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Sashlon
Posted: Friday, May 28, 2010 1:27:05 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/4/2009
Posts: 518
Location: Hobart, Tasmania, Australia
wannabe mexican wrote:
I doubt I will go back to the wizards forums again. Oh well.


I've got to say a big ME TOO.

I will never go back there. They treated this community with disdain. And, to be honest, I wont miss those boards. They were great before the "upgrade", then - kaput lol.

Bloo milk and Gamers are home now.

Good riddance WizardsThumbDown

BlooMilk
swinefeld
Posted: Friday, May 28, 2010 1:38:04 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
I've never really posted there much, but I do hope they make the scenarios available through the forums. I had just recently started making PDFs of them and only snagged a few...

If not, oh well - last time I checked my imagination was still functioning. Laugh
Chargers
Posted: Friday, May 28, 2010 2:53:14 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 9/1/2008
Posts: 818
Location: Wisconsin
NickName wrote:
I think someone already archived the vast majority of the scenarios in PDF form. Dantooine Base?

Not sure, but they're out there somewhere other than Wizards.



Dantooine Base has links to the WotC site which won't be much use.

But "there is another." Watch www.swminiverse.com for details to be posted in the near future. And check out the podcast while you're there.
NickName
Posted: Friday, May 28, 2010 4:35:28 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 6/5/2009
Posts: 190
Dimetrodon wrote:

And Nickname was correct, Dantooine Base happens to have a lot of stuff saved, in particular an up to date and organized Glossary pdf as well as individual pdf's for the checklists/rules inserts for each set.

past that some random resource files that are just interesting, so it's definitely a good start. Still trying to find an up to date Errata and the FAQ from the site.


I'll have the FAQs and Errata available on HOLOCRON pretty soon.
Squid89
Posted: Friday, May 28, 2010 8:31:59 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/28/2008
Posts: 355
Location: Newark, OH, USA
swinefeld wrote:
I've never really posted there much, but I do hope they make the scenarios available through the forums. I had just recently started making PDFs of them and only snagged a few...

If not, oh well - last time I checked my imagination was still functioning. Laugh


I have the ones for (I'll check my other computer that might have others later):
Point Blank
25 to Rescue
Black Sun Nexu
Jabba's Rancor - parts 1, 2, 3

I have to try and clean them up and PDF them, but will post what I've got when I get the chance. Apparently, some of the images were saved only as links in the document and not showing up for me. Some of those were maps with set-up areas, some were not needed.
lukey84
Posted: Friday, May 28, 2010 9:22:39 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/3/2008
Posts: 187
Location: Beverly, MA
i stopped using the wizos site back when they switched the forum styles. bloomilk 4 life!
zorc62
Posted: Friday, May 28, 2010 12:13:35 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/18/2008
Posts: 70
Location: conquering the outer rim
At least the forums are not down... yet...

With the activity level over there, though, I won't miss it when it's gone.
trappedslider
Posted: Friday, May 28, 2010 12:41:07 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/4/2008
Posts: 371
Location: Roswell,new mexico
zorc62 wrote:
At least the forums are not down... yet...

With the activity level over there, though, I won't miss it when it's gone.


Considering that IMHO at this point they could just dump the general forum,since everyone has seen to go to other better places....and keep the rest of the place....
dhoomraider
Posted: Saturday, May 29, 2010 1:59:37 AM
Rank: Mistryl Shadow Guard
Groups: Member

Joined: 10/23/2008
Posts: 24
Location: Hollywood, Florida, USA
I thought that they would keep the site up until August. I guess they lied! Dantooine Base has a lot of good stuff. Well, GOOD-BYE wizards.
Jedi Christian
Posted: Saturday, May 29, 2010 6:53:00 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/30/2008
Posts: 337
I currently have most all of the scenarios and several RPGs saved and making a second copy with them to a word file. These will have pictures in the Word format.

Detention Breakout
A New Star Wars Miniatures Scenario
Sterling Hershey



"Marching into the Detention Area is not what I had in mind!" -- Han Solo, A New Hope

Imperial detention. All Rebels fear it, for the threat of capture and incarceration hangs over every aspect of their fight against the Empire. Once caught, confirmed Rebels are almost never released. Their only hope is escape or rescue. However, few Rebels let the threat of imprisonment stop them from fighting.

On the Imperial Brak Sector capital world of Bacrana, alert Imperial forces have rounded up a long-sought after Rebel agent, along with his team and most recent recruits. Word reached Rebel Sector Command almost immediately. After discovering that the prisoners were held at a remote outpost and detention facility, the Rebels quickly initiated a rescue operation. Thanks to recent Rebel victories throughout the sector, the local Rebel force has been emboldened and reinforced with powerful Rebel Commando units.

The attack on the outpost began with an aerial assault blasting gaping holes though the Imperial defenses. The local Rebel forces are now following up with a frontal assault, while a speeder-dropped commando team has found a way inside and are approaching the Detention Cell Block and its Rebel prisoners. Though slow to respond to the initial assault, the surprised Imperial units are rapidly deploying to stop the Rebels in their tracks. The scenario begins at this crucial moment.

