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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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trying to look at set 10, but pdf wont open and load right... so I can't contribute to the actual reason for this thread.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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getting some of the pdf to load slowly, but I would like to say great job on all the new door control options! I love getting new door control options outside r7's and ughs.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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frag grenade assault also looks like a lot of fun and has the potential to shake up high act squads.
new lando certainly opens up to some interesting squad ideas wow.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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Ree-Yees should see play and could be potentially game changing in some situations.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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loving me some tor vizsla as well.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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I can also see hera making a splash in rebels.
Edit* check that I can see ghost crew making a splash lol, they look pretty fun.
Kanan being able to blaster barrage then be popped by leia is pretty sick.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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can someone explain hyper-efficiency? It is an ability that takes affect right at start of skirmish, but how could you already people dead by then?
or is it like meet requirement at start and then everytime someone dies you get the bonus?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/3/2014 Posts: 2,098
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The design team is also looking into NPE's and what to change or not to. In my opinion it only gets better from here.
above is tapered quote from atmsalad.
I think deaths baine responded to the rest.
I agree things are going to get better. why does everyone have hope and are pretty excited? because of changes. what changes? it is not a mystery that the changes made have been pushed by tn for years. legacy is a product of wanted changes. if people complain about high activations as an npe they should do something about it.
right now Boba fett is owning. in legacy there is no one piece that is heads above the rest. if there was, it would be taken care of. squad building is much more free when you get rid of crutch pieces.
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Rank: Moderator Groups: Member
, Moderator
Joined: 2/17/2009 Posts: 1,446
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Deaths_Baine wrote:can someone explain hyper-efficiency? It is an ability that takes affect right at start of skirmish, but how could you already people dead by then?
or is it like meet requirement at start and then everytime someone dies you get the bonus? The second one. If you have 12 or fewer characters in your squad at the start of the skirmish, you get a cumulative bonus whenever one of them dies for the rest of the skirmish.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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well, looking through this, i have to say double swap may have gotten a piece that helps push them even further over the edge of gatekeeper.... Ree-Yees, bring him in with lobot and then swap him down adjacent to something after out acting, then use double swap to swap boba to shoot something, boom blow up ree-yees auto win init for sure, even against seps, ntmto, etc. get off another set of attacks with boba, or swap to safety, w/e. and ree-yees gets to reroll if he makes the save... ouch.
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