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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/4/2008 Posts: 168 Location: Yuuzhan'tar
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darthmaulgamer wrote:So, I think we need a custom of the Dianoga (that creature for the trash compactor from episode 4). Here are some possible special abilities for that one eyed monster:
Huge Piece Rigid Heavy weapon Emplacement Mighty swing Spit Poison 10 with splash 10 Double Penetration (attacks by pass damage reduction and shields)
urrmmm... seriously?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/15/2009 Posts: 909 Location: Michigan
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jhc36 wrote:darthmaulgamer wrote:So, I think we need a custom of the Dianoga (that creature for the trash compactor from episode 4). Here are some possible special abilities for that one eyed monster:
Huge Piece Rigid Heavy weapon Emplacement Mighty swing Spit Poison 10 with splash 10 Double Penetration (attacks by pass damage reduction and shields)
urrmmm... seriously? Rigid doesn't exist anymore, but Heavy Weapon and Emplacement are very contradictory to one another and mighty swing doesn't fit if it's an emplacement. LOL
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/4/2008 Posts: 1,441
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Oddly, when I see double penetration, something else comes to mind other than minis :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/4/2008 Posts: 168 Location: Yuuzhan'tar
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billiv15 wrote:Oddly, when I see double penetration, something else comes to mind other than minis :) That's exactly what I was talking about.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/21/2009 Posts: 268
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jhc36 wrote:billiv15 wrote:Oddly, when I see double penetration, something else comes to mind other than minis :) That's exactly what I was talking about. What a dirty monster ;)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 990
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Ha! Thats just wrong on these boards!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/26/2008 Posts: 168
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billiv15 wrote:Oddly, when I see double penetration, something else comes to mind other than minis :) I guess that means it works against both damage reduc......oh wait, yeah, nevermind...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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cicrush13 wrote:jhc36 wrote:darthmaulgamer wrote:So, I think we need a custom of the Dianoga (that creature for the trash compactor from episode 4). Here are some possible special abilities for that one eyed monster:
Huge Piece Rigid Heavy weapon Emplacement Mighty swing Spit Poison 10 with splash 10 Double Penetration (attacks by pass damage reduction and shields)
urrmmm... seriously? Rigid doesn't exist anymore ?
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Rank: Moderator Groups: Member
, Moderator, Rules Guy
Joined: 8/24/2008 Posts: 5,201
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As per the new competitive rules, Rigid is ignored.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 4/2/2011 Posts: 163 Location: Portland, Oregon
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I got your rigid huge right here.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2009 Posts: 1,195
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jhc36 wrote:darthmaulgamer wrote:So, I think we need a custom of the Dianoga (that creature for the trash compactor from episode 4). Here are some possible special abilities for that one eyed monster:
Huge Piece Rigid Heavy weapon Emplacement Mighty swing Spit Poison 10 with splash 10 Double Penetration (attacks by pass damage reduction and shields)
urrmmm... seriously? HAHAHAHAHAHAHAHAHAH!!!!!!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/21/2009 Posts: 207 Location: Southern California
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I'd like to see something like reprogram, but without the damage called 'restraining bolt' not sure how it would be worded, but the targeted droid would be activated and considered 'shut down' until its next turn. it can't make attacks of opportunity, any commander effects or special abilities are inactive until its next turn.
It also might be fun to have a character that is some sort or 'droid tech'. With a special ability that is something like; allied droids withing 6 squares are immune to effects that are droid specific, ion gun, reprogram etc.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/19/2009 Posts: 178 Location: Earth
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About time we should get a Clone Emperor Palpatine and Carnor Jax(PLZ, PLZ PLZ!!) Palps should have something similar to Eternal Hatred, Renewal, Force Lighting and CE that grants Allies without Force, a force Renewal 1(maybe only to uniques, beacause I don't want his cost to be above 90);
Carnor Jax with Force Grip, Force Pull- replaces attacks; an enemy without melee attack special ability looses it it's ability to attack non adjacent enemies, save 11;
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/9/2010 Posts: 243
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crazybirdman wrote:I'd like to see something like reprogram, but without the damage called 'restraining bolt' not sure how it would be worded, but the targeted droid would be activated and considered 'shut down' until its next turn. it can't make attacks of opportunity, any commander effects or special abilities are inactive until its next turn.
It also might be fun to have a character that is some sort or 'droid tech'. With a special ability that is something like; allied droids withing 6 squares are immune to effects that are droid specific, ion gun, reprogram etc. Maybe it could be a commander effect conferring Ion Shielding instead, would have the say effect.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2009 Posts: 302
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I second Carnor Jax!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/25/2009 Posts: 302
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Immediate Extraction: At the end of the round, if there are no enemies adjacent to this character, this character and two adjacent allies can be placed in your starting area.
Coordination: At the end of this character's turn, one ally with Coordination within two squares of this character can move two squares.
Two abilities for troopers, soldiers, mercs and mandos. I think Coordination would be great for representing SWAT/SpecOps types who train for coordinated movement in building entry, tactical withdrawals, approaches, etc.
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Rank: Moderator Groups: Member
, Moderator
Joined: 5/26/2009 Posts: 8,428
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I really like Coordination.
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Rank: Quarren Assassin Groups: Member
Joined: 12/27/2009 Posts: 12
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maybe a commander effect that stops ones from being automatic misses, maybe at the expense of making 20,s not auto hits/ crits? I'm not sure whether or not thats been done before or not.
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Rank: Moderator Groups: Member
, Moderator
Joined: 1/30/2009 Posts: 6,457 Location: Southern Illinois
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nrb444 wrote:maybe a commander effect that stops ones from being automatic misses, maybe at the expense of making 20,s not auto hits/ crits? I'm not sure whether or not thats been done before or not.
Very novel idea. I can think of so many "anything but a 1" situations where the roll was indeed 1.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/23/2008 Posts: 942
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I would like to see more SA's that target droids. I know there are some already but a lot target living only. Vong really need this at the moment. Or maybe a new type of thud bug or razor bug that can still damage droids with damage redution.
Would also like Head Hunter +4 attack and +10 Damage against enemy commanders.
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