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Swarm Competition Options
Minkzx
Posted: Thursday, October 28, 2010 9:07:43 AM
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Joined: 9/6/2010
Posts: 198
Location: Springfield (I am Bart's son)
another thing, caamasi's can't attack....
But you can give them abilities that replace attack...
Like me giving them grenades and heal 10!
cymonguk
Posted: Thursday, October 28, 2010 9:35:51 AM
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Joined: 2/20/2010
Posts: 113
yeah I wasnt sure whether they could or not tbh? Nothing in FAQs or description? Only fact they have 0 base attack and no named attack?

If not then swap out them for the Imperial dignitary, which definitely can, lose czerka (with twin), but gain opportunist, swap Mitt for GAT, and end up with a walking wall which gives you +11 attack at 20 damage :), then throw in a gran raider or two in the wall to add further annoyance..
swinefeld
Posted: Thursday, October 28, 2010 9:53:53 PM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
Minkzx wrote:
another thing, caamasi's can't attack....
But you can give them abilities that replace attack...
Like me giving them grenades and heal 10!


That is not correct. They can always attack, but as their base damage is 0, their attacks cannot do any damage without outside help, like Opportunist from Mi'Thrawn for example.
Sithborg
Posted: Friday, October 29, 2010 1:15:53 AM
Rank: Moderator
Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
Posts: 5,201
cymonguk wrote:
I did consider "aggressive negotiations"

Wicket 8
Mas 8
Czerka 13
R7 8
Nyna 18
Bs Bith 20
3 kel dor bh 39
10 camaasi diplomat 50
Mitt thrawn 32
Ug demo 3

The diplomats creating a moving wall, they gain opportunist and swarm. The kel dors gain super stealth, and evade if you ensure there is no way to get adjacent to them you ensure only the kybucks and lancers get close. The diplomats can then use twin attack at effective 8 attack 10 damage ( I assume you can get twin?), this will then sit them against the kel dots who have supers stealth and evade, meaning pretty good chance they survive and even if they don't you get hit by self destruct with possible chain reactions!


The Czerka does not work with the Diplomats, as their printed Dam is still 0.
cymonguk
Posted: Friday, October 29, 2010 1:33:33 AM
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Joined: 2/20/2010
Posts: 113
thanks I had a feeling whilst lay in bed last night that maybe the case! I guess would just be worth shoving in a kel dor or filler
General Ed
Posted: Friday, October 29, 2010 6:47:58 AM
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Joined: 4/2/2009
Posts: 143
Weeks wrote:
See if you can fit whorm in there too. Give them all twin ThumpUp


Oh yeah I forgot about him. Will be easy to add him in.
General Ed
Posted: Friday, October 29, 2010 6:58:47 AM
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Joined: 4/2/2009
Posts: 143
Cymonguk: How are the Camaasis gaining swarm? The Czerka Scientist wont work on the Camassi because they have a base damage of 0. (That's how I've always seen it ruled)

Minkzx: The voting may be over but the fun of coming up wit these squads isn't. :-D
cymonguk
Posted: Friday, October 29, 2010 7:30:15 AM
Rank: Advanced Bloo Milk Member
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Joined: 2/20/2010
Posts: 113
General Ed wrote:
Cymonguk: How are the Camaasis gaining swarm? The Czerka Scientist wont work on the Camassi because they have a base damage of 0. (That's how I've always seen it ruled)

Minkzx: The voting may be over but the fun of coming up wit these squads isn't. :-D


Sorry being a halfwit, what I meant was Traps from Wicket. I noted above that the czerka doesnt work because of the base damage which is a shame, however I still like the idea of a wall that if yobuck runs in and out of to attack the kel dors they get hit by the unhittable diplomats, done right this could result in 4 attacks (at +4 / +10 damage, and -4 for traps) then have to face the keldors.

The main problem then comes from things like flight characters, or doombot towing


I always like to look at weird variants, I had considered using a gran raider super stealth swarm too, with the kel dors, or arica
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