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Tow Cable vs Jedi Reflexes Options
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Posted: Friday, February 18, 2011 2:57:08 AM
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Joined: 6/5/2009
Posts: 190
FlyingArrow wrote:
I believe you, but would it be possible to get a ruling like that into the FAQ?


Sure. I put it on my list of official rulings to migrate over to the FAQ next time I have some spare time.
FlyingArrow
Posted: Friday, February 18, 2011 2:57:46 AM
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Sithborg wrote:
It takes a very close reading of the rules to get that R2 must move first. The Towed character must end up adjacent to where R2 ends his move. So by default, the Towed character cannot move until R2 has an ending space. It comes down to that nothing truly resolves simultaneously in this game, and that there can be an order to the way they resolve.


I disagree with that. I think it's a special ruling rather than a straight interpretation of the rules. I guess it depends on the definition of "the move".

Replaces turn: This character and an adjacent ally can move up to 12 squares simultaneously; during this move, that ally gains Flight. At the end of the move, that ally must be adjacent to this character.

Instead of taking its normal turn, this character selects an adjacent allied Medium or smaller character. Both characters then move up to 12 squares and both have the Flight special ability for the duration of their movement. The ally must end its move adjacent to this character.

If "the move" means "the turn", then R2 would have to go first. Otherwise, as Jester suggested, you could move the towed character first (perhaps move from one side of R2 to the other so it ends its move adjacent to R2) and then move R2 somewhere else.

Not arguing what the rule should be, though
Sithborg
Posted: Friday, February 18, 2011 6:57:16 AM
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I agree that that it is not easy to understand. I disagree that it is a special ruling, as I can see the precedents that lead to it. "Special ruling" is Bombad type stuff that ignores precedent.
FlyingArrow
Posted: Friday, February 18, 2011 9:11:32 AM
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*shrug*

Feel free to give another shot at explaining it if you want. Although I suppose there's not really any point in arguing about "what the rule would be if we didn't really know the rule." :-)
Jester007
Posted: Sunday, February 20, 2011 5:55:56 AM
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Joined: 2/20/2009
Posts: 522
I'm just glad we're getting this cleared up now instead in the middle of a Regional tournament. Thanks for all your comments and inputs everyone. Cheers!

Sincerely,
Jester007
General Ed
Posted: Monday, February 21, 2011 1:59:19 PM
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Replaces turn: This character and an adjacent ally can move up to 12 squares simultaneously; during this move, that ally gains Flight. At the end of the move, that ally must be adjacent to this character.

This statement right here shows that after the other character is moved adjacent the turn is over. So in the case of just moving a character to the other side of R2, R2 would not be able to move anymore. R2 replaces his turn to tow a character up to 12 squares. So once R2's move is over the other character is placed beside him. Even if R2 does not move.
Kaxel Vofer
Posted: Thursday, February 24, 2011 12:25:28 AM
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Location: Mexico D.F.
General Ed wrote:
Replaces turn: This character and an adjacent ally can move up to 12 squares simultaneously; during this move, that ally gains Flight. At the end of the move, that ally must be adjacent to this character.

This statement right here shows that after the other character is moved adjacent the turn is over. So in the case of just moving a character to the other side of R2, R2 would not be able to move anymore. R2 replaces his turn to tow a character up to 12 squares. So once R2's move is over the other character is placed beside him. Even if R2 does not move.


I agre with you, the character adjacent to R2 gain Flight, greettings.
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