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V set 5. (spoilers inside) Options
corranhorn
Posted: Thursday, January 17, 2013 3:54:31 PM
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Sithborg wrote:
You have to understand, the designers aren't experts or scholars of the EU. We each have our preferences and knowledge. I personally am annoyed by Travis Mando love, and would personally love to make the CW New Mandos. A lot of designers would... disagree. For a lot of us, we didn't need much research into him, since the movie provided all we needed to know about the character. And that happens a lot with the movie character.


That dosen't bother me in the least. You've completely missed my point.
fingersandteeth
Posted: Thursday, January 17, 2013 4:05:22 PM
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corranhorn wrote:
Han Solo in Stormtrooper Armor is a poor example. He is clearly based on a specific scene. This isn't "Coleman Trebor Getting Shot".


Han Stormie is an example of character representation from specific scenes, and this is Coleman in that scene as the flavor text states.


Quote:
I absolutely want the possibility of a stronger version in the future that fits the character overall. Comments from two designers have shown that they think it's ridiculous. (Echo, no offense intended, honestly, but when you compare the possibility of a stronger Coleman to that of a 55-point R2 I know what you mean, and it's not that more points don't equal good representation).


Its not ridiculous to expect another and while i won't speak for them they arn't the only designers. There is totally the possibility of another Coleman Trebor, just like there is the possibility of a repeat of any character. But quite frankly, i think the republic could do with a figure like this Coleman rather than another piece that's basically a carbon copy of a Kit Fisto JM, Ki adi Mundi, Quigon JM, Etc etc that never see play.
corranhorn
Posted: Thursday, January 17, 2013 4:27:02 PM
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So? Lots of flavor texts refer to a specific scene, dosen't mean the character only represents that scene. Like I said, though, I really don't have a problem with this Coleman.

"Its not ridiculous to expect another and while i won't speak for them they arn't the only designers. There is totally the possibility of another Coleman Trebor, just like there is the possibility of a repeat of any character."

Thye aren't the only designers, no, but when they have such a strong negative reaction to the possibility of a mini I'm not optimistic about its chances of getting made.


Sithborg
Posted: Thursday, January 17, 2013 4:44:16 PM
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It's honestly just surprise on my part. He has less than a minute of screentime. And that time is considered a joke by many. Barely any other info on him. It's not much to base a character around. Other than being on the council, which doesn't automatically make a figure a certain power level, imo, I fail to see how this isn't accurate enough.

I view him as completely accurate. You don't. That is a difference of opinion. Sure, he can be remade in the future. I don't see much reason to. Other designers may disagree. Again, a lot of designs comes down to the interpretations of the designers. Just because we disagree doesn't mean designers "don't care at all about making a good character representation".
corranhorn
Posted: Thursday, January 17, 2013 5:05:34 PM
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Sithborg wrote:
It's honestly just surprise on my part. He has less than a minute of screentime. And that time is considered a joke by many. Barely any other info on him. It's not much to base a character around. Other than being on the council, which doesn't automatically make a figure a certain power level, imo, I fail to see how this isn't accurate enough.

I view him as completely accurate. You don't. That is a difference of opinion. Sure, he can be remade in the future. I don't see much reason to. Other designers may disagree. Again, a lot of designs comes down to the interpretations of the designers. Just because we disagree doesn't mean designers "don't care at all about making a good character representation".



No, I don't. And like I said, it dosen't matter much to me. That may have been overreaction on my part but I stand by how shocked I was at your and Echo's responses.
swinefeld
Posted: Thursday, January 17, 2013 8:58:20 PM
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Enough about Coleman already. How about this?

(SHNN Episode 156)

26. Chief of State Mon Mothma R
cost 44
70 Hit Points
15 Defense
+0 Attack
0 Damage

Special Abilities
Unique
Affinity [May be in a New Republic squad]
Bothan Sacrifice [Whenever an ally whose name contains Bothan is defeated, characters on your squad get +10 Damage for the rest of the round]
New Republic/Rebel Reinforcements 30 [During setup, after seeing your opponent's squad, you can add up to 30 points of non-Unique New Republic or Rebel characters to your squad]
Rival [This character cannot be in a squad that contains a character who counts as Garm Bel Iblis]

Commander Effect
New Republic and Rebel followers get +1 Attack and +1 Defense for each defeated Unique enemy. [This bonus stacks.]

