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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/28/2009 Posts: 206 Location: Dagobah, FL
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JFisto wrote:@Evil Yeti why does it seem out of character? I'm sorry, I didn't realize that it costs 3 FPs and replaces Turn or that he only gets 3 FPs to start with so he can only do it once.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/28/2009 Posts: 206 Location: Dagobah, FL
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Here are some more that I thought of today:
The Flash VR 35 Unique (Counts as Barry Allen) HP-90 ATT-10 DEF-20 DMG-20
Twin, Speed 12, Strafe, Super Speed (Ignores enemy characters and their attacks of opportunity)
Force 2 Surprise Move
Sand Man R 25 Fringe, Unique (Counts as Flint Marco) HP-100 ATT-14 DEF-20 DMG-30
Melee Reach 2, Internal Strife, Regeneration 20, Double
Doc Oc VR 45 Dark Side, Unique (Counts as Otto Octavius)
HP-130 ATT-13 DEF-21 DMG-20
Cyborg, Melee Reach 3, Speed 8, Quadruple attack, Greater Mobil, Wall Climber
Rhino R Dark Side, Unique, Large
HP-200 ATT-14 DEF-12 DMG-30
Ground Pound (replaces turn: all adjacent characters take 20 damage save 11), Damage Reduction 10
Iron Man in Prototype armor (escaping from terrorists) R 35 Light Side, Unique (Counts as Tony Stark) HP-120 ATT-12 DEF-20 DMG-20
Melee, Flamethrower 30, Flight, Missiles 40, Damage reduction 10
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/3/2008 Posts: 498 Location: somewhere over the rainbow (a rainbow in Indiana)
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No wall climber for Doc. Oc?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/22/2009 Posts: 697 Location: The Squall, Yinchorr
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New Goblin a.ka. hobgoblin cost: 40 Hp:90 Defense: 19 Attack: 14 Damage 20 Flight Twin attack Speed 8 Pumpkin bombs ( replaces attacks 3 enemies within six squares take 20 damage, save 11) Bloodthirsty Razor bombs ( replaces attacks, 2 enemies within six squares are activated and take ten damge save eleven) I'm just basing this off the movie, i've never read the comics
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/3/2008 Posts: 498 Location: somewhere over the rainbow (a rainbow in Indiana)
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Some More:
Thor (40) Lightside Hit Points: 140 Defense: 20 Attack: +15 Damage: 30
Unique, Melee Attack, Flight, Mjorin's Might (Replaces turn; 30 damage to all adjacent enemies, save 16. Targets hit by this attack are considered activated this round, save 16.)
Force 4
Wrath of the gods ( force 2; replaces attacks: sight; 20 damage to target and each adjacent character. Targets are considered activated, save 11.)
Deadpool Fringe (40) Hit Points: 90 Defense: 17 Attack: +13 Damage: 20
Unique, Melee Attack, Twin Attack, Stealth, Grenades 30, Blaster 20, Speed 8, Stable Footing, Regeneration 10, Evade, Penetration 10, "The Mercenary with a Mouth" (This character can benefit from Abilities and Commander Effects that effect only Mercenary characters.)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/28/2008 Posts: 1,378 Location: Indianapolis
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Dead Pool(from X-Men Origins)
Dead Pool Dark Side:55 Hit Points: 90 Defense: 21 Attack: +11 Damage: 20 Special Abilities: Unique, Melee Attack, Double Attack, Greater Mobile Attack, Speed 8, Evade, Parry, Regeneration 10, Penatration 10, Lazer Vision, Trasportation
Force 3
Lazer Vision(Replaces Attacks; sight, 30 damage to target and each character adjecent to target, save 11)
Trasportation(Usable only on this characters turn, only usuable once per turn: This character may move to any open square within 12 squares)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/28/2009 Posts: 206 Location: Dagobah, FL
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Volvagia14 wrote:No wall climber for Doc. Oc? That makes sense. I'll add that on!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/28/2009 Posts: 206 Location: Dagobah, FL
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Two Face R Dark Side HP-80 ATT-10 DEF-17 DMG-20
Twin, Fringe Reserves 22 (on rolls of 2, 12, and 20), Synergy (+10 DMG if this character is within 2 squares of 2 allies)
CE: Characters whose cost has a 2 in it gain +2 ATT, +2 DEF
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/22/2009 Posts: 697 Location: The Squall, Yinchorr
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Riddler
Cost:35 HP: 100 Defense: 20 Attack: 9 Damage 20
Special Abilities Riddle Me This (enemy characters within siz squares are activated save 11) Evade Grenades 20 Question Cane (this character gets +10 damage against adjacent characters
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/1/2009 Posts: 236
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The Thing Cost: 69 Base Size: Large
Hit Points: 170 Defense: 14 Attack:15 Damage:40
Special Abilities Unique (counts as Ben, whats his name) Melee Attack;Twin Damage Reduction 10 Synergy (Fantastic Four members) Loud and Large (does not benfit from cover) Penetration 20 Super Punch ( if this chracter begins his turn adjacent to a wall he may normally move through it)
P.S. Forgot to put Unique (counts as Barry Allen) on flash (I only know that from watching Catach Me if You Can)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/12/2009 Posts: 390
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Super Man - Golden Age
Large Base Cost: 85 Hit Points: 250 Defense: 12 Attack:15 Damage:40
Special Abilities Unique (counts as Superman) Melee Attack;Twin Invincable ( Make 2 saves, one at 6 and one at 16. Reduce damage by 10 for every successful save made) Super Heroic Defience (If another charcter would be attacked, redirect the attack to this figure) Avoid Defeat Kryoptonite (If attacked or attacking by a charcter with Krptomite, apply the following: This charcter cannot make any saves, +20 damage to any damage recieved, - 4 Attack and -4 Defence until the end of this round.) Affinity (This charcter cannot be in another squad with a Fringe charcter, except Batman.)
