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Rank: Advanced Bloo Milk Member Groups: Member
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Let me give some better guesses
HP 70 Def 19 Att 7 Dam 20
2nd Piece
HP 70 Def 17 Att 10 Dam 30
Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
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Rank: Advanced Bloo Milk Member Groups: Member
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harryg wrote:Lightsaber Block nope
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Rank: Advanced Bloo Milk Member Groups: Member
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countrydude82487 wrote:
Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
No
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Rank: Advanced Bloo Milk Member Groups: Member
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countrydude82487 wrote:Let me give some better guesses
HP 70 close Def 19 Att 7 Dam 20 close
2nd Piece
HP 70 Def 17 close Att 10 close Dam 30
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
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Force Corruption 2 (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted.)
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Rank: Advanced Bloo Milk Member Groups: Member
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Sun Guard
Hit Points 70 Defense 17 Attack 10 Damage 20
Twin Attack Mobile Attack Stealth Assassin [+4 Attack and +10 Damage against living enemies]
Something more along these lines then?
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Rank: Advanced Bloo Milk Member Groups: Member
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countrydude82487 wrote:Force Corruption 2 (Force 2, replaces attacks: range 6, non-Droids only; 20 damage, and target is corrupted. Each time the corrupted character activates, it must attempt a save of 11. On a failure, that character takes 20 damage. On a success, that character is no longer corrupted.)
Nope
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Rank: Advanced Bloo Milk Member Groups: Member
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Hint
HP: DEF: ATK: DAM:
HP: DEF: ATK: DAM:
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Deathwielded wrote:Sun Guard Hit Points 70 Defense 17 Attack 10 Damage 20 Twin Attack Mobile Attack Stealth Assassin [+4 Attack and +10 Damage against living enemies] Something more along these lines then?
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countrydude82487 wrote:Let me give some better guesses HP 70 Def 19 Att 7 Dam 20 2nd Piece HP 70 Def 17 Att 10 Dam 30 Lightsaber Throw 2 (Force 2, replaces attacks: Choose 1 target enemy within range 6. Make 2 attacks against that target.)
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Rank: Advanced Bloo Milk Member Groups: Member
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So to clear up any confusion, here is where you guys are at
Piece 1
HP: 70 DEF: ATK: DAM: 20
Piece 2
HP: DEF: 17 ATK: +10 DAM:
Special abilities that are on at least one of the characters Twin Attack Stealth
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Rank: Advanced Bloo Milk Member Groups: Member
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Can I guess:
Force Powers
Commander Effect:
Or would those already be 'givens' if they are on there, and thus not included in the letters?
EDIT:
Oh, at this point I'm gonna quit guessing, I think I playtested at least one of the pieces lol.
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pegolego wrote:Can I guess:
Force Powers
Commander Effect:
Or would those already be 'givens' if they are on there, and thus not included in the letters?
EDIT:
Oh, at this point I'm gonna quit guessing, I think I playtested at least one of the pieces lol. They would be included and not givens, but not abbreviated like the HP atk def or dam. the abbreviated ones are in the mix as well, but since people do it in different ways, i figure it was a nice jester to put it the way we had it.
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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leshippy wrote:They would be included and not givens, but not abbreviated like the HP atk def or dam. the abbreviated ones are in the mix as well, but since people do it in different ways, i figure it was a nice jester to put it the way we had it. Good thinking, that part of the card has never really been handled consistently with these puzzles pegolego wrote:Oh, at this point I'm gonna quit guessing, I think I playtested at least one of the pieces lol. Pego, if you PM me what pieces you've seen, I'll let you know if you can keep guessing.
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leshippy wrote:harryg wrote:Than that means we're getting ALL of Delta Squad! At least I HOPE that's what it means Bothan Transmission hint, hint, nudge, nudge, wink, wink :) Elite Republic Commando Scorch 25pts HP: 70 DEF: 16 ATK: +9 DAM: 20 Special Abilities Unique. Order 66 Delta Flamethrower 10 [Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target] Twin Attack [save 11] Elite Republic Commando Sev 25pts HP: 80 DEF: 17 ATK: +10 DAM: 20 Special Abilities Unique. Order 66 Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy] Delta Sniper [Other characters do not provide cover against this character's attack] Stealth [with a save of 11]
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Lily_Wan wrote:Elite Republic Commando Scorch 25pts HP: 70 DEF: 16 ATK: +9 DAM: 20 Special Abilities Unique. Order 66 Delta Flamethrower 10 [Replaces attacks: range 6; 10 damage to target and to each character adjacent to that target] Twin Attack [save 11] Elite Republic Commando - Sev 25pts HP: 80 DEF: 17 ATK: +10 DAM: 20 Special Abilities Unique. Order 66 Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy] Delta Sniper [Other characters do not provide cover against this character's attack] Stealth [with a save of 11]
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this is were we are at right now with everything that has been confirmed.
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Rank: Advanced Bloo Milk Member Groups: Member
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I'm thinking we might have three characters here but if we do we are missing 1 of these :
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Everything bolded is confirmed and have their letters removed from my above post.
Walon Vau, Republic Commando Trainer or Elite Republic Commando - Gregor or Elite Republic Commando - Sarge or Elite Republic Commando - Cov 28pts HP: 70 DEF: 19 ATK: +12 DAM: 20 Special Abilities Unique. Order 66 Stealth Black Ops [Suppress enemy commander effects that alter the number of activations per phase] Blaster Rifle Upgrade [Allies within 6 squares with nonmelee attacks that deal exactly 20 Damage gain Jolt] Double Attack
Commander Effect:
Elite Republic Commando - Sev 25pts HP: 60 DEF: 17 ATK: +10 DAM: 20 Special Abilities Unique. Order 66 Accurate Shot [Can attack an enemy with cover even if it's not the nearest enemy]
Sniper [Other characters do not provide cover against this character's attack] Stealth Deadeye Twin Attack. Delta Synergy [Republic Commandos in your squad (including this character) get +4 Defense while a Republic Commando ally is within 6 squares] Covert Ops Training [If an enemy character within 6 squares has moved this turn, it must attempt a save of 11 before making an attack. On a failure, the attack is cancelled.]
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For that "J": Jolt [An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect.]
Jacen Solo
Jax Pavan
Jolee Bindo
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