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Rank: Moderator Groups: Member
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Joined: 5/26/2009 Posts: 8,428
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urbanjedi wrote:is there combine fire?
Alsoif you have to give up an AoO to be adjacent to an enemy do you have to do it? No combining fire. If you cannot attack or use an SA from your starting position and it is possible to do so, you must move even if causes an AoO. (Remember that you only move in your own row, though.)
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Rank: Advanced Bloo Milk Member Groups: Member
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ok
Didn't end up mattering for my squad, but it is good to know. And I finally figured out how to go first when I am the Champion (that is what took me so long).
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urbanjedi wrote:ok
Didn't end up mattering for my squad, but it is good to know. And I finally figured out how to go first when I am the Champion (that is what took me so long). A tactician - very nice! Also a good thing you mentioned it just so that your challenger doesn't overlook it.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 2/16/2009 Posts: 1,485
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Ooo I have to do this because well it's kinda funny but it works
my squad 3 Kel-Dor Bounty Hunters, MTB, Uggie
Vs Current CHampion KD KD KD MT UG TC KA WI PB
Init MTB sacks the KelDor on the far left with Tactics broker init 1O KelDor goes boom kills adjacent Keldor which kills Tierce, KA, Wicket and 3rd KelDor which then kills the Peace Brigade Thug and the MTB leaving only the Ug, game over no attack rolls
Vs Previous Champion KD KD KD MT UG CC BS BO
MTB sacks far left KelDor with tactics broker Init roll 10 Keldor creates the chain killing the Commando Captain, Sergeant, BDO, and MTB leaving only the Uggie Another win without a single attack being rolled!
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Rank: Advanced Bloo Milk Member Groups: Member
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yeah, I was trying the Keldor thing, but it pretty much can't beat anything with more than about 90 HP. 2 Keldor, MTB, Wicket and something is pretty decent but still can't take care of more than about 90 HP or so.
That is what led me to Tierce and the Tactician :)
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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34 Jedi Master K'Kruhk 12 Jedi Training Droid 4 Tusken Raider
VS CHAMPION JMKK, droid, tusken Kel dor, kel dor, kel dor, MTB, uggie
Round 1 init champion rolls 10. Far left kel dor blows up, followed by the other two. Dead kel dor x3, training droid, tusken, and MTB, 80 damage to JMKK. Uggie moves and attacks JMKK. Rolls 9, miss JMKK kills uggie with an 8
VS PREVIOUS CHAMPION JMKK, droid, tusken Grodin, klat, wicket, PBT
Round 1 init 10-9(13) Grodin doubles JMKK needing 6. Rolls 8, 7. 40 damage JMKK uses force sense then doubles Grodin at +14/30. Rolls 6, 5. 60 damage Droid attacks Grodin also at +14/30. Rolls 4, dead Grodin Klat attacks JMKK needing 4. Rolls 3, miss Wicket attacks droid. Rolls 2, miss Tusken attacks klat. Rolls 1, miss PBT attacks tusken. Rolls 20, dead tusken
Round 2 init 19-18 JMKK uses force sense then attacks klat. Rolls 17, dead klat. Self destruct, dead Wicket, 20 damage to JMKK and droid PBT attacks droid Rolls 16, miss Droid moves 1 to attack PBT. Rolls 15, game over
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Rank: Moderator Groups: Member
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Note on Force Sense. It will only be used if there is an enemy with Stealth. (Played correct above.)
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Rank: Advanced Bloo Milk Member Groups: Member
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Mara Jade-Jedi, Caamasi
vs Current CHampion 34 Jedi Master K'Kruhk 12 Jedi Training Droid 4 Tusken Raider
MJ CN JK JT TR
Challenger Init 10-9 Mara LSA 8, 7, 6, 5 120 to KK KK uses Heal 30 90Hp remaining JTD attacks Mara 4 miss noble spins Tusken spins
Challenger Init 3-2 Mara LSA 1, 20, AD 19-18, 17 AD 16-15, 14 AD 13-12 10HP remains KK uses Heal 30 40 HP left JTD attacks Mara 11 hits, LSB 10 30 to Mara Noble Spins Tusken Spins
Challenger Init 9-8 Mara LSA 8,7, ad 6/fprr5/4 dead KKruhk, 3-2 on JTD dead Tusken moves to base Mara 1
Challenger Init 20-19 Mara LSA tusken 18 dead
Vs previous CHampion MJ CN KD KD KD MB MD Mtb Sacks KDBH 80 to Mara, dead Noble, dead Muun 10 init for Champ Mouse spins Mara twins mouse 9-8 dead
Now based on what I read because K-Kruhk took damage and has a FP that replaces Attacks I.E. Force Heal 30 he has to use it first
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Rank: Moderator Groups: Member
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"Characters do not try to conserve force points. In general, characters will always spend force points when given the chance. When faced with multiple ways to spend force points in a turn, the character will spend force points on whichever opportunity comes up first, until he can no longer spend force points. If he has a choice of multiple force powers at the same time, he chooses whichever comes first alphabetically. "
It was played correctly, but not just because it replaces attacks. Kruhk has the opportunity to use Force Heal (he's injured) or Force Sense (Mara has Stealth). He can do either one as soon as he starts his turn (simultaneous opportunity), so he chooses the one that is first alphabetically.
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Rank: Moderator Groups: Member
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Just a warning to everyone... that's Mara/Caamasi's 2nd time as champion. So whatever you throw up there, if it can't beat Mara as both challenger and champion, spryguy has a shot at the win. I get the feeling Mara can beat just about anything as the challenger...
