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Renegades and Rogues (contains spoilers for V-set 2. Full set list now up) Options
Sithborg
Posted: Monday, May 30, 2011 3:52:41 PM
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For the Wookiee, keep in mind that his damage has some scary potential in Republic and OR. They can do 80 on the run, at +17 with General Skywalker. They can benefit from Merumeru, for some Mighty Swing and Close Quarters Fighting. They really shine in OR, between Bastilla and OR Senators. Nice 100 Dam output. I will admit, I don't see much reason to use him in NR.

EDIT: Don't forget the most important part: 120 HP Bodyguards for Yoda, JM!!!

As for Kavar, you kind of have to keep Niman Mastery in mind. He is a 24 Def, and it will be difficult to knock him off it. And keep in mind, between the Exile and Bastilla, that Twin begins to look okay. And really, Jedi Mind Trick 3 will help in duels. You go first, get your Twin, then run away when their beat is activated. And now that we have a piece that could survive to use Sever Force, along with some init control for the OR, some of the big force users will have a few issues. That, and lets see what an effective stat boosting CE actually does for the OR (looking at you, OR Captain).
General_Grievous
Posted: Monday, May 30, 2011 3:56:05 PM
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Great previews, thanks weeks. I personally like both of these pieces. They are very different and fill a unique role in their factions. The Wookie jedi's splash is going to be the bane of mouse Droids and any other ten health clusters (vong workers, battle Droids, etc...) I love his countering scrubs while still representing a berserker piece. Also rememeber the republic and the new republic both have CEs for rerolling saves.
As for Kavar I'm really hoping the OR gets a force battery this set or soon and then he will be alot better. Still twin attack, the highest defense in the game on his own while using ninman and the jedi mind trick is going to be harder to avoid so this is much better then with sorcery. Just please give him a force battery.
Looking forward to playmg both, and may even together.
dreadtech
Posted: Monday, May 30, 2011 4:27:14 PM
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Sithborg wrote:
For the Wookiee, keep in mind that his damage has some scary potential in Republic and OR. They can do 80 on the run, at +17 with General Skywalker. They can benefit from Merumeru, for some Mighty Swing and Close Quarters Fighting. They really shine in OR, between Bastilla and OR Senators. Nice 100 Dam output. I will admit, I don't see much reason to use him in NR.

EDIT: Don't forget the most important part: 120 HP Bodyguards for Yoda, JM!!!

As for Kavar, you kind of have to keep Niman Mastery in mind. He is a 24 Def, and it will be difficult to knock him off it. And keep in mind, between the Exile and Bastilla, that Twin begins to look okay. And really, Jedi Mind Trick 3 will help in duels. You go first, get your Twin, then run away when their beat is activated. And now that we have a piece that could survive to use Sever Force, along with some init control for the OR, some of the big force users will have a few issues. That, and lets see what an effective stat boosting CE actually does for the OR (looking at you, OR Captain).


Glad you like them Jacen BigGrin but sorry I disagree with well just about everything. Sure some nice Damage output when used with some others but does not change the fact he will not survive because of hes ridiculously low defense and a 50% chance of damaging himself every time. hes 120 hit points mean nothing in such a case. Sure on the run at plus 17, well others can do the same and last longer.

Kavar at 65 points. If used with Exile/Bastilla is over half your squad. 24 defense was good at one time but not for a long time. Hes CE might have been OK if A. it was not range 6 or B. If every OR character had a decent Attack or Defense to begin with which they do not. Hes CE is only bringing OR up to what every other factions has to begin with (Except Vong) most other factions already have better CEs or better combination of Ces at a much lower cost. Jedi Mind Trick is good and said as much, so was not ignoring it, just making a point it was costly compared to Sith Sorcery. Plus most if not all good players if facing Kaver are not going to put there characters adjacent to each other for him to use it on more than 1 character, except in sworm squads but then its only against plebs anyway. Sure still usefull and hes better with it than without, but not at 65 points.

The only redeeming factor for me is if OR gain swap at some point either this set or next. As it stands right now i would not use either of these characters. sure there are more characters to come for this set and both might be ok with them but can only go on whats out at present.

