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A comment on Advanced Battle Meditation Options
markedman247
Posted: Thursday, November 29, 2012 5:08:47 PM
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TimmerB123 wrote:
I still stand by the fact that Bastila gave the faction a unique flavor and direction, in addition to making them competitive.

Everyone that was around at the time (and many people chiming in here were NOT around at the time, so they don't have the full perspective) agrees that the OR desperately needed something HUGE. Words cannot describe how bad they were.

I truly am racking my brain on something so unique and strong that would have had no undesired effects. I'd love to hear a totally different design for Bastila that would have
A) Made OR competitive
B) Given the faction a unique flavor and feel
C) Not become a NPE

I will gladly play devils advocate to any ideas put out there.

And she has helped bring us closer to level in all the factions than ever in the games history. I don't even see how that can be argued. Is it perfect? No.

She is a pain to play. YES! Good. They need that. I still have personally rarely ever lost to her, but she does slow me down.

I will restate that I would rather have something that takes a bad faction (though we will never have anything as horrible as OR was pre v-set again) and makes them playable . . . Over a way-to-good figure in the already best faction. Why all the piling on? Mace was not just "needed-but-imperfect-execution". He was simply not needed. AT ALL! Republic needs to get fun theme pieces that are not broken for a while (Hi Boss Nass). They'll be just fine. No more Panakas of Theeds for a while. No more switching GOWK back into nuts-oid ridiculous. I think it's the job of v-set design to lift up the downtrodden, not to make the strong stronger.


People have to stop whining that they can't play whatever they want to play and win at the competitive level. You shouldn't be able to. Cream has to rise to the top, and the fact that you can make over twenty completely different top tier competitive squads with legit chances of winning at the highest levels is AMAZING! And a lot of that is OWED to Bastila. I honestly think the number would be LOWER without her.



I agree on the Republic thing wholeheartedly. I haven't played since Bastilla came out but I can only imagine the combo of double death shots or MaceSpray could cause.

By all appearances and experiences, Bastilla was put together with the intent of giving faction identity (success) and bringing the faction up to speed (glorious success), while making it into an affordable package to fit other pieces in (my biggest issue).

The whole race to competition put on this piece shows:
She was too low in cost.
Too many FPs in her initial pool with the ABM.
ABM added damage along with already powerful ability.
ABM has a longer duration (until next turn) for the force points (3) than its counter part Battle Meditation (for the remainder of the round) for the force points (1).
Mobility for a Meditation effect (yes, this is more flavor but it still balances out the duration of this ability.)

If two of these things were addressed slightly, the piece wouldn't be such a question. Of course, I take the more conservative approach in this discussion vs the more progressive approach.

Would she have been as useful minus the damage boost?
Would she have been as useful if she costed 7 more points? (Atris, which was Fringe, had a similar ability and cost more but still was the same concept- reduce what makes another squad effective)
Would she have been as affective if her ABM ended at the end of the round?
If her force pool was less (FP 2, FR 1) or if she had a finite pool (FP 6), would that have affected her usefulness.

I am not saying she doesn't need to exist. I am saying the rush to bring her into existence for identity vastly overpowered, in my opinion, the need to fully balance her.
Sithborg
Posted: Thursday, November 29, 2012 5:10:23 PM
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TimmerB123 wrote:
People have to stop whining that they can't play whatever they want to play and win at the competitive level. You shouldn't be able to. Cream has to rise to the top, and the fact that you can make over twenty completely different top tier competitive squads with legit chances of winning at the highest levels is AMAZING! And a lot of that is OWED to Bastila. I honestly think the number would be LOWER without her.
\

And here's the thing. Her mere existance puts a lot of the more fun squads out of competition. It hurts boosting of the old figs via CE's. And here's a problem that needs to be on the forefront of the designer's minds: At what point does stacking SA become as bad as stacking CE's? Advanced Battle Meditation is the direct reason for the creation of Camaderie and Force Bond.