"Detention Breakout" uses miniatures from Alliance and Empire (A&E), plus figures that are available in multiple sets, including Rebels and Imperials (R&I), Bounty Hunters (BH), Universe (U), Clone Strike (CS), Rebel Storm (RS), and the Attack on Endor Scenario Pack (AoE). Minis from other sets may also be used, subject to the scenario's squad creation rules. In fact, if you don't have certain minis listed below, variations of the same unit should make suitable replacements. For example, you can use Elite Stormtroopers instead of Elite Snowtroopers or Wookiee Soldiers instead of Wookiee Commandos.

This scenario uses the Ravaged Base map from the Attack on Endor Scenario Pack.



Rebel Faction Setup
The Rebel squad has a total cost of 200 points. The Rebel player may create her own 200-point squad instead, subject to the following restrictions:

No Unique characters may be used.
No character may cost more than 20 points.
A maximum of five Fringe characters are allowed (at a maximum total cost for all Fringe characters of 55 points). All other characters must be from the Rebel faction.
Squad 1, the local Rebels, sets up in Area A.

Squad 2, the Rebel Commandos, sets up in Area B.

Squad 3, the Imperial prisoners, sets up in Area C. However, these characters are placed on the map by the Imperial player, who may place a maximum of two characters per cell. In addition, the prisoners must be divided between the two cell blocks in approximately equal numbers.

If the Rebel player chooses to create her own squads, see "Special Modifications," below, for additional setup information.

Rebel Faction Set(s) Cost

Squad 1
Rebel Leader A&E 18
Wookiee Freedom Fighter A&E 14
Rebel Pilot A&E, R&I, RS 10
Mon Calamari Tech Specialist A&E 4
3 Rebel Troopers A&E, R&I, RS 20

Squad 2
Rebel Commando Strike Leader A&E 18
3 Rebel Commandos A&E, RS 42

Squad 3
Ithorian Commander A&E 11
Twi'lek Bodyguard (Fringe) RS 10
2 Wookiee Commandos (Fringe) CS 18
Rodian Scoundrel (Fringe) A&E 14
Talz Spy (Fringe) A&E 12
Twi'lek Rebel Agent A&E 9

Rebel Faction Total 200





Rebel Faction Victory Conditions
The Rebels win by defeating all of the Imperial characters.

Imperial Faction Setup
The Imperial squad also has a total cost of 200 points. The Imperial player may create his own 200-point squad instead, subject to the following restrictions:

No Unique characters may be used.
No character may cost more than 20 points.
Only Imperial Faction characters may be used.
Squad 1, the Command Section, sets up in Area D. One character may be placed in each gun turret; the turrets serve as bunkers in this scenario (see "Special Scenario Rules," below). The rest must be placed in the Command Center. The Imperial Officer must set up in the Commander's Office.

Squad 2, the Garrison Troops, sets up in the areas marked E, with a minimum of two characters in each area.

Squad 3, the Garrison Heavy Troops, sets up in Area F.

Squad 4, the Detention Guards, sets up in the areas marked G, in the Detention Cell Block. Place one Stormtrooper on each control panel, and place the Stormtrooper Officer in the office.

If the Imperial player chooses to create his own squads, see "Special Modifications," below, for additional setup information.


Imperial Faction Set(s) Cost

Squad 1
Imperial Officer A&E, R&I, RS 14
2 Death Star Troopers A&E 12
2 Death Star Gunners A&E 22

Squad 2
2 Elite Snowtroopers R&I, RS 24
2 Snowtroopers A&E, RS 14
4 Scout Troopers A&E, RS 32
4 Stormtroopers A&E, R&I, AoE, U, RS 20

Squad 3
Stormtrooper Officer A&E, AoE, RS 14
2 Heavy Stormtroopers A&E, R&I, RS 24

Squad 4
Stormtrooper Officer A&E, AoE, RS 14
2 Stormtroopers A&E, R&I, AoE, U, RS 10

Imperial Faction Total 200





Imperial Faction Victory Conditions
The Imperial Faction wins by defeating all of the Rebel characters.

Special Scenario Rules
Bunkers: The two gun turrets represent fortified bunkers with open gunports.

The bunkers do not have guns of their own, but any character within the bunker can make attacks normally.
Bunkers provide a Cover bonus of +6 (instead of the normal +4) for the occupant. This is reduced to a +2 bonus if the enemy character is adjacent. Abilities that negate cover also negate the additional bonuses.
Bunkers provide a +4 bonus on saves for the occupant.
Bunkers block line of sight, except between the occupant and any attacker or defender. For example, you can target the bunker's occupant normally, and he can target opponents outside the bunker normally, but you can't shoot through the bunker to a target on the other side.
Occupants may fire in any direction from any square in the bunker.
Occupants may leave the bunker by spending their activation for one turn. They are then placed outside the bunker immediately, in either square on the side closest to the base. They may re-enter the bunker the same way. Characters may not enter a bunker that is occupied by the enemy faction.
The bunkers cannot be damaged by any weapons possessed by either squad.
Detention Cell Block: Much of the Rebel side starts the game held within the cells of the Detention Cell Block. As noted in the setup rules above, the Imperial player initially places these prisoners in the cells. However, once the game begins, the Rebel player controls the characters normally.