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 6/30/2009 Posts: 1,389 Location: New Zealand ( kind of by Australia)
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Oops, I forgot K'Kruhk had heal. I'm not sure he'd have beaten Grodin if he had healed instead.
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Rank: Wookiee Hunter AT-ST Groups: Member
Joined: 12/21/2009 Posts: 55
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had a post but missed too much so I deleted it. I got too confused
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Rank: Moderator Groups: Member
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Darth O wrote:Oops, I forgot K'Kruhk had heal. I'm not sure he'd have beaten Grodin if he had healed instead. Argh. I'm not sure how to roll that back.
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Rank: Advanced Bloo Milk Member Groups: Member
Joined: 1/2/2012 Posts: 746
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I think I've got something... Here it is:
Aurra Sing, Assassin Czerka Shield Technician Mouse Droid (49 points)
Versus CHAMPION
Aurra Sing-Assassin, Czerka Shield Technician, Mouse Droid Mara Jade-Jedi, Caamasi
AS CT MD MJ CN
Challenger Init 10-9 Aurra 8, 7; 80 to Mara; 40 remaining Mara LSA 6, 5; 60 to Aurra; 60 remaining Noble spins Czerka 4; miss Mouse spins
Challenger Init 3-2 Aurra 1, fprr 20; 50 to Mara; dead Noble spins Czerka 19; 10 to Noble; dead
2 rounds
Versus PREVIOUS CHAMPION
Aurra Sing-Assassin, Czerka Shield Technician, Mouse Droid Jedi Master K’kruhk, Jedi Training Droid, Tusken Raider
AS CT MD KK JD TR
Challenger Init 10-9 Aurra 8, 7; 80 to K’Kruhk; 50 remaining K’Kruhk uses Heal 30; 80 remaining Droid 6; miss Czerka 5; miss Mouse spins Tusken 4; miss
Challenger Init 3-2 Aurra 1, fprr 20, 19, K’Kruhk 18, 17; 90 to K’Kruhk; 10 remaining K’Kruhk uses Heal 30; 40 remaining Droid 16; 30 to Aurra; 90 remaining Czerka 15; miss Mouse spins Tusken 14, Czerka 13, 12; 0 to Czerka; 30 remaining
Challenger Init 11-10 Aurra 9, K’Kruhk 8, 7; 40 to K’Kruhk; dead Droid 6; miss Tusken 5; miss Czerka 4; miss Mouse spins
Challenger Init 3-2 Aurra 1, fprr 20, 19; 40 to Droid; dead Tusken 18, Czerka 17, 16; 0 to Czerka; 30 remaining Czerka 15; 10 to Tusken; dead
4 rounds
And, to prove that this squad can beat Mara Jade, Jedi, here is the progression of a match where Mara is a challenger:
As CHAMPION
Mara Jade-Jedi, Caamasi Aurra Sing-Assassin, Czerka Shield Technician, Mouse Droid
MJ CN AS CT MD
Challenger Init 10-9 Mara LSA 8, 7; 60 to Aurra; 60 remaining Aurra 6, 5; 80 to Mara; 40 remaining Czerka 4; miss Noble spins Mouse Spins
Challenger Init 3-2 Mara LSA 1, 20; 40 to Aurra; 20 remaining Aurra 19; 40 to Mara; dead Czerka 18; 10 to Noble; dead
2 rounds
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Rank: Advanced Bloo Milk Member Groups: Member
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Mandalore the Ressurector DWS
Vs Current MTR DWS ASA CST MD
Init Chall 10-9 MTR attacks Aurra 8-7 60dam Aurra attacks MTR 6 Bg 5 att 4 bg 3 60 to Mt Czerka 2 miss Dws rolls 1 flips Md spins
Init chall 20-19 Mtr on aurra 17-16 hit dead aurra CErka 15 hit bg 14 0 dam Dws 13 hit bg 12 10dam
Init chal 11-10 Mtr on cErka 9 hit 8/7 shields dead Double 6 hit dead dws Init 5-4, att 3, 2 Init 20-1 champ Md spins Mtr 19 dead mouse
Vs Prev Mr dw Mj cn
Init chall 10-9 Mtr on Mara 8-7 hit 60 Mara lsa 6/5/4/3 no hihits Cn spins Dws on mara 2 Ini t chanp 20-1
Mara lsa 19 bg 18 17 bg 16 15 bg 14 13 bg 12 90 ti mtr Mtr oon Mara 11-10 40 to mara Dws on mara 9 miss Cn spins Init chall 8-7 Mtr on mara 6 hit dead mara on cn 5 hit dead cn.
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Rank: Advanced Bloo Milk Member Groups: Member
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Spryguy, the Czerka has a Damage rating of 10 and thus must attack.
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Rank: Moderator Groups: Member
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SignerJ wrote:Spryguy, the Czerka has a Damage rating of 10 and thus must attack. On hold pending re-run of the skirmish.
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Rank: Advanced Bloo Milk Member Groups: Member
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Edited
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Rank: Advanced Bloo Milk Member Groups: Member
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So, is there anything in the rules against me entering the same squad after it is no longer the previous champion? Because I really, really don't want Mara Jade, Jedi to win this competition.
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Rank: Moderator Groups: Member
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SignerJ wrote:So, is there anything in the rules against me entering the same squad after it is no longer the previous champion? Because I really, really don't want Mara Jade, Jedi to win this competition. Nope, not at all... that's one of the ways to win the competition. If your squad becomes champion three different times, you win.
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