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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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This is kind of off-topic, but I would like to ask: are there still a limited number of Unique slots?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/30/2008 Posts: 1,288
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Re: 2 Leias, I don't really love it, but it's good that it's a movie character at least. Some sets are a little to thin on well-known characters so if we're gonna double up an important OT character is the one to do it on.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,112
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CorellianComedian wrote:This is kind of off-topic, but I would like to ask: are there still a limited number of Unique slots? Yes, the designers till try to make a fairly balanced set (U/non-u) The typical breakdown for 30 piece sets are 14-16 of each, and then 5 or 6 U in the subset
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,444
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For GenCon sets, it's important that the breakdown makes sense for sealed. Even for non-GenCon sets we want the U/NU breakdown to work in theory. Even though no one has done it for a long time, booster leagues or the one-off sealed event should be able to use any set they want to.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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Thanks guys! That makes a lot of sense. End rabbit-trail.
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Rank: Storm Commando Groups: Member
Joined: 10/24/2015 Posts: 17
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Have the sets shipped, yet?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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TimmerB123 wrote:In general this set used less abilities where luck causes major swings in games unless you count rolling attack dice as luck PS-any game with dice is luck based
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/30/2008 Posts: 2,112
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Darth_ted_82 wrote:Have the sets shipped, yet? No, still at printer.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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jak wrote:TimmerB123 wrote:In general this set used less abilities where luck causes major swings in games PS-any game with dice is luck based Agreed! Which is why we don't need it compounded. Way too many times that blasted dice is rolled in the game. A single successful attack is usually a lesser deal than 30pts of reserves (for example). And if that single attack makes a huge difference, it's a close game. That's ok in my book. Reserves (for example) completely reversing the better team and better player winning - not cool.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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FlyingArrow wrote:TimmerB123 wrote:In general this set used less abilities where luck causes major swings in games (multiple glaring reserves abilities aside). There certainly are less abilities that involve a save, which I really like.
If I'm not mistaken there are no new abilities that involve a save. I Used To Have a Bigger Crew has a save. Tall-Yor grants Dovin Basal... Dovin Basal has a save, but I guess Tall-Yor itself doesn't. But no new save abilities beyond that. Still count it as very low in the save abilities. If you are a player that relies on luck based abilities in your squads - you'll have to wait until at least set 15 for some love (hopefully longer  )
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Rank: Advanced Bloo Milk Member Groups: Member
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UrbanShmi wrote:Deaths_Baine wrote:two leias is weird though. That's sort of on me, or at least, I'll own it. The Mal'ary'ush/Noghri combo was my baby, but it was cut from set 10 at the end stages of of planning (the Unique slot went to Garm, if anyone's interested). At the time, I was consoled by the idea that I could lobby for it on the next set I designed. When 13 came along and we had subfactions as kind of a guiding principal, it seemed like a good fit and an opportunity to make something really fun and flavorful. General Leia didn't get made in the TFA subset, so it seemed like we should be the ones to make her. We were mindful that we were using two slots for the same named character, but I kind of lobbied for that outcome because I felt strongly about both and I thought they would be totally different, occupy different places in the game, and function differently. And it is a nod to old "canon" and new. I'm cool with it. They did 3 Lukes in A&E back in the day. The 2 Leias are very different. One cool coincidence is that it pays a fitting tribute to Carrie Fisher. (In our own little way)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/12/2012 Posts: 456 Location: Kokomo, IN
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TimmerB123 wrote:jak wrote:TimmerB123 wrote:In general this set used less abilities where luck causes major swings in games PS-any game with dice is luck based Agreed! Which is why we don't need it compounded. Way too many times that blasted dice is rolled in the game. A single successful attack is usually a lesser deal than 30pts of reserves (for example). And if that single attack makes a huge difference, it's a close game. That's ok in my book. Reserves (for example) completely reversing the better team and better player winning - not cool. The thing about most reserves squads though is that you put a lot of points into getting those reserves and if you don't get them, then your opponent usually wins pretty handily. Most of the pieces that I can think of that grant reserves aren't all that great if you don't get the reserves at least once. The one really bad piece that I can think of where it was a huge swing was Daala and she got errata to fix that part of her brokenness thankfully.
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Rank: Advanced Bloo Milk Member Groups: Member
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I'm of the opposite mindset where reserves is my favourite way to play, it's usually quite difficult to do well with a reserves squad. Especially with Muun tactics broker. But it's a ton of fun to play and it's why the seventh sister is one of my more favourite designs this set.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
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gholli69 wrote:The thing about most reserves squads though is that you put a lot of points into getting those reserves and if you don't get them, then your opponent usually wins pretty handily. Most of the pieces that I can think of that grant reserves aren't all that great if you don't get the reserves at least once.
So you're saying that based on the luck of one players init rolls - there could be HUGE swings (good/bad) in the game? Yes, I agree. That is my point. Ozzel, San Hill and Mon Mothma are top tier pieces, and it's back breaking if their number comes up on init.
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