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This weeks ratings : Emperor Palpatine, Master of the Darkside (Deathwielded) 9 Strong entry. Still probably ability heavy for the type of piece he is, but everything is essential, it seems, and he is very well thought out. AaIHF is genius, and the CE is sweet (Arica synergy is the ONLY thing that perhaps makes it a bit much, but this guy IS expensive for a battery Palps). Palpatine, Dark Lord of the Sith (AndyHatton) 9.5 I like this entry. Pawn of the Dark Side will offer some fun options to the Empire, and the Lightning will be VERY fun as well SBi...J is a nice touch. Emperor palpatine's Hologram (saber1) 9 Simple, yet very effective. Nice job. Emperor Palpatine, Hologram (General_Grievous) 8.5 A cheaper way to bring in Order 66 characters. Seems like a good idea, though Captain Rex can get INSANE in the Empire (Thrawn for Opportunist = easier hits and 40 potential extra damage AND swap, AE Tarkin gives him 2 extra shots, JH from this), so 20 is a bit iffy, but then, that brings Rex cost to 54 basically, and at that point, I might take Cad Bane instead. Emperor Palpatine, Galactic Emperor (Lord_Ball) 9 Galactic Emperor is cool, as is Battle Guidance (would make swarms stronger, though I don't know if a swarm is too viable without Daala). The CE is nice, but all in all, I don't see 40 points in him. Emperor Palpatine, Scourge of the Jedi (HanSolo79) 9 WHOA. For some reason, I was NOT expecting a beatstick entry, so when I clicked on this to rate it, it all hit me in the face at once, and I'm like SWEET. I've been craving a good beatstick lately, as anyone checking out my recent customs will notice . Anyway, MotF3... Nice, balanced by only Renewal 2. Nice damage output, this guy could hang with BHC pieces. A pain for both O66 and Jedi squads to face. He has a LOT of abilities, but as far as WHAT you chose, everything fits well. And, my vote is tight between Andy, DW and saber1, but AndyHatton gets my vote this time
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Pegolego's Darth Sidious, Bane of the Galaxy At first I thought that with dark alter, force renewal 3 and MOTF 2 that this guy was overpowered. Then I noticed that alter affects only target (so cloaked/SS and enemies beyond 6 are ok) as well as the 0 damage and attack. I echo the not so sure about essence of life though as I'm not sure he learned that. With those in mind I will give this guy a solid 8.9. Great job making a new version of an old piece.
Deathwielded's Emperor Palpatine, Master of the Darkside Awesome fresh and fitting CE that helps out a lacking sub-faction, cool choice of force powers, and most SAs. Truthfully though I don't really like All as I have forseen. It seems to far-reaching and damaging to your opponent. I wonder if it would be affected by never tell me the odds or not? Anyways that aside I give 8.6
AndyHatton's Palpatine, Dark Lord of the Sith So Be It....Jedi is very good now, and I love the lightning combo on this cat. Not so sure he needs pawn of the dark side as it takes away from the other Sith Palpatine a bit. But honestly taken on his own he is incredible and very fitting. Excellent job Andy 9.0
saber1's Emperor Palpatine's Hologram Ironically the rival hologram is my favourite version of the dark lord of the sith. Simple, unique in its own role without taking away from any of the other Palpatine minis, balanced and low cost. Incredible design and I hope this makes it in one day. For this crafty piece of genius: 9.5
General_Grievous' Emperor Palpatine, Hologram Well I like it hahahaha
Lord_Ball's Palpatine, Galactic Emperor Galactic Emperor is sweet and your changes to battle guidance and the CE are good ones. Well designed but maybe a tad overcosted. Good job though! 8.8
HanSolo79's Emperor Palpatine, Scourge of the Jedi A lot going on here, and maybe a touch to many force powers. Though a great representation of a powerful version of Palpatine. Not sure how I feel about Jedi Purge's power but it is fitting. So 8.7
My vote this round goes to Saber1's sweet hologram! Though as always great entries all around! I feel like we are a brainstorming committee for future pieces haha.
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Rank: Advanced Bloo Milk Member Groups: Member
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Hi all. I have been quite busy these last few days. I hope to be able to give each entry a decent critique and rating late this afternoon.
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pegolego, Bane of the Galaxy 8.75 Asside from him no longer going by Sidious at the time of the Empire, he seems to suffer from "Dooku Syndrome" (being a Follower while in charge).