Others are free to disagree and happy for them they are getting characters they like. Cannot say i like either of these though. Still said before and will say again not everyone is going to like every character in each set. I am sure there will be ones your not keen on as well. BigGrin

Ok lets brake it down to what I like and dislike

Wookie likes
Affinity.
Hits points
Attack
Cleave
Twin
Damage
All force powers

Dislike
Defense
Splash with Melee
Twin with Splash
Cleave with Splash
Cost

Kavar Likes
Hit Points
Attack
Damage
Twin
Niman Style Mastery
Force Renewal 1 MOTF 2

Dislike
EVERYTHING ELSE.
wannabe mexican
Posted: Monday, May 30, 2011 4:56:11 PM
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I used 2 Wookiee Jedi with General Skywalker and Captain Rex in support. The wookiees managed to kill a Sith Leviathon without dying. They also helped finish of Celeste Morne and either Darth Traya or Zannah without dying. Basically in Republic with Doombot and Panaka, you can consistently get them away without giving up AoOs (which would definitely hit) and then run back in for their momentum. And 14 defence is pretty normal for a non unique wookiee.

Master Kavar is a beast to take down. Yeah he can't put too much damage out, but he lasts a long time. Took me a long time to wear those FPs down, then to wear those HP down to get rid of Niman Style.
dreadtech
Posted: Monday, May 30, 2011 5:05:24 PM
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"And 14 defence is pretty normal for a non unique wookiee."

Not a 35 point one.

The Wookie I would expect to do better in a Republic squad than OR or NR, still better characters there to have though for there 35 point cost.

I will be play testing these tonight.
Draconarius
Posted: Monday, May 30, 2011 7:01:54 PM
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Gotta say I'm with dreadtech on the Wookiee Jedi. I would honestly rather a pair of WEW's in the Old Republic: only 3 points more, provides 2 activations instead of one, have considerably higher defence, have built-in movement breakers and--most importantly--they aren't going to kill themselves attacking. Republic is where I think they will see their most use, but for me personally that woeful defence combined with the self-destructive Splash is a real deal-breaker. New Republic, as previously mentioned, has nothing to offer them really. Why levitate around a WJ when you can get Mara for only ten points more?

Kavar, however, has me very intrigued. His cost is rather prohibitive in all but 200 point games, but I can see him being a real pain in the rear to kill. JMT3 I was not impressed with until I saw that save 16. I'd happily pay 3 FP to take an opposing Cad or Yobuck out of action for a round. Sever Force, although situational, does really hurt when it goes off, and people shouldn't underestimate how powerful a base 24 defence can be. Rex will need 12's to hit outside of cover; if Kavar has cover, Rex will need 16's. I kinda like that. Support-wise, I'm liking Battlemasters and Rangers with 22 defence and 14 attack. Watchmen with a +12 could be nice, too. And the new Atton might go well. 21 defence with +12/+16 for 20/30 depending on if you have Assassin or not sounds nice. Pity he's 36 points, otherwise they'd make an awesome DD (or was that the entire point)?

Also, does anyone know the recommended minis for these two?
Baegn
Posted: Monday, May 30, 2011 7:44:22 PM
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dreadtech wrote:
"And 14 defence is pretty normal for a non unique wookiee."

Not a 35 point one.


and not a JEDI! Isn't a jedi's defense supposed to reflect skill with a lightsaber? I was REALLY looking forward to these guys, and am a little sad. :( Even a 16 Defense would work, and a melee piece w/ Splash? - seems silly unless they have Reach2.
countrydude82487
Posted: Monday, May 30, 2011 10:13:50 PM
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Baegn wrote:
dreadtech wrote:
"And 14 defence is pretty normal for a non unique wookiee."

Not a 35 point one.


and not a JEDI! Isn't a jedi's defense supposed to reflect skill with a lightsaber? I was REALLY looking forward to these guys, and am a little sad. :( Even a 16 Defense would work, and a melee piece w/ Splash? - seems silly unless they have Reach2.



actually it would be the second melee piece with splash. The other is the junk golem. Also even with melee reach he would still be affected by his splash because he is considered adjacent for all effects including splash and self destructs that occur or ripost.



