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I realized earlier after Laura posted how she would set up that my initial setup plan wasn't so good against her squad.
First problem against her squad was that the disruptive meant Jarael needed 17's to hit Luke which just isn't worth it.
Leia's re-rolls also present major issues due to the damage reduction/negation abilities. She clearly has to die quick for my Republic squad to stand a chance.
Luke is such a beast at close range here. I'm not sure there is a way for my squad to win if Mace doesn't turn in to Crit-monster
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Your squad is good, but will probably struggle against mine quite a bit. Even if you hit, there's a huge chance of 50 coming back with Djem So, and Luke could wind up defensing the whole thing as well. Mace can Riposte, but will he want to risk the Djem So?
EDIT: You're right that Leia will be key here. I probably should have built in a bodyguard for her lol.
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100 Darth Sideous 62 New Darth Vader 26 x2 Czerka Shied Technitians 11 Human BG
Sideous has parry to stop Melee and the shield techs stop any twin attacks from tearing you up. You also control initiative, are immune to crits, and take a really long time to kill. Vader can OWF2 any big nasty Jedi to kill them and he can take out any shooters with relative ease
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UrbanShmi wrote:Your squad is good, but will probably struggle against mine quite a bit. Even if you hit, there's a huge chance of 50 coming back with Djem So, and Luke could wind up defensing the whole thing as well. Mace can Riposte, but will he want to risk the Djem So?
EDIT: You're right that Leia will be key here. I probably should have built in a bodyguard for her lol. Your match was already run and NR won. (See page 2.) A bodyguard would have been pretty easy to fit in. Just swap out the Felucians for a BG and a Brute.
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Rank: Advanced Bloo Milk Member Groups: Member
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Weeks wrote:100 Darth Sideous 62 New Darth Vader 26 x2 Czerka Shied Technitians 11 Human BG
Sideous has parry to stop Melee and the shield techs stop any twin attacks from tearing you up. You also control initiative, are immune to crits, and take a really long time to kill. Vader can OWF2 any big nasty Jedi to kill them and he can take out any shooters with relative ease I was surprised to see a lack of Imperials represented, but 2 czerka shield techs just seems like a bit of hate for an unconventional squad in this format
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SignerJ wrote:SignerJ wrote:69 Darth Sidious, Supreme Chancellor 57 Darth Maul, Sith Infiltrator 43 Asajj Ventress, Separatist Assassin 24 Zayne Carrick 5 Salacious Crumb General squad notes:Squad SummarySidious provides FR1 to Maul and Asajj, which boosts them considerably. Sidious and Ventress both have Cleave, which can be huge in this kind of play format. Sidious hits either for 120 Damage with attacks or 50 and Activation with Lightning 4. Maul can hit for 160 plus Riposte thanks to attacks, while Ventress hits for 120. Zayne's purpose is to try as hard as he can to get Cortosis Gauntlet off against the opponent's main attacker, while Salacious tries to distract enemy commanders. Set-upThis squad has an advantage in that it is very flexible in set up, depending on how the opponent chooses to set up their squad. Salacious should be placed next to either (1. As many commanders as possible, or (2. The opponent's most dangerous commander. Distraction for the first couple of activations could very well be killer. Zayne needs to be put next to the opponent's main beat, so that he has at least a decent chance of getting off Cortosis Gauntlet and disabling that enemy character. Sidious' and Ventress' placements don't matter a whole lot, though they should be placed where they can maximize usage of their Cleave. Next to low-HP pieces is a good idea. Maul is best against a low-Defense, high-HP enemy. If none is available, put him where you think he would be best. Or, even, just place him wherever is left. PlayThis squad is very simple to play. Lightsaber Block with Zayne against dangerous enemies as much as you can, in the hope of giving them -20 Damage. Salacious doesn't do anything, but attacking with him wouldn't hurt. It is