And if you can't see why it is one of the big pieces of how the Vsets have caused a power escalation in this game, then I'm sorry.
DARPH NADER
Posted: Thursday, November 29, 2012 5:27:39 PM
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Sithborg wrote:
TimmerB123 wrote:
People have to stop whining that they can't play whatever they want to play and win at the competitive level. You shouldn't be able to. Cream has to rise to the top, and the fact that you can make over twenty completely different top tier competitive squads with legit chances of winning at the highest levels is AMAZING! And a lot of that is OWED to Bastila. I honestly think the number would be LOWER without her.
\

And here's the thing. Her mere existance puts a lot of the more fun squads out of competition. It hurts boosting of the old figs via CE's. And here's a problem that needs to be on the forefront of the designer's minds: At what point does stacking SA become as bad as stacking CE's? Advanced Battle Meditation is the direct reason for the creation of Camaderie and Force Bond.

And if you can't see why it is one of the big pieces of how the Vsets have caused a power escalation in this game, then I'm sorry.


+1
DARPH NADER
Posted: Thursday, November 29, 2012 5:29:32 PM
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Sithborg wrote:
TimmerB123 wrote:
People have to stop whining that they can't play whatever they want to play and win at the competitive level. You shouldn't be able to. Cream has to rise to the top, and the fact that you can make over twenty completely different top tier competitive squads with legit chances of winning at the highest levels is AMAZING! And a lot of that is OWED to Bastila. I honestly think the number would be LOWER without her.
\

And here's the thing. Her mere existance puts a lot of the more fun squads out of competition. It hurts boosting of the old figs via CE's. And here's a problem that needs to be on the forefront of the designer's minds: At what point does stacking SA become as bad as stacking CE's? Advanced Battle Meditation is the direct reason for the creation of Camaderie and Force Bond.

And if you can't see why it is one of the big pieces of how the Vsets have caused a power escalation in this game, then I'm sorry.


+1
TimmerB123
Posted: Thursday, November 29, 2012 5:45:40 PM
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Fun squads by definition put themselves out of competition. Otherwise they wouldn't be "fun squads", they would be "competitive squads"

If you are just playing for "fun", then ban Bastila in friendly games.

We're only talking high level competition here. Otherwise you can do whatever you want so the point is moot.
TimmerB123
Posted: Thursday, November 29, 2012 5:50:13 PM
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markedman247 wrote:
TimmerB123 wrote:
I still stand by the fact that Bastila gave the faction a unique flavor and direction, in addition to making them competitive.

Everyone that was around at the time (and many people chiming in here were NOT around at the time, so they don't have the full perspective) agrees that the OR desperately needed something HUGE. Words cannot describe how bad they were.

I truly am racking my brain on something so unique and strong that would have had no undesired effects. I'd love to hear a totally different design for Bastila that would have
A) Made OR competitive
B) Given the faction a unique flavor and feel
C) Not become a NPE

I will gladly play devils advocate to any ideas put out there.

And she has helped bring us closer to level in all the factions than ever in the games history. I don't even see how that can be argued. Is it perfect? No.

She is a pain to play. YES! Good. They need that. I still have personally rarely ever lost to her, but she does slow me down.

I will restate that I would rather have something that takes a bad faction (though we will never have anything as horrible as OR was pre v-set again) and makes them playable . . . Over a way-to-good figure in the already best faction. Why all the piling on? Mace was not just "needed-but-imperfect-execution". He was simply not needed. AT ALL! Republic needs to get fun theme pieces that are not broken for a while (Hi Boss Nass). They'll be just fine. No more Panakas of Theeds for a while. No more switching GOWK back into nuts-oid ridiculous. I think it's the job of v-set design to lift up the downtrodden, not to make the strong stronger.


People have to stop whining that they can't play whatever they want to play and win at the competitive level. You shouldn't be able to. Cream has to rise to the top, and the fact that you can make over twenty completely different top tier competitive squads with legit chances of winning at the highest levels is AMAZING! And a lot of that is OWED to Bastila. I honestly think the number would be LOWER without her.