"The Emperor has made a critical error, and the time for our attack has come."
saber1
Posted: Thursday, January 17, 2013 10:54:07 PM
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swinefeld wrote:
Enough about Coleman already. How about this?

(SHNN Episode 156)

26. Chief of State Mon Mothma R
cost 44
70 Hit Points
15 Defense
+0 Attack
0 Damage

Special Abilities
Unique
Affinity [May be in a New Republic squad]
Bothan Sacrifice [Whenever an ally whose name contains Bothan is defeated, characters on your squad get +10 Damage for the rest of the round]
New Republic/Rebel Reinforcements 30 [During setup, after seeing your opponent's squad, you can add up to 30 points of non-Unique New Republic or Rebel characters to your squad]
Rival [This character cannot be in a squad that contains a character who counts as Garm Bel Iblis]

Commander Effect
New Republic and Rebel followers get +1 Attack and +1 Defense for each defeated Unique enemy. [This bonus stacks.]

"The Emperor has made a critical error, and the time for our attack has come."


Interesting. I'm really digging the CE. With LeiaComm the Rebels can pump out some big damage. The Reinforcements are nice as well. This looks pretty solid, though Diplomat is (oddly) missing.
EmporerDragon
Posted: Thursday, January 17, 2013 11:00:19 PM
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Well, that's one way to get C-3PO and Bib Fortuna more play time.
saber1
Posted: Thursday, January 17, 2013 11:14:31 PM
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EmporerDragon wrote:
Well, that's one way to get C-3PO and Bib Fortuna more play time.


??? I don't follow.
corranhorn
Posted: Friday, January 18, 2013 3:24:52 AM
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swinefeld wrote:
Enough about Coleman already. How about this?

(SHNN Episode 156)

26. Chief of State Mon Mothma R
cost 44
70 Hit Points
15 Defense
+0 Attack
0 Damage

Special Abilities
Unique
Affinity [May be in a New Republic squad]
Bothan Sacrifice [Whenever an ally whose name contains Bothan is defeated, characters on your squad get +10 Damage for the rest of the round]
New Republic/Rebel Reinforcements 30 [During setup, after seeing your opponent's squad, you can add up to 30 points of non-Unique New Republic or Rebel characters to your squad]
Rival [This character cannot be in a squad that contains a character who counts as Garm Bel Iblis]

Commander Effect
New Republic and Rebel followers get +1 Attack and +1 Defense for each defeated Unique enemy. [This bonus stacks.]

"The Emperor has made a critical error, and the time for our attack has come."


I like the CE, nice to see an attack boost for the Rebels!
Voren_Chalco
Posted: Friday, January 18, 2013 5:09:23 AM
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It's an interesting combination, but strikes me as 'Chief of State Zapp Brannigan': "Hurling wave after wave of my own men at them".

Not that that's a bad thing...
FlyingArrow
Posted: Friday, January 18, 2013 6:29:59 AM
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If Mon Mothma hasn't gone to press, I think the wording could be changed slightly to clarify that a character only gets the bonus if they are the one who defeats the enemy - not a squad-wide bonus:

Each time a Rebel or New Republic follower defeats a Unique enemy, the ally gains +1 Attack and +1 Defense for the rest of the skirmish. (This bonus stacks.)
Echo24
Posted: Friday, January 18, 2013 6:48:34 AM
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FlyingArrow wrote:
If Mon Mothma hasn't gone to press, I think the wording could be changed slightly to clarify that a character only gets the bonus if they are the one who defeats the enemy - not a squad-wide bonus:

Each time a Rebel or New Republic follower defeats a Unique enemy, the ally gains +1 Attack and +1 Defense for the rest of the skirmish. (This bonus stacks.)


