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Deaths_Baine wrote:adamb0nd wrote:Deaths_Baine wrote:sigh... what's got u bloo teleporting gonk droids has me bloo I think it's a good mechanic. The gonk is pretty much unplayed at this time. This will get them some play, but also has the draw back of the gonk still being a self destructive liability. Seems balanced enough. What's your distaste/concern for it?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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25/30 Ewok Battle Wagon Fringe Cost 21 HP 70 Def 14 Att +2 Dam 30 Special Abilities Melee Attack; Melee Reach 2 *Rain of Arrows [Replaces attacks; each adjacent enemy takes 10 unpreventable damage] Stable Footing [Not slowed by difficult terrain or low objects] Swarm +2 [+2 Attack against a target for each allied Ewok adjacent to that target] Commander Effect At the end of this character's turn, an allied medium or smaller Ewok without Flight within 6 squares and within line of sight can be placed adjacent to this character. "…that old battle wagon sure came in handy when them Duloks started making trouble." ―Erpham Warrick RM: Hailfire Droid HUGE BASE soo maany missed SA potential......... 1-no battering ram!? that was the wagons primary weapon 2-stable footing!? it has stone wheels, and is moved by pushing it, or gravity. and we're suppose to believe it wouldn't be slowed by obstacles in it's way. 3-could've/should've had some kind of transport ability 4- not a fan of unpreventable damage form the arrow swarm 5- more if looked at closer, I've only scratched the surface of errors
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,291
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jak wrote:25/30 Ewok Battle Wagon Fringe Cost 21 HP 70 Def 14 Att +2 Dam 30 Special Abilities Melee Attack; Melee Reach 2 *Rain of Arrows [Replaces attacks; each adjacent enemy takes 10 unpreventable damage] Stable Footing [Not slowed by difficult terrain or low objects] Swarm +2 [+2 Attack against a target for each allied Ewok adjacent to that target] Commander Effect At the end of this character's turn, an allied medium or smaller Ewok without Flight within 6 squares and within line of sight can be placed adjacent to this character. "…that old battle wagon sure came in handy when them Duloks started making trouble." ―Erpham Warrick RM: Hailfire Droid HUGE BASE soo maany missed SA potential......... 1-no battering ram!? that was the wagons primary weapon 2-stable footing!? it has stone wheels, and is moved by pushing it, or gravity. and we're suppose to believe it wouldn't be slowed by obstacles in it's way. 3-could've/should've had some kind of transport ability 4- not a fan of unpreventable damage form the arrow swarm 5- more if looked at closer, I've only scratched the surface of errors This piece is as gay as 2 dudes saying I love you
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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adamb0nd wrote:Deaths_Baine wrote:adamb0nd wrote:Deaths_Baine wrote:sigh... what's got u bloo teleporting gonk droids has me bloo I think it's a good mechanic. The gonk is pretty much unplayed at this time. This will get them some play, but also has the draw back of the gonk still being a self destructive liability. Seems balanced enough. What's your distaste/concern for it? why is it necessary? my problem is the constant influx of trying to maximize damage every way possible. Why does the gonk need to be playable? it is fine to have pieces that don't have a chance of being played especially ones that increase the number of attacks per round. do I think it is game breaking or anything no, just don't like it is all.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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shmi15 wrote:jak wrote:25/30 Ewok Battle Wagon Fringe Cost 21 HP 70 Def 14 Att +2 Dam 30 Special Abilities Melee Attack; Melee Reach 2 *Rain of Arrows [Replaces attacks; each adjacent enemy takes 10 unpreventable damage] Stable Footing [Not slowed by difficult terrain or low objects] Swarm +2 [+2 Attack against a target for each allied Ewok adjacent to that target] Commander Effect At the end of this character's turn, an allied medium or smaller Ewok without Flight within 6 squares and within line of sight can be placed adjacent to this character. "…that old battle wagon sure came in handy when them Duloks started making trouble." ―Erpham Warrick RM: Hailfire Droid HUGE BASE soo maany missed SA potential......... 1-no battering ram!? that was the wagons primary weapon 2-stable footing!? it has stone wheels, and is moved by pushing it, or gravity. and we're suppose to believe it wouldn't be slowed by obstacles in it's way. 3-could've/should've had some kind of transport ability 4- not a fan of unpreventable damage form the arrow swarm 5- more if looked at closer, I've only scratched the surface of errors This piece is as gay as 2 dudes saying I love you I see what you did there... but I tell dudes--- I love you all the time, well played sir. well played.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/31/2010 Posts: 1,628
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woah woah woah how did I miss mister bones
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2014 Posts: 1,055
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"Unique Droid allies gain Distraction while within 6 squares of this character."
Am I missing something? I get that she's more of a flavor-focused piece, so maybe I'm being a little harsh, but...
