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billiv15 wrote:
12th Darth Vader - Again, different than anything before. This was Dennis' design and idea. He wanted a Vader that would make troopers more playable in the current game. I think we've managed to make something like that here.
One question only- why doesn't this new Vader like scout troopers? I really like him, first Vader which can protect himself for real; but why his CE isn't shortened to: Followers within 6 squares whose name contain troopers? This way the CE could be used to all imperial troopers, whatsover.Did design team thought that we had enought scout troopers in DotF, or what? Any way love the new pieces, love v-sets, keep the work, because it's waaaaay better then WotC!
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@Komix - you guessed it. The Elite Scout Trooper guy from DotF would be almost universally used if we allowed it. And considering Scout troopers already benefit from some nice CEs that the other troopers do not (stealth is huge), we wanted to mix it up. Originally the guy only brought in "Stormtroopers", but we added the Snow and Sand because these guys are really stormtroopers dressed for different weather. What we wanted was a Vader that pimped out stormtroopers, like in the movies.
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billiv15 wrote:pimped out stormtroopers
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So, just for custom sake, is it too forward to ask if Brianna is Melee, Ranged, or Both? A follow up question, that WOULD be a bit forward, is if melee, then lightsaber?
*correction: Brianna, not Atris.
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markedman247 wrote:So, just for custom sake, is it too forward to ask if Brianna is Melee, Ranged, or Both? A follow up question, that WOULD be a bit forward, is if melee, then lightsaber?
*correction: Brianna, not Atris. This will answer your question :)
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Thanks. Didn't know if that was the "official" mini or if that was just an artist's rendition of a possible version. Main reason I asked is that there is a sweet picture of her in her Mother's robe with a large staff. That was the one I wanted to pursue.
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billiv15 wrote:@Komix - you guessed it. The Elite Scout Trooper guy from DotF would be almost universally used if we allowed it. And considering Scout troopers already benefit from some nice CEs that the other troopers do not (stealth is huge), we wanted to mix it up. Originally the guy only brought in "Stormtroopers", but we added the Snow and Sand because these guys are really stormtroopers dressed for different weather. What we wanted was a Vader that pimped out stormtroopers, like in the movies. Ok thx 4 answer. BTW: Love the Weir !! I mean thx 4 dusting off one of my favourite minis- Scout trooper on speeder bike. Another question: Do you guys plan to pimp ( I had to:P ) him out in future sets? For the moment he has access to: twin, opportunist, +3att/+3def; +6 to Def and some others; but with a attack of 5, I still need a heck of a roll to kill those pesky fodders (yeah mouse droids, I'm talking to you!);Commando has access to variety of CE's, biggest one being Evade and Cunning +20, which increases his attack to 10; Clone trooper on speeder/Barc speeder +4 attack/+4 def; opportunist, death shots and others Don't even get me started with Lancer:P
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komix wrote:billiv15 wrote:@Komix - you guessed it. The Elite Scout Trooper guy from DotF would be almost universally used if we allowed it. And considering Scout troopers already benefit from some nice CEs that the other troopers do not (stealth is huge), we wanted to mix it up. Originally the guy only brought in "Stormtroopers", but we added the Snow and Sand because these guys are really stormtroopers dressed for different weather. What we wanted was a Vader that pimped out stormtroopers, like in the movies. Ok thx 4 answer. BTW: Love the Weir !! I mean thx 4 dusting off one of my favourite minis- Scout trooper on speeder bike. Another question: Do you guys plan to pimp ( I had to:P ) him out in future sets? For the moment he has access to: twin, opportunist, +3att/+3def; +6 to Def and some others; but with a attack of 5, I still need a heck of a roll to kill those pesky fodders (yeah mouse droids, I'm talking to you!);Commando has access to variety of CE's, biggest one being Evade and Cunning +20, which increases his attack to 10; Clone trooper on speeder/Barc speeder +4 attack/+4 def; opportunist, death shots and others Don't even get me started with Lancer:P With Flight the commando on speeder doesn't need to worry about mice though. He can just bypass them and hit other targets.