Deathwielded, Master of the Darkside 9 unless he's low on FP or your farther than 6 away it's definitely best to take the 20 damage from turn to the Darkside - a somewhat weak (low HP/Def), but still a frightening version indeed!
AndyHatton, Dark Lord of the Sith 8.75 Another CE lacking ruler :( Like pego's you have manipulation aspects, but I'm just not a fan of the "Dooku Syndrome" for character with so much authority.
saber1's Hologram 9 a bit of a 12 trick pony, but it can be a very useful trick
General_Grievous, Hologram 8.75 could lead to some interesting squads that just aren't viable thanks to Palps, Sith Lords high cost with little return.
Hansolo79, Scourge of the Jedi 8.5 a bit too much going on for my taste, but with such a high cost it's hard to not overload him. For Jedi Purge does the save negate the whole thing or just the turning.
Deathwielded gets my vote.
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Rank: Advanced Bloo Milk Member Groups: Member
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Lord_Ball wrote:pegolego, Bane of the Galaxy 8.75 Asside from him no longer going by Sidious at the time of the Empire, he seems to suffer from "Dooku Syndrome" (being a Follower while in charge).
Hmm, that's something I hadn't thought about. I hadn't had any ideas (or need, I thought) to give him a good CE, and figured that with 0/0 Att/Dmg ratings it wouldn't matter, but that probably is a bit incorrect... I'll have to see if I can come up with something For the name, sure he WAS the Emperor and went by Emperor Palpatine, but was not he also Chancellor Palpatine at the time he went by Darth Sidious to his evil followers? I figure, it makes it much cooler and epic sounding to hear 'Darth Sidious' than another 'Emperor Palpatine', but that's just me lol. I figure, his SITH title is STILL Darth Sidious. That said, I need to correct the fact that he can't share his Force via Hand of the Emperor (or do I want to, with Lord Scourge running about? ).
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I didn't lower the score at all for choosing Sidious as the name, but it did make it feel a bit odd given the timeframe.
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pegolego wrote:Hmm, that's something I hadn't thought about. I hadn't had any ideas (or need, I thought) to give him a good CE, and figured that with 0/0 Att/Dmg ratings it wouldn't matter, but that probably is a bit incorrect... I'll have to see if I can come up with something For the name, sure he WAS the Emperor and went by Emperor Palpatine, but was not he also Chancellor Palpatine at the time he went by Darth Sidious to his evil followers? I figure, it makes it much cooler and epic sounding to hear 'Darth Sidious' than another 'Emperor Palpatine', but that's just me lol. I figure, his SITH title is STILL Darth Sidious. That said, I need to correct the fact that he can't share his Force via Hand of the Emperor (or do I want to, with Lord Scourge running about? ). It also isn't unprecedented for an Imperial Palpatine to be named Sidious. He is still a Sith Lord I think the name fits. Lord_Ball wrote:AndyHatton, Dark Lord of the Sith 8.75 Another CE lacking ruler :( Like pego's you have manipulation aspects, but I'm just not a fan of the "Dooku Syndrome" for character with so much authority.
While I understand what you mean, I don't know if Dooku is a particularly compelling case for that argument. He is never really shown to be an overly comptent or compelling leader in his own right, he is pretty much just a mouth piece for Palpatine most of the time. (I'm not saying he NEVER deserves a Commander Effect, but I don't think he always needs one either.) And there are times when even traditional commanders are not directly commanding anything. My Palpatine was a Battle over Endor style Palpatine, I wanted to focus on his attempted maniupulation of Luke, he pretty much left the space battle to his Admirals at that point.
