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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/21/2009 Posts: 268
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Ooh and mebbe a Qui-gon. Either in normal or spirit form. In spirit form he could have " guidance" or something.... hes made several Force spirit appearances now....
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Baegn wrote:Darthbane53 wrote:qvos wrote:rogueshadow16 wrote:CerousMutor wrote:Big D wrote:Rabid Wookiee wrote:I always thought a Jedi Master SA would be interesting. Something along the lines of...
Jedi Master (At the start of the skirmish, choose an ally with a Force Rating. That ally gains one of this character's force powers for the rest of the skirmish.) I really like this Idea, a lot. +1 Would have to be balanced by cost and maybe renamed so it could be used by OR, Imps, Rebels, Sith etc This would be game opening imo! It alows you to remake every know master with this new ability. You could super boost some one like LLTLS. Very nice idea. +2... +3 on that. It might be really cool! +4! Could probably be pretty sweet if it works out correctly! +5...with regard to Jedi Master ability: Perhaps wording akin to: "...choose a follower with a Force rating whose point cost is less than this characters." +6 great idea, as an alternative giving out force powers a ce, Example: CE Unique characters, non unique characters, allies with a force rating gain lightsaber reflect, lightsaber throw, sith grip, surprise move, so on.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2008 Posts: 129 Location: Houston, TX
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General_Grievous wrote:Baegn wrote:Darthbane53 wrote:qvos wrote:rogueshadow16 wrote:CerousMutor wrote:Big D wrote:Rabid Wookiee wrote:I always thought a Jedi Master SA would be interesting. Something along the lines of...
Jedi Master (At the start of the skirmish, choose an ally with a Force Rating. That ally gains one of this character's force powers for the rest of the skirmish.) I really like this Idea, a lot. +1 Would have to be balanced by cost and maybe renamed so it could be used by OR, Imps, Rebels, Sith etc This would be game opening imo! It alows you to remake every know master with this new ability. You could super boost some one like LLTLS. Very nice idea. +2... +3 on that. It might be really cool! +4! Could probably be pretty sweet if it works out correctly! +5...with regard to Jedi Master ability: Perhaps wording akin to: "...choose a follower with a Force rating whose point cost is less than this characters." +6 great idea, as an alternative giving out force powers a ce, Example: CE Unique characters, non unique characters, allies with a force rating gain lightsaber reflect, lightsaber throw, sith grip, surprise move, so on. Turning the ability into a squad-wide commander effect would make it more difficult to balance, and besides, it's not really consistent with the intended master/apprentice flavor. BTW: Force Mentor is probably a better name for the SA, since it's not tied to any faction and is distinct from titles already used in character names and other abilities.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 990
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Rabid Wookiee wrote:General_Grievous wrote:Baegn wrote:Darthbane53 wrote:qvos wrote:rogueshadow16 wrote:CerousMutor wrote:Big D wrote:Rabid Wookiee wrote:I always thought a Jedi Master SA would be interesting. Something along the lines of...
Jedi Master (At the start of the skirmish, choose an ally with a Force Rating. That ally gains one of this character's force powers for the rest of the skirmish.) I really like this Idea, a lot. +1 Would have to be balanced by cost and maybe renamed so it could be used by OR, Imps, Rebels, Sith etc This would be game opening imo! It alows you to remake every know master with this new ability. You could super boost some one like LLTLS. Very nice idea. +2... +3 on that. It might be really cool! +4! Could probably be pretty sweet if it works out correctly! +5...with regard to Jedi Master ability: Perhaps wording akin to: "...choose a follower with a Force rating whose point cost is less than this characters." +6 great idea, as an alternative giving out force powers a ce, Example: CE Unique characters, non unique characters, allies with a force rating gain lightsaber reflect, lightsaber throw, sith grip, surprise move, so on. Turning the ability into a squad-wide commander effect would make it more difficult to balance, and besides, it's not really consistent with the intended master/apprentice flavor. BTW: Force Mentor is probably a better name for the SA, since it's not tied to any faction and is distinct from titles already used in character names and other abilities. Force mentor! Nice! BTW, how many quotes would it take for the first quote to be able to be read only by mice?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/10/2010 Posts: 1,153
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CerousMutor wrote:Rabid Wookiee wrote:General_Grievous wrote:Baegn wrote:Darthbane53 wrote:qvos wrote:rogueshadow16 wrote:CerousMutor wrote:Big D wrote:Rabid Wookiee wrote:I always thought a Jedi Master SA would be interesting. Something along the lines of...
Jedi Master (At the start of the skirmish, choose an ally with a Force Rating. That ally gains one of this character's force powers for the rest of the skirmish.) I really like this Idea, a lot. +1 Would have to be balanced by cost and maybe renamed so it could be used by OR, Imps, Rebels, Sith etc This would be game opening imo! It alows you to remake every know master with this new ability. You could super boost some one like LLTLS. Very nice idea. +2... +3 on that. It might be really cool! +4! Could probably be pretty sweet if it works out correctly! +5...with regard to Jedi Master ability: Perhaps wording akin to: "...choose a follower with a Force rating whose point cost is less than this characters." +6 great idea, as an alternative giving out force powers a ce, Example: CE Unique characters, non unique characters, allies with a force rating gain lightsaber reflect, lightsaber throw, sith grip, surprise move, so on. Turning the ability into a squad-wide commander effect would make it more difficult to balance, and besides, it's not really consistent with the intended master/apprentice flavor. BTW: Force Mentor is probably a better name for the SA, since it's not tied to any faction and is distinct from titles already used in character names and other abilities. Force mentor! Nice! BTW, how many quotes would it take for the first quote to be able to be read only by mice? Lets find out. Also, I like this Force Mentor idea. But it would have to be heavily play tested.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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wannabe mexican wrote:CerousMutor wrote:Rabid Wookiee wrote:General_Grievous wrote:Baegn wrote:Darthbane53 wrote:qvos wrote:rogueshadow16 wrote:CerousMutor wrote:Big D wrote:Rabid Wookiee wrote:I always thought a Jedi Master SA would be interesting. Something along the lines of...
