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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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I vote for terrain lines...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2009 Posts: 496 Location: Nebraska
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armoredgear7 wrote:LBPB wrote:This is not a good idea. The red lines are a vital part of the SWM maps, especially when you can have squared angles or beveled ones. This will affect lines of sights who are the very most important thing in SWM rules. So, I do prefer to keep the lines. Just my 2 cents... If the majority of people buying the map aren't going to use it for SWM, I don't think there's much point in marking it with SWM terrain. True. I know I'm only one person, but if there's no terrain lines I won't bother buying it. If the amount of people buying it without terrain lines is worth it though, you should go with what is most profitable.
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Rank: Corporate Alliance Tank Droid Groups: Member
Joined: 11/13/2010 Posts: 45
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AdmiralMotti89 wrote:armoredgear7 wrote:LBPB wrote:This is not a good idea. The red lines are a vital part of the SWM maps, especially when you can have squared angles or beveled ones. This will affect lines of sights who are the very most important thing in SWM rules. So, I do prefer to keep the lines. Just my 2 cents... If the majority of people buying the map aren't going to use it for SWM, I don't think there's much point in marking it with SWM terrain. True. I know I'm only one person, but if there's no terrain lines I won't bother buying it. If the amount of people buying it without terrain lines is worth it though, you should go with what is most profitable. AdmiralMotti89 said true, go ahead if you got enought buyers. It's up to you to decide what goal you want to achieve with your map. It's for SWM or another game(s)... But I won't buy it without terrain lines either.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2009 Posts: 522
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I don't mind if a dot is placed in the middle of a square to designate if said square is low objects, difficult terran, etc.; but if I'm going to buy a map, I really would need the wall lines to stay how they are for clarity.
Sincerely, Jester007
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/28/2008 Posts: 355 Location: Newark, OH, USA
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If it's not designed specifically for competitive SWM skirmish games, I would have no problem leaving off terrain lines. Especially if the majority of the target audience would use the maps for other purposes. It wouldn't be too hard to post an image of the terrain markings (a key or whatever you want to call it) so there is a consistent usage. Most would have no problem agreeing on obvious terrain for scenarios or kitchen-table games. With or without terrain lines, if it looks good, I'll buy it.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2008 Posts: 337
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Squid89 wrote:If it's not designed specifically for competitive SWM skirmish games, I would have no problem leaving off terrain lines. Especially if the majority of the target audience would use the maps for other purposes. It wouldn't be too hard to post an image of the terrain markings (a key or whatever you want to call it) so there is a consistent usage. Most would have no problem agreeing on obvious terrain for scenarios or kitchen-table games. With or without terrain lines, if it looks good, I'll buy it. This says it best for me. But #1 for me, it would depend on what the setting/background and quality of the map. I do have to say one thing though and it's just my opinion. When WotC geared the SW Tiles for RPG players and left off the terrain lines, that upset many of the SWM players that would have bought and used them also. This is a different situation and a whole generic map is different from tiles and may not have that big of an impact. I have 3 sets of the SW Tiles, use D&D maps and other maps from time to time to play on and I am happy with the variety. It just depends on the player's imagination and game style. The maps up to date have been great and if several of those were missing lines/marks I still would have bought them. Keep up the good work guys.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/1/2008 Posts: 247
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LBPB wrote:This is not a good idea. The red lines are a vital part of the SWM maps, especially when you can have squared angles or beveled ones. This will affect lines of sights who are the very most important thing in SWM rules. So, I do prefer to keep the lines. Just my 2 cents... +1 I think it would be a mistake to have a SWM map without the lines, so I hope you don't go this way if it is for SWM. I appreciate you may want to tap into a different market, but I think it is a very bad idea for this one. So, that's 4 cents against.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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I'd be very curious about the target audience then, as well as the point in discussing it on a SWM's forum. If it's without lines, then this is not the place to discuss it - unless you are intending to market it to us.
I'd like to see your marketing numbers that suggest you would sell more maps without the lines on it. I really would. I don't think the numbers would support you. But I could be wrong.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/4/2009 Posts: 518 Location: Hobart, Tasmania, Australia
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I for one have zero interest in maps that have no terrain lines
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/19/2010 Posts: 223 Location: Seattle
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For me, the answer is easy: no map lines means I'm not the least bit interested.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 538 Location: Virginia
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everyone relax! we're still in the middle of developing it. we haven't made any decisions on anything yet, other than logistical stuff.
And quite honestly, we don't sell a 10th of the Star Wars maps we used to when the game was still in production (beyond Kickstarter the new map has sold 4 copies, and at miniature market 5 copies) , and the harsh reality is we might have to think if new ways to do things. That sucks for us and everyone else, but beyond the league kits I don't know how many products we can tailor specifically towards SW minis.
As I said before This is a multi purpose product we're working on, and I think once you see it your going to find use for it.
right now you guys are already dooming the thing before we've even made it.
I say again, If you play SW minis your going to love this product.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 538 Location: Virginia
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And furthermore this came out of one tiny little comment Josh made that wasn't even really discussed between him and me. Look at Josh's (AG7) comment and than look at what I said right before.
