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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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Here's the link to the SHNN recording: http://recordings.talkshoe.com/TC-63807/TS-705464.mp3Topics include: upcoming events, Gencon, regionals planning, playtesting, Jan Ors, Coleman Trebor (new spoiler)
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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I only know the character from the movie... but just based off of that... what a great representation
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/28/2009 Posts: 414
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Darthbane53 wrote:What if I bribe one of the designers to spoil a really cool figure? Maybe just a name? And ill make a REALLY cool custom of him! Or her! As long as their not mando. If this is a bribe, the custom would be for me....or the designer who spoiled it correct?
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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fingersandteeth wrote:adamb0nd wrote:Nicely done with Jan Ors. A good boost for the existing usable kyles, and brings the old one up to snuff. This is exactly how the v-sets should work. Help out everything, but if its possible to redeem a piece, then that should be the goal. You can really tell how much better the v-set team is getting at making pieces that really fix multiple problems when look at this Jan Ors and the new lando The main impetus behind both was Sithborg. His was the triple cameraderi on Jan ors and the pilot cameraderi on Lando. Credit where credit is due. I appreciate it. I don't mind if such things become my design fingerprint. And to be fair to the other designers, it is a very tough to figure out what pieces are worth saving and what isn't. WOTC wasn't exactly a great example, and there are a lot of pieces that will be left in the dust (looking at you Greivious, JH). And really, designing new ideas can be especially appealing over trying to bring back sub par pieces. It is interesting that Lando is cited. Since that was a lot of fanservice. Not sure how many where around during Universe when many complained about Nien's (and Han's) lack of Pilot. The Rapport was there just to make Nien look a little better. There were playtesters who were advocated a lot more of a discount, but they were advocating making him more playable than I really intended. Jan and Sevrance were more focused on making figures playable. I look forward in seeing how much the Kyles will see play. My only disapointment with Sevrance was that she wasn't OOM-9. But, I saw a chance, after a little research, and thus a few more Huges may see play. And a rather fan fav Sep piece in the Ultra Battle Droid. I am glad the pieces are well received. But it was a team process. Those three pieces are the ones that remained closest to the original intent. I've a had a few pieces get drastically changed, though a good bit of my ideas remained. A few pieces I had to fight to keep some of my ideas in. The Shai Subaltern is a good example. Luckily, I was able to get the Warrior part of the CE to remain. I'm happy with how it is now, but originally it was merely a Warrior booster (with the Warrior CE fixed as it should've been).
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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Sithborg wrote:fingersandteeth wrote:adamb0nd wrote:Nicely done with Jan Ors. A good boost for the existing usable kyles, and brings the old one up to snuff. This is exactly how the v-sets should work. Help out everything, but if its possible to redeem a piece, then that should be the goal. You can really tell how much better the v-set team is getting at making pieces that really fix multiple problems when look at this Jan Ors and the new lando The main impetus behind both was Sithborg. His was the triple cameraderi on Jan ors and the pilot cameraderi on Lando. Credit where credit is due. I appreciate it. I don't mind if such things become my design fingerprint. And to be fair to the other designers, it is a very tough to figure out what pieces are worth saving and what isn't. WOTC wasn't exactly a great example, and there are a lot of pieces that will be left in the dust (looking at you Greivious, JH). And really, designing new ideas can be especially appealing over trying to bring back sub par pieces. It is interesting that Lando is cited. Since that was a lot of fanservice. Not sure how many where around during Universe when many complained about Nien's (and Han's) lack of Pilot. The Rapport was there just to make Nien look a little better. There were playtesters who were advocated a lot more of a discount, but they were advocating making him more playable than I really intended. Jan and Sevrance were more focused on making figures playable. I look forward in seeing how much the Kyles will see play. My only disapointment with Sevrance was that she wasn't OOM-9. But, I saw a chance, after a little research, and thus a few more Huges may see play. And a rather fan fav Sep piece in the Ultra Battle Droid. I am glad the pieces are well received. But it was a team process. Those three pieces are the ones that remained closest to the original intent. I've a had a few pieces get drastically changed, though a good bit of my ideas remained. A few pieces I had to fight to keep some of my ideas in. The Shai Subaltern is a good example. Luckily, I was able to get the Warrior part of the CE to remain. I'm happy with how it is now, but originally it was merely a Warrior booster (with the Warrior CE fixed as it should've been). Interesting. One of my favorite things is hearing the thought process behind game designs. Thats one thing I miss from WOTC having the SW license, and something that this community could maybe do with. I'm into the LOTR living card game by Fantasy flight that I plan now. When they release spoilers, they often come out in article form, with the game designer explaining what they were thinking when they made a piece, what they wanted to do, what they ended up with after tweeking and play testing, etc. For example, if the V-Set Dooku had been released with an article explaining him out, people might not have balked so much when they finally saw his stats (though im sure plenty would... they always do). I wonder if we could maybe get something like that together. Helps draw in players and keep them interested.
