|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
|
Heavy Stormtrooper, from Rebel Storm Quote:12 points, Imperial Hit Points: 20 Defense: 16 Attack: 6 Damage: 30
Special Abilities Heavy Weapon (Can't attack and move in the same turn) The Heavy Stormtrooper is a Rebel Storm piece, but he's at least worth considering as a Vader Agent of Evil reserve choice - if you roll reserves and win initiative, and also have Grand Admiral Rulf Yage in your squad, the Heavy Stormtrooper can pump something for 80 damage at +16. Other than that, I'm not convinced that there's much room for the Heavy Stormtrooper in the competitive game; 30 base damage is awesome, but Heavy Weapon is a major limitation and it's very fragile for its cost. 5/10.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
|
Greedo, Bounty Hunter, from Cantina Brawl Quote:17 points, Fringe Hit Points: 50 Defense: 17 Attack: 7 Damage: 10
Special Abilities Unique Bounty Hunter +4 (+4 Attack against Unique enemies) Cunning Attack +20 (+4 Attack and +20 Damage against an enemy who has not activated this round) Oblivious (If this character is unactivated when targeted by an attack, this character has -4 Defense) Snare Rifle (A character hit by this character's attack cannot move until the end of this round) Really nice piece. Greedo can pick up twin easily, he has snare rifle, and oblivious is nice and flavourful, underlying the fact that Han Shot First. At 17 points, my favourite use for him is as a Reinforcement with Lobot - if you already outactivate the opponent's squad without reinforcements, and just want an extra attacker, Greedo is a great choice to bring in alongside a Mouse or Ugnaught, especially if you also have built in twin in your squad like General Whorm Loathsom or R2-3PO Galactic Heroes with Blaster Upgrade. I haven't seen him mainlined in a squad so often, but I'm sure he'd be a great choice in a Talon Karrde Information Broker, and as a Bounty Hunter he can also pick up Charging Fire from Cad Bane Bounty Hunter. I think this iteration of Greedo is pitched perfectly - he's a competitive option in a bunch of different builds, 9/10.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
|
Mando wrote:I ran a squad with him against a Mace squad with Captain Rex,Doombot, and GOWK. I was losing pretty badly, having just lost Master Thon to a couple of crits by Mace. Mace had almost all of his health still. Cay Qel Droma was my only guy left, and he decided to stand up to Mace. Mace quickly kills him but........he fails the Cay's Legacy save. So now Mace is on my team and is staring at a slightly damaged Rex, and a full health GOWK. Mace cleans house and wins me the game. It was such a fun game experience! I came from certain defeat to a complete victory just because of Cay Qel-Droma. So needless to say, I will always have a fond place in my heart for this mini. He featured in one of my regional squads years back with Bastilla, HK-47 and IG-88, Assassin Droid. He's definitely a piece that generates good stories, and he's a highlight of the relatively lacklustre Masters of the Force set. He just seems a little bit too unreliable - no ranged defense and Cay's Legacy is kind of niche - to get a higher rating than 7. But I can see how people really like him.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
|
Bao-Dur, Tech Specialist, from Scum and Villainy Quote:21 points, Old Republic Hit Points: 50 Defense: 17 Attack: 9 Damage: 10
Special Abilities Unique Destabilize Shields (Suppresses Shields abilities of adjacent enemies) Droid Master (Non-Unique Droid characters within 6 squares gain Double Attack) Fire Control (Non-Unique Droid allies get +4 Attack) Personalize Shields (At the start of the skirmish, choose a Unique allied character. For the rest of the skirmish, that character gains Shields 1) Repair 30 (Replaces attacks: touch; remove 30 damage from 1 Droid character) Reprogram (Replace attacks: touch; target enemy droid joins this character's squad, save 11. Each time the reprogrammed character would activate, it must first attempt a save of 11; on