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The Jedi Exile, ??? (TN Minis, Set II Community piece!) Options
SignerJ
Posted: Sunday, November 23, 2014 6:08:46 PM
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Xe has Jedi Trainer, not Lightsaber Trainer. Jedi Trainer gives a Force point and Ataru Style to any character of your choice with a Force rating, regardless of cost. Though I do think that Lightsaber Trainer would be preferable.


How's this?:

Quote:
{name}
Cost: 40

HP: 100
Def: 21
Att: 13
Dam: 20

Unique
Melee Attack
Double Attack
Light Tutor
Lightsaber Trainer
Force Connection
(This character can spend allies' Force Points as though they were her own)
Adaptive Duelist (At the beginning of the skirmish, after setup, choose either Makashi Style or Soresu Style. This character gains that special ability until the end of the skirmish.)

Force 2
Force Renewal 1
Lightsaber Throw Defense
(Force 2: When an ally within 6 squares is hit by an attack, that character takes no damage with a save of 11)
Force Heal 20
{some other Force power}


Put cost to 40. Removed MotF2 and Lightsaber Defense, gave Adaptive Duelist instead of plain Soresu or Makashi in order to help better with survival (which obiwan1knight pointed out was an issue in the first tournament). Changed Jedi Trainer to Lightsaber Trainer. I also raised Defense and Attack by one each to help balance out the change in cost. I think xe should have another Force power to balance off the loss of MotF2 and Defense, though I'm not sure what. As it is, I'm not certain that xe is worth using, in xyr current state.
Thoughts?
pegolego
Posted: Sunday, November 23, 2014 7:26:37 PM
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I like Adaptive Duelist, and I think a piece like that could be very useful, nice ideas, SignerJ!
SithBot
Posted: Sunday, November 23, 2014 8:03:00 PM
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I must say I like it quite a bit.
As for a different Force Power. I might give her Jedi Mind Trick 1 or Lightsaber Precision +10 or +20
Jedi Mind Trick keeps her more defensive, Precision shows her prowess with a lightsaber.
jen'ari
Posted: Saturday, November 29, 2014 9:29:22 PM
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So... Where are we with this piece pego?
Would love to PT sometime soon.
Deaths_Baine
Posted: Saturday, November 29, 2014 10:55:41 PM
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SignerJ wrote:


[quote]{name}----- Meetra Surik, Reborn. Meetra Surik, Redeemed Jedi
Cost: 40

HP: 100
Def: 21
Att: 13
Dam: 20

Unique
Melee Attack
Double Attack
Light Tutor
Lightsaber Trainer
Force Connection
(This character can spend allies' Force Points as though they were her own)
Adaptive Duelist (At the beginning of the skirmish, after setup, choose either Makashi Style or Soresu Style. This character gains that special ability until the end of the skirmish.)

Force 2
Force Renewal 1
Lightsaber Throw Defense
(Force 2: When an ally within 6 squares is hit by an attack, that character takes no damage with a save of 11)
Force Heal 20
{some other Force power}----jedi mind trick.
SignerJ
Posted: Sunday, November 30, 2014 7:57:08 AM
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Deaths_Baine wrote:


[quote]{name}
Cost: 40

HP: 100
Def: 21
Att: 13
Dam: 20

Unique
Melee Attack
Double Attack
Light Tutor
Lightsaber Trainer
Force Connection
(This character can spend allies' Force Points as though they were her own)
Adaptive Duelist (At the beginning of the skirmish, after setup, choose either Makashi Style or Soresu Style. This character gains that special ability until the end of the skirmish.)

Force 2
Force Renewal 1
Lightsaber Throw Defense
(Force 2: When an ally within 6 squares is hit by an attack, that character takes no damage with a save of 11)
Force Heal 20
Jedi Mind Trick


Okay. This is what we have so far.

And what about the name. So far, here are the current suggestions:
Meetra Surik, Reborn (suggested by Deaths_Baine)
Meetra Surik, Redeemed Jedi (suggested by Deaths_Baine)
The Jedi Exile, Jedi Knight
SithBot
Posted: Sunday, November 30, 2014 12:25:29 PM
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My vote is for
Meetra Surik, Redeemed Jedi

I did more reading, I think we can switch Jedi Mind Trick for Force Deflect that Revan has.
I think Force Connection should read:
At the beginning of the skirmish choose an ally, this character gains one of the chosen allies Force powers that replaces attacks and costs 2 or less.
This character can spend that allies Force Points as though they were her own.

Depending on who is in your sqaud this character can gain:
Force Heal 30
Lightsaber assault
Force push 2
Force valor
Force thrust
Lightsaber sweep
Door Shatter
SignerJ
Posted: Sunday, November 30, 2014 2:51:31 PM
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Sorry for dissecting your post, but I thought it would be easier to read if I reply to each part individually.

SithBot wrote:
My vote is for
Meetra Surik, Redeemed Jedi


You can also suggest options, if you wish. I don't think any one person (besides pego) is in control of this process.