I'm all for terrain lines. but again you'll have to see the product to really grasp what we're trying to do.and that won't be for a while yet.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/30/2008 Posts: 337
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Jedicartographer wrote:everyone relax! we're still in the middle of developing it. we haven't made any decisions on anything yet, other than logistical stuff.
And quite honestly, we don't sell a 10th of the Star Wars maps we used to when the game was still in production (beyond Kickstarter the new map has sold 4 copies, and at miniature market 5 copies) , and the harsh reality is we might have to think if new ways to do things. That sucks for us and everyone else, but beyond the league kits I don't know how many products we can tailor specifically towards SW minis.
As I said before This is a multi purpose product we're working on, and I think once you see it your going to find use for it.
right now you guys are already dooming the thing before we've even made it.
I say again, If you play SW minis your going to love this product.
I'm willing to give it a look over and a try when the time comes. Who knows it might be just fine. Sorry, to be judging the horse before it ran. Good luck.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2009 Posts: 496 Location: Nebraska
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Jedicartographer wrote:everyone relax! we're still in the middle of developing it. we haven't made any decisions on anything yet, other than logistical stuff.
And quite honestly, we don't sell a 10th of the Star Wars maps we used to when the game was still in production (beyond Kickstarter the new map has sold 4 copies, and at miniature market 5 copies) , and the harsh reality is we might have to think if new ways to do things. That sucks for us and everyone else, but beyond the league kits I don't know how many products we can tailor specifically towards SW minis.
As I said before This is a multi purpose product we're working on, and I think once you see it your going to find use for it.
right now you guys are already dooming the thing before we've even made it.
I say again, If you play SW minis your going to love this product.
I don't really think anyone was unrelaxed. We are justs stating that no terrain lines is a huge deterrent. I think you need to understand that it might not be us that are dooming the project for SWM players, but the fact that there are no terrain lines. Like I said before, do what is most profitable, but I have no use for a map that takes some relevant interpretation of what's what to figure out how to play it, and the lack of terrain lines means not only that I won't like to use it over simpler maps, but it will be harder for me to find people that will want to play on it as well, making me in turn even less keen on it, especially when there are plenty of other maps. Maybe SWM players aren't a viable market for you anymore. That's totally cool. But I think you need to understand that the terrain lines' absence will be a big reason why many SWM people might not buy it, even after we see a picture of it. I have enough to worry about keeping myself out of a Ani/Yobuck Strafe/Gallop rout, I really don't want to spend ANY extra time trying to interpret the map.
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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I'm interested to see how you guys might represent the terrain types without lines, and will keep an open mind.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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AdmiralMotti89 wrote:
I don't really think anyone was unrelaxed. We are justs stating that no terrain lines is a huge deterrent.
I think you need to understand that it might not be us that are dooming the project for SWM players, but the fact that there are no terrain lines.
Agree 100%. I'm certainly not unrelaxed about the idea, and I recognized the conditional and early nature of AG7's comment about the consideration. That's why I commented Matt. As I said already, I've got no problem if you want to make a map without terrain lines, but that comes with an assumption that it isn't meant for SWMs players - and that's totally fine. I just thought it worth mentioning that if you are planning to market a product like that to SWMs players in anyway, you should consider it (which of course I already know you would do). I've not doomed anything in anyway. As for the comment, "we haven't sold a 10th of the products" well I don't think its relevant to the points being made. There are many likely reasons for that reality, and only one of those is what you are suggesting - that there aren't enough players to buy your products left. I don't think that's accurate, I think it's condescending, and I think it's blaming a group of people not at all responsible for that reality. You can do what you want, but I will be clear - I have no use for a product without terrain lines, and I won't buy it. If my little part of your sales isn't a concern - great! I thought it worth mentioning regardless, but you can do with it what you will. Anyways, not a big deal, don't overreact to public sentiment. Any conversation about your maps (assuming its respectful) is a good thing for the future. You guys do a great job making maps for the community and no one wants that to end. But we all recognize you need to make some small profit at it or you can't keep doing it. And if that means finding new ways to market a product to more people - great. Just understand that no terrain lines would cost you sales, and the product would need to pick up enough additional people to cover that loss, as well as any increases you hope to gain. That to me seems a large order, but I'm not the one trying to sell the things :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/20/2009 Posts: 522
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To change things up a tad-bit, I have a couple questions about the new Theed map (got mine in the mail yesterday, and it looks great BTW!!!). There is a set of stairs leading to the room where gambit is that's diagonally oposite the fountain; they are not marked with a yellow line. Is this a misprint?
If so, would it be ok to border them in yellow for tournament play? Any answers would be most welcome. Cheers!
Sincerely, Jester007
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 538 Location: Virginia
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I am sorry I actually noticed that last night myself. The responsibility lies on me. I will issue an official errata today.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/18/2008 Posts: 538 Location: Virginia
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For the record, we are developing a tile based product that is going to have terrain markings. that was always the plan.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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Jedicartographer wrote:For the record, we are developing a tile based product that is going to have terrain markings. that was always the plan. Sweet, sounds exciting! :)
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