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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/19/2008 Posts: 1,740 Location: Orange County, CA
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spryguy1981 wrote:The Imperial Captain seems really strong for only 17pts. Figuratively speaking, I am playing him with Daala and Piett and then he is going to cannon at least 10 Stormies who are dealing 30 damage even with choosing lower dice I figure at a +15 attack minimum half will hit. Plus he adds them on a pretty healthy series of rolls. He's a cool concept but super powerful I feel like.
The beggar is pretty sweet. Don't forget he's giving out -2 From Instill Fear before they even roll; while yes, you roll high twice, it'll still be hits, I think the odds would favor you rolling low once and Then you have to add in the -2, so even with the CE at best he's really only getting a +1 to rolls and I have a tendency to the roll single digits a lot. You roll a 9, get at best the +1 and his attacks at 4, well 14 usually isn't hitting too many people hard at all; at least that's my intention, and it would be typical me in not getting more than 2 hits out of 8 Stormies .....
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/19/2008 Posts: 1,740 Location: Orange County, CA
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Here's my one big "beef" with the piece. Somehow, to me anyway, thematically I can't see clones Hating the Jedi. Will they follow orders? Obviously, but I don't know that Jedi Hatred really fits them; most clones would probably say that if they interacted at all with Jedi other than Pong Krell types most Jedi were nicer to Clones than many, so Hatred seems too strong. Just IMO ....
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,485
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I could give Jedi Hunter I suppose.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/19/2008 Posts: 1,740 Location: Orange County, CA
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spryguy1981 wrote:I could give Jedi Hunter I suppose. Ahhhh, but don't do it just to please Me. Ask your friends and Do what You want. Its just my opinion and if it makes you think, that's all I wanted to do. Do you feel Hunter is more in line with want the Clones should be like or is Hatred your way to go.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/2/2011 Posts: 203 Location: Upper Hutt, Wellington, New Zealand
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surf_rider56 wrote:spryguy1981 wrote:The Imperial Captain seems really strong for only 17pts. Figuratively speaking, I am playing him with Daala and Piett and then he is going to cannon at least 10 Stormies who are dealing 30 damage even with choosing lower dice I figure at a +15 attack minimum half will hit. Plus he adds them on a pretty healthy series of rolls. He's a cool concept but super powerful I feel like.
The beggar is pretty sweet. Don't forget he's giving out -2 From Instill Fear before they even roll; while yes, you roll high twice, it'll still be hits, I think the odds would favor you rolling low once and Then you have to add in the -2, so even with the CE at best he's really only getting a +1 to rolls and I have a tendency to the roll single digits a lot. You roll a 9, get at best the +1 and his attacks at 4, well 14 usually isn't hitting too many people hard at all; at least that's my intention, and it would be typical me in not getting more than 2 hits out of 8 Stormies ..... I was flicking through this thread and I couldn't help but add my 2c here. I agree with Spry that running the Imp Captain with Daala could potentially be too powerful. Instill Fear is only for saves, not for attacks, so that has no impact on the those rolls. Mas makes his CE board-wide, so all your troopers would gain +3 attack (your CE also says +3 atk and +3 damage, which i assume is supposed to be defense) on top of their base attack. So a Stormie ends up with +7 attack. Choosing the lowest number is a very cool mechanic, but when you're also adding to their attack, it looks way too powerful. You end up with a much better Imp Officer for only 3 extra points. Just my opinion, but I think I've played enough Daala to know what works LOVE the Beggar! that would be something I'd use so that my Uggies and the like would have that extra bit of utility.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/19/2008 Posts: 1,740 Location: Orange County, CA
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Dr Daman wrote:surf_rider56 wrote:[quote=spryguy1981]The Imperial Captain seems really strong for only 17pts. Figuratively speaking, I am playing him with Daala and Piett and then he is going to cannon at least 10 Stormies who are dealing 30 damage even with choosing lower dice I figure at a +15 attack minimum half will hit. Plus he adds them on a pretty healthy series of rolls. He's a cool concept but super powerful I feel like.
The beggar is pretty sweet. Just my opinion, but I think I've played enough Daala to know what works LOVE the Beggar! that would be something I'd use so that my Uggies and the like would have that extra bit of utility. I may have to tweek the Imp Captain a bit; I seem to be leaning towards using the Beggar right now .....
