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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2011 Posts: 1,766 Location: In a sinkhole on Utapau
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I may can fit a shields on them, but then, they already can get it from a v-set CE (don't remember whose...). I will lower the cost a bit, and probably up HP 10. Thanks for the feedback DW!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2011 Posts: 1,766 Location: In a sinkhole on Utapau
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pegolego wrote:My first Non-U spoiler... Oh am I excited about this one; very interesting mechanics! ANNND, here it is! Oh, wait; first I'mma just say one thing: I'd like to give a BIG thanks to Jeff Samardzja (of the Chicago Cubs) who just finished a complete game, which the Cubs won 11-1 against the Nationals, with two Eddie Murphy homers! (he's on my fantasy team). Thanks to him as well. And a huge thanks to corranhornsux123 for this opportunity! Not sure I expressed my gratitude to him prior to this for allowing me to join forces with him and create this beast! So excited for the finished product; I'm almost a third of the way done, and focusing on it more now, so after some proofing, it shouldn't take much longer. And without further ado, here it is! Phase II Dark Trooper Guard (Imperial) 28Hit Points: 60Defense: 17 Attack: 9 Damage: 20 SPECIAL ABILITIES Droid (Immune to critical hits, not subject to commander effects) Quadruple Attack (On it's turn, this character can make 3 extra attacks instead of moving) Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving) Heavy Weapon (Can't move and attack in the same turn) Jolt (An enemy hit by this character's attack is considered activated this round; save 11. Huge and larger characters ignore this effect) Splash 10 (If this character's attack hits, all characters adjacent to the target take 10 damage; save 11. If the attack misses, the target and all adjacent characters take 10 damage; save 11.) The Phase II dark trooper was the second and main stage of the Dark Trooper Project. They were equipped with external elements such a jumppack, and armed with an assault cannon capable of firing 400 plasma shells before reloading. Thoughts? It just occurred to me that, while the Republic has the similar (but different) Clone W/ Repeating Blaster, with better support (*cough* *cough* Captain Rex *cough), it doesn't have as dominant a swap option as the Imperials, so this could be undercost? There we go! Underlined the changes.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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Hmm...very cool piece. Would be too strong if it had access to Swap, but Droid solves that .Maybe a bit too vulnerable for cost.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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Well what peg tried to do was match the clone with repeating blaster but with the 5 extra points this guy has jolt, splash, and flight
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2011 Posts: 1,766 Location: In a sinkhole on Utapau
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What I was taking into consideration (maybe too much) was the CE that grants them +4 Attack (I think) and Advanced Shields two.
And thanks!
Also, the Clones with RP have 20 HP, but better synergy.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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Alright here's our next sneak preivew
Boba Fett, Hired Imperial Gun 55
Hit Points:100 Defense:20 Attack:10 Damage:20 Rarity:Rare Base:Medium Gender:Male Creator:CorranHornsux123 Faction:Imperial Sets: Forces Of Corruption
Special Abilities
Pilot
Unique
Flight (Ignores difficult terrain, enemy characters, low objects, and pits when moving)
Double Attack (On his turn, this character can make 1 extra attack instead of moving)
Accurate Shot (Can attack an enemy with cover even if it's not the nearest enemy)
Bounty Hunter +4 (+4 Attack against Unique enemies)
Flamethrower 20 (Replaces attacks: range 6; 20 damage to target and to each character adjacent to that target)
Careful Shot +4 (On this character's turn, if he doesn't move, he gets +4 Attack)
Disintegration (If this character rolls a natural 20 on an attack, the target is defeated)
Synergy (this character gets +2 attack and +10 damage when in a squad with characters named Darth Vader.)
No Disintegration! (This characters Disintegration special ability is suppressed when in the same squad as characters named Darth Vader. When Disintegration is suppressed and this character rolls a critical hit it does 4 times the damage instead.)
Hope you guys enjoy this one :D
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/14/2009 Posts: 1,728
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A good Imp shooter, although that yellow font is hard to read. :-P I like ND here.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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I thought the yellow was darker lol my bad and thanks i figured it kept him balanced with that ND Ability.