a failure, that character takes 10 damage, remains unactivated, rejoins the original squad, and is no longer reprogrammed.) We covered the 1/10 original a couple of pages ago; fortunately, this v-set remake is a vast improvement. Rather than a random hodgepodge of abilities, this new version is a concentrated effort to make Old Republic droids squads feasible - he's like a mix of the Separatist Battle Droid Officer and Geonosian Overseer, with other candy like Personalize Shields and Repair 30 thrown in. The Old Republic doesn't have any non-unique droids apart from the Juggernaut, a tech/attacker hybrid, so most Bao-Dur squads will revolve around Fringe droids like the IG-86 and the Zann Consortium Droideka. Since Bastila Jedi Master's Advanced Battle Meditation works with droids, she's also a good choice with Old Republic droids, while Satele Shan can run interference with Shields 1 from Bao-Dur's Personalize Shields. Since he's only 50 hit points, and needs to be near the action for Droid Master to be effective, Bao-Dur can be vulnerable against squads with enough movement to get to him. As a result, I'm not sure if Old Republic Droids squads are top tier - they're yet to take out a major tournament - but they're at least a fun Tier 1.5 or Tier 2 build, and Bao-Dur is the backbone behind them. 8/10.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
|
Zygerrian Slaver, from Command of the Galaxy Quote:8 points, Fringe Hit Points: 30 Defense: 16 Attack: 6 Damage: 10
Special Abilities Melee Attack (Can attack only adjacent enemies) Lightwhip (This character counts as having a lightsaber. This character's attacks and damage from his attacks cannot be prevented.) Swarm +2 (+2 Attack against a target for each allied Zygerrian Slaver adjacent to that target)
Before the errata, where it lost the movement breaker of Slave Driver, the Zygerrian Slaver was an 11. Even after losing slave driver, it's still a very respectable piece - with melee attack and 10 damage, it's begging to be run with the Ithorian Commander and Han Solo in Stormtrooper Armor combo in Rebels, where it can run 12 and attack at +10 for 20 unavoidable damage, and increase their attack with swarm. It's debatable whether it's worth running them over 3 point Rodian Brutes, but the unavoidable damage and 30 hit points are big positives. I haven't seen them on the table since the errata, but they're still well above the curve for an 8 point piece, and I think they have some competitive potential. 8/10.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
|
Darth Talon, from Legacy of the Force Quote:56 points, Sith Hit Points: 110 Defense: 20 Attack: 11 Damage: 20
Unique Loner (+4 Attack if no allies are within 6 squares) Melee Attack (Can attack only adjacent enemies) Mobile Attack (Can move both before and after attacking) Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
Force Powers Force 1 Force Renewal 1 (This character gets 1 Force point each time she activates) Force Bubble (Force 1: When this character takes damage, reduce the damage dealt by 20) Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage) Talon currently has a rating of 8.35 on Bloomilk - probably reflecting the fact that Sith VRs tend to be coveted chase pieces (the fact that Talon is female and scantily dressed probably helps her too), rather than that she's a playable piece. 56 points is just way too much for a melee piece with a low attack that can only put out 40 damage a round. Even if she could shoot, she'd still be a mediocre piece - compare her with Cad Bane and his double/twin bounty hunter +6 in the same price range. She does have reasonable defense - Force Bubble and Stealth are both helpful - but her offensive game is so limited that I think she's a 3. With Force Bubble and Renewal, she's a decent damage absorber, but Darth Zannah is cheaper and much better in that role. 3/10.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/11/2009 Posts: 460
|
TheHutts wrote:Darth Talon, from Legacy of the Force Quote:56 points, Sith Hit Points: 110 Defense: 20 Attack: 11 Damage: 20
