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SARLACC STATS Options
Durge Dude
Posted: Wednesday, January 7, 2009 12:41:13 PM
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Location: a galaxy far far away
I wouldn't Know any thing about what Wizards has confirmed all I know is that I want a Sarlacc
Boba52
Posted: Thursday, January 8, 2009 8:13:27 AM
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BobaFett62 wrote:
Boba52 wrote:
Well Wizards has confirmed no more huge sets,


When did they confirm that, I never heard anything about it?


In one of the chats with Sarah and Rob they said no huge sets for 2009 and not likely any time soon.

They also said the model going forward was to be 1 scenario pack, 1 starter a year and 3 40 piece sets with possible supplements. If that holds true then the only way you would get a huge would be if 1 or 2 came in the scenario pack. So, they could make a sarlacc and redo the Skiff for a scenario if they thought they would sell enough.

Given the economy and the layoffs at WOTC I would say the idea of them putting out a $22 booster is not really high on their priority list. IMHO.
Durge Dude
Posted: Thursday, January 8, 2009 9:20:20 AM
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True
mercenary_moose
Posted: Friday, January 9, 2009 3:02:43 PM
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Thanks to everyone for responding to this forum. Sorry that I haven't been able to post for a while. You all have some great ideas going. ThumbsUp

The Shift Sands idea is excellent, because then everyone just couldn't walk around the Sarlacc pit, plus it would throw a wrench into all of those positioning-based squads.

Boba52 has a great idea with the create-your-own Sarlacc. You could get just a little Sarlacc to mess up your opponent, or you could make a gigantic Sarlacc to devour waves upon waves of troopers. BigGrin


Also, no more Huge sets? What's up with that? Cursing ThumbDown
AdmiralAckbar
Posted: Thursday, February 5, 2009 6:15:15 AM
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Here is some stats I made on Sarlacc Pitt from WOTC.

Fringe
Cost 42
HP:130
Def:16
attk:7
Dam:10

Savage
Twin Attack
Triple Attack
Emplacement
Huge
Melee Reach 6
Devour (on a roll of 20, that character is defeated; save of 16)
Paralysis

This would be cool to use to protect the gambit zone.
What do you think?
amsnow
Posted: Thursday, February 5, 2009 8:21:44 AM
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off topic but when is the new set out?
mercenary_moose
Posted: Thursday, February 5, 2009 8:38:48 AM
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In two or three months, I think.

Great job, AdmiralAckbar. That piece would utterly dominate Gambit play
swmimperial130
Posted: Saturday, February 14, 2009 3:44:00 AM
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Location: Felucia, near the Ancient Abyss
Can only be on Tattoine and Ancient Abyss maps.
Saarlac
Fringe
Cost:63
Hit Points:200
Defense:15
Attack: 7
Damage:10
Melee Attack
Melee Reach 6
Octuple Attack- Attacks 8 times if not hit this round; if hit, Saarlac does Quadruple Attack.
Penetration 10
Sacrifice Accepter- Rancors within 6 squares are defeated; save of 13.
Encampment
Boba Fett Revenge- Saarlac gets +10 damage and +5 attack against Boba Fett characters.Woot BigGrin ThumpUp ThumbsUp ThumpUp ThumbsUp BigGrin Woot
swmimperial130
Posted: Saturday, February 14, 2009 3:54:29 AM
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Location: Felucia, near the Ancient Abyss
I made a card for it on starwars.mattylee.com.
mercenary_moose
Posted: Saturday, February 14, 2009 1:32:09 PM
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Loving it, swmimperial! Loving it!
swmimperial130
Posted: Friday, February 20, 2009 3:18:00 PM
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Location: Felucia, near the Ancient Abyss
swmimperial130 wrote:
Can only be on Tattoine and Ancient Abyss maps.
Saarlac
Fringe
Cost:63
Hit Points:200
Defense:15
Attack: 7
Damage:10
Melee Attack
Melee Reach 6
Octuple Attack- Attacks 8 times if not hit this round; if hit, Saarlac does Quadruple Attack.
Penetration 10
Sacrifice Accepter- Rancors within 6 squares are defeated; save of 13.
Encampment
Boba Fett Revenge- Saarlac gets +10 damage and +5 attack against Boba Fett characters.Woot BigGrin ThumpUp ThumbsUp ThumpUp ThumbsUp BigGrin Woot

I kinda regret not giving it melee reach 12, but it might be more devestating than kohun infestation.
swmimperial130
Posted: Friday, February 20, 2009 3:20:42 PM
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Location: Felucia, near the Ancient Abyss
AdmiralAckbar wrote:
Here is some stats I made on Sarlacc Pitt from WOTC.

