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SWM still alive? Or just people are not here anymore? Options
Cassus fett
Posted: Wednesday, January 5, 2022 1:13:41 PM
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Joined: 6/10/2010
Posts: 756
Location: The Shadowlands of Kashyyyk
Time to begin the (unironic) ban Draco debate.
Darth_Jim
Posted: Wednesday, January 5, 2022 2:24:25 PM
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Joined: 4/23/2008
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Location: Central Pa
wannabe mexican wrote:
I used to be really active. But with no-one to play with in person, and being too far behind on the V-Sets, I just can't summon the desire to build squads and try to play any more.


I hear you. I 'retired' in 2017 and was away from the game totally for just 2 years. I started trying to play again in 2019 and for the last 2 years I've been moderately active. Unfortunately in most of the tournaments I enter I am not competitive, usually falling prey to characters and strategies I didn't see coming. I just don't have the time and desire to dig into the stuff I missed... I kind of stumble across things as I make squads. Its been humbling to get absolutely clown stomped at times. I totally get why you feel the way you do. All I can say is that I've taken an approach to just have fun first, and if I can manage to create a good squad in the process, be satisfied with that.

I enjoyed playing you the year that you came to GenCon.
kobayashimaru
Posted: Friday, January 14, 2022 1:13:42 AM
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Joined: 8/26/2011
Posts: 915
Thanks for an interesting discussion.
"Red 11 standing by, Blue 7 calling in, Orange 5 through 10 still in one piece"...
Kobayashimaru, Reporting In.
Thankyou for the emails/Private Messages folks.

I still Bloomail/ Chat and Vassal (Local Lan etc),
I like trying to model Meta-Combinatorics and simulate gamestates
attenuated on the game data I can get, from tournaments annually etc as much as that is to playtest new pieces and customs.
It's like "P-NP Completeness, Goddel's Incompleteness Theorem" etc. BigGrin
And play SWMinis, make custom miniatures etc.

"Is SWMinis alive?"
We have these existential "Game Theory/ Boardgame Theory" etc
from time to time,
at the risk of repeating myself on these points,
I feel that SWMinis has the potential to be something like chess,
recent tangents about gamestates playtesting modelling and replies from the granddaddy of Cellular Automata,
Stephen Wolfram about it all notwithstanding BigGrin
I continue to dabble at Electronic Journal of Combinatorics and some NMM or Code-Stack-Exchange to that effect.

I think VASSAL, Tabletop Boardgame Simulator, SWMinisPlays Web-browser interface,
and other forms of emulation are replacing face-to-face games in the post COVID world etc.
I think SWMinis has also been impacted by other tabletop games,
such as Imperial Assault and other ways to game it up,
though, I see no reason those pieces couldn't be used as proxies to play the game etc.

But, to go back to the root distal of the reason for this
existential question;
"Is Star Wars Miniatures Alive?"
implies a few associated questions;
--- what is "Star Wars Miniatures",
A: An Out Of Production Boardgame from the early 21st C, extended much like Star Wars The Trading Card Game, by the folks here at Bloomilk and elsewhere, with things called "V-Sets" etc.
---- How can we discern if a game is 'alive'?
A: implies some minimum number of games played per year?
--- what is the rate of new players vs attrition /loss rate of players etc
A: Let's do a Fermi-Drake "Back of the Envelope" multivariate.
There are at time of writing, ~8.3 Billion people on Earth.
Of those, ~1-2 billion might like Science Fiction.
Of those, ~300+ Million might be fans of this specific fiction
of those, ~3-4 million at any time T might be prepared to play a derivative content from that fiction, for some interval.
Of those, a few hundred thousand may play the game for a long period of time.
so, in a few steps, we have a fraction of fans who might be interested to play etc.

What could be done,
to see SWMinis improve?
- Exhibition Matches ?
- Local Leagues etc.
All I can do, is continue to advocate for SWMinis,
and continue to make miniatures (physical models etc).
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