I agree on the Republic thing wholeheartedly. I haven't played since Bastilla came out but I can only imagine the combo of double death shots or MaceSpray could cause.

By all appearances and experiences, Bastilla was put together with the intent of giving faction identity (success) and bringing the faction up to speed (glorious success), while making it into an affordable package to fit other pieces in (my biggest issue).

The whole race to competition put on this piece shows:
She was too low in cost.
Too many FPs in her initial pool with the ABM.
ABM added damage along with already powerful ability.
ABM has a longer duration (until next turn) for the force points (3) than its counter part Battle Meditation (for the remainder of the round) for the force points (1).
Mobility for a Meditation effect (yes, this is more flavor but it still balances out the duration of this ability.)

If two of these things were addressed slightly, the piece wouldn't be such a question. Of course, I take the more conservative approach in this discussion vs the more progressive approach.

Would she have been as useful minus the damage boost?
Would she have been as useful if she costed 7 more points? (Atris, which was Fringe, had a similar ability and cost more but still was the same concept- reduce what makes another squad effective)
Would she have been as affective if her ABM ended at the end of the round?
If her force pool was less (FP 2, FR 1) or if she had a finite pool (FP 6), would that have affected her usefulness.

I am not saying she doesn't need to exist. I am saying the rush to bring her into existence for identity vastly overpowered, in my opinion, the need to fully balance her.


Very good points here. I actually agree with most of it.

I am not a lover of Bastila, but I will defend her. She is so far down the list of reasons for complaints. I cannot sit by silently while people go on and on about her, but think adding to the best factions already way too deep arsenals is fine.

That's my main point.
FlyingArrow
Posted: Thursday, November 29, 2012 6:32:10 PM
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Quote:
People have to stop whining that they can't play whatever they want to play and win at the competitive level. You shouldn't be able to.


People have to accept that people have different tastes in squads. It's not wrong to want to play the game differently, or to want a particular squad style to be viable.


TimmerB123 wrote:
Fun squads by definition put themselves out of competition. Otherwise they wouldn't be "fun squads", they would be "competitive squads"

If you are just playing for "fun", then ban Bastila in friendly games.

We're only talking high level competition here. Otherwise you can do whatever you want so the point is moot.


A competitive squad can be fun. Some squads are just more fun to play than others. (And that will vary from person to person.) It's not wrong to want squads you find to be fun to be competitive. Naturally, by definition not everything will be competitive. You find it more fun to have a meta with 20 viable squads. I agree! I also think it's more fun to be able to potentially stack CEs for synergy in a viable squad.

Then again, I play almost exclusively in a casual setting, so I should probably address that instead. Playing casually doesn't mean you aren't trying to win. It means most of our games are scenarios, campaigns, and sometimes a standard 200-pt game. Even in the standard games, we're usually trying out new pieces, where the goal is to get the best squad that includes new piece X that we like, as opposed to "win-at-all-costs" games that pull out something from the established meta.

Bastila is a NPE for me in our situation, but it's one we've grown accustomed to. I'd like to look for synergy with CEs, etc. But to be honest I usually don't even bother. Bastila kills it anyway. You simply write off strongly CE-based squads from the outset even if you wanted to try them, just like in a competitive situation. Even though we play casually and I don't put all that much work in squadbuilding, it would be nice to stumble on something that's viable on a competitive level. Sure, we could ban Bastila locally, but that would be worse because she's an auto-include for OR - back to a non-viable faction. In the debate between Bastila and nothing, Bastila is better. But there are tons of things that could have been done instead to boost OR without the NPE. The concept and flavor for Bastila is fine - it's just that it went too far.
FlyingArrow
Posted: Thursday, November 29, 2012 6:38:47 PM
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TimmerB123 wrote:
I truly am racking my brain on something so unique and strong that would have had no undesired effects. I'd love to hear a totally different design for Bastila that would have
A) Made OR competitive
B) Given the faction a unique flavor and feel
C) Not become a NPE

I will gladly play devils advocate to any ideas put out there.