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/19/2008 Posts: 1,740 Location: Orange County, CA
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Dr Daman wrote:surf_rider56 wrote:spryguy1981 wrote:The Imperial Captain seems really strong for only 17pts. Figuratively speaking, I am playing him with Daala and Piett and then he is going to cannon at least 10 Stormies who are dealing 30 damage even with choosing lower dice I figure at a +15 attack minimum half will hit. Plus he adds them on a pretty healthy series of rolls. He's a cool concept but super powerful I feel like.
The beggar is pretty sweet. Don't forget he's giving out -2 From Instill Fear before they even roll; while yes, you roll high twice, it'll still be hits, I think the odds would favor you rolling low once and Then you have to add in the -2, so even with the CE at best he's really only getting a +1 to rolls and I have a tendency to the roll single digits a lot. You roll a 9, get at best the +1 and his attacks at 4, well 14 usually isn't hitting too many people hard at all; at least that's my intention, and it would be typical me in not getting more than 2 hits out of 8 Stormies ..... I was flicking through this thread and I couldn't help but add my 2c here. I agree with Spry that running the Imp Captain with Daala could potentially be too powerful. Instill Fear is only for saves, not for attacks, so that has no impact on the those rolls. Mas makes his CE board-wide, so all your troopers would gain +3 attack (your CE also says +3 atk and +3 damage, which i assume is supposed to be defense) on top of their base attack. So a Stormie ends up with +7 attack. Choosing the lowest number is a very cool mechanic, but when you're also adding to their attack, it looks way too powerful. You end up with a much better Imp Officer for only 3 extra points. Just my opinion, but I think I've played enough Daala to know what works Edit - I changed the Imp Captain up; back on the fence about which one to go with ....
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/8/2015 Posts: 214
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Sorry, this is long. I won't be offended if you don't read it. : ) Alright, I've updated my custom a bit. I've got two versions of the piece here now. I'll decide which one I'll go with before Saturday. This first one is almost the same as before. It's just that the CEs have been toned down a bit, along with a few other minor changes. I thought I'd explain a bit about why I made the piece the way I did, just because of his unusual design. I think having a non-unique commander that costs 80 was probably a big shock, but one of the main reasons I made his price so high was so that he could do what his flavor text said he was supposed to do: Take a small group of soldiers and unite them to take on a superior force. If he doesn't cost much, then there's not really anything forcing him to work with fewer troops. But as is, his sheer price makes you to use him with fewer than normal pieces. It gives him the underdog type feel. And to get him to live up to his purpose, he needs the abilities to do it. In my mind, since he's supposed to be good at uniting his troops against foes, I think his abilities fit him well even if there are a lot of them. He's supposed to be able to take control of the battlefield even when he's facing massive opposition (especially when the troops would probably be in a panic after the fall of the empire). So that's the reason for all the abilities. And then the fact that he is non-unique with all these abilities/CEs etc going on was probably a little weird, but I think this would only be a problem in a campaign with multiple games. In just a pick-up game, it wouldn't really make much of a difference. I don't think someone putting multiples of this piece in a squad would be an issue, because they'd only have 40 points left over to work with... Just the fact that he costs a whoppin' 80 points rather keeps him from breaking the game. With his rivalry: Story-wise, I was thinking that it's not so much that: this character refuses to work with other commanders, but more that: by the time this character shows up, there aren't really any commanders left to work with... And then of course, the rivalry keeps him from combining with other epic commanders. And it was pointed out to me that as he was, he could basically turn some of the Vaders into the Incredible Hulk with attack bonuses, so apart from story, that's the reason for that aspect of the rivalry. It was suggested to me that I tone down the full on attack bonuses, and give him more mobility bonuses and things like that. So that's one of the changed aspects. Regarding my choices for his CEs: they are all supposed to lend to his underdog style squad: Bravado +10 gives his troops the "stand up to astronomical odds" feel. Cover Fire, helps them watch out for each other "No soldier is left behind" style. And avoid defeat gives them the "Not going down without a fight" feel...Literally. (then Survival Expert multiplies that feel once your do soldiers start falling) And finally, his other CEs just give him the battlefield tactician feel. @Surf Rider: regarding you comment about his Attack: you are absolutely right. I didn't really think that through very well when I made him. It has been lowered. Thanks for pointing that out! And then finally, I guess I'm not really concerned about whether all his stats and abilities etc can fit on a regulation size card. I just had a concept for a piece and wanted to live up to it as much as I could. Here's his updated full version: http://www.bloomilk.com/Custom/25512/imperial-remnant-officerAnd then, I have made a toned down version of him to see what people think of that; see if that is preferred: http://www.bloomilk.com/Custom/25519/imperial-remnant-officer-2-3Thanks for the feedback, guys!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/19/2008 Posts: 1,740 Location: Orange County, CA
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@Laf
I kind of liked Personalized Orders and Devoted myself, although I might've gone with Written Orders instead. Its not the game changer you wanted, but as long as you're happy with it ....
