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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 12/2/2009 Posts: 1,686 Location: New York, Albany Just south of Darth Maul's House
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Hey Surf, any chance you can edit a human labtech from this cool pic? Whadd'ya think?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/26/2011 Posts: 915
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Apologies for the thread necro (pun unintentional, but noted) http://www.youtube.com/watch?v=hNIHKMYUEjs&feature=youtu.beThere is a new stop motion comic releasing soon with zombies in it, and Captain Fordo. Check it out, its supposed to be longer than the previous one and with a wider voice cast too.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/19/2008 Posts: 1,740 Location: Orange County, CA
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..... seems fitting; zombies are already dead, so you can't "kill" them. This thread is about zombies, and it refuses to die
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 5/14/2008 Posts: 2,063
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Everyone wants to find that one mechanic that allows zombies to exist in the mini game but not so overpowering that it is merely scenario material. It's a good discussion.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 9/19/2008 Posts: 1,740 Location: Orange County, CA
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markedman247 wrote:Everyone wants to find that one mechanic that allows zombies to exist in the mini game but not so overpowering that it is merely scenario material. It's a good discussion. Ok, I don't play with zoms, but individually, aren't they weak enough? If you guys are finding ways to pile on batches at once, isn't that a function of your scenario set up as opposed to the zoms themselves .... or is that your discussion point?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 8/27/2008 Posts: 990
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It has to be some sort of savage-like ability. Rakghouls's are almost there.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 10/17/2010 Posts: 3,682 Location: Beggers Canyon Tatooine
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surf_rider56 wrote:..... seems fitting; zombies are already dead, so you can't "kill" them. This thread is about zombies, and it refuses to die blaster to the skull right betwixt the optical nerves or LS sweep to decapitate them all!
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