Probably completely broken, but superman needs at least one figure repersending that fact. XD
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/28/2009 Posts: 206 Location: Dagobah, FL
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P.S. Forgot to put Unique (counts as Barry Allen) on flash (I only know that from watching Catach Me if You Can)
[/quote]
Thanks, I'll update that.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/1/2009 Posts: 236
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Human Torch Cost:65
Hit Points:110 Defense: 21 Attack: 13 Damage: 20
Special Abilities Fantastic Four (same as gungan, ewok etc.) Unique (counts as Johnny, whats his name) Melee; Triple Greater Mobile Flight Refined Splash 10 (same as normal splash except his splash doesn't damage himself) Evade Flame Thrower 40 Speed 8 (cus uf his flight) Embersed in flame ( abilities named flamethrowert or anything to do with fire doesn't effect this character) Synergy (Fantastic Four members)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/7/2008 Posts: 685 Location: a galaxy far far away
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Hiro Nakamura
Cost:50 HP:130 DEF:22 ATK:12 DAM:20
Unique, Melee, Double, Twin, Parry, Synergy-Ando(some one else do Ando if you watch Heroes), Teleport(this character can move to any legal space on the board, if he moves next to an enemy he may make up to 4 attacks against that enemy, once he is done activating after using this ability, Hiro loses 20 HP), Stop Time(usable only when an allied chacter takes damage, the ally is moved one square in any direction and does not take damage, this movement is not subject to AoOs, after using this ability Hiro loses 20 HP)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/21/2009 Posts: 406
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Wysten wrote:Super Man - Golden Age
Large Base Cost: 85 Hit Points: 250 Defense: 12 Attack:15 Damage:40
Special Abilities Unique (counts as Superman) Melee Attack;Twin Invincable ( Make 2 saves, one at 6 and one at 16. Reduce damage by 10 for every successful save made) Super Heroic Defience (If another charcter would be attacked, redirect the attack to this figure) Avoid Defeat Kryoptonite (If attacked or attacking by a charcter with Krptomite, apply the following: This charcter cannot make any saves, +20 damage to any damage recieved, - 4 Attack and -4 Defence until the end of this round.) Affinity (This charcter cannot be in another squad with a Fringe charcter, except Batman.)