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Deathwielded wrote:AndyHatton wrote:I don't think you understand, I did give him --/--. It shows up as -1/-1 in the customs section. The trick is to just leave the fields blank to get the desired result. I had to experiment to figure it out as I had the same problem. Thank you, I'll remember that in the future. Deathwielded wrote:[ General_Grievous' Emperor Palpatine, Hologram 8.5 The Imps already have 2 characters who bring in Order 66, yes we could use a lower costing Palps with Execute Order 66 IMO. This piece might be a slight problem in a Daala squad. Essentially adding Jedi Hunter to their skill list. Daala stipulates Imperial Troopers, since the Hologram brings them in via a CE they aren't Imperial. General_Grievous wrote: AndyHatton's Palpatine, Dark Lord of the Sith So Be It....Jedi is very good now, and I love the lightning combo on this cat. Not so sure he needs pawn of the dark side as it takes away from the other Sith Palpatine a bit. But honestly taken on his own he is incredible and very fitting. Excellent job Andy 9.0
Thanks :D That Sith Sidious has the Swap CE though which is fairly decent in Sith (though he isn't played too much.) I think Pawn becomes less of a big deal in Sith as there aren't a bunch of great Pawnable pieces, so I didn't feel so bad giving it to him with the option of playing him in a Sith squad. And now, to voting! Darth Sidious, Bane of the Galaxy by Pegolego 8.75Dark Alter is very interesting...I'm not 100% sure on its power level but I just think I'd need to see it in action because in theory it is really neat and interesting. F3 and Renewal 3 at first looks like overkill even with no attacks at this point cost, but with Dark Master its hard to say how many of those FP Sidious would even use himself. Very cool name as well. Emperor Palpatine, Master of the Darkside by Deathwielded 9Pretty much what I said in my comment. I like the Hand of the Emperor boost, it is something new for Palps, it is something new and creats a cool subfaction in the Empire and All As I Have Foreseen is an interesting Thrawn alternative...it is strong but it gives you the option (though still using Thrawn for Assassin+Opportunist action would also be very good.) Emperor Palpatine's Hologram by saber1 9Turn to the Dark Side is a great flavorful ability that is underused and really fits the Dark Jedi of this era in particular, FR1 is nice helping out a few older Dark Jedi and Hands etc. It would be really fun to pair him with Desann, give everyone a Force bump and then Renewal. Hologram is harder to pull off than Veers but luckily the Imperials have Reborn to fill that cheapo slot of Hologram holder Emperor Palpatine, Hologram by General Grievous 9.5Can't elaborate too much more than I did in the comments. Interesting and cool take, very different than Saber1's which is good it sets them apart. Palpatine, Galactic Emperor by Lord Ball 8.75I think his lightning could be upped a little bit for his cost. The CE is interesting, it isn't stipulating you it doesn't count as one of your two activations you are giving someone limited Dark Master. It is more versatile which is nice, but I think it could be stronger. Overall very cool ideas, he just seems expensive for what he can do (at the same time, the targeting issues present with Galactic Emperor make him rough to deal with so he probably isn't too far off on point cost.) Emperor Palpatine, Scourge of the Jedi by HanSolo79 8.5I don't know if I like a piece that just totally hoses a particular squad type. It is a cool and flavorful ability, but just kind of unfair to Republic players even at this high point cost. I think you could use one part or the other and it would just work out to be a lot more fair. All of the Force Powers look good, but I agree with saber1 in the comments that he has just 1 or 2 too many Force Powers. The CE is strong and fitting for a Palpatine. I think this week I'm going to go with General Grievous
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This is the ratings for this week: Pegolego's Darth Sidious, Bane of the Galaxy 9.25,8.5,8.9,8.75,8.75 for an average of 8.83 Deathwielded's Emperor Palpatine, Master of the Darkside 10,9,8.6,9,9 for an average of 9.12 AndyHatton's Palpatine, Dark Lord of the Sith 9.5,9,9.5,9,8.75 for an average of 9.15 saber1's Emperor Palpatine's Hologram 9,9.9,9,9.5,9,9 for an average of 9.23333 General_Grievous' Emperor Palpatine, Hologram 8.5,8.5,8.5,8.75,9.5 for an average of 8.75 Lord_Ball's Palpatine, Galactic Emperor 8.75,8.5,9,8.8,8.75 for an average of 8.76 HanSolo79's Emperor Palpatine, Scourge of the Jedi 8.25,9,8.7,8.5,8.5 for an average of 8.59 Unfortunately, due to the rules, since Saber1 didn't get a chance to vote this week (which would have made me win cuz he woulda givin me a 10 and his vote right? ) I have to give the win to the runner up, AndyHatton! Congrats!
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Congratulations Andy! You had another excellently designed piece!
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Congrats Andy, and while true he doesn't need a CE, an SA that restricted him from being classified as a follower (to limit him taking orders from those under him) would suffice.
