Quote:Repair and Industrial Repair can replace a damaged door?
intriguing
Only Industrial Repair can remove damage from a damaged door and a destroyed door can't be replaced. I think this gives IR a bit more of usefulness as Repair is much more common and useful. At least Carth Onasi can do SOMETHING now haha.
Quote:so Splash goes through the door to characters on the other side?
Are characters hit by force push, wave, repulse etc, also moved if the door explodes?
No, doors act like walls until there are destroyed. If they are destroyed through splash damage the splash effect is resolved before removing the door. (my idea for solving this issue)
Regarding Force Push etc, do you mean like a character beeing force pushed while standing next to a door? If the door is destroyed by the damage, yes the character would be moved through the now open door, because Force Push deals damage first and then forces movement.
Quote:the only way to keep the game from getting complicated would have been to say, we are doing... 4 sets to get sith, mandos, old republic, and vong playable then stopping there.
This is something that i had thought about many times. For instance, i REALLY like the first V-set Destiny of the Force, there is almost no piece in that set i don't like, the long needed Ki-Adi-Mundi, Jedi Master, a better Revan and Bastila, a java with reprogram (very cool idea!), a Jaina, Sword of the Jedi, Jacen, Jedi Knight etc... So many great characters that WOTC did not make or didn't give an appropriate update to. To me, as a WOTC-only player, this feels like a perfect set. As you may see, mostly because it closes gaps of missing characters. That these new characters are also more "playable" or even top pieces is just a plus.
Now returning to what i actually wanted to say, i feel that that Deaths Baine holds some truth in his statement. I think for the casual player just creating a few new sets for filling niches and boosting "unplayable" factions and figures would have been a much more enjoyable approach. For me it sure would be. Of course not for the competitive players, but for casual play i think we already really have enough options with WOTC. Just some few characters missing and maybe sometimes problems with "powerpieces" but thats about it for casual players.
Quote:I've played a lot of weird, cobbled-together WotC squads, and unless someone brings something weird like extreme Jedi hate, casual WotC squads are usually pretty balanced against each other.
Yes. I also made the experience that WOTC's factions seem to be pretty balanced against each other in "era-battles", meaning like YZ only vs NR for instance. I'm pretty sure that WOTC did design the factions this way. (Is it coincidence that of the 5 minor factions (available-figures-wise) only NR is competitive? They can fight the Empire in "era-battles", which is a competitive faction. Maybe that's just interpreting too much, but it's a interesting thought i think)
Quote:There's a lot of weird problems that go along with it - assuming the change went through, if Jax Pavan hits an adjacent Imperial Knight, and gets owned by Cortosis Gauntlet, does that mean his blaster shuts down?
Yeah, i stumbled across this problem too, with the Jedi Sentinel. My solution to this would be:
-Add the following to the definition of Cortosis Gauntlet (just Glossary): "If this special ability affects an enemy
without Melee Atack it only reduces the damage bonus of the Lightsaber special ability (if any)"
I did have to think a bit about that, because there is the confusing point of having a lightsaber without the
Lightsaber special ability. I think the rule turned out as simply as possible.
Quote:You've got some great stuff for house rules, but I think it would be a bit much of a change for the game competitively.
Thanks for the feedback, i really enjoy hearing your opinion on this topics. I don't want to change competitive play or persuade people to not use v-sets, but i would really enjoy an alternative to the V-set approach, something like the rules i proposed.
Just for the players that prefer the game similiar as is do. Maybe this would also be interesting for the competitive players, to see which way the game could have taken or which way it could be balanced and changed for the better without creating more and more options. I would really love to see a thread or own sub-page just for this rules or changes, because scrolling through all this posts is a bit annoying to check some rules or something like that :)
I think it shouldn't be a complete change to the competitive game as players have grown to love the V-sets and this way of the game. It could much rather be an alternative rules-section for play without the established V-sets that tries to handle the problems WOTC had left us in a simpler and easier way.
Quote:Do not support any changes at all. If changes are made like any suggested here, then you lose my support of vsets.
Older cards my group will still use. Non of us do competitive play in any case. If new vsets have any of these changes making older sets/vsets unplayable/incompatible because of cost imbalance, then for me at least its time to call time.
I think i have never seen someone who thinks that people like me could actually change anything about the V-set-usage haha :D
Don't worry, as i said above i don't want to force changes in the competitive game-scene or try to persuade people to better not use and create V-sets. This is just an idea for using a different concept of
game(re)design for the people that like to play the game the way i do or similiar. You're free to completely ignore all suggestions made here, they won't affect your style of play or the V-sets at all anyway, as they have been established for years now and made this game keep a lot of vitality.