Probably completely broken, but superman needs at least one figure repersending that fact. XD lolz, stealing my ability are we?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/28/2009 Posts: 206 Location: Dagobah, FL
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JFisto wrote:Human Torch Cost:65
Hit Points:110 Defense: 21 Attack: 13 Damage: 20
Special Abilities Fantastic Four (same as gungan, ewok etc.) Unique (counts as Johnny, whats his name) Melee; Triple Greater Mobile Flight Refined Splash 10 (same as normal splash except his splash doesn't damage himself) Evade Flame Thrower 40 Speed 8 (cus uf his flight) Embersed in flame ( abilities named flamethrowert or anything to do with fire doesn't effect this character) Synergy (Fantastic Four members) I think a cool ability for this character would be Flame, and it would be like mines.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/11/2008 Posts: 666 Location: Puyallup WA
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EvilYeti wrote:Batman VR 60p pts. Fringe HP-120 ATT-12 DEF-22 DMG-20 Melee, Unique (Counts as Bruce Wayne), Loner, Disruptive, Vigilante (+4 ATT and +10 DMG against Fringe enemies), Intuition, Cloaked, Twin, Grapple Gun (This character has flight for the first 6 squares of movement each turn) Force 4 Batarang 1 (Force 1: replaces attacks 10 DMG to target ignoring cover and target loses 2 ATT for the rest of the skirmish,save 16 negates. This ability stacks with itself) Alfred, Butler VR ? light side HP-70 ATT-6 DEF-17 DMG-10 Melee, It's a Trap!, Heal 20 Force 2, Renewal 2 Mind Trick CE:Allied characters in the Bat-Team (Night-Wing, Robin, Batgirl, commissioner Gordon, ect.) may spend this character's FPs. Characters may combine their own FPs with this character. Mr. Freeze (one of my favorites) VR 35 Fringe HP-80 ATT-8 DEF-21 (he wears armor) DMG-10 Crack Shot (version of crack gunner)(attacks may not be reduced, blocked, or redirected) Freeze Ray (When 1 of this character's attacks hit the target is considered activated)(no save!), Deep Freeze (When this character gets a crit the target is considered activated and can't block, deflect, evade, parry, ect. until the target next activates) Scare Crow R 25 Fringe HP-80 ATT-10 DEF-18 DMG-20 Melee Reach 2 (Scythe), Evade, Hallucination (All enemies within 6 squares lose 5 ATT and 5 DEF) The Penguin R 35 Fringe (small) Penguin (like Gungan for Jar Jar or Ithorian for Roran Corob) HP-100 (he's fat) ATT-12 DEF-19 DMG-20 Unique (Counts as Oswald Cobblepot), Penguin Reserves 20 (on an initiative roll of 1, 10, or 20 you may add 20 pts. of penguins to your squad), Umbrella (it's the Gungan Shieldbearer/X1 ability) CE: Allied penguins gain +4 ATT and +10 DMG Penguins UC 5 Fringe HP-10 ATT-5 DEF-12 DMG-10 Machine Gun (Replaces turn: this character can move double his speed and attack each enemy within line of site. They still can't attack characters with Stealth, Cloaked, ect.), Speed 4 Robin R 25 Light Side HP-60 ATT-10 DEF-18 DMG-10 Unique (Counts as Richard Grayson), Melee, Grapple Gun, Quadruple, Greater Mobile, Synergy (+4 ATT and +4 DEF if an allied Batman is within 6 squares) Force 2 Batarang 1 blasted, wanted to do a scarecrow but ya went and scooped up every batman character
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/7/2008 Posts: 685 Location: a galaxy far far away
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amsnow wrote:EvilYeti wrote:Batman VR 60p pts. Fringe HP-120 ATT-12 DEF-22 DMG-20 Melee, Unique (Counts as Bruce Wayne), Loner, Disruptive, Vigilante (+4 ATT and +10 DMG against Fringe enemies), Intuition, Cloaked, Twin, Grapple Gun (This character has flight for the first 6 squares of movement each turn) Force 4 Batarang 1 (Force 1: replaces attacks 10 DMG to target ignoring cover and target loses 2 ATT for the rest of the skirmish,save 16 negates. This ability stacks with itself) Alfred, Butler VR ? light side HP-70 ATT-6 DEF-17 DMG-10 Melee, It's a Trap!, Heal 20 Force 2, Renewal 2 Mind Trick CE:Allied characters in the Bat-Team (Night-Wing, Robin, Batgirl, commissioner Gordon, ect.) may spend this character's FPs. Characters may combine their own FPs with this character. Mr. Freeze (one of my favorites) VR 35 Fringe HP-80 ATT-8 DEF-21 (he wears armor) DMG-10 Crack Shot (version of crack gunner)(attacks may not be reduced, blocked, or redirected) Freeze Ray (When 1 of this character's attacks hit the target is considered activated)(no save!), Deep Freeze (When this character gets a crit the target is considered activated and can't block, deflect, evade, parry, ect. until the target next activates) Scare Crow R 25 Fringe HP-80 ATT-10 DEF-18 DMG-20 Melee Reach 2 (Scythe), Evade, Hallucination (All enemies within 6 