I'll just reiterate my suggestions from earlier. ABM but not quite as strong. It either costs more (4 force) or Bastila starts with less force. It's the same flavor and it would not be an NPE if you get your CEs for a round during the heat of the battle. (Still frustrating, but not a NPE.) It would still make OR competitive, though you might need a couple other stronger pieces. I disagree with the notion that one piece needs to (or even should) make a faction competitive.
Echo24
Posted: Thursday, November 29, 2012 7:00:21 PM
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FlyingArrow wrote:
TimmerB123 wrote:
I truly am racking my brain on something so unique and strong that would have had no undesired effects. I'd love to hear a totally different design for Bastila that would have
A) Made OR competitive
B) Given the faction a unique flavor and feel
C) Not become a NPE

I will gladly play devils advocate to any ideas put out there.


I'll just reiterate my suggestions from earlier. ABM but not quite as strong. It either costs more (4 force) or Bastila starts with less force. It's the same flavor and it would not be an NPE if you get your CEs for a round during the heat of the battle. (Still frustrating, but not a NPE.) It would still make OR competitive, though you might need a couple other stronger pieces. I disagree with the notion that one piece needs to (or even should) make a faction competitive.


+1. I actually think that her starting with 2 FP would be good. In round 2 you go up to 4, then down to 1. Round 3 you activate but can't use it, Round 4 you can use it again. If you have more activations than the OR squad (not hard) you get that break between when she activates in Round 3 and when she activates in Round 4. It's small, but you could do a lot there. It also means that when she activates in Round 5 she has just 1 Force Point so it's time to get into the fight. The majority of 4 rounds (most of rounds 2, 3, 4, and 5, with a potential small break between 3 and 4) is still REALLY good. You're right, OR might need a bit better stuff to get to where they are now to make up for it (maybe make Carth or one of the 60-ish point Jedi a little better?), but just that small change would make a world of difference.

I'm also fond of having it just give Disruptive to everybody, then add other good OR pieces like a cheap Black Ops character to take care of Tempo CEs. Everyone getting Disruptive is huge, but this would hurt Rebels a lot less (although it would still hurt them). Instead of just never having Evade from Rieekan and getting shot up by Jaq, you would have to at least run an Ugnaught up to within 6 of the target and then shoot at them. Still really good, but not as good, and a cheap Black Ops character means you still deal with the Tempo CEs that nobody likes.

Reducing the range of CEs is an idea I've heard, too, which is a good one. Making all CEs range 3 (even if you have Booming Voice) would be a big hurt, but not quite as bad as losing them altogether. Of course, then you did much less to the Rebels, since Princess Leia is the only CE they really use that's ranged. Reducing that to Range 3 would hurt them some, but still keeping all their others might not be good enough. Another good alternative to this would be making all CEs range 6 and they can't be extended by Booming Voice or Relay Orders.


There are lots of ways she could be tweaked to still be good but less offensive. Some might require another piece to pick up a little slack, but that's really not a problem at all. Bastilla didn't have to be the one piece to change the faction; Sith moved into competitiveness from being one of the worst factions with multiple pieces (Revan, Exar, Kaan, Jaq, and Bandon mostly) as opposed to just getting a single amazing piece. The development of the Sith faction is really the perfect way to do it in my opinion opposed to the development of the OR faction.
FlyingArrow
Posted: Thursday, November 29, 2012 7:16:27 PM
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Echo24 wrote:
There are lots of ways she could be tweaked to still be good but less offensive. Some might require another piece to pick up a little slack, but that's really not a problem at all. Bastilla didn't have to be the one piece to change the faction; Sith moved into competitiveness from being one of the worst factions with multiple pieces (Revan, Exar, Kaan, Jaq, and Bandon mostly) as opposed to just getting a single amazing piece. The development of the Sith faction is really the perfect way to do it in my opinion opposed to the development of the OR faction.


