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pitcherstar
Posted: Saturday, October 9, 2010 2:03:51 PM
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Joined: 10/3/2008
Posts: 59
We did light side versus dark side mainly so you could mix and match Luke from Rebel and New Republic factions or Leia's or Obi-Wans from Republic and Rebel, or sidious from the Sith and Seppies. It never occurred to us to mix and match light and dark side, which is a cool twist. The most important thing is to keep things fresh and have fun with your group.

There are over 12 characters with 3 or more incarnations-some harder to get ahold of then others. (For the purpose of our gaming group canderous counts as a mandalore). But you could just as easily change up the rules and use 2 incarnations for a total of 175 points per team and that would up the number of combos significantly (that would include many of the BH's from Dark times and their previous incarnations as well as many republic jedi that only have two incarnations).

In the boards over at WOTC in the past one of the main topics that came up alot was how many different versions of vaders, yodas, obi-wans, hans, etc. kept getting made, so our group thought why not use them all and have fun with it?
yuuzhanvonghunter
Posted: Sunday, October 10, 2010 1:28:11 AM
Rank: Advanced Bloo Milk Member
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Joined: 7/14/2010
Posts: 210
Location: Felucia
Ah. That would be fun to play, except I have a pretty small collection.Sad
Lobotnik
Posted: Sunday, October 10, 2010 10:59:51 PM
Rank: Advanced Bloo Milk Member
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Joined: 1/9/2010
Posts: 243
My brother and I also discussed having grudge matches with all of the figures of a particular character eg all of the Boba Fetts against all Han Solos.

We haven't had time to try them all yet but soon. The one we are particularly looking forward to is Vader against Luke.

All melee is good.

And Tile Wars being probably the most fun I have had with an alternate format.
Disturbed1
Posted: Tuesday, October 12, 2010 5:32:39 AM
Rank: Advanced Bloo Milk Member
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Joined: 2/27/2009
Posts: 205
Location: Southern Illinois
Here's one we are going to do next month at my lgs. Im calling it Point Wars, for lack of a better name.

Anyway:
Whatever number of points you want to play to.
No faction restrictions.
All the pieces in your squad must have the same point cost.
- Applies to Reinforcements/ Reserves
- If you are playing something with Rapport, then it goes for the lowered cost. So if you really wanted to play Gha Nackt and some 13 point non-unique droids, thats fine, since Gha lowers their cost to match his.
All other DCI rules apply.

This sounds odd, but if look through at what combinations you can come up with, while leaving only a few points out of your squad, the options are kinda cool.

Enjoy.
swinefeld
Posted: Tuesday, October 12, 2010 6:03:54 AM
Rank: Moderator
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Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
I think the "Point Wars" thing is going to be fun.

The theme we are currently running this month is "Set Wars".

Pick a point total, build using ONLY pieces from the same set, no faction rules.

Here is the squad I ran at 150pts last night:

--Set Wars A&E--
45 Mara Jade, Jedi
41 Aurra Sing, Jedi Hunter
25 Han Solo in Stormtrooper Armor
11 Ithorian Commander
28 Chadra-Fan Pickpocket x4

(150pts. 8 activations)

Very fun. If you don't have the pieces, just copy down the stats and use proxies.
General_Grievous
Posted: Tuesday, October 12, 2010 8:53:47 AM
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Joined: 1/8/2010
Posts: 3,623
pitcherstar wrote:
Depending on how extensive your collection is here's one, a take off of dynamic duo that our group likes alot.

Each player makes a 250 point Light or Dark side squad using up to 3 "clones" of 2 different characters.

For example:

FLOBI
Obi-Wan Unleashed
Obi-Wan Jedi general
and
Han Scoundrel
Han Glactic Hero
Han Smuggler

All doors on the map are considered open. Each player starts with one "clone" of each character on the board, like dynamic duos. When one character is defeated, you replace him (on the same square that the previous fig was defeated on) with one of your chosen clones of the same character. The catch is: only one shooter can be on the board at once, so if you have an instance where multiple shooters would be on the board, you only get one character on the board until he dies. The player that kills the other player's clone army wins.


Interesting, we've tried one similar to that but called it clone wars. The rule was you had to have at least three unique characters with the same name. Eg. for our game was three boba fetts versues Grievous SC, Grievous's wheelbike, and Grievous JH, alot of fun.




One new one that we've created but not quite tweaked yet is what we call:

Resident Evil/Zombies

SET UP:
3-6 players
One player has a team consisting of a Exar Kun, Ghhk piece, 4 Massif pieces, and at least 8-30 rakghouls (you can sub in trandoshans, rodians, or gundarks if you don't have enough) depending on how many other players there are, obviously the more human players, the less zombies.

SPECIAL RULES FOR PIECES:
Exar Kun is placed on the board in a room that can never be entered, if no room is available use a tile with one on it. He cannot be activated ,moved or used in any way and is merely there to provide his CE (as well as acting as the bad ass Wesker-type evil villain responsible for the outbreak.
So the Rakghoul uses his card normally, the Ghhk piece has the stats of the Rakghoul with the exception that it can never be damaged or defeated and has Speed 4. (This is your slower beast piece that doubles as your base, will be explained soon.)

Next you have the four Massifs, they have the same stats as the rakghoul except they have speed 10 and only one attack. (these are your "dogs")

The remainder of the players build standard 200 point teams, strafing, droids, swap and heavy weapon/machinery teams are discouraged, you may want to ban haha.

Everyone sets up in a different corner. The Zombie player starts with all pieces in play. Now the game is played normally except the Zombie player's Ghhk piece can never be defeated and at the beginning of every round after initiative is determined the Zombie player rolls a die, whatever number is on the die is divided by 2 and that number of zombies returns to life, rounding up, and immediately adjacent to the Ghhk. If you roll a 20, all pieces are returned to life.

GOAL:
Now here is where you can get inventive, we've tried and you can play:

Survival: Last human team left alive wins. (Start the zombies in the center of the map for this one)

Escape: Each team designates a "commander" piece of his squad, that character has his team's command codes, these are non-transferable to any other character and when he is defeated, the enemy's "commander" gains that team's command codes. Once you have on additional command code then you can head for the room Exar Kun is in, the "commander" with at least two command codes is the only piece that can open the door, once inside you escape.
Also if your command codes have been stolen you can get them back by killing either the commander that stole yours, or at least two other team's commanders who still have their command codes. Whichever character in your squad that deals the death blow on the commander piece, gains the codes. Also the zombie player's Ghkk cannot block the door in anyway or come within six squares of it, his zombies however can.
*Note* Mapmaker's mass transit maps or the clone wars starter map in the subway station are great choices for this type of play.

Zombie Slayer: Whoever gets the most zombie kills wins within a time limit (10-50 rounds). Also the zombie player gets at least 30 starting zombies for his team, if he manages to defeat all other players before the time limit is reached, he wins.

Cure: Each team has a medical droid (not part of your teams cost) that is loaded with "cure", in this game mode Exar Kun's door is unlocked and able to be opened and you have to get your medical droid adjacent to him and heal him, the player to do this first wins. *Tip* Bring bodyguards.


In all of the above scenarios (minus survival) the zombie player wins by killing everyone.

It still could use some tweaking and you have to adjust the zombies team size for hte number of people playing but it can be ALOT of fun. Our best player killed 31 zombies last night.
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