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Revealed at the Owensboro Regional, stats reposted on Gamers by Boris (thanks!) 40. BriannaCost 28 HP 80 DEF 17 ATK 9 DAM 10 Special Abilities Unique. Echani Handmaiden Double Attack; Greater Mobile Attack Lightsaber [+10 Damage against adjacent enemies] Niman Style [+2 Attack and +2 Defense while this character has more than half Hit Points remaining] Force Powers Force 3 Force Leap [Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity] Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11.) Lightsaber Riposte [Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker] 33. Gray JediCost 30 HP 80 DEF 18 ATK +10 DAM 20 Special Abilities Melee Attack; Triple Attack Affinity (May be in an Old Republic or Republic squad) Force Ascetic (Cannot spend Force points to reroll or move faster) Internal Strife (On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish) Force Powers Force 3 Dark Temptation (Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if this save fails, this character joins the opponent's squad until the end of the skirmish.) Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks) Wow. Atris/Handmaiden squads just got stronger. Gray Jedi is scary, in both pros and cons. Interesting piece.
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swinefeld wrote:Revealed at the Owensboro Regional, stats reposted on Gamers by Boris (thanks!) 40. BriannaCost 28 HP 80 DEF 17 ATK 9 DAM 10 Special Abilities Unique. Echani Handmaiden Double Attack; Greater Mobile Attack Lightsaber [+10 Damage against adjacent enemies] Niman Style [+2 Attack and +2 Defense while this character has more than half Hit Points remaining] Force Powers Force 3 Force Leap [Force 1: This turn, this character can move through enemy characters without provoking attacks of opportunity] Lightsaber Deflect (Force 1: When hit by a nonmelee attack, this character takes no damage with a save of 11.) Lightsaber Riposte [Force 1: When hit by a melee attack, this character can make an immediate attack against that attacker] 33. Gray JediCost 30 HP 80 DEF 18 ATK +10 DAM 20 Special Abilities Melee Attack; Triple Attack Affinity (May be in an Old Republic or Republic squad) Force Ascetic (Cannot spend Force points to reroll or move faster) Internal Strife (On an attack roll of natural 1, this character joins the opponent's squad until the end of the skirmish) Force Powers Force 3 Dark Temptation (Force 1: +4 Attack and +20 Damage until the end of this character's turn. At the end of that turn, make a save of 11; if this save fails, this character joins the opponent's squad until the end of the skirmish.) Lightsaber Assault (Force 1, replaces attacks: Make 2 attacks) Wow. Atris/Handmaiden squads just got stronger. Gray Jedi is scary, in both pros and cons. Interesting piece. I know the Grey Jedi is NR, but what faction is Brianna?
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You'd hope the Gray Jedi would get off at least 2 LS Assaults before dying... with 4 attacks, there is a 19% chance that the Gray Jedi rolls at least one 1.
On the other hand, if you fit in Wedge and a TBSV... then you have GMA and can use the Force Point for Dark Temptation. Up to 120 damage on the move at +14. 14% chance of turning due to Internal Strife. 50% chance of turning through Dark Temptation. Together, only a 43% chance of making it through that without switching sides. Gray indeed.
I'm not 100% clear on how the two would work together. I think with a roll of 1 Internal Strife would cancel any future attacks and the character would switch sides immediately. But there would still be a DT roll, so the character could switch back on the same turn. So DT makes it a true 50/50 proposition - 7% chance of doing a double switch, and ultimately 50/50 which side he ends up on.
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@cicrush13 - Brianna is Fringe (she is an Echani after all) @FlyingArrow - nice breakdown on the probabilities. Leia for DT rerolls in NR on top of GMA. Ambush in OR, Momentum assaults in Republic, (and perhaps Rolling Cleave). With that much access to movement buffs, I can see why the drawbacks are there, not to mention the flavor.