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Rank: Moderator Groups: Member
, Moderator
Joined: 8/9/2009 Posts: 1,935
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No Disintegrations! is an already an ability on Darth Vader, Dark Lord of the Sith, and the Epic Vader. http://www.bloomilk.com/SpecialAbility?Id=509Also is this Boba only supposed to work with starter set or Revenge of the Sith Vader? Since it specifies named Darth Vader and not name contains?
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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its supposed to be any vader i need to change the wording thx and ik it was tht y i added the "!" because i couldnt thinks of another name tht would take away his disintegration.
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Rank: Moderator Groups: Member
, Moderator
Joined: 8/9/2009 Posts: 1,935
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I think just adding the "!" Doesn't differentiate it enough and will throw people off. I was originally going to comment that No Disintegrations does not work with Disintegrate until I read the ability.
How about "I Want Them Alive" or "As You Wish"
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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i like As You Wish
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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This our set symbol(: The Zann consortium symbol c:
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 3/19/2013 Posts: 1,249
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CorranHornsux123 wrote:This our set symbol(: The Zann consortium symbol c: I. LOVE. IT!!!
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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so do i :3
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Rank: Basilisk War Droid Groups: Member
Joined: 12/10/2010 Posts: 51
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CorranHornsux123 wrote:This our set symbol(: The Zann consortium symbol c: That would actually make a cool tattoo.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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Robobob wrote:CorranHornsux123 wrote:This our set symbol(: The Zann consortium symbol c: That would actually make a cool tattoo. yes it would
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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heres the other Zann symbol tht well be using for the mini set ^_^
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/4/2013 Posts: 1,093
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A list of my half of our set(: I've let u know which are private and which are public so u don't searching for them (;
Common 1. Wookie Slave (fringe)--Private 2. Black Market Dealer (fringe)--Private 3. Ewok Handler (fringe)--Private 4. Carbonite Missle Launcher (fringe)--Private 5. Old Rep Sniper (old rep, rep, rebels)--Private 6. Mandalorian Defender (mandalorian)--Private 7. Buzz Droid (fringe)--Private 8. Pirate Solider (fringe)--Private
Uncommon 1. Expert Bounty Hunter (fringe)--Private 2. Destroyer Droid MKII (fringe)--Private 3. Pod Walker (fringe)--Private 4. Rebel Infiltrator (rebel)--Private 5. Zann Consortium Intelligence Leader (fringe)--Private 6. Zann Consortium Mercenary (fringe)--Private 7. Elite Zann Consortium Defiler (fringe)--Private 8. Canderous-Class Assault Tank (fringe)--Private
Rare 1. Jabba The Hutt, Consortium Enemy (fringe)--Private 2. IG-88A, Consortium Droid (fringe)--Private 3. Bossk, Hired Bounty Hunter (fringe)--Private 4. Boba Fett, Hired Imperial Gun (imperial)--Private 5. Carbonite Sith Master (sith)--Private 6. Carbonite Sith Trooper (sith)--Private 7. Ancient Sith Statue (sith)--Public 8. Elite Coruscant Guard (imperial)--Private
Very Rare 1. Tyber Zann, Consortium Leader (fringe)--Private 2. Urai Fen, Trusted Bodyguard (fringe)--Private 3. Silri, Consortium Sith (fringe/sith)--Private 4. Atton Rand, Ebon Hawk Pilot (fringe)--Private 5. Mandalore, Jedi Exiles Companion (fringe)--Private 6. Obi-wan Kenobi, Jedi Escort (republic)--Public 7. Visas Marr, Redeemed Assassin (fringe)--Private
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 7/29/2011 Posts: 1,766 Location: In a sinkhole on Utapau
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Hello all! My half of the set is now at 2/3rds completion (been a bit slower than I would have liked), and I'm excited to share the next spoiler with you guys! Col Serra, Renegade Squadron Commander (Rebel) 21 Unique; Pilot Grendades 20
Renegade Squadron (+4 Defense while 3 allies with Renegade Squadron are within 6 squares) Renegade Recruitment (Non-Unique Pirate, Mercenary and Bounty Hunter allies gain Renegade Squadron) Stealth
Satchel Charge
Twin AttackCE: Allies with Renegade Squadron gain Stealth and Grenades 20 "Smugglers, pirates, gunfighters—it didn't matter what they had been before. All that mattered was that they were willing to fight—and maybe die—for the Alliance. I tracked them down and offered them whatever it took. In the end, I found enough of what I was looking for." ―Col Serra
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