Until the prisoners are released, they may not do anything other than move within their cells (using normal activations).
Each bank of cells is controlled by a separate control station, labeled “Control 1” and “Control 2” on the map. When another Rebel character ends a phase (not a round) on one of the control panels, the corresponding cells unlock immediately.
The cell doors operate as normal doors and open immediately if any character is adjacent to them.
An Imperial character may relock the doors by ending a phase on the same control panel (automatically closing open cell doors at the same time).
Special Modifications
When playing with custom squads, use these guidelines to help determine which characters should go in each squad. When possible, try to keep approximately the same type and number of minis in each squad, as shown above.

Rebels: Most Rebel characters should be in Squad 1. All Rebel Commandos of any type must be in Squad 2 (up to five characters, with the remaining commandos in Squad 1). All Fringe characters must be in Squad 3.

Imperials: Non-Stormtroopers should be in Squad 1. Most of the stormtroopers and their variants should be in Squad 2, except that tougher units such as the Heavy Stormtroopers should be in Squad 3. Squad 4 should be played as is, though if needed, another Stormtrooper commander-type unit or Imperial Officer may replace the Stormtrooper Officer.

Discuss
Share your thoughts on the Detention Breakout senario with your fellow Star Wars Miniatures fans on our Message Boards.


About the Author
Sterling Hershey is an architect and freelance game designer. He regularly creates Star Wars Miniatures and Starship Battles scenarios and previews for the Wizards of the Coast web site. He also wrote the Scenario Book for the Attack on Endor Scenario Pack. He is one of the authors of the upcoming Force Unleashed Campaign Guide for the Star Wars Roleplaying Game Saga Edition. Gaming in a galaxy far, far away is the focus of his starwars.com blog, Delusions of Grandeur. Sterling lives in the Midwest with his wife, Mary.






©1995-2007 Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. All Rights Reserved. Wizards is headquartered in Renton, Washington, PO Box 707, Renton, WA 98057.


Shadowdragon
Posted: Saturday, May 29, 2010 12:55:16 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/11/2009
Posts: 79
Sad...suddenly, the sites just gone. Gone. Poof! Gone.
General_Grievous
Posted: Thursday, June 3, 2010 2:23:16 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/8/2010
Posts: 3,623
markedman247 wrote:
They haven't for sometime. It's funny. Star Wars is a pretty constant cultural icon, yet this game company treated like some celeb's treat their kids.

"Smile and wave, honey. Oops, dropped him from a balcony. Oh, well. Where's my smokes."


hahaha awesome and so true. I think WOTC was just pissed that their other miniatures games didn't do as well (COUGH DREAMBLADE COUGH).
Bobafatt
Posted: Thursday, June 3, 2010 11:16:13 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/27/2009
Posts: 84
I think this country song sums up how I feel about wizards of the coast,

Sometimes we get angry
But we must not condemn
Let the good Lord do his job
And you just pray for them

I pray your brakes go out
Running down a hill
I pray a flower pot falls
From a window sill
And knocks you in the head like I’d like to
I pray your birthday comes and nobody calls
I pray your flying high when your engine stalls
I pray all your dreams never come true
Just know wherever you are
wizards, I pray for you Tongue
DarthJak
Posted: Thursday, June 3, 2010 11:29:46 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/30/2008
Posts: 1,290
Location: Stow Ohio, just north of Dantooine (vacay on Ando)
Can't say I'll miss it.ThumbDown
I haven't been there since Bloomilk was born.ThumpUp
SquelchDog
Posted: Thursday, June 3, 2010 4:05:49 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/2/2009
Posts: 1,686
Location: New York, Albany Just south of Darth Maul's House
General_Grievous wrote:
markedman247 wrote:
They haven't for sometime. It's funny. Star Wars is a pretty constant cultural icon, yet this game company treated like some celeb's treat their kids.

"Smile and wave, honey. Oops, dropped him from a balcony. Oh, well. Where's my smokes."


hahaha awesome and so true. I think WOTC was just pissed that their other miniatures games didn't do as well (COUGH DREAMBLADE COUGH).


lol LOL (Cough 4th edition D&D Cough)

SquelchDog
Posted: Thursday, June 3, 2010 4:07:15 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/2/2009
Posts: 1,686
Location: New York, Albany Just south of Darth Maul's House
DarthJak wrote:
Can't say I'll miss it.ThumbDown
I haven't been there since Bloomilk was born.ThumpUp


That makes 2 of us dude! ThumbsUp I think I went there maybe twice after I found Bloo Milk. BlooMilk
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