Now for my 2 cents. I like the Wookie. He may not last long, but i can think of a few ways to make him pretty good. Add in Skywalker, and Asoka, for momentum, and rolling cleave. He may only get 1 sweep in but it will be a heavy damaging sweep and he can get a little bit of the lawnmower effect with rolling cleave. Yeah his 14 defense is a detriment to him, but if you are careful it wont matter. I think he will be great especially in tile wars.

Kavar, isnt too bad to me. He is a little bit high on cost but he has a big bag of tricks. You really cant play him with bastilla for any benefit, because they will take half of your squad and its hard to play with 100 points of attackers and tech left. Sever force can be huge if you can manage to get one off on a big force user (bastilla, atris, arica, Or potty palp)
JMT3 is more powerful than it looks at first sight. 25% chance of succeeding for most characters without spending a force point. and it effects all character adjacent to the target. Yeah it effects less people than Sith sorcery, but it is a higher save.
Force heal 20 can help a little, especially when you can mind trick with it.
24 defense is Great, especially with lightsaber defense, because he will keep that extra +4 for a longer time with defense. Yeah he isnt to much of a damage dealer for his cost, but not every character with a similar commander effect is going to be. Look at GOWK. HE can do the same amount of damage, but not on the run. IF you have thew Combat instructor With him he can do it and run away afterwords. he isnt that bad of a peice in my oppinion, he is just not a strong offensive piece. I think he will be hard to take down.
Weeks
Posted: Tuesday, May 31, 2011 12:29:30 AM
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In testing kavar and mace windu were evenly matched. At one point Kavar even healed himself to turn back on niman. Kavars 24 starting defense is more overwhelming then you might think. That's a 28 d in cover your shooting at. Kavar is a mixed bag, he has the tools to do a lot of differant jobs. I used him with jaq and dash mainly. Jmt3 + dash and jaq pounding on someone is crazy effective.

As for the wookiee Jedi 60 damage twin sweeps with cleave + rolling cleave (yes they both work) is insane. Then factor in splash hitting bg's or pieces next to targets like doombot and his potential just goes up.
billiv15
Posted: Tuesday, May 31, 2011 1:27:12 AM
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Baegn wrote:
dreadtech wrote:
"And 14 defence is pretty normal for a non unique wookiee."

Not a 35 point one.


and not a JEDI! Isn't a jedi's defense supposed to reflect skill with a lightsaber? I was REALLY looking forward to these guys, and am a little sad. :( Even a 16 Defense would work, and a melee piece w/ Splash? - seems silly unless they have Reach2.


And we didn't need to fully cookiee cutter design every jedi to be the same more or less bland set of stats either. the 14 defense, represents the pure aggression of the wookiee, in particular this one. He's an offensive juggernaught, that absolutely required something nasty to him to even begin to balance it (i.e. the standard defense for wookiees of 14). This guy isn't standing around blocking shots with his lightsaber, he's charging at the enemy with reckless abandon. Splash too was part balance, part flavor and part tactical. If you focus on the defense, you miss how nasty these guys actually are on offense. The defense only helps balance it, don't get too focused on it or you will miss how awesome these guys were in playtesting.

As for Kavar, his cost was a direct result of play testing. He's much stronger than you realize until you actually play him. I made that mistake as well. Once I ran a game with him, I was quite happy with the set of tricks he brings to the OR. Figures like him are necessary sometimes. Characters with lots of different tricks, always suffer from having a high cost (see Han Galactic Hero). That's the price you pay for flexibility. But at 65, he's a competitive piece, and will have options that at a minimum, approach tier 1. We say it in testing.
swinefeld
Posted: Tuesday, May 31, 2011 1:48:07 AM
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Weeks wrote:
As for the wookiee Jedi 60 damage twin sweeps with cleave + rolling cleave (yes they both work) is insane. Then factor in splash hitting bg's or pieces next to targets like doombot and his potential just goes up.


Ha, that was the first thing I thought of when I saw the stats. If played well he could spread a lot of damage around in a hurry, and get swapped out to be healed.