SithBot wrote:
I think Force Connection should read:
At the beginning of the skirmish choose an ally, this character gains one of the chosen allies Force powers that replaces attacks and costs 2 or less.
This character can spend that allies Force Points as though they were her own.


I initially suggested Force Connection because I had already used it once before and I thought it would be a fitting. (I didn't really expect it to stay on. OMG ) As for changing it, my thoughts:
1) That's kind of wordy and complicated. (Though I suppose the Legends set doesn't have to worry about card space?)
2) If the text is changed, I would really appreciate it if the name would change, also. Please? Sad

I do like how it solves the issue of the last remaining Force power, but I'm not really convinced. I don't know. What does everyone else think? (In this process, I'm pretty sure majority--and pego, of course--rules.)
pegolego
Posted: Sunday, November 30, 2014 3:39:22 PM
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I think both or Sithbot's ideas seem great! What about everybody else? Yes, we can definitely work on the text/name of Force Connection.
Deaths_Baine
Posted: Sunday, November 30, 2014 4:47:42 PM
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I think force connection should stay as is gaining a force power that replaces turn will be sick and can lead to design problems in the future, especially with someone like thon out there... looking at you repulse 4.

but I do like the idea of dropping mind trick for force deflect or w/e it is.
pegolego
Posted: Sunday, November 30, 2014 4:54:36 PM
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^The wording suggested above only worked on replaces attacks and up to 2 Force points. The list of FP she can currently gain looked alright to me, but it would need testing of course Smile
Deaths_Baine
Posted: Sunday, November 30, 2014 4:58:47 PM
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ok, cool, that's what I get for doing this during homework time lol.

still don't like it btw lol.
pegolego
Posted: Sunday, November 30, 2014 5:19:15 PM
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Deaths_Baine wrote:
ok, cool, that's what I get for doing this during homework time lol.

still don't like it btw lol.


Definitely needs some testing and perhaps a bit of re-working, but I think the concept is flavorful and has potential!
jen'ari
Posted: Tuesday, December 2, 2014 8:29:29 AM
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Let us know when it is ready for PT
spryguy1981
Posted: Tuesday, December 2, 2014 12:11:14 PM
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Force connection is a cool ability.
theultrastar
Posted: Tuesday, December 2, 2014 1:32:03 PM
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This piece is really coming together well. I'm looking forward to playtesting it. You guys are knocking this out of the park! Force Connection is really cool, as is Adaptive Duelist.
grievously pwned
Posted: Wednesday, December 3, 2014 12:37:58 PM
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This is my vote:

while i like the idea of force connection allowing her to gain a ofrce power that costs 2 or less, but she could also take force pull from Nomi, and being able to force pull 3 times a round in a squad would be to much imo.

Meetra Surik, Redeemed Jedi
Cost: 40

HP: 100
Def: 21
Att: 13
Dam: 20

Unique
Melee Attack
Double Attack
Light Tutor
Lightsaber Trainer
Force Connection (This character can spend allies' Force Points as though they were her own)
Adaptive Duelist (At the beginning of the skirmish, after setup, choose either Makashi Style or Soresu Style. This character gains that special ability until the end of the skirmish.)

Force 2
Force Renewal 1
Lightsaber Throw Defense (Force 2: When an ally within 6 squares is hit by an attack, that character takes no damage with a save of 11)
Force Heal 20
Force Abosrb
jen'ari
Posted: Wednesday, December 3, 2014 9:53:19 PM
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Good Catch about the Force Pull, absolutely no way that can happen.
Maybe a force power that costs 1 than.
pegolego
Posted: Thursday, December 4, 2014 7:08:07 AM
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I don't know if Force Pulling three times is really too bad of a scenario... On one hand, it's potentially a LOT of interference for the opponent, but on the other, the pieces that enable it are 40-50 points each, and that would cost 4 of the Exile's Force Points, which takes a lot away from her power. You also have to be able to target 3 different people that you'd actually care to pull. And that leaves it up to the other 110 points of your squad to do something to them or else you've only given them a free trip into the midst of your squad for next round.

I'm sure it's got more potential for abuse than I'm seeing here, but I think it still might stay at 2 and be fine. I don't think 3 FPs would realistically happen very often if at all. If it does, the opponent should blame themselves lol. A squad with Nomi will probably be very low on acts, so they'll have to setup first usually. However, I do think we should keep an eye on the potential of Nomi with the Exile. While probably not a very offensive squad, it could allow a lot of interference and be pretty good defensively (though a lot of it hinges on the Exile's Force points lasting through the skirmish lol).
jen'ari
Posted: Thursday, December 4, 2014 7:18:00 AM
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Leader of the Jedi Order makes it crazy powerful. Two hard hitters that HAVE to target Nomi or move away (AoO) with a power hitter in Revan is too powerful.
Force Pull 2 and Leader of the Jedi Order is already very powerful
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