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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Honestly, it's fairly easy to trace how I like to design. I have a good amount of custom sets out there. Some of them have stuff I really, really want to be made (Mace, Hero of Dantooine is likely to be rejected a lot, as he was this set).
Personally, I think it's a good idea for an article series on SWMResources, for a designer to pick a piece, and just talk about it, somewhat similar to what fingersandteeth with on Bastilla. Just have Echo bug us about them.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2008 Posts: 522 Location: Chicago
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Coleman's stats for those who don't have time to listen
15. Coleman Trebor R Cost 14 60 Hit Points 17 Defense +8 Attack 20 Damage
Special Abilities Unique. Melee Attack Bravado +10 [+4 Attack and +10 Damage against an adjacent enemies with a higher point cost]
Force Powers Force 2 Master Speed [Force 1: This character can move 6 extra squares on its turn as part of its move]
In his last valiant effort, Coleman Trebor raced across the battlefield of Geonosis only to be shot down before he could attack his target - the Sith Lord Count Dooku.
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Rank: Advanced Bloo Milk Member Groups: Member
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Seems a bit unimpressive...despite his ridiculous failure, he was a Jedi Master. Also, no Niman? Good for the points though.
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Rank: Moderator Groups: Member
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Joined: 9/16/2008 Posts: 2,302
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corranhorn wrote:Seems a bit unimpressive...despite his ridiculous failure, he was a Jedi Master. Also, no Niman? Good for the points though. I think its a good character. Its fairly unique compared to other figures we have in a faction that already has a million low cost jedi. It also matches up perfectly with what we see in the movie... taking that theme and applying it to the game. Probably doesn't match up with the EU information on the character, but i think for being true to the film, its perfect.
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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I will also say, that he will probably be a key piece in a new type of Republic squad. And it is a Unique price range for most Jedi, especially from the Vsets. From what we've seen, he doesn't deserve a power piece. (But, the same can be applied to Boba Fett, just not without riots lol)
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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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I'm fine with the low HP - to me HP = plot device. Fewer HP just means the character is less important to the story. But the Atk/Def doesn't fit for a Jedi master. *shrug* I do like the fact that he fills a void in terms of unique jedi in that cost range.
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Rank: Moderator Groups: Member
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Joined: 8/9/2009 Posts: 1,935
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Sithborg wrote:I will also say, that he will probably be a key piece in a new type of Republic squad. And it is a Unique price range for most Jedi, especially from the Vsets. From what we've seen, he doesn't deserve a power piece. (But, the same can be applied to Boba Fett, just not without riots lol) I'm not too familar with Coleman in the EU but at least Boba is awesome in the EU! (not that clumsy idiot he looks like in RotJ) I like Coleman though, a solid, cheap, unique Jedi. There are plenty of solid CEs for him to benefit from, give him Momentum and Mobile attack and with his Master Speed and he can run some fun/solid melee interference.
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Rank: Moderator Groups: Member
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Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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adamb0nd wrote:corranhorn wrote:Seems a bit unimpressive...despite his ridiculous failure, he was a Jedi Master. Also, no Niman? Good for the points though. I think its a good character. Its fairly unique compared to other figures we have in a faction that already has a million low cost jedi. It also matches up perfectly with what we see in the movie... taking that theme and applying it to the game. Probably doesn't match up with the EU information on the character, but i think for being true to the film, its perfect. Coleman Trebor, Falling Jedi
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Rank: Advanced Bloo Milk Member Groups: Member
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adamb0nd wrote:corranhorn wrote:Seems a bit unimpressive...despite his ridiculous failure, he was a Jedi Master. Also, no Niman? Good for the points though. I think its a good character. Its fairly unique compared to other figures we have in a faction that already has a million low cost jedi. It also matches up perfectly with what we see in the movie... taking that theme and applying it to the game. Probably doesn't match up with the EU information on the character , but i think for being true to the film, its perfect. Fair enough. I do think he'll be good for play.
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Rank: Advanced Bloo Milk Member Groups: Member
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He's quite solid with some boosts. A great piece to throw into the fray with all of the impulsive abilities (impulsive shot, Implusive momentum, impulsive reprisal, and noble sacrifice)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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If possible can the next spoiler be New Republic?
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Joined: 3/27/2008 Posts: 157
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He seems kind of like a useless addition. I am sure he did more run up and die, a shame that moment was chosen to dictate his stats.
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Rank: Moderator Groups: Member
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Joined: 8/24/2008 Posts: 5,201
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I assure you, he has his roles to fill. Works great with the V4 Yoda. At his cheap cost, he is pretty nasty against a lot of good figures. And again, there is a piece that I see him being used with a lot.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/27/2008 Posts: 157
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Cheap unique with a Force rating has been around for some time, Logray is 12 points. I just can't ever imagine using this piece, if I need a piece to throw to the wolves, I have 12pts. Ya, Tremor is only 2points more, but that 2 points is enough to make him be an absolute last minute addition instead of Logray if I have 2 points left.
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