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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Xeonaught wrote:What ever it does not make any sense oh well Compared to Melee Reach not allowing you to attack a character 2 squares away if there is a character adjacent, not working with Momentum, Cleave, Mighty Swing, etc, or not getting around Super Stealth, Evade, Molecular Shielding, etc, the current interactions make a LOT more sense and less complicated.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 201
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I'M going with xenonaught because she's not adjacent her weapon is which is what luke concentrating the most on.
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Rank: Moderator Groups: Member
, Moderator
Joined: 8/24/2008 Posts: 812 Location: Parkville, MD
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EmperorDragon has the utmost patience, ever.
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Eroschilles wrote:EmperorDragon has the utmost patience, ever. Perhaps Sithborg stepped in to keep it that way
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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death by wookie 89 wrote:I'M going with xenonaught because she's not adjacent her weapon is which is what luke concentrating the most on. Remember though, the game is an abstract. Applying real world logic to it simply creates wrong rulings and headaches.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/5/2008 Posts: 294
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It makes since to me, and is far easier to understand now then when it first hit the table with UNI.
Again real world logic doesnt' work i na game, let alone a gmae based on fiction
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/6/2009 Posts: 1,632 Location: Desintegrating some Djem So Sucka!
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I can understand Xeonaughts frustration completely. but to me, i find now that melee reach is as useless as an ewok.
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Mandalore Da Beast wrote:I can understand Xeonaughts frustration completely. but to me, i find now that melee reach is as useless as an ewok. I look at it as 1-2 squares extra range when doing a move/attack - or perhaps not having to move at all. And keep in mind that while your target may get to riposte or whatever, when it becomes their turn you are not considered adjacent anymore. So if they have double/triple attack, they are forced to move to attack you. That is better than mobile in, attack, retreat taking an AoO and is far from useless in my book . ps - Wookie Elite Warriors are da
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/6/2009 Posts: 1,632 Location: Desintegrating some Djem So Sucka!
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lol, yea, wookie elites are nasty.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2008 Posts: 937 Location: Phiadelphia, PA
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I always thought melee reach worked like this.
The attacker treats the target as being x amount of squares away for all purposes & from the targets point of view the attacker with melee reach is x amount of squares away. If it isnt like that it would make no sense. Why have the melee reach ability if all characters are all considered adjacent. So your saying melee reach, if i were to move in 2 squares away from a target with Lumiya, & attacked the target & then went to move away that would cause an attack of oppurtunity? That makes no sense, then whats the point of even have the melee reach ability in the first place. It would be exactly the same as just walking up adjacent & doing the same thing. It would make no sense if it were like that.
Hense i always used it as the attacker with melee reach treats the target as adjacent for attacks, SA etc. & the target treats the attacker with melee reach as being x amount squares away. Atleast thats how i always did it & how all of the somewhat 80 players i know always played it. But one thing i learned on these boards is if emp dragon or sithborg comment on a rule, they are usualy right. So if there saying it dont work like that, then me personally will start doing it how they explained it. I think its stupid if thats not how its used, but i would listen to them. It would just make no sense to me for any figure to even have the special ability if even the targets treat the attacker as being adjacent. Then why even have the melee reach SA in the first place.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/24/2009 Posts: 107 Location: Winnipeg, MB Canada
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Darth Percocet wrote:I always thought melee reach worked like this.
The attacker treats the target as being x amount of squares away for all purposes & from the targets point of view the attacker with melee reach is x amount of squares away. If it isnt like that it would make no sense. Why have the melee reach ability if all characters are all considered adjacent. So your saying melee reach, if i were to move in 2 squares away from a target with Lumiya, & attacked the target & then went to move away that would cause an attack of oppurtunity? That makes no sense, then whats the point of even have the melee reach ability in the first place. It would be exactly the same as just walking up adjacent & doing the same thing. It would make no sense if it were like that.
Hense i always used it as the attacker with melee reach treats the target as adjacent for attacks, SA etc. & the target treats the attacker with melee reach as being x amount squares away. Atleast thats how i always did it & how all of the somewhat 80 players i know always played it. But one thing i learned on these boards is if emp dragon or sithborg comment on a rule, they are usualy right. So if there saying it dont work like that, then me personally will start doing it how they explained it. I think its stupid if thats not how its used, but i would listen to them. It would just make no sense to me for any figure to even have the special ability if even the targets treat the attacker as being adjacent. Then why even have the melee reach SA in the first place. for the AoO situation, that would not work as it is stated on the glossary definition that Melee Reach only applies on the characters own turn.
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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Mandalore Da Beast wrote:I can understand Xeonaughts frustration completely. but to me, i find now that melee reach is as useless as an ewok. It's a MUCH more useful ability than it was before. Before the change in 07, it was a worthless ability. Sure, you avoided Self Destruct and Riposte, but the enemy could get cover, it didn't work against Super Stealth, couldn't be used with Momentum and Cleave, et al. And the most annoying aspect. You could not target an enemy 2 squares away if there was an enemy already adjacent. Melee Reach gained much more than it lost with the change, namely being a much simpler ability and in it's interactions.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/14/2008 Posts: 370 Location: wellington
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to anyone who thinks i am a muppet, i apologize for questioning something that A: i dont understand and B: makes no logical sense. oh well if its the rules. and how can someone have the utmost patience wth me. it wasnt a math lesson more of a debate
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/6/2009 Posts: 1,632 Location: Desintegrating some Djem So Sucka!