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I can't think of anything off the top of my head that'd really HELP him though, being a follower, since he's non-combatant outside of his own abilities. Oh, yes, congrats, Andy
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pegolego wrote:I can't think of anything off the top of my head that'd really HELP him though, being a follower, since he's non-combatant outside of his own abilities.
while currently he'd benefit from these: Rodian Black Sun Vigo Joruus C'Baoth Emperor Roan Fel It's mostly a matter of flavor and future - should Imps ever get access to a CE similar to Tarpals...
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True... I was thinking that it probably wasn't worth it, but we never know what will come in the future. I'll probably add a CE soon
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Congrats & good job Andy!
Thank you for all the constructive critique here fellas. I have now dropped an FA, and made the stealing of opponent's Order 66 pieces a 50% chance rather than 75%. Though I am fully aware of the potential brutality of this characters' ability to do so my counter argument for those who thought my custom ability Jedi Purge is excessively brutal to Order 66 squads is this:
#1) It replaces turn. This isn't as easy to pull off as one may think, and in so doing exposes him for potentially a full round + (if initiative is lost in the next round) to attacks from enemies (with Palps having to have sight of Order 66 enemies and all). Remember too that if the targeted Order 66 enemy can't make an attack on an ally with a Force rating (targeting rules & all), it does NOT make a save roll to see whether or not it joins this Palpatine squad. That goes for any of the other Order 66 characters w/in 6 of the targeted piece.
#2) Order 66 pieces that join Palps, SotJ are most likely in enemy territory, and thus easy targets for points to be cashed in on; like Internal Strife pieces - sure they're yours now but the problem with that usually is they're eliminated by their former "companions" before they can do prolonged damage, if any damage at all.
#3) This piece costs 90 points. It wont be able to fit in the normal amount of bad-ass Imp pieces &/or necessary commanders & squad support pieces. 1 of the best squads I could put together was this right here...
[90] Emperor Palpatine, Scourge of the Jedi [33] Captain Rex [32] Thrawn (Mitth'raw'nuruodo) [8] R7 Astromech Droid [8] Mas Amedda [5] Spaarti Clone Trooper Demolitionist [12] Gran Raider x3 [9] Rodian Brute x2 [6] Ugnaught Demolitionist x2 (200 points)
That's not a world beater folks. Tough, sure, and a pain in the ass against Order 66 squads, ok, but even then it's not invincible against those squads; which seemed to be the tone I was getting from some of your POV's about Jedi Purge - which by the way, I completely respect.
#4) Finally, the Bastila effect. Too me, this here truly HOSES squads gentlemen & is forever the barometer to which we should judge "hose'age". Sure it doesn't potentially steal a certain type of piece (like Jedi Purge would) but for 33 points it leaves squads w/out CE's for round after round; that is truly devastating. Most players have to build with her in mind, which limits squad variety; for your faction commanders w/out access to Ysalamiri or who aren't Force Immune, they're rendered useless or poor - avg atk pieces. It's almost game over before it gets started..
In conclusion, I really am glad to have you all look over, and constructively critique this piece of mine. I'm not whining at all here (unfortunately tone isn't always very expressible in writing) I was just providing my counter-argument. I do enjoy reasonable discussion/debate because in this case it leads to a better product.
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Thanks everybody! As a preview before the thread is posted I have selected JACEN SOLO in the NR to compliment my choice of Jaina for the CCC a bit ago. Lord_Ball wrote:Congrats Andy, and while true he doesn't need a CE, an SA that restricted him from being classified as a follower (to limit him taking orders from those under him) would suffice. I do like that idea, I will keep that in mind for future commandery folk who may lack a CE/when I edit Palpatine Lord_Ball wrote:pegolego wrote:I can't think of anything off the top of my head that'd really HELP him though, being a follower, since he's non-combatant outside of his own abilities.
while currently he'd benefit from these: Rodian Black Sun Vigo Joruus C'Baoth Emperor Roan Fel It's mostly a matter of flavor and future - should Imps ever get access to a CE similar to Tarpals... The Tarpals example is a good warning of how he could quickly become a little-a lot of crazy. Him bodyguarding Roan is really funny. Also C'baoth. "Oh yeah well lightning again!" And he falls over.
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Congrats AndyHatton!
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Thanks saber1! I'd still like to see what you think of the entries if you have the time to post about them :D
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AndyHatton wrote:Thanks saber1! I'd still like to see what you think of the entries if you have the time to post about them :D I'll see what I can do.
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