Fringe
Cost 42
HP:130
Def:16
attk:7
Dam:10

Savage
Twin Attack
Triple Attack
Emplacement
Huge
Melee Reach 6
Devour (on a roll of 20, that character is defeated; save of 16)
Paralysis

This would be cool to use to protect the gambit zone.
What do you think?

It's not bad, but if it were used to protect the gambit zone, ON the gambit zone, you would get massive points and everyone that is an enemy would die!
swmimperial130
Posted: Friday, February 20, 2009 3:23:40 PM
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Posts: 908
Location: Felucia, near the Ancient Abyss
By the way, I didn't give it savage because of its encampment. Oh and wouldn't this ability be cool: HH-Anger;when this character is below half health, its damage +10, attack +4, and defence +6.
Shoto Parry
Posted: Sunday, January 10, 2010 1:35:49 AM
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anybody have a custom sarlacc figure?
mercenary_moose
Posted: Sunday, January 10, 2010 2:13:23 PM
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OMG

UBER-DEEP bump! This is one of the first threads I ever started...
qvos
Posted: Sunday, January 10, 2010 3:36:07 PM
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SARLACC MINI WOULD BE AWESOME!!!
SquelchDog
Posted: Monday, January 11, 2010 8:45:15 PM
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Location: New York, Albany Just south of Darth Maul's House
twinrevans wrote:
confute wrote:
Also might want to add escape clause for Boba Fett (or anyone else with Jet pack - I think thats how he did it).

Durge Dude wrote:
Dengar got him out


Maybe other characters have to go in and pull characters out by making save rolls? What do u guys think?


If memory serves Fett got himself out using his jet pack and Dengar found him in the sand in the wreckage of Jabba's sail barge.

Excellent thread BTW, lovin the work you guys are doing. ThumbsUp

Oh and here is the Wotc link to a downloadable Sarlacc 2-D tile.

Sarlacc Mini 2-D tile

Hope this helps you guys. Smile
bokkendo
Posted: Wednesday, January 13, 2010 7:56:06 PM
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I think the Sarlacc would be cool as a gargantuan. The stats in the RPG are listed as that size. I think that accounts for tentacle reach.
EvilYeti
Posted: Thursday, January 14, 2010 12:46:17 AM
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SquelchDog wrote:
[quote=twinrevans]confute wrote:
Also might want to add escape clause for Boba Fett (or anyone else with Jet pack - I think thats how he did it).

Durge Dude wrote:
Dengar got him out


Maybe other characters have to go in and pull characters out by making save rolls? What do u guys think?


If memory serves Fett got himself out using his jet pack and Dengar found him in the sand in the wreckage of Jabba's sail barge.

Your memory does serve you right. Boba used his grenades, guns, missile, etc. to get out. Dengar just picked him up.


SquelchDog
Posted: Saturday, January 16, 2010 12:59:20 AM
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Joined: 12/2/2009
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Location: New York, Albany Just south of Darth Maul's House
EvilYeti wrote:
SquelchDog wrote:
[quote=twinrevans]confute wrote:
Also might want to add escape clause for Boba Fett (or anyone else with Jet pack - I think thats how he did it).

Durge Dude wrote:
Dengar got him out


Maybe other characters have to go in and pull characters out by making save rolls? What do u guys think?


If memory serves Fett got himself out using his jet pack and Dengar found him in the sand in the wreckage of Jabba's sail barge.

Your memory does serve you right. Boba used his grenades, guns, missile, etc. to get out. Dengar just picked him up.




Cool, it's been quite a while since I've read those books, I really enjoyed them! Woot
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