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V-Set 3 - Minis, Force Powers and abilities you would like to see Options
jhc36
Posted: Wednesday, June 1, 2011 3:17:42 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/4/2008
Posts: 168
Location: Yuuzhan'tar
darthmaulgamer wrote:
So, I think we need a custom of the Dianoga (that creature for the trash compactor from episode 4).
Here are some possible special abilities for that one eyed monster:

Huge Piece
Rigid
Heavy weapon
Emplacement
Mighty swing
Spit Poison 10 with splash 10
Double Penetration (attacks by pass damage reduction and shields)




urrmmm... seriously? LOL Blink
cicrush13
Posted: Wednesday, June 1, 2011 3:44:06 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 3/15/2009
Posts: 909
Location: Michigan
jhc36 wrote:
darthmaulgamer wrote:
So, I think we need a custom of the Dianoga (that creature for the trash compactor from episode 4).
Here are some possible special abilities for that one eyed monster:

Huge Piece
Rigid
Heavy weapon
Emplacement
Mighty swing
Spit Poison 10 with splash 10
Double Penetration (attacks by pass damage reduction and shields)




urrmmm... seriously? LOL Blink


Rigid doesn't exist anymore, but Heavy Weapon and Emplacement are very contradictory to one another and mighty swing doesn't fit if it's an emplacement. LOL
billiv15
Posted: Wednesday, June 1, 2011 3:46:51 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/4/2008
Posts: 1,441
Oddly, when I see double penetration, something else comes to mind other than minis :)
jhc36
Posted: Wednesday, June 1, 2011 3:49:11 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/4/2008
Posts: 168
Location: Yuuzhan'tar
billiv15 wrote:
Oddly, when I see double penetration, something else comes to mind other than minis :)


That's exactly what I was talking about.
brennan
Posted: Wednesday, June 1, 2011 8:21:26 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/21/2009
Posts: 268
jhc36 wrote:
billiv15 wrote:
Oddly, when I see double penetration, something else comes to mind other than minis :)


That's exactly what I was talking about.


What a dirty monster ;)
CerousMutor
Posted: Wednesday, June 1, 2011 9:28:47 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 8/27/2008
Posts: 990
Ha! LOL Thats just wrong on these boards!
njarnagin
Posted: Wednesday, June 1, 2011 10:14:01 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 12/26/2008
Posts: 168
billiv15 wrote:
Oddly, when I see double penetration, something else comes to mind other than minis :)


I guess that means it works against both damage reduc......oh wait, yeah, nevermind...
dreadtech
Posted: Wednesday, June 1, 2011 11:08:06 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/23/2008
Posts: 942
cicrush13 wrote:
jhc36 wrote:
darthmaulgamer wrote:
So, I think we need a custom of the Dianoga (that creature for the trash compactor from episode 4).
Here are some possible special abilities for that one eyed monster:

Huge Piece
Rigid
Heavy weapon
Emplacement
Mighty swing
Spit Poison 10 with splash 10
Double Penetration (attacks by pass damage reduction and shields)




urrmmm... seriously? LOL Blink


Rigid doesn't exist anymore


?
Sithborg
Posted: Wednesday, June 1, 2011 11:27:27 AM
Rank: Moderator
Groups: Member , Moderator, Rules Guy

Joined: 8/24/2008
Posts: 5,201
As per the new competitive rules, Rigid is ignored.
Yoto_Yoto
Posted: Wednesday, June 1, 2011 12:31:41 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 4/2/2011
Posts: 163
Location: Portland, Oregon
I got your rigid huge right here.
Weeks
Posted: Wednesday, June 1, 2011 1:36:19 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/23/2009
Posts: 1,195
jhc36 wrote:
darthmaulgamer wrote:
So, I think we need a custom of the Dianoga (that creature for the trash compactor from episode 4).
Here are some possible special abilities for that one eyed monster:

Huge Piece
Rigid
Heavy weapon
Emplacement
Mighty swing
Spit Poison 10 with splash 10
Double Penetration (attacks by pass damage reduction and shields)




urrmmm... seriously? LOL Blink



HAHAHAHAHAHAHAHAHAH!!!!!!
crazybirdman
Posted: Thursday, June 2, 2011 1:09:25 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/21/2009
Posts: 207
Location: Southern California
I'd like to see something like reprogram, but without the damage called 'restraining bolt'
not sure how it would be worded, but the targeted droid would be activated and considered 'shut down' until its next turn. it can't make attacks of opportunity, any commander effects or special abilities are inactive until its next turn.