This doesn't seem super-useful to me. Maybe if you had an IG clone squad, and the Gonks would also be useful, but I don't think I'd spend 30 points to give 3-4 IGs Distraction. BB8, Todo 360, and See-Threepio already have Distraction. All Unique droids are either heavily tech-focused - and thus fragile and not an incredibly good choice for parking next to your opponent - or expensive bounty hunters that would shoehorn L3 out in favor of more firepower. Not to mention HK-47 has Disruptive, which has essentially the same effect.
Maybe I'm underestimating the power of Distraction, but the CE is really restrictive: Unique, within 6 with no chance of Relay Orders. This could have been Disruptive, and while that is a little too much, you'd have to spam flimsy tech pieces to abuse it, and if your squad can't take down BB8 without Commander Effects then you need to reconsider your build. With at least Interference, I could see her being a useful pick if you were running an IG clone squad. As it is, she's a 30-point R7 that gives Lando an extra attack, and might let you sacrifice R2-D2 if you need one turn of Distraction.
Ironically, she helps Grievous. That's kinda funny. Really, Grievous should have some sort of Disruptive, but I understand why he doesn't.
Looks like a good set, though. L3 is still flavorful, even if I can't find much use for her right now. The Chiss subfaction is expanding nicely. Mr. Bones is hilarious. The Missile Trooper looks fun.
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Disruptive doombot seems like an obvious combo, With mas for the extension.
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adamb0nd wrote:Disruptive doombot seems like an obvious combo, With mas for the extension. That'd be a 39-point Disruptive doombot. And no Mas for extension, the CE is worded like General Obi-Wan Kenobi - the effect is boardwide, but only applies to Droid allies that are within 6 squares of L3. Good thought, though. Doombot could have been even more OP with that.
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CorellianComedian wrote:adamb0nd wrote:Disruptive doombot seems like an obvious combo, With mas for the extension. the CE is worded like General Obi-Wan Kenobi - the effect is boardwide, but only applies to Droid allies that are within 6 squares of L3. I'm not doubting you, im just not understand why that is the ruling. Booming Voice: Allies' commander effects normally limited to 6 squares have unlimited range L3 CE: Unique Droid allies gain Distraction while within 6 squares of this character. Can you explain why that doesn't result in the CE being: Unique Droid allies gain Distraction while within unlimited range of this character? Edit: Am i correct in thinking L3 would need to be worded as "L3 CE: Unique Droid Allies within 6 squares gain Distraction" to benefit from Mas. That's a strange distinction and not once I entirely see the difference of.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 2,115 Location: Watertown, SD
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The difference between the wordings is that one (Unique Droid Allies within 6 squares gain Distraction) is specifying a radius of effect while the other (Unique Droid allies gain Distraction while within 6 squares of this character) specifies a character and a distance as a trigger, but has no actual radius of effect.
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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Updated wording on L3-37's commander effect:
"Unique Droid allies gain Distraction as long as this character is within 6 squares of the ally."
This counts distance from the ally, not from L3-37. Distances counted from an ally instead of the commander cannot be extended by Booming Voice or Relay Orders. That renders much of the above discussion moot, but the end result is the same. L3-37's CE cannot be extended by Mas Amedda or Relay Orders.
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Joined: 4/30/2017 Posts: 955 Location: Lower Hutt, New Zealand
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Post updated: Darth Tenebrous added and L3-37's CE edited.
I'll add the next one soon as well. I've been away for a few weeks so I wasn't able to add any spoilers.
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Rank: Advanced Bloo Milk Member Groups: Member
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gandalfthegreatestwizard wrote:Post updated: Darth Tenebrous added and L3-37's CE edited.
I'll add the next one soon as well. I've been away for a few weeks so I wasn't able to add any spoilers. Darth Tenebrous!!! that's pure beast mode!
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Joined: 4/30/2017 Posts: 955 Location: Lower Hutt, New Zealand
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Post updated: Geonosian Beast Handler
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That looks fun. glad to see an ability that assists savage without stripping savage.
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Joined: 3/16/2018 Posts: 99
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Quote:Goad [Replaces attacks: 1 Large or Huge Savage ally without Twin Attack within 2 squares may immediately move up to its speed, then make all of its attacks against an adjacent enemy, if it can.] Does this activate the Savage character? If not, does this mean I can chain them together with a single Savage ally?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/14/2009 Posts: 744 Location: Chicago
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Oakel wrote:Quote:Goad [Replaces attacks: 1 Large or Huge Savage ally without Twin Attack within 2 squares may immediately move up to its speed, then make all of its attacks against an adjacent enemy, if it can.] Does this activate the Savage character? No Oakel wrote:If not, does this mean I can chain them together with a single Savage ally? Yes, if you can successfully set up the chain.
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Rank: Advanced Bloo Milk Member Groups: Member
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That Beast handler looks like a lot of fun, good job there!
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Joined: 7/23/2008 Posts: 942
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looking good, but that bright yellow republic has gotta go.
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