squares lose 5 ATT and 5 DEF) The Penguin R 35 Fringe (small) Penguin (like Gungan for Jar Jar or Ithorian for Roran Corob) HP-100 (he's fat) ATT-12 DEF-19 DMG-20 Unique (Counts as Oswald Cobblepot), Penguin Reserves 20 (on an initiative roll of 1, 10, or 20 you may add 20 pts. of penguins to your squad), Umbrella (it's the Gungan Shieldbearer/X1 ability) CE: Allied penguins gain +4 ATT and +10 DMG Penguins UC 5 Fringe HP-10 ATT-5 DEF-12 DMG-10 Machine Gun (Replaces turn: this character can move double his speed and attack each enemy within line of site. They still can't attack characters with Stealth, Cloaked, ect.), Speed 4 Robin R 25 Light Side HP-60 ATT-10 DEF-18 DMG-10 Unique (Counts as Richard Grayson), Melee, Grapple Gun, Quadruple, Greater Mobile, Synergy (+4 ATT and +4 DEF if an allied Batman is within 6 squares) Force 2 Batarang 1 blasted, wanted to do a scarecrow but ya went and scooped up every batman character You could do the Riddler
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 11/12/2009 Posts: 390
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Doogle126 wrote:Wysten wrote:Super Man - Golden Age
Large Base Cost: 85 Hit Points: 250 Defense: 12 Attack:15 Damage:40
Special Abilities Unique (counts as Superman) Melee Attack;Twin Invincable ( Make 2 saves, one at 6 and one at 16. Reduce damage by 10 for every successful save made) Super Heroic Defience (If another charcter would be attacked, redirect the attack to this figure) Avoid Defeat Kryoptonite (If attacked or attacking by a charcter with Krptomite, apply the following: This charcter cannot make any saves, +20 damage to any damage recieved, - 4 Attack and -4 Defence until the end of this round.) Affinity (This charcter cannot be in another squad with a Fringe charcter, except Batman.)
Probably completely broken, but superman needs at least one figure repersending that fact. XD lolz, stealing my ability are we? Its not stealing.... I am just borrowing.... *Rushes to the copywrite place* XD Just kidding, I was meant to include a "This ability was made by Doogle" at the end, but my failable memory and tiredness made me forget. ><; So sorry about that.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/28/2009 Posts: 206 Location: Dagobah, FL
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amsnow wrote:EvilYeti wrote:Batman VR 60p pts. Fringe HP-120 ATT-12 DEF-22 DMG-20 Melee, Unique (Counts as Bruce Wayne), Loner, Disruptive, Vigilante (+4 ATT and +10 DMG against Fringe enemies), Intuition, Cloaked, Twin, Grapple Gun (This character has flight for the first 6 squares of movement each turn) Force 4 Batarang 1 (Force 1: replaces attacks 10 DMG to target ignoring cover and target loses 2 ATT for the rest of the skirmish,save 16 negates. This ability stacks with itself) Alfred, Butler VR ? light side HP-70 ATT-6 DEF-17 DMG-10 Melee, It's a Trap!, Heal 20 Force 2, Renewal 2 Mind Trick CE:Allied characters in the Bat-Team (Night-Wing, Robin, Batgirl, commissioner Gordon, ect.) may spend this character's FPs. Characters may combine their own FPs with this character. Mr. Freeze (one of my favorites) VR 35 Fringe HP-80 ATT-8 DEF-21 (he wears armor) DMG-10 Crack Shot (version of crack gunner)(attacks may not be reduced, blocked, or redirected) Freeze Ray (When 1 of this character's attacks hit the target is considered activated)(no save!), Deep Freeze (When this character gets a crit the target is considered activated and can't block, deflect, evade, parry, ect. until the target next activates) Scare Crow R 25 Fringe HP-80 ATT-10 DEF-18 DMG-20 Melee Reach 2 (Scythe), Evade, Hallucination (All enemies within 6 squares lose 5 ATT and 5 DEF) The Penguin R 35 Fringe (small) Penguin (like Gungan for Jar Jar or Ithorian for Roran Corob) HP-100 (he's fat) ATT-12 DEF-19 DMG-20 Unique (Counts as Oswald Cobblepot), Penguin Reserves 20 (on an initiative roll of 1, 10, or 20 you may add 20 pts. of penguins to your squad), Umbrella (it's the Gungan Shieldbearer/X1 ability) CE: Allied penguins gain +4 ATT and +10 DMG Penguins UC 5 Fringe HP-10 ATT-5 DEF-12 DMG-10 Machine Gun (Replaces turn: this character can move double his speed and attack each enemy within line of site. They still can't attack characters with Stealth, Cloaked, ect.), Speed 4 Robin R 25 Light Side HP-60 ATT-10 DEF-18 DMG-10 Unique (Counts as Richard Grayson), Melee, Grapple Gun, Quadruple, Greater Mobile, Synergy (+4 ATT and +4 DEF if an allied Batman is within 6 squares) Force 2 Batarang 1 darn, wanted to do a scarecrow but ya went and scooped up every batman character Go ahead! I really like seeing other peoples versions. These are just how I would do them, Feel free to make your own:)
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