It also might be fun to have a character that is some sort or 'droid tech'. With a special ability that is something like; allied droids withing 6 squares are immune to effects that are droid specific, ion gun, reprogram etc.
komix
Posted: Thursday, June 2, 2011 3:41:28 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/19/2009
Posts: 178
Location: Earth
About time we should get a Clone Emperor Palpatine and Carnor Jax(PLZ, PLZ PLZ!!)
Palps should have something similar to Eternal Hatred, Renewal, Force Lighting and CE that grants Allies without Force, a force Renewal 1(maybe only to uniques, beacause I don't want his cost to be above 90);

Carnor Jax with Force Grip, Force Pull- replaces attacks; an enemy without melee attack special ability looses it it's ability to attack non adjacent enemies, save 11;
Lobotnik
Posted: Thursday, June 2, 2011 11:14:06 PM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 1/9/2010
Posts: 243
crazybirdman wrote:
I'd like to see something like reprogram, but without the damage called 'restraining bolt'
not sure how it would be worded, but the targeted droid would be activated and considered 'shut down' until its next turn. it can't make attacks of opportunity, any commander effects or special abilities are inactive until its next turn.

It also might be fun to have a character that is some sort or 'droid tech'. With a special ability that is something like; allied droids withing 6 squares are immune to effects that are droid specific, ion gun, reprogram etc.


Maybe it could be a commander effect conferring Ion Shielding instead, would have the say effect.
Darth_Sal
Posted: Friday, June 3, 2011 6:49:11 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/25/2009
Posts: 302
I second Carnor Jax!
Darth_Sal
Posted: Tuesday, June 7, 2011 4:40:03 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 5/25/2009
Posts: 302
Immediate Extraction: At the end of the round, if there are no enemies adjacent to this character, this character and two adjacent allies can be placed in your starting area.

Coordination: At the end of this character's turn, one ally with Coordination within two squares of this character can move two squares.

Two abilities for troopers, soldiers, mercs and mandos. I think Coordination would be great for representing SWAT/SpecOps types who train for coordinated movement in building entry, tactical withdrawals, approaches, etc.
FlyingArrow
Posted: Tuesday, June 7, 2011 5:58:37 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 5/26/2009
Posts: 8,428
I really like Coordination.
nrb444
Posted: Tuesday, June 7, 2011 3:24:14 PM
Rank: Quarren Assassin
Groups: Member

Joined: 12/27/2009
Posts: 12
maybe a commander effect that stops ones from being automatic misses, maybe at the expense of making 20,s not auto hits/ crits? I'm not sure whether or not thats been done before or not.
swinefeld
Posted: Wednesday, June 8, 2011 1:39:35 AM
Rank: Moderator
Groups: Member , Moderator

Joined: 1/30/2009
Posts: 6,457
Location: Southern Illinois
nrb444 wrote:
maybe a commander effect that stops ones from being automatic misses, maybe at the expense of making 20,s not auto hits/ crits? I'm not sure whether or not thats been done before or not.


Very novel idea. I can think of so many "anything but a 1" situations where the roll was indeed 1. Laugh
dreadtech
Posted: Wednesday, June 8, 2011 10:09:45 AM
Rank: Advanced Bloo Milk Member
Groups: Member

Joined: 7/23/2008
Posts: 942
I would like to see more SA's that target droids. I know there are some already but a lot target living only. Vong really need this at the moment. Or maybe a new type of thud bug or razor bug that can still damage droids with damage redution.

Would also like Head Hunter +4 attack and +10 Damage against enemy commanders.
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