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i dont think yer a Muppet man. i dont like the ruling on melee reach all that much either. i mean, Lumiya has a whip for Chrissakes, her melee reach should be something that actually keeps an enemy at bay a few feet away, I.E, characters NOT being able to use Djem So Mastery, lightsaber Riposte. But it is what it is.... as long they dont revise the ruling again, where if a character with melee reach is 2-3 squares away from an enemy, and they decide to move away, the enemy gets an AoO.
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Rank: Sith Marauder Groups: Member
Joined: 11/4/2008 Posts: 899 Location: Farmingdale, NY
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Xeonaught wrote:to anyone who thinks i am a muppet, i apologize for questioning something that A: i dont understand and B: makes no logical sense. oh well if its the rules. and how can someone have the utmost patience wth me. it wasnt a math lesson more of a debate Look at it this way in a broad spectrum... when Lumiya attacks GML, 2 or 3 squares away with Melee Reach, even though the characters are not technically adjacent to each other, her ability treats "When attacking, this character treats enemies up to 3 squares away as adjacent." And because Djem So ability dictates that "Whenever this character is hit by a melee attack..." he would be able to respond an attack from Lumiya since it is treated as adjacent ONLY when she attacks. Djem So can respond and immediately attack back to a Melee Reach character because during her turn to attack, it is treated as adjacent (also the fact that when AoO happens, melee reach will always be in effect and will be treated as adjacent whenever Lumiya attacks)... stated in the Glossary/Special Abilities in the rulebook and the card itself. However on the side note, during AoO with Lumiya, when an enemy character moves out of range from her melee reach (about 3 squares away from Lumiya, and an enemy character is about to move out from the 3 squares)... Lumiya will not get an AoO because that character is not adjacent to begin with. Makes sense? Hopefully.....
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Since I'm seeing a lot of comments about AoOs after my last post above, it seems my meaning was not clear. I was simply making a comparison between what is possible with melee reach vs normal or mobile attacks, and I did so to illustrate MR's "usefulness". You hit their melee piece from 2 squares away. When it is their turn, they have to move to hit you (probably sacrificing double/triple attack ability in the process). The typical way of achieving that result without MR involves mobile up to adjacent, hit them, move away ---> AoO triggered in most cases. From how I understand it, the melee reach ability is confined to your turn and only during the attack action (and for any abilities directly triggered by said attack). If you move away after attacking, your enemy is not considered adjacent to you (you aren't attacking at that point, so the ability deactivates). No AoO generated. If that is incorrect, then I will join the ranks of those confused by the rules... @Xeonaught - I wasn't trying to slam you, sorry if you took it that way - just that Emp. D. and Sithborg are pretty much the rules experts on the forums here (not that there aren't others, they just help out with questions the most). Seemed like you were refusing to accept ED's answer as valid. Well now we have the background on the rules, a bunch of folks are hashing this stuff over ( good explanation kenred2), and others can benefit from the discussion so s to you!
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Rank: Grand Master Yoda Groups: Member
Joined: 9/13/2008 Posts: 508
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Xeonaught wrote:to anyone who thinks i am a muppet, i apologize for questioning something that A: i dont understand and B: makes no logical sense. oh well if its the rules. and how can someone have the utmost patience wth me. it wasnt a math lesson more of a debate Debate implies both sides have reasoned, logical arguments and are usually both right to an extent. That isn't the case here. It was a lot of you not agreeing, getting emotional, and claiming people aren't right when they pull out word for word what the definition and rulings are. Rules aren't about opinion, they are about fact. Take the emotion out of it and justread the glossary next time, if it still doesn't make sense then come ask for someone to explain it to you which is perfectly understandable if you don't get it
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 812 Location: Parkville, MD
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I don't think you're a muppet (I have no idea what that would be besides yoda...). The reason I said he had patience is because you seemed to be getting upset at him when he was trying to explain the interaction and why it worked that way. It is ok to be confused and ask questions when you don't get it (I do that frequently myself on some issues), but some people on here (like EmperorDragon) know ALL of the rules like the back of their hand. Its not that they are interpreting differently, just giving you the actual rules as put out by WOTC.
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Rank: Octuptarra Droid Groups: Member
Joined: 7/31/2009 Posts: 30 Location: Wahiawa, HI
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Umm... So, just to be sure: If Lumiya attacked GML and he used Djem So and she was defeated, would her Self-Destruct affect ALL characters within 3 squares, not just GML and those directly adjacent to Lumiya, since her Self-Destruct is being applied during her attack and Melee Reach 3 should still be in effect?
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Rank: Grand Master Yoda Groups: Member
Joined: 9/13/2008 Posts: 508
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Nogo Nabelyk wrote:Umm... So, just to be sure: If Lumiya attacked GML and he used Djem So and she was defeated, would her Self-Destruct affect ALL characters within 3 squares, not just GML and those directly adjacent to Lumiya, since her Self-Destruct is being applied during her attack and Melee Reach 3 should still be in effect? Yes.
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