Unique Loner (+4 Attack if no allies are within 6 squares) Melee Attack (Can attack only adjacent enemies) Mobile Attack (Can move both before and after attacking) Stealth (If this character has cover, she does not count as the nearest enemy for an attacker farther than 6 squares when choosing targets) Twin Attack (Whenever this character attacks, she makes 1 extra attack against the same target)
Force Powers Force 1 Force Renewal 1 (This character gets 1 Force point each time she activates) Force Bubble (Force 1: When this character takes damage, reduce the damage dealt by 20) Force Lightning 1 (Force 1, replaces attacks: range 6; 20 damage) Talon currently has a rating of 8.35 on Bloomilk - probably reflecting the fact that Sith VRs tend to be coveted chase pieces (the fact that Talon is female and scantily dressed probably helps her too), rather than that she's a playable piece. 56 points is just way too much for a melee piece with a low attack that can only put out 40 damage a round. Even if she could shoot, she'd still be a mediocre piece - compare her with Cad Bane and his double/twin bounty hunter +6 in the same price range. She does have reasonable defense - Force Bubble and Stealth are both helpful - but her offensive game is so limited that I don't know that she'd even be playable at 30 points. The v-set remake is a much better piece. Bleurrgh. I know that janky fringe pieces like thr Arcona Smuggler and Klat Enforcer are widely regarded as the worse pieces in the game, but every time you play this Talon you're overpaying by 25 points. 1/10. Wow wow wow graham! 1/10 is a bit harsh, great sculpt ;), she may not be amazing, but twin mobile is always handy, loner to help with that poor attack, stealth and bubble to keep her alive, I agree she's not worth 56 points, but she is very fun to use. And not fun to try and kill, my old buddy used to play her back in the good old days, I always had a rough time killing her. Maybe a piece with cameraderie could come along and boost her a bit.. Like X grants Darth Talon MOTF2, assassin and double.. Just a thought :D well over costed, but a great piece to pull out of the box and run around with. (Which I can't do, because I don't have her. If you have two, let me know) 6/10
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
|
Count Dooku, from Clone Strike Quote:Hit Points: 130 Defense: 21 Attack: 16 Damage: 20
Special Abilities Unique Double Attack (On his turn, this character can make 1 extra attack instead of moving) Lightsaber Duelist (+4 Defense when attacked by an adjacent enemy with a Force rating) Melee Attack (Can attack only adjacent enemies)
Force Powers Force 5 Lightsaber Block (Force 1: When hit by a melee attack, this character takes no damage with a save of 11) Lightsaber Precision (Force 1: This character gets +10 Damage on his next attack) Sith Lightning 30 (Force 2, replaces attacks: range 6; 30 damage)
I'm sure this Dooku was a beast back in Clone Strike days, but he's looking dated now. With Block, Duelist, 130 hit points, and really good stats, he can hold his own his own against melee, but he's a pin-cushion against any good shooter squad. I do like the simple, understated representation of Dooku, but the game has moved past him, 1/10.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
|
sharron wrote:Wow wow wow graham! 1/10 is a bit harsh, great sculpt ;), she may not be amazing, but twin mobile is always handy, loner to help with that poor attack, stealth and bubble to keep her alive, I agree she's not worth 56 points, but she is very fun to use. And not fun to try and kill, my old buddy used to play her back in the good old days, I always had a rough time killing her. Maybe a piece with cameraderie could come along and boost her a bit.. Like X grants Darth Talon MOTF2, assassin and double.. Just a thought :D well over costed, but a great piece to pull out of the box and run around with. (Which I can't do, because I don't have her. If you have two, let me know) 6/10 But you were lustful adolescents. Would you still give her 6 if she looked like this?