At this point, of course, she won't be changed. We're just talking hypotheticals. However, I think there are a number of things that could be done to blunt Bastila slightly (not completely) that would help things.

* I've mentioned Master Meditation before as something that would be perfect for a NR Luke, but it could be on a frail, weak, old Fringe force user that's cheap enough for Lobot's reinforcements. Some sect that specializes in meditation...

Master Meditation: Force 2; replaces turn. For the rest of the skirmish, enemies must use one more Force point to activate powers whose name contains Meditation.


* As mentioned elsewhere, Mandos and Rebels could use an SA that gives Disciplined Leader to an ally. But put it on a Unique in each case so that there's only one per squad.


* You could create a special "Force ability cancellation" character that is very weak (30 HP or less), but can do a deep strike like nobody else (high speed, Master Slicer, Cloaked, etc) and has Grenades 10 or something that forces Bastila to roll a save. It should perhaps be a small base or droid (or both) so that it can't be used for swapping to do a real deep strike with high damage. Just a deep strike to cause a save for minimal (or even no) damage. Actually, a seeker droid would thematically be ideal for that sort of job.


* An ability like this, either on a character or something that can be granted to a character:

Patience: replaces turn; at the beginning of the next round, after initiative is determined, this character can take an immediate turn. This does not count as activating the character this round.

Effectively, guarantee a character the ability to sneak in a turn between Bastila's ABM activations, even if you don't outactivate or win init. They'd effectively give up their turn in one round in order to take the turn in the following round.
Biggsy
Posted: Thursday, November 29, 2012 11:48:48 PM
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I'll agree that Bastila is a bit over the top, but i hope we won't see a hard counter like Master Meditation. If ABM was just made so that it only lasted until the end of turn, I don't think it would be that big of an issue. You'd have to plan when to use it, instead of just pressing the ON button in turn two.
Darth O
Posted: Friday, November 30, 2012 3:20:59 AM
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You can get around Bastila with several different weird methods. My favourite is Momaw Nadon, Dr. Evazan GC, and Tarpals with Foul and R2 plus Qui-Gon, FS. On many maps you are either able to kill a shooter or Satele with Evazan, or get right up to Bastila with Momaw, either of which is achievable at the start of the 2nd init. Cheesy, but sometimes effective :P
markedman247
Posted: Friday, November 30, 2012 3:50:37 AM
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Darth O wrote:
You can get around Bastila with several different weird methods. My favourite is Momaw Nadon, Dr. Evazan GC, and Tarpals with Foul and R2 plus Qui-Gon, FS. On many maps you are either able to kill a shooter or Satele with Evazan, or get right up to Bastila with Momaw, either of which is achievable at the start of the 2nd init. Cheesy, but sometimes effective :P


Republic aren't nearly as inhibited in dealing with her as other factions. Republic have enough movement breakers and fast movers to reduce her overall effectiveness against them. R2 and Foul aren't CE dependent for their passengers. Speeder bikes and Yo-buck are adept at traversing the battlefield.

Of the factions, Republic, by my estimation, have enough firepower to reduce the effectiveness of @&$+*Stilla than say Mandos, Rebels, Sith.
FlyingArrow
Posted: Friday, November 30, 2012 5:24:25 AM
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Biggsy wrote:
I'll agree that Bastila is a bit over the top, but i hope we won't see a hard counter like Master Meditation. If ABM was just made so that it only lasted until the end of turn, I don't think it would be that big of an issue. You'd have to plan when to use it, instead of just pressing the ON button in turn two.


I just think it should have cost 4 in the first place, so Master Meditation would be a 'correction' more than a 'counter'. BigGrin
Lord_Ball
Posted: Friday, November 30, 2012 7:51:04 AM
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TimmerB123 wrote:
I am not a lover of Bastila, but I will defend her. She is so far down the list of reasons for complaints. I cannot sit by silently while people go on and on about her, but think adding to the best factions already way too deep arsenals is fine.