That's not how it works, though, nor how it was intended. It IS a squad-wide bonus for each defeated Unique enemy.
Sithborg
Posted: Friday, January 18, 2013 6:49:04 AM
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FlyingArrow wrote:
If Mon Mothma hasn't gone to press, I think the wording could be changed slightly to clarify that a character only gets the bonus if they are the one who defeats the enemy - not a squad-wide bonus:

Each time a Rebel or New Republic follower defeats a Unique enemy, the ally gains +1 Attack and +1 Defense for the rest of the skirmish. (This bonus stacks.)


Except it is supposed to be a squad wide bonus.
Biggsy
Posted: Friday, January 18, 2013 7:14:36 AM
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swinefeld wrote:

26. Chief of State Mon Mothma R
cost 44
70 Hit Points
15 Defense
+0 Attack
0 Damage

Special Abilities
Unique
Affinity [May be in a New Republic squad]
Bothan Sacrifice [Whenever an ally whose name contains Bothan is defeated, characters on your squad get +10 Damage for the rest of the round]
New Republic/Rebel Reinforcements 30 [During setup, after seeing your opponent's squad, you can add up to 30 points of non-Unique New Republic or Rebel characters to your squad]
Rival [This character cannot be in a squad that contains a character who counts as Garm Bel Iblis]

Commander Effect
New Republic and Rebel followers get +1 Attack and +1 Defense for each defeated Unique enemy. [This bonus stacks.]

"The Emperor has made a critical error, and the time for our attack has come."


AWESOME!! This was worth waiting for ThumpUp
General_Grievous
Posted: Friday, January 18, 2013 7:18:16 AM
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I am happy with the new Coleman be think he fills a nice role, also there have been plenty of lackluster other pieces, we all want our heroes pumped up to the Mac but sometimes cheaper is better so you can have a larger more varied/flavorful squad. I wish Grievous HoH had evade and counterattack. But that would have upped his cost a lot. So he fills his role for the scene he is from. Same with Trebor. Mothma is hilarious, bring on the suicide Bothans squad!! I definitely see the Zap Branagan reference here haha
swinefeld
Posted: Friday, January 18, 2013 7:43:21 AM
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Echo24 wrote:
FlyingArrow wrote:
If Mon Mothma hasn't gone to press, I think the wording could be changed slightly to clarify that a character only gets the bonus if they are the one who defeats the enemy - not a squad-wide bonus:

Each time a Rebel or New Republic follower defeats a Unique enemy, the ally gains +1 Attack and +1 Defense for the rest of the skirmish. (This bonus stacks.)


That's not how it works, though, nor how it was intended. It IS a squad-wide bonus for each defeated Unique enemy.


The prior wording had 'defeated' as the last word. I had thought the same thing when I was proofreading and asked about it. I changed it to what it is now to clarify the intent a bit.
markedman247
Posted: Friday, January 18, 2013 8:01:45 AM
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"Many Bothans died to bring us this information."

A nice way to say, "We strapped bull's eye vests to the Bothans, kicked them out over the highly contested areas, and notified the enemy." It was named "Operation: Get behind the Bothans!"
corranhorn
Posted: Friday, January 18, 2013 8:29:59 AM
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"Highly conetsted areas" meaning the hull of the Executor.
AndyHatton
Posted: Friday, January 18, 2013 2:19:32 PM
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"TheHutts put- 10 pieces that will get a boost in v-set 5:Kyle Katarn, Imperial Knight,,Elite Yuuzhan Vong Warrior, Hailfire Droid, B3 Ultrabattle Droid, Ossus Guardian, Basilisk War Droid, Nien Nunb,Reborn, Lucien Draay."

From the 1st post and previous info, so lets do a check list :D

Kyle-check
Imperial Knight-Check
Vong Warrior-Check
Hailfire and B3-Check
Nien Nunb-Check


So still looking for boosts to Ossus Guardian, Basilisks, Reborns, and Lucien


(unless the Mando Tech helps out Basilisk by making them being Huge, super fast mobile mouse droids )ThumbsUp
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