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 9/23/2008 Posts: 1,487 Location: Lower the Hutt, New Zealand
|
TheHutts wrote:sharron wrote:Wow wow wow graham! 1/10 is a bit harsh, great sculpt ;), she may not be amazing, but twin mobile is always handy, loner to help with that poor attack, stealth and bubble to keep her alive, I agree she's not worth 56 points, but she is very fun to use. And not fun to try and kill, my old buddy used to play her back in the good old days, I always had a rough time killing her. Maybe a piece with cameraderie could come along and boost her a bit.. Like X grants Darth Talon MOTF2, assassin and double.. Just a thought :D well over costed, but a great piece to pull out of the box and run around with. (Which I can't do, because I don't have her. If you have two, let me know) 6/10 But you were lustful adolescents. Would you still give her 6 if she looked like this? Good call, Graham. I like how Aaron's first call was "great sculpt"... Point proven?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/11/2009 Posts: 460
|
kezzamachine wrote:TheHutts wrote:sharron wrote:Wow wow wow graham! 1/10 is a bit harsh, great sculpt ;), she may not be amazing, but twin mobile is always handy, loner to help with that poor attack, stealth and bubble to keep her alive, I agree she's not worth 56 points, but she is very fun to use. And not fun to try and kill, my old buddy used to play her back in the good old days, I always had a rough time killing her. Maybe a piece with cameraderie could come along and boost her a bit.. Like X grants Darth Talon MOTF2, assassin and double.. Just a thought :D well over costed, but a great piece to pull out of the box and run around with. (Which I can't do, because I don't have her. If you have two, let me know) 6/10 But you were lustful adolescents. Would you still give her 6 if she looked like this? Good call, Graham. I like how Aaron's first call was "great sculpt"... Point proven? You guys are sick, I dont love minis that much ... Like I say, the fun part of pulling her out of the box and giving her a whirl(yes, a whirl) plus the pretty solid abilities on her gives her a 6. If she has the abilities I said before (MOTF2, assassin and double) would you rate this piece A. Playable and B. 10/10? If so, not having a couple of abilities that would make you 10/10, doesn't make you a 1/10. It makes you fun to play, and bitter that she doesn't have said abilities :p 6/10!!
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
|
I have been thinking about it some more - Force Bubble and Force Renewal 1 is a strong combination, and maybe she'd be playable around 40 points. I'm still not convinced that she's worth more than a 1 though; sure she'd be good with Assassin, Double, and MOTF2, but those are fairly major upgrades. Feels like the boat's already sailed on that, since they made a much better replacement instead.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/9/2008 Posts: 4,729 Location: Chicago
|
Assaj is still sexy. You gotta try harder than that
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
|
Wait, you give Dooku a 2 and Talon a 1? Aside from the sculpt Talon has shooter survivability. Dooku not so much, and they both can deal the same damage - only if Dooku stands still.
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/11/2009 Posts: 460
|
juice man wrote:Wait, you give Dooku a 2 and Talon a 1? Aside from the sculpt Talon has shooter survivability. Dooku not so much, and they both can deal the same damage - only if Dooku stands still. Sounds like graham is a little bit sexist :P haha! Only when it comes to minis though right?
|
|
Rank: Moderator Groups: Member
, Moderator
Joined: 9/16/2008 Posts: 2,302
|
TimmerB123 wrote:Assaj is still sexy. You gotta try harder than that +1
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/11/2013 Posts: 758
|
TimmerB123 wrote:Assaj is still sexy. You gotta try harder than that Hah! Dat ASSaj! Pun intended Timmer?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 1,233
|
Bu-DUm-CH
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/23/2010 Posts: 3,562 Location: The Hutt, New Zealand
|
juice man wrote:Wait, you give Dooku a 2 and Talon a 1? Aside from the sculpt Talon has shooter survivability. Dooku not so much, and they both can deal the same damage - only if Dooku stands still. Yeah, I am kind of conflicted about that. I think they're both overcosted melee pieces that are nowhere near modern competitive standard. I probably am giving Dooku some benefit of the doubt, since I imagine he was actually quite effective back in Clone Strike days, while Talon was just mediocre out of the box - apparently, this was a good squad back in 2004: Quote:36 Darth Sideous 52 Count Dooku 12 Ewok x4 Dooku does have access to BX Spotter Droids to give him ranged defense, but his damage output is still small and he doesn't have force renewal. Maybe they should both be 1s?
|
|
Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/5/2009 Posts: 2,240 Location: Akron Ohio, just south of dantooine.
|
If you rate them based on "how are they now?", yes, both 1.
|
|
Guest |