While he certainly seems to be better suited for Rep/OR, access to Levitate, Evade and cheap rerolled saves in NR sounds fun.
cicrush13
Posted: Tuesday, May 31, 2011 2:47:12 AM
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Just think of splash as the wookiee lopping limbs of his target and everything adjacent being hit by what is left of the target Laugh
Darth_Sal
Posted: Tuesday, May 31, 2011 3:22:55 AM
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I like the wookiee quite a bit. Yes he has a low defense, but for reasons the designers have already noted it balances him out a little. I like him more for the flavor he brings to the game.. he's not your normal jedi scum. If he had access to a Def booster in NR he'd be out of control with evade, mobile and rerolls.

Master Thon, as a game piece, I think he'll be very interesting to play. But seriously, whoever thought a talking, force using, quadroped ceratopsid was a good idea should have been fired. Dark Horse let that one slip by.
Darthbane53
Posted: Tuesday, May 31, 2011 7:02:29 AM
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@ Darth_Sal Thats what I was thinking lol. I have taking a liking to old republic and just nabbed nomi sunrider, I hope theres some affinity.
Sashlon
Posted: Tuesday, May 31, 2011 7:22:24 AM
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Having pretty extensively tested both of these I guess I should speak up.

The Wookiee Jedi is an offensive machine. 2 of those in a squad with General Skywalker and/or Commander Ahsoka is a brutal squad concept. They can punch above their weight and take down higher cost figs fairly easily if you play the correctly. The Splash hitting them was not a big deal either. Truth is you expect them to die (14 def). YOu just have to make sure you got your money's worth before they go down. They are very fun to play.

Master Kavar is a really good mini. He is insanely hard to kill. I disagree with those who have said that he can't be effectively paired with Bastila. I have done it to really awesome effect in testing. However he does force you to make choices in squad design, and that's a good thing. The OR has badly needed a CE like his for a very long time.
A build like this:

65 Master Kavar
36 Atton 'Jaq' Rand
33 Bastila Shan, JM
28 Dash Rendar, RS
27 Lobot
09 Ugnaught Demolitionist x3

Reinforcements:
15 Mouse Droid x5
20 Salacious Crumb

That is a REALLY tough squad to beat, and there are a ton of others too, that was just my favourite BigGrin
jlbm347
Posted: Tuesday, May 31, 2011 9:26:32 AM
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Weeks wrote:
In testing kavar and mace windu were evenly matched. At one point Kavar even healed himself to turn back on niman. Kavars 24 starting defense is more overwhelming then you might think. That's a 28 d in cover your shooting at. Kavar is a mixed bag, he has the tools to do a lot of differant jobs. I used him with jaq and dash mainly. Jmt3 + dash and jaq pounding on someone is crazy effective.

As for the wookiee Jedi 60 damage twin sweeps with cleave + rolling cleave (yes they both work) is insane. Then factor in splash hitting bg's or pieces next to targets like doombot and his potential just goes up.


How did Kavar heal himself? I thought Force Heal and Heal where not able to affect the one using it?
Ruhk
Posted: Tuesday, May 31, 2011 9:49:16 AM
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Force Heal and Heal have range "touch". Characters can "touch" themselves, so they can heal themselves.
greentime
Posted: Tuesday, May 31, 2011 10:17:10 AM
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The Wookiee Jedi is hilarious and awesome. His damage potential is insanely high - is that Han standing next to a mouse droid? Sweep, cleave, dead Han. Oh snap! So what if you take 30 or 40 damage doing it? You just won the game! Add momentum or rolling cleave and things just get crazy.
sharron
Posted: Tuesday, May 31, 2011 11:24:55 AM
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I am genuinely enjoying this discussion!! thanks weeks for the stats :)


I disagree with wookiee jedi not being useful in NR though... sure, you can levetate mara around, but you cant have 2 maras can you :P heck, mara AND one of these guys, sign me up.
billiv15
Posted: Tuesday, May 31, 2011 2:09:14 PM
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greentime wrote:
The Wookiee Jedi is hilarious and awesome. His damage potential is insanely high - is that Han standing next to a mouse droid? Sweep, cleave, dead Han. Oh snap! So what if you take 30 or 40 damage doing it? You just won the game! Add momentum or rolling cleave and things just get crazy.


Yep, one of my favorite interactions with these guys.

And after it happens, your opponent will complain, call the judge, find out it's legal, claim the piece is broken, yada yada yada, to which you simply respond, "Maybe that's why Lucas didn't want wookiees to be jedi.."
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