RegisterDonateLogin

Has altered the deal. Pray it does not alter it further.

Welcome Guest Active Topics | Members

Poggle/leia + muun tactics Options
bigphesta
Posted: Tuesday, January 25, 2011 5:11:42 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/15/2010
Posts: 131
I played a Poggle/Drone with Muun Broker squad a few times on line, including once with Dnemiller, and I ran it that the Broker had to kill a piece, it blew up, and no chance for a save. The theory is that you HAVE to do the CE, so even if you saved, you'd have to do it over and over again until you didn't save because you HAVE to defeat a peace. The piece is defeated, so it blows up.

If there's no defeat, there's no BOOM.

So if you save your 16 with the Poggle roll, (Munn Broker withstanding) that drone doens't go boom.

He has to die to go boom and he has to go boom to satisfy the broker. So make sure your placement leaves one to the side, because you could start an entire chain reaction before the first initative is rolled.
Mandelmauler
Posted: Tuesday, January 25, 2011 5:56:08 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/2/2009
Posts: 230
Location: near Madison, WI
Tactics broker jumps to step XIII (not XIV as stated earlier). (I should proof-read my own posts better).
Defeat is triggered at step XII, and so should Leia and Poggle.



XII. Calculate and apply the total damage and/or resolve Disintegration (if it was not converted to damage previously), and determine if the character is defeated. Resolve Avoid Defeat or any other "when defeated" effects that can prevent defeat in this step.

XIII. Resolve any remaining "when defeated" effects such as Impulsive Shot, Impulsive Sweep, Self-Destruct, Cleave, Rolling Cleave, Mon Mothma's commander effect, and so on. Use the simultaneous effects rule as usual. As in previous steps, Impulsive Shot and Impulsive Sweep can begin new attack sequences that interrupt this sequence; resolve the new attack completely, then continue where you left off with the original attack.

XIV. Remove the defeated character from the battle grid.

Nickname, thanks for maintaining this reference.
Users browsing this topic
Guest


Forum Jump
You cannot post new topics in this forum.
You cannot reply to topics in this forum.
You cannot delete your posts in this forum.
You cannot edit your posts in this forum.
You cannot create polls in this forum.
You cannot vote in polls in this forum.

Main Forum RSS : RSS

Bloo Milk Theme Created by shinja
Powered by Yet Another Forum.net.
Copyright © 2003-2006 Yet Another Forum.net. All rights reserved.