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FlyingArrow
Posted: Friday, August 14, 2015 11:27:07 AM
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Joined: 5/26/2009
Posts: 8,428
swinefeld wrote:
OK, hold on while I dig up the Nickname blue text... Tongue

http://community.wizards.com/comment/12163466#comment-12163466

Quote:
Could you use force repulse to push a force ghost even though you can't damage them?

Yes.

If so could you push them into a pit since it's still an illegal end space, even though they ignore terrain?

No, as falling in a pit in an effect of terrain and the character is not affected by terrain.


So "ignoring terrain" ignores the effects of terrain (including pits). But "ignoring pits while moving" (Flight) doesn't ignore the effects of pits. I guess "while moving" is the important part? I think it's non-sensical, but that's why we pay you the big bucks.

(And this can serve as a lesson as to why we listen to swinefeld when it comes to rules and rules changes.)
swinefeld
Posted: Friday, August 14, 2015 11:48:45 AM
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Joined: 1/30/2009
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Location: Southern Illinois
I may actually be off base here - but Light Spirit says:

Quote:
It ignores all terrain, but it cannot end its turn in a wall, another character, or solid object (a space bordered by magenta lines).


It specifically does not mention pits.

But, I could be wrong, I just can't find anything definitive enough to conclude otherwise at the moment.

Sithborg?

Sithborg
Posted: Friday, August 14, 2015 12:07:35 PM
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The important part is that Ghosts can end their movement on pits.
FlyingArrow
Posted: Friday, August 14, 2015 12:13:37 PM
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Joined: 5/26/2009
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Sithborg wrote:
The important part is that Ghosts can end their movement on pits.


ThumbsUp
Never even realized that. Always (up until your comment right there) assumed it worked juts like Flight... moving through but not stopping on pits. And of course spirits also walk through walls. But that makes perfect sense.
SignerJ
Posted: Friday, August 14, 2015 12:43:02 PM
Rank: Advanced Bloo Milk Member
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Joined: 1/2/2012
Posts: 746
FlyingArrow wrote:

Things that don't target (there are a few) usually say so in the glossary, not the card. Strafe and Lightsaber Sweep come to mind.


Wait, so a piece could theoretically attack a Diplomat during a Strafe?

Sithborg wrote:
The important part is that Ghosts can end their movement on pits.


That's pretty cool. I'll definitely be using that ability sometime in the future.
CorellianComedian
Posted: Friday, August 14, 2015 1:02:05 PM
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Joined: 8/30/2014
Posts: 1,055
Sithborg wrote:
The important part is that Ghosts can end their movement on pits.


And here I let Caedus shove Exar into a pit... LOL
swinefeld
Posted: Friday, August 14, 2015 1:05:32 PM
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Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
SignerJ wrote:
FlyingArrow wrote:

Things that don't target (there are a few) usually say so in the glossary, not the card. Strafe and Lightsaber Sweep come to mind.


Wait, so a piece could theoretically attack a Diplomat during a Strafe?

Sithborg wrote:
The important part is that Ghosts can end their movement on pits.


That's pretty cool. I'll definitely be using that ability sometime in the future.


Diplomat prevents targeting AND attacking when the conditions are met.
EmporerDragon
Posted: Friday, August 14, 2015 6:53:13 PM
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Joined: 12/26/2008
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Location: Watertown, SD
swinefeld wrote:


Diplomat prevents targeting AND attacking when the conditions are met.


Yep, so you need to find ways to negate both restrictions. For instance, Lord Vader and Darth Bane, Sith'ari can combine Overwhelming Force (which negates attack prevention) and Lightsaber Sweep (doesn't target) to freely attack diplomats.
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