Jedi Master (At the start of the skirmish, choose an ally with a Force Rating. That ally gains one of this character's force powers for the rest of the skirmish.) I really like this Idea, a lot. +1 Would have to be balanced by cost and maybe renamed so it could be used by OR, Imps, Rebels, Sith etc This would be game opening imo! It alows you to remake every know master with this new ability. You could super boost some one like LLTLS. Very nice idea. +2... +3 on that. It might be really cool! +4! Could probably be pretty sweet if it works out correctly! +5...with regard to Jedi Master ability: Perhaps wording akin to: "...choose a follower with a Force rating whose point cost is less than this characters." +6 great idea, as an alternative giving out force powers a ce, Example: CE Unique characters, non unique characters, allies with a force rating gain lightsaber reflect, lightsaber throw, sith grip, surprise move, so on. Turning the ability into a squad-wide commander effect would make it more difficult to balance, and besides, it's not really consistent with the intended master/apprentice flavor. BTW: Force Mentor is probably a better name for the SA, since it's not tied to any faction and is distinct from titles already used in character names and other abilities. Force mentor! Nice! BTW, how many quotes would it take for the first quote to be able to be read only by mice? Lets find out. Also, I like this Force Mentor idea. But it would have to be heavily play tested. I see hot point rabid wookie, also it surpases anti ce abilities. Which clearly being disruptive would not effect. While I still think a force power ce would be useful for say repblic unique commanders/followers aNd sith uniques to gain deflect. The mentor idea is something very unique and cool that alot of new characters could have. Pretty much any jedi master. Yoda and Luke especially come to mind.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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Ah yes, it would be really nice to see a CE, FP, or something that give's Sith and Jedi Lightsaber Deflect. I never understood why this wasn't incorporated at some point during WotC's run with our game. We have been discussing a house rule at home. But it hasn't really gotten very far off the ground yet.
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Rank: AT-ST Groups: Member
Joined: 3/9/2011 Posts: 56 Location: Portsmuth, UK
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I have some fun house rules you might be interested in Dog, We use em quite a bit.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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Qynst wrote:I have some fun house rules you might be interested in Dog, We use em quite a bit.
Sweet! Cool beans, can you BM them to me Q? That would be helpful.
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Rank: AT-ST Groups: Member
Joined: 3/9/2011 Posts: 56 Location: Portsmuth, UK
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sent Jonny :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/19/2010 Posts: 1,291
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I dunno if it has been covered yet... Didn't wanna look through the whole 20 page list but I am a fan of the Bane trilogy.... Especialy the first one. So I would love to see a Dessel piece as a Gloom Walker, and some Gloomwalker filler pieces.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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Qynst wrote:I have some fun house rules you might be interested in Dog, We use em quite a bit.
Might I also grab these off you. Always interested to see wha people have cOme up with
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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General_Grievous wrote:Qynst wrote:I have some fun house rules you might be interested in Dog, We use em quite a bit.
Might I also grab these off you. Always interested to see wha people have cOme up with Hey GG, he BM'ed them to me brother, if ya still need them let me know. He's got some great stuff in there. Something else that would be cool to see, would be bringing in the other Species of characters. Might make for some very interesting customs. I was very surprised by the sheer volume of customizing going on now, it really gave a huge boost to that section on Bloomilk and Gamers! Love going through and checking out everyone's hard work and effort. Way Cool!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/8/2010 Posts: 3,623
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SquelchDog wrote:General_Grievous wrote:Qynst wrote:I have some fun house rules you might be interested in Dog, We use em quite a bit.
Might I also grab these off you. Always interested to see wha people have cOme up with Hey GG, he BM'ed them to me brother, if ya still need them let me know. He's got some great stuff in there. Something else that would be cool to see, would be bringing in the other Species of characters. Might make for some very interesting customs. I was very surprised by the sheer volume of customizing going on now, it really gave a huge boost to that section on Bloomilk and Gamers! Love going through and checking out everyone's hard work and effort. Way Cool! yes I will definitely take them off you
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/21/2009 Posts: 268
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Well idk what the last two sith characters of the Vset two are gonna be but here is an idea for the 3rd:
Sith Blademaster:
Cost: 27
HP:110 DF:18 AT:12 DM:20
Melee Attack, Double Attack, Lightsaber Duelist
Force 4 Lightsaber Defence Lightsaber Assault Sith rage Master Speed
You know, kinda the JBM for sith.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/19/2009 Posts: 178 Location: Earth
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We've got scout trooper officer, elite scout trooper. Then it has has for...scout trooper captain!
STC: Cost: 20 HP:40 Def:18 Att:9 Dam:10
SA: Twin, Stable footing, Stealth, CE: Scout troopers within 6 squares gain +4 attack and gain twin attack.
Tell me what you think! Cheers!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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I'm still going to go with a wall breach type of special ability for factions that have commandos (Rebel, Imp, NR, Rep, Sep and Mando).
It would be cool to see more of the Vong creatures, like the fire breathers.
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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cicrush13 wrote: It would be cool to see more of the Vong creatures, like the fire breathers. http://www.swmgamers.com/forums/viewtopic.php?f=71&t=10385&start=120
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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Yea it would help if I could get there from work, but I can't...soo...I wait
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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cicrush13 wrote:...soo...I wait Only until August.
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