generally a good idea to have Ventress and Sidious target low-HP characters first, so they get off their extra attack(s) from Cleave, though don't go out of your way to achieve this. Sidious can also activate the opponent's stronger pieces with Lightning 4. Again, Maul is there just for Damage, and Teras Kasi helps a lot with survivability. In the event that the opponent has a disruptive or distraction piece that is affecting Sidious, target that one first. It needs to be destroyed, utterly, and completely. - Please note that I will not be able to play my squad. I'll provide some suggestions here, however, on how to play it against my first opponent, adam0nd: First Match-up notes:Obviously Double Sorcery is extremely dangerous. I'm expecting that he'll use Revan to win Init., then use Marka and Bastila to activate as much of my squad as he can. There aren't any disruptive pieces to worry about, but Revan can be a major issue. Place Salacious Crumb adjacent to Ragnos (and Revan, if possible), so that he can't pull a double-Sorcery. If he DOES NOT activate Bastila first:(This includes if you go first.) Try to take out Bastila with Sidious as soon as possible, so that she can't use Sorcery, and so that Sidious gets off his Cleave. She NEEDS to be killed in the first activation. Use Force Points to re-roll, if you have to. Once Bastila is gone, concentrate all attacks on Revan -- both from Maul and Ventress. Eliminating adam0nd's initiative control is a major goal, and that Swap can be very dangerous. If he DOES activate Bastila first:Take out Revan and go from there. If that Initiative control isn't eliminated, the Double Sorcery next round will be almost unstoppable. If Revan isn't killed in the first round, and Salacious is still alive, refer back to the starting conditions. If Salacious is dead and all of his squad is alive, then the game is probably pretty much over -- but still try to win, anyway. Getting pretty pumped reading this. Should be interesting. Do you have someone who is going to sit in for you? I'm in the Central Time zone, so, whoever want's to do this, just PM me and we can do a vassal, maybe even tonight.
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SignerJ, do you have someone you want to sit in for you? Any volunteers?
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We can do the other Sith vs Seps match in the meantime.
Round 1: Seps win init
4-LOM attacks Bastila. 4 attacks at 30dmg each and +22attack. Dead Bastila. Exar turns on Dark Aura. Ragnos Sith Sorcery. IG-88 fail. HK-47 fail. Grievous fail. Whorm success. Ragnos LSA on Grievous. 4 attacks. Hit (make poison save), hit (make poison save), crit (fail poison save), hit (fail poison save). 100dmg to Grievous. Whorm hits Dengar Bandon grips 4-LOM. Dengar hits Whorm.
Round 2: Sith win init Ragnos doesn't have enough for for Sith Sorcery. Saves his FP to hopefully live one more round. Attacks Grievous. Hit, fail poison save. Dead Grievous. HK-47 unloads on Ragnos. Hit. Hit. 60dmg. 4-LOM now with 2 shots and +18 attack. Hit. Crit. Crucial LSD... save success. Spin Exar Kun. Dengar's Final Shot kills Whorm. IG-88 hits Bandon twice for 60dmg. Bandon Rage attacks 4-LOM. Hits both for 60dmg.
Round 3: Sith win init. Ragnos can't Sith Sorcery. Instead he uses LSA. First on 4-LOM. Two hits. Dead 4-LOM. Next on HK-47. Hits 1 of 2. 20 dmg to HK-47. HK-47 attacks Ragnos. Hits 1 of 2 for 30dmg. IG-88 moves 1. Bandon's AoO misses. Attacks Ragnos and hits for a kill. (Exar's gone, too.) Bandon rages on IG-88. Misses both. Dengar hits HK-47. 20dmg
Round 4: Sith win init after a reroll. Dengar kills HK-47 with Final Shot. IG-88 is adjacent to Bandon and shoots Bandon twice for 40dmg total. 10hp left on Bandon. Bandon hits IG-88 twice for the first 40dmg on IG-88.
Round 5: Seps win init IG-88 kills Bandon. Dengar hits IG-88, but not enough damage to trigger a Final Shot yet. 60hp left for IG-88.
Round 6: Sith win init and defer IG-88 hits twice for 40dmg. 40hp remain for Dengar Dengar rolls a 1 and misses!
Round 7: Seps win init and defer Dengar hits for 20. 40 hp left on IG-88 IG-88 needs both to hit or 1 crit... anything but a 1 hits. Hit and crit miss! Dengar with 10hp left.
Round 8: Init to win it...Seps roll 12, Sith roll 18. Dengar needs a 4 to hit... 2! IG-88 ends it. Needed only a 2 and got 11.
Seps win a super close one! Lord_Ball advances to the finals.
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can i still enter a team?