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Rank: Advanced Bloo Milk Member Groups: Member
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/19/2008 Posts: 1,740 Location: Orange County, CA
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Gotta admit I've never heard of Drikl; interesting abilities there. Book or comic? I kinda like your Training Sergeant; every faction should have their own Skirata.
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Rank: X-1 Viper Droid Groups: Member
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Rank: Advanced Bloo Milk Member Groups: Member
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Rank: Advanced Bloo Milk Member Groups: Member
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surf_rider56 wrote:@Laf
I kind of liked Personalized Orders and Devoted myself, although I might've gone with Written Orders instead. Its not the game changer you wanted, but as long as you're happy with it .... Thanks! Ok, I'll give him Devoted again. (That shouldn't bring his cost up much, should it?) and yeah, I liked Personalized Orders too (just an interesting way to actually get him to go out into combat with his troops) with my 2.3 version of him, he just didn't have any CEs that I thought should be limited to 6 squares, so there wasn't really any point in giving THAT piece Personalized Orders. And I'm not familiar with "Written Orders"... how does that work? And I think I'll go with this one. (It's the 2.3 - just with the name changed and Devoted added.) http://www.bloomilk.com/Custom/25519/imperial-remnant-officerAny last minute changes I should make?
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Rank: Advanced Bloo Milk Member Groups: Member
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Lafcadio wrote:surf_rider56 wrote:@Laf
I kind of liked Personalized Orders and Devoted myself, although I might've gone with Written Orders instead. Its not the game changer you wanted, but as long as you're happy with it .... Thanks! Ok, I'll give him Devoted again. (That shouldn't bring his cost up much, should it?) and yeah, I liked Personalized Orders too (just an interesting way to actually get him to go out into combat with his troops) with my 2.3 version of him, he just didn't have any CEs that I thought should be limited to 6 squares, so there wasn't really any point in giving THAT piece Personalized Orders. And I'm not familiar with "Written Orders"... how does that work? And I think I'll go with this one. (It's the 2.3 - just with the name changed and Devoted added.) http://www.bloomilk.com/Custom/25519/imperial-remnant-officerAny last minute changes I should make? "Personalized Orders" sounds like something a Hallmark commercial would say; I meant using the term "Written Orders" instead of Personalized
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surf_rider56 wrote:"Personalized Orders" sounds like something a Hallmark commercial would say; I meant using the term "Written Orders" instead of Personalized HAHAHA you're right! It does! I'll have to change that in the future. Thanks!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/19/2008 Posts: 1,740 Location: Orange County, CA
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Well its late Friday night and I'm beat. The Imp Captain is interesting but it was a lot of work. Screw it, we're going the low road; I'm using the Coruscant Undercity Beggar as my entry ... May the Force have mercy on my soul
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2014 Posts: 345 Location: Wisconsin
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Here is mine. http://www.bloomilk.com/Custom/25513/elite-stormtrooper-commanderSo, as you have probably figured out, making old pieces at least semi decent (in a creative way) is my favorite thing ever. This was the inspiration for this piece: TheHutts wrote: The Elite Stormtrooper is strictly worse that the 501 Legion Stormtrooper, which has exactly the same stat line, but with Squad Assault, Squad Firepower, rapport with Vader, and a faux-moustache. And since they both have Stormtrooper in their name, they're both eligible for the same boosts. Until there's a specific boost for Elite Stormtroopers, there's no reason to use this piece ever and it's a 1/10.
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Rank: Advanced Bloo Milk Member Groups: Member
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1. CerousMutor - Spot on representation of him. As a fan of those later books I think he is perfect 2. Donnyrides - Anything that makes Imperial Knights better gets a big +1 from me. 3. CorellianComedian - Love the boosts to the Royal Guards and being able to take the damage for Palpatine is a plus.
Jak is right behind you with his Royal Guard boost too. Surf close behind too with the Beggar, cool concept.
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