sadow; Darth Malak;
OR: Jedi Exile (aka Meetra Surik correct?); Satele Shan; Vodo Siosk Baas (this one could also be really interesting);
Seps: Grievous or Durge from the Genndy Tartakovsky Clone Wars. Either would be amazing and Dooku is a new BHC so no need to use him again yet.
Republic: Obi Wan; Kit Fisto;
Imperial: Evil Luke sounds awesome. Kir Kanos is a really good idea too.
Rebel: Gotta say Han here. To iconic to pass over. Shaak Ti also makes my list.
NR: Kyle Katarn for me. Leia could be interesting.
Mando: Idomitable; Ultimate; Canderous Ordo;
Vong: Shimrra or Shedao Shai;
Fringe: I love the Dathomiri Clan Mother on Rancor idea! The Cade Skywalker and Celeste Morne ideas are really solid too.
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