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I do like the Gray Jedi ...particularly in OR, though it is risky. Ambush, Extra At, will be nice plus squeeze in Bastilla for an additional +10 Dam. GJ has a similar feel as the Wookiee Jedi, can hit hard, but don't expect it to be on your squad at the end of the game. Here's hoping we get some dark-siders like these guys.
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I think the gray jedi is extremely fun looking, but will never see the light of day in competitive play.
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adamb0nd wrote:I think the gray jedi is extremely fun looking, but will never see the light of day in competitive play. Probably so. The ever-present chance of rolling a 1 with no getting around it pretty much means this piece should be using DT any time it attacks. Just be ready to dust it with a shooter if it turns, and you've swung victory points by 60. (30 more for you, 30 less your opponent can score, forcing them to kill everything or gain a boatload of gambit.) Quite the gamble.
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swinefeld wrote:adamb0nd wrote:I think the gray jedi is extremely fun looking, but will never see the light of day in competitive play. Probably so. The ever-present chance of rolling a 1 with no getting around it pretty much means this piece should be using DT any time it attacks. Just be ready to dust it with a shooter if it turns, and you've swung victory points by 60. (30 more for you, 30 less your opponent can score, forcing them to kill everything or gain a boatload of gambit.) Quite the gamble. With multiple attacks at a time and a longer lifetime, the Gray Jedi is FAR more likely to turn than a Death Watch Raider. He's also more dangerous, so if he turns and you can't kill him immediately then he's a major problem for you. The Gray Jedi would typically face the choice of DT or LSA. Same damage potential on the move (40), but DT gives +4 attack while LSA means only about a 10% chance of turning vs a 50% chance of turning with DT.
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Although I think the possibility of switch sides will keep the Gray Jedi from running in serious competitive games, he seems like he'll be fun... and different fun in different factions. In the Old Rep, for example, he seems to pair nicely with the Revanchist (Ambush) or the Exile (4 attacks, if you can pull it off). Throw in a Weequay Leader and the Gray Jedi can, under the right circumstances, vape almost anyone.
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wannabe mexican wrote:komix wrote:billiv15 wrote:@Komix - you guessed it. The Elite Scout Trooper guy from DotF would be almost universally used if we allowed it. And considering Scout troopers already benefit from some nice CEs that the other troopers do not (stealth is huge), we wanted to mix it up. Originally the guy only brought in "Stormtroopers", but we added the Snow and Sand because these guys are really stormtroopers dressed for different weather. What we wanted was a Vader that pimped out stormtroopers, like in the movies. Ok thx 4 answer. BTW: Love the Weir !! I mean thx 4 dusting off one of my favourite minis- Scout trooper on speeder bike. Another question: Do you guys plan to pimp ( I had to:P ) him out in future sets? For the moment he has access to: twin, opportunist, +3att/+3def; +6 to Def and some others; but with a attack of 5, I still need a heck of a roll to kill those pesky fodders (yeah mouse droids, I'm talking to you!);Commando has access to variety of CE's, biggest one being Evade and Cunning +20, which increases his attack to 10; Clone trooper on speeder/Barc speeder +4 attack/+4 def; opportunist, death shots and others Don't even get me started with Lancer:P With Flight the commando on speeder doesn't need to worry about mice though. He can just bypass them and hit other targets. blasted but his role is to kill fodders, and that dear Sir includes pesky mouses.
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Love them both. Brianna is nice, but she's competing against another Handmaiden for points and its a tough choice (which is generally a good sign that a piece is appropriately priced). She's a lot tougher than a Handmaiden, but without twin is much less deadly.
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Yoto_Yoto wrote:Love them both. Brianna is nice, but she's competing against another Handmaiden for points and its a tough choice (which is generally a good sign that a piece is appropriately priced). She's a lot tougher than a Handmaiden, but without twin is much less deadly. Brianna can dish out a ton of hurt with her riposte + twin from a czerka or whorm. That's 60 damage non melee ripostes, which is awesome!
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