That's my main point.


My biggest issue with the way you've been defending her is that you seem to suggest that Bastilla was the only answer. Just look at the variety of competitive squads in the top factions - these technique could have easily been used to make the OR competitive (yeah it may have taken a couple sets, but so what).

Another easy way to up the power level would be a decent movement breaker. I personally would have liked Mount that appeared on Thon to be a non-flight Tow-Cable, then a Tott Doneeta could have a Force power "Beast Tongue" that removed Savage and granted Mount while Tott was in play this would have made the OR potentially very mobile while not attacking what I deem a core element to the game. Obviously this is no longer an option, but it was at the time.
fingersandteeth
Posted: Friday, November 30, 2012 8:40:13 AM
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Echo24 wrote:

Bastilla didn't have to be the one piece to change the faction; .


Alright, just stop. The hate on the ability is starting to blind people.

She isn't the one piece to change the faction, at least certainly not more than Revan was to Sith. You can't just throw her into what the OR was and win anything..

OR won Gen con because of 3 new pieces; OR senator, Seer and Bastilla. If you don't believe that then you didn't spend any time talking to Ian about the games or his strategy.


OR remains high because of Jaq and Carth.

It just happened in one set instead of 2 with the Sith.

@ Scott - Mace was made because of ABM? How about Maul Ass? Jaq was made because of ABM? Kahn was made because of ABM?
Your comment is asinine.

Echo24
Posted: Friday, November 30, 2012 9:14:34 AM
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fingersandteeth wrote:
Echo24 wrote:

Bastilla didn't have to be the one piece to change the faction; .


Alright, just stop. The hate on the ability is starting to blind people.

She isn't the one piece to change the faction, at least certainly not more than Revan was to Sith. You can't just throw her into what the OR was and win anything..

OR won Gen con because of 3 new pieces; OR senator, Seer and Bastilla. If you don't believe that then you didn't spend any time talking to Ian about the games or his strategy.


OR remains high because of Jaq and Carth.

It just happened in one set instead of 2 with the Sith.


I think you're misunderstanding my point, and it was probably overstated, which might be colored a bit by posts like Tim's about her. Yes, obviously OR is much more than just Bastilla now, and needed more than just her. But I think it's hard to argue that she changes her faction no more than Revan changed Sith. Sith aren't running the tables or anything (just 1 Sith squad got into the top 8 this year), but you CAN make a reasonable Sith squad without Revan. At least much more reasonable than an OR squad without Bastilla. Saying that Revan and Bastilla changed their respective factions equally seems false to me based on that if nothing else.

I mean, just look at the fact that this discussion is happening over Bastilla but has never happened over Revan. She had a much bigger impact. Sure, it's an exaggeration to say that she's the one piece who has changed the OR faction, but she has changed OR more than any other piece has changed any other faction in the v-sets.


Also: Jason, Lou, and I discussed ABM on the SHNN last night. I think we hit some good points about it, and all agreed that 2 starting FP on her instead of 3 would have alleviated a surprising amount of the problems considering it's such a small change. Then we got sidetracked into talking about design experiences and design philosophies as a whole. Go listen!
Sithborg
Posted: Friday, November 30, 2012 9:27:40 AM
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fingersandteeth wrote:
@ Scott - Mace was made because of ABM? How about Maul Ass? Jaq was made because of ABM? Kahn was made because of ABM?
Your comment is asinine.



Sigh. You misinterpreted my post. I know you recognize that the power level of this game has increased. Bastilla is ONE reason, imo a pretty important one. Giving the lesser factions power pieces is fine, as long as that doesn't become the standard.
fingersandteeth
Posted: Friday, November 30, 2012 9:57:42 AM
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Echo24 wrote:
Sith aren't running the tables or anything (just 1 Sith squad got into the top 8 this year), but you CAN make a reasonable Sith squad without Revan. At least much more reasonable than an OR squad without Bastilla.