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CorranHornsux123 wrote:can i still enter a team? I just took 8 teams for the bracket, but feel free to post a squad. A couple other people have posted squads, too, that are not in the tournament.
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Weeks wrote:100 Darth Sideous 62 New Darth Vader 26 x2 Czerka Shied Technitians 11 Human BG
Sideous has parry to stop Melee and the shield techs stop any twin attacks from tearing you up. You also control initiative, are immune to crits, and take a really long time to kill. Vader can OWF2 any big nasty Jedi to kill them and he can take out any shooters with relative ease This looks really strong, but there is a lot of Disruptive, so Sidious' auto-win for initiative would be turned off quite a bit.
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Heres my squad
Darth Malak, Dark Lord of the Sith Darth Zannah The Huntress Atton "Jaq" Rand Darth Bandon
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--T2T: Unexpected-- 100 Darth Sidious, Sith Mastermind 62 New Darth Vader 26 Kel Dor Bounty Hunter x2 8 Muun Tactics Broker
I think the first round initiative is so important in this format that I would enter this. MTB in the center. Sith on one side and Kel Dors on the other. Kel Dors put 80dmg on two enemies and 40 on another, plus take out the MTB. Then you get to go first and Sidious can put 120 on a Jedi or Vader can put 120 unavoidable damage on something.
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Rank: Advanced Bloo Milk Member Groups: Member
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Man, that game was intense. Looks like the rolls were about even, too.
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Darth O wrote:Man, that game was intense. Looks like the rolls were about even, too. Very, but re-reading it I just realized that in Round 5 IG-88 had a Double Attack that I didn't have him use. After killing Bandon he should have shot at Dengar, too. Fortunately, Seps won anyway, but it wouldn't have been that close if I remembered that attack. (Unless he rolled another 1 for it - the way that game went it probably would have been a 1.)
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I will be away from my computer until probably Sunday evening, so if any other matches get scheduled, someone will have to play for me.
I think I'd like to change the set-up to have Luke in the middle, Leia and Kyle on either side, and the Felucians on the end. However, if my team gets to set up second, Luke should just be across from whoever the big hitter is.
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Rank: Advanced Bloo Milk Member Groups: Member
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FlyingArrow wrote:Darth O wrote:Man, that game was intense. Looks like the rolls were about even, too. Very, but re-reading it I just realized that in Round 5 IG-88 had a Double Attack that I didn't have him use. After killing Bandon he should have shot at Dengar, too. Fortunately, Seps won anyway, but it wouldn't have been that close if I remembered that attack. (Unless he rolled another 1 for it - the way that game went it probably would have been a 1.) That's slightly comforting. I won't be crying for much longer.
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FlyingArrow wrote:SignerJ, do you have someone you want to sit in for you? Any volunteers? I don't have anyone specific. Whoever wants to, I suppose. I don't really mind.
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Darth O wrote:FlyingArrow wrote:Darth O wrote:Man, that game was intense. Looks like the rolls were about even, too. Very, but re-reading it I just realized that in Round 5 IG-88 had a Double Attack that I didn't have him use. After killing Bandon he should have shot at Dengar, too. Fortunately, Seps won anyway, but it wouldn't have been that close if I remembered that attack. (Unless he rolled another 1 for it - the way that game went it probably would have been a 1.) That's slightly comforting. I won't be crying for much longer. Haha. Even with IG-88's second attack, Dengar would have won if he hadn't rolled 1 in round 6.
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Rank: Advanced Bloo Milk Member Groups: Member
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FlyingArrow wrote:Darth O wrote:FlyingArrow wrote:Darth O wrote:Man, that game was intense. Looks like the rolls were about even, too. Very, but re-reading it I just realized that in Round 5 IG-88 had a Double Attack that I didn't have him use. After killing Bandon he should have shot at Dengar, too. Fortunately, Seps won anyway, but it wouldn't have been that close if I remembered that attack. (Unless he rolled another 1 for it - the way that game went it probably would have been a 1.) That's slightly comforting. I won't be crying for much longer. Haha. Even with IG-88's second attack, Dengar would have won if he hadn't rolled 1 in round 6. Oh well, either way I enjoyed reading the commentary on the game. It's cool having every move and roll recorded, target than just saying who won. It would be awesome to have a similar contest once this once us finished
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