Saying that Revan and Bastilla changed their respective factions equally seems false to me based on that if nothing else.


Can you? You say on one hand there is ONE good competitive Sith squad and then make the claim that they can make other reasonable squads. I'm struggling to think what those are? Sith Sorcery is interesting in tile wars but its never impacted on tournament level.

Quote:
I mean, just look at the fact that this discussion is happening over Bastilla but has never happened over Revan. She had a much bigger impact. Sure, it's an exaggeration to say that she's the one piece who has changed the OR faction, but she has changed OR more than any other piece has changed any other faction in the v-sets.

A lot of the complaints of bastilla is because she stops the opposition having their cake and eating it.

"You mean i can't run 16 squares and twin attack you for 100 dmg now while evading all your shots? Awww, Bastilla is broken!!"

She's a control piece. At least she lets you (the opponent) fight even if its without the CE synergies you wanted. The strafe squads just wipe your squad while you just run more pieces into the pyre not allowing you to do anything.


Quote:
Also: Jason, Lou, and I discussed ABM on the SHNN last night. I think we hit some good points about it, and all agreed that 2 starting FP on her instead of 3 would have alleviated a surprising amount of the problems considering it's such a small change. Then we got sidetracked into talking about design experiences and design philosophies as a whole. Go listen!


This what i believe with ABM. You make it work once every other turn, it doesn't work effectively enough and the OR still prop up the bottom. This was play tested at the time so its not like it was just guess work.

"scott" wrote:
Sigh. You misinterpreted my post. I know you recognize that the power level of this game has increased. Bastilla is ONE reason, imo a pretty important one. Giving the lesser factions power pieces is fine, as long as that doesn't become the standard.

Yes she is a main the reason the OR got good. Is she a reason that the game increased in its overall power? Only if the design reaction to it makes it so.


Echo24
Posted: Friday, November 30, 2012 10:10:46 AM
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fingersandteeth wrote:
Echo24 wrote:
Sith aren't running the tables or anything (just 1 Sith squad got into the top 8 this year), but you CAN make a reasonable Sith squad without Revan. At least much more reasonable than an OR squad without Bastilla.


Saying that Revan and Bastilla changed their respective factions equally seems false to me based on that if nothing else.


Can you? You say on one hand there is ONE good competitive Sith squad and then make the claim that they can make other reasonable squads. I'm struggling to think what those are? Sith Sorcery is interesting in tile wars but its never impacted on tournament level.


No, I didn't say that. I believe there is more than one competitive Sith squad, it just so happened that only one got to the top 8 at GenCon. Sith were not heavily played, but I think a Malak focused squad has the potential to do well if a good player took it to a big tournament. Maybe not win GenCon, but could at least make top 8 or top 4 at a regional.

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She's a control piece. At least she lets you (the opponent) fight even if its without the CE synergies you wanted. The strafe squads just wipe your squad while you just run more pieces into the pyre not allowing you to do anything.


If your argument is that Strafe attack squads are more offensive than Bastilla, I totally agree with you. By no means is Bastilla the worst part of the game; she isn't even the worst part of the v-sets in my opinion (that honor goes to Poggle the Lesser). I've been down on Strafe squads since they were a thing. They are totally an NPE.


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Also: Jason, Lou, and I discussed ABM on the SHNN last night. I think we hit some good points about it, and all agreed that 2 starting FP on her instead of 3 would have alleviated a surprising amount of the problems considering it's such a small change. Then we got sidetracked into talking about design experiences and design philosophies as a whole. Go listen!


This what i believe with ABM. You make it work once every other turn, it doesn't work effectively enough and the OR still prop up the bottom. This was play tested at the time so its not like it was just guess work.


Yeah, the OR probably would have needed another small thing to help them out. A good, cheap Black Ops piece would have been great for them. I don't think that would be a problem. And with 2 FP it's working a lot more than once every other round, it's working for most of rounds 2-5 with a small break between rounds 